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Madden NFL 16 News Post


The much anticipated Madden NFL 16 patch has arrived for both Xbox One (732 MB) and PlayStation 4 (749 MB). Check out the list of updates below, which include improvements and fixes for gameplay, Connected Franchise, Madden Ultimate Team, and more.

UPDATE: Just received official word from EA.

Quote:
Players will not need to restart their Connected Franchises to see most of the fixes in the Title Update. However, due to draft classes being randomly generated, you will have to restart if you want the changes to your current draft class, as we cannot retroactively change those ratings.

Also of note, the roster update is scheduled to arrive on Friday, according to Rex Dickson, creative director of the Madden NFL series.

Let us know what you are seeing!

GAMEPLAY
  • Addressed issue where AI defenders would get encroachment penalties after random huddle breaks and occasionally during the no-huddle offense
  • Addressed rare issue where receivers were called down by contact even when they weren’t being touched
  • Addressed quarterback locomotion warps on certain drop backs
CONNECTED FRANCHISE
  • Addressed issue where players could receive over 100 confidence resulting in a short-term attribute boost
  • Tuned regression for offensive linemen
  • Tuned rookie deep accuracy rating
  • Tuned supersim stats where pocket quarterbacks were generating too many rushing attempts
  • Addressed issue where team could sign elite free agents for a low amount
  • Addressed issue where some free agents would disappear from the free agent pool
MADDEN ULTIMATE TEAM
  • Addressed a rare issue where certain items would not have an image
OTHER
  • Addressed issue where the commentary line and presentation would repeat for a quarterback who returned from injury
  • Addressed a crash that could occur when using multiple controllers
  • Addressed a crash that could occur when exiting a game and the background video would continue to loop
  • Addressed general bugs and stability issues
Source - EA Sports

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 281 extremeskins04 @ 09/09/15 03:22 PM
So I haven't bought the game yet, but I may still wait until these rosters come Friday. If that doesn't fix the issue, i'll wait for 2nd patch I guess.
 
# 282 charter04 @ 09/09/15 03:23 PM
Quote:
Originally Posted by The JareBear
Are the incoming CBs comparable at least?

It would help if they allowed a All players by position sort like you could do in NCAA. Lol.


Sent from my iPhone using Tapatalk
 
# 283 althor @ 09/09/15 03:28 PM
Quote:
Originally Posted by Brightline
Lets be honest. Ea gets partial credit. They shipped a game with what really were inexcusable bugs. But they did respond quickly and fix some of it.
Yes it was fast, almost like they knew there were issues during testing but had to beat the deadline so were already working on the patch when the game hit the shelves? Partial credit.
 
# 284 lopey986 @ 09/09/15 03:29 PM
Quote:
Originally Posted by Brightline
Lets be honest. Ea gets partial credit. They shipped a game with what really were inexcusable bugs. But they did respond quickly and fix some of it.
That is pretty much the norm these days, not just for EA, but for almost every "yearly" release title like sports games. That is the downside to having a concrete deadline to meet every year so you can release the game in time for the start of the actual sports season.
 
# 285 nomarhits400 @ 09/09/15 03:30 PM
Quote:
Originally Posted by BlackBetty15
I would disagree wholeheartedly with you on your #2 point. While before the veterans combine I would have agreed, watching the veterans combine proved some interesting insight to shelf life of regressing talent in the speed department. IE...Felix jones...ran a 4.3 low 40 in the draft. Ran a 4.7 or something this combine. That's significant in regression. AND...he trained for that event so I would clip another MS off that.
Agreed. He is saying that if Randy Moss came into the league and ran a 4.3 at the age of the 23, that he would still run a 4.35 at 33....and you have the data to back it up? No you don't- and even if you think you did the sample size of 10 year veterans would be too small to be statistically significant in any case.....And if not 40 times- what objective data would you rather they use to normalize speed ratings across the league?

Further- I absolutely believe their is a bias per position- and those bias's should be baked into the regression. Why would I use a regression model that included OL for a wideout or RB? I could care two craps less If Michael Oher's 40 time has only dropped from 5.1 to 5.15 in ten years. What's that got to do with a wideout running 500 pass patterns a year, cutting 1500 times and being hit another 250 in the process? Not to mention the pounding a RB takes. Show me objective 40 time regression data over ten years for RB's and WR's and I can guarantee you their 40 times drop way more than 0.05 seconds. It's preposterous to insinuate otherwise.
 
# 286 jeremym480 @ 09/09/15 03:35 PM
Quote:
Originally Posted by tef
I didnt change any schemes so everything is default.

I just ran the test again but change both to Clutch with High Motors.

Robinson 16 games 26 sacks. Matthews 16 games 15 sacks

Ratings after 1 season

Robinson - 86 PBK 96 AWR
Matthews - 87 PBK 92 AWR

I'll have to do more tests tonight.
Are only LT's regressing? If that's the case I wonder if simply changing them to RT (even if they're playing LT) would make a difference?
 
# 287 Falconfreak @ 09/09/15 03:37 PM
Does this patch fix the defense camera angle issue?
 
# 288 Hooe @ 09/09/15 03:39 PM
Did another 20-year league simulation post-patch. The league WR population in 2035 season post-patch:

Code:
     SPD   ACC
μ   91.1  86.2
σ    4.4   5.8
Q1  86.7  80.4
Q3  95.4  92.0

SPD Population

99
98 98 98 98 98 98 98 98 98
97 97 97 97 97 97 97 97 97 97 97 97 97
96 96 96 96 96 96 96 96 96 96 96 96 96 96
95 95 95 95 95 95 95 95 95
94 94 94 94 94 94 94 94 94 94 94 94 94 94 94 94 94 94 94
93 93 93 93 93 93 93 93 93 93 93 93 93
92 92 92 92 92 92 92 92
91 91 91 91 91 91 91 91 91 91 91 91 91
90 90 90 90 90 90 90 90 90 90 90 90 90 90
89 89 89 89 89 89 89 89 89 89 89 89 89 89 89
88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88
87 87 87 87 87 87 87 87 87 87 87 87 87 87 87 87
86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
84
83 83 83
81 81
80
78
77

ACC Population

98
97 97 97 97 97 97 97 97
96 96 96 96 96 96 96 96 96 96
95 95 95 95 95 95 95 95
94 94 94 94 94 94 94 94
93 93 93 93 93 93 93 93 93 93 93
92 92 92 92 92 92 92 92 92
91 91 91
90
89
88 88
87 87
86
85 85 85 85 85 85 85 85 85 85 85 85 85 85 85 85 85 85 85
84 84 84 84 84 84 84 84 84 84 84 84 84 84
83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83
82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82
81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81
80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80
79 79
Link to my original SPD / ACC 2035 population survey here.

My impression: there's not enough difference in the statistics between my one simulation pre-patch and post-patch for me to say there's any difference in how WR SPD / ACC ratings are handled. The distribution still looks far more linear than the main roster and has a noticeably wider spread than the main roster.

I will say this, however - though I didn't record them, just by eye-balling it I can tell you that the QB DAC ratings are much lower than they were and much more in-line with the base roster.
 
# 289 BlackBetty15 @ 09/09/15 03:39 PM
Quote:
Originally Posted by DCEBB2001
You cite one example - a guy who ran a 4.44 in 2008. NFLDS scouts had him at a 4.68 at the veterans combine in 2015. Throw in 8 years of separation at a position that sees the highest rate of regression. As I said in my statement, the AVERAGE for ALL PLAYERS (not just RBs with lengthy injury histories) is about a loss of 0.005 seconds for every season played.

How hard did he train? Where did he train? Was he down here at MJP or at another speed-oriented training facility? Was he overweight? Remember, when he ran in 2008, he was 207lbs. He is listed at 215 now on NFL.com. Is he even more now?

All we know for sure is that he was "training at home in Texas" prior to the event. We don't know where or with whom. Forgive me, but Jones never really seemed like a try-hard, effort-oriented kind of guy anyway, so I would not be surprised if he had a lackluster showing due to complacency. Remember, he failed the Cowboy conditioning test in 2012. If I was a betting man, I would be willing to bet that his lengthy injury history (both knees, ribs, foot, legs, and shoulders) combined with a sub-standard training regimen, and lack of effort, all likely contributed to that disappointing 40 time.

That being said, Jones is more of the exception than the rule here, and I have data to back that up. The falloff of these players over time is more correlated to injury history than to the number of years played.
For me...this will be my first year using your system so i am curious to see what your scaling it too vs progression/regression. I definitely appreciate and absolutely love the time and dedication you put into the scouting and scaling so from what I read...I cant. I should invite you to my pay to play FFL and see if you can REALLY measure up but seriously...regression/progression in madden has always been a touchy deal that is not only hard to get what WE call right, but consistent. I did like the nfl2k system where...as you mentioned with Felix...weight was gained and therefore speed got a little slower. Although flawed in its own right...it was the best system that I personally liked. The problem I already see is...I will get to enjoy your roster 2 maybe 3 years tops in CFM before madden roster effects take over and thats best case. SO..with that said...unless somehow that system changes...which we know this year it wont...I think we are stuck. I dont know...been around these boards for a better part of over a decade...seems like we have been playing this same song and dance to where I feel my year isnt complete unless Madden sticks it to me in some form or fashion. So this year I am just playing and mentally telling myself "yup, this is how the real league is...good job sexy rexy...this was the year"
 
# 290 LowerWolf @ 09/09/15 03:45 PM
I'm disappointed the rookie speed issue wasn't fixed, but I'm ready to get started. It didn't really bother me too much when WRs lost all their speed on M15, so I'll deal with this as well.
 
# 291 ultralow36 @ 09/09/15 03:48 PM
Quote:
Originally Posted by LowerWolf
I'm disappointed the rookie speed issue wasn't fixed, but I'm ready to get started. It didn't really bother me too much when WRs lost all their speed on M15, so I'll deal with this as well.
Didnt someone say that they where going to just bump up the vets?

Sent from my SAMSUNG-SM-N900A using Tapatalk
 
# 292 DCEBB2001 @ 09/09/15 03:50 PM
Quote:
Originally Posted by nomarhits400
Agreed. You are saying that if Randy Moss came into the league and ran a 4.3 at the age of the 23, that he would still run a 4.35 at 33....and you have the data to back it up? No you don't- and even if you did the sample size of 10 year veterans would be too small to be statistically significant in any case.....And if not 40 times- what objective data would you rather they use to normalize speed ratings across the league?
1. Yes, I do have such data. I use it for my website. Perhaps you have heard of it? EA has.

2. Who said I had a sample size of ten veterans? I have a sample size of 71207 players dating back to 1999 from many different levels and leagues, including the NFL obviously.

3. If you want to get into it about Moss, let's do it. Here is what my data shows as his 40 times from year to year since 1998.

1998 (age 21): 4.28
2008: (age 31): 4.35
2013 (age 36): 4.41

In that time span he played 16 seasons and lost .13 seconds on his 40 in that time. That is an average of 0.008 seconds per season. However, in his first 10 seasons (1998 to 2007), his 40 didn't drop at all. He lost 0.07 in 2008 then stayed at 4.35 until 2013 where he fell of again to 4.41 where he is currently at until he is reevaluated.

4. As I stated several times on these boards, EA needs to incorporate the split times in order to fully calculate SPD, ACC, and STA. Only with the splits can you determine the cubic function necessary to determine maximal velocity and rate of acceleration identical to every player.
 
# 293 jeremym480 @ 09/09/15 03:50 PM
Quote:
Originally Posted by IcedCoffee1983
I don't think so, because it's the LT POSITION in games that you simulate which let up far too many sacks. So the high sack totals LT's have causes their PBK skill to regress far more than it should. So whoever you put in the LT position will suffer. So you might spread the damage around, but the core problem will still be there whenever you simulate a game (for Human or CPU teams)

They need to fix LT's letting up too many sacks when you simulate a game.

EDIT: I mean it's worth a shot if someone wants to try it, but I think it's the LT position from what I understand, so sure, you could change everyone in the league to be a RT, but I still think the RT you put into the LT position will suffer the same fate of too many sacks let up, and thus, will still regress too much.
Yeah, you're probably right.
 
# 294 Phobia @ 09/09/15 03:54 PM
Quote:
Originally Posted by DCEBB2001
1. Yes, I do have such data. I use it for my website. Perhaps you have heard of it? EA has.

2. Who said I had a sample size of ten veterans? I have a sample size of 71207 players dating back to 1999 from many different levels and leagues, including the NFL obviously.

3. If you want to get into it about Moss, let's do it. Here is what my data shows as his 40 times from year to year since 1998.

1998 (age 21): 4.28
2008: (age 31): 4.35
2013 (age 36): 4.41

In that time span he played 16 seasons and lost .13 seconds on his 40 in that time. That is an average of 0.008 seconds per season. However, in his first 10 seasons (1998 to 2007), his 40 didn't drop at all. He lost 0.07 in 2008 then stayed at 4.35 until 2013 where he fell of again to 4.41 where he is currently at until he is reevaluated.

4. As I stated several times on these boards, EA needs to incorporate the split times in order to fully calculate SPD, ACC, and STA. Only with the splits can you determine the cubic function necessary to determine maximal velocity and rate of acceleration identical to every player.
I love real data.....
 
# 295 tgiordano @ 09/09/15 03:55 PM
Has the patch improved the framerate on Xbox one
 
# 296 BadAssHskr @ 09/09/15 03:55 PM
Quote:
Originally Posted by ultralow36
Didnt someone say that they where going to just bump up the vets?

Sent from my SAMSUNG-SM-N900A using Tapatalk


nothing officially has been stated (that i've seen), that they are going to adjust speed in the roster.

it has however been speculated early in this thread that perhaps they would adjust vets in the roster update, and that speculation coming from an old video, where at the 8:46 point they state that they can in fact adjust speed ratings.

besides that there is no word that it is in fact going to be adjusted.

i'm planning on starting my cfm at 10:30 pm tonight unless i hear otherwise.

perhaps someone else has better info, but i've been following the thread pretty closely. please correct me if i'm wrong, i'd like to know for sure.
 
# 297 althor @ 09/09/15 03:57 PM
Ok, LT Lewan started the preseason with overall 85 pb-84, rb-91.

Simmed season(6-10) left him with overall 80 pb-69,rb-92.

Conclusion, start a throwaway LT for the 4-6 games I SIM each season and start Lewan in the games I play. The other linemen all seemed to do just fine. They all lost atleast 1 but no more than 2 overall and most gained a point in pb or rb or both.

* Simmed a season with Lewan as backup and he ended with overall 87, pb-85, rb-92. So yeah switching him to back up when I sim will work for me.
 
# 298 nomarhits400 @ 09/09/15 03:57 PM
Quote:
Originally Posted by DCEBB2001
1. Yes, I do have such data. I use it for my website. Perhaps you have heard of it? EA has.

2. Who said I had a sample size of ten veterans? I have a sample size of 71207 players dating back to 1999 from many different levels and leagues, including the NFL obviously.

3. If you want to get into it about Moss, let's do it. Here is what my data shows as his 40 times from year to year since 1998.

1998 (age 21): 4.28
2008: (age 31): 4.35
2013 (age 36): 4.41

In that time span he played 16 seasons and lost .13 seconds on his 40 in that time. That is an average of 0.008 seconds per season. However, in his first 10 seasons (1998 to 2007), his 40 didn't drop at all. He lost 0.07 in 2008 then stayed at 4.35 until 2013 where he fell of again to 4.41 where he is currently at until he is reevaluated.

4. As I stated several times on these boards, EA needs to incorporate the split times in order to fully calculate SPD, ACC, and STA. Only with the splits can you determine the cubic function necessary to determine maximal velocity and rate of acceleration identical to every player.
Tell me, I'm curious- since you have all the data: Where does the the 4.41 that Moss ran at age 36 compare to all wideout's in the NFL today?
 
# 299 roadman @ 09/09/15 03:58 PM
Quote:
Originally Posted by BadAssHskr
nothing officially has been stated (that i've seen), that they are going to adjust speed in the roster.

it has however been speculated early in this thread that perhaps they would adjust vets in the roster update, and that speculation coming from an old video, where at the 8:46 point they state that they can in fact adjust speed ratings.

besides that there is no word that it is in fact going to be adjusted.

i'm planning on starting my cfm at 10:30 pm tonight unless i hear otherwise.

perhaps someone else has better info, but i've been following the thread pretty closely. please correct me if i'm wrong, i'd like to know for sure.
I would clarify the interview is about 2 weeks old, I don't know if that still is old?
 
# 300 bad_philanthropy @ 09/09/15 03:59 PM
Interesting thing I'm seeing with some LT's is they are playing most snaps, giving up too many sacks and not having their PBK decline rapidly while some others are. Sacks doesn't seem the sole predictor of declining pbk?
 


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