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Madden NFL 16 News Post


The much anticipated Madden NFL 16 patch has arrived for both Xbox One (732 MB) and PlayStation 4 (749 MB). Check out the list of updates below, which include improvements and fixes for gameplay, Connected Franchise, Madden Ultimate Team, and more.

UPDATE: Just received official word from EA.

Quote:
Players will not need to restart their Connected Franchises to see most of the fixes in the Title Update. However, due to draft classes being randomly generated, you will have to restart if you want the changes to your current draft class, as we cannot retroactively change those ratings.

Also of note, the roster update is scheduled to arrive on Friday, according to Rex Dickson, creative director of the Madden NFL series.

Let us know what you are seeing!

GAMEPLAY
  • Addressed issue where AI defenders would get encroachment penalties after random huddle breaks and occasionally during the no-huddle offense
  • Addressed rare issue where receivers were called down by contact even when they weren’t being touched
  • Addressed quarterback locomotion warps on certain drop backs
CONNECTED FRANCHISE
  • Addressed issue where players could receive over 100 confidence resulting in a short-term attribute boost
  • Tuned regression for offensive linemen
  • Tuned rookie deep accuracy rating
  • Tuned supersim stats where pocket quarterbacks were generating too many rushing attempts
  • Addressed issue where team could sign elite free agents for a low amount
  • Addressed issue where some free agents would disappear from the free agent pool
MADDEN ULTIMATE TEAM
  • Addressed a rare issue where certain items would not have an image
OTHER
  • Addressed issue where the commentary line and presentation would repeat for a quarterback who returned from injury
  • Addressed a crash that could occur when using multiple controllers
  • Addressed a crash that could occur when exiting a game and the background video would continue to loop
  • Addressed general bugs and stability issues
Source - EA Sports

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 321 Jwitt1171 @ 09/09/15 05:01 PM
Attachment 106103

Just had this happen after simming a season post patch on default settings. Am I missing something?


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# 322 booker21 @ 09/09/15 05:03 PM
Quote:
Originally Posted by Jwitt1171
Attachment 106103

Just had this happen after simming a season post patch on default settings. Am I missing something?


Sent from my iPhone using Tapatalk
Ouch. its the only player having this? maybe this Robinson just suck
 
# 323 Bootzilla @ 09/09/15 05:03 PM
Sounds like QB's that don't get rid of the ball or take coverage sacks are getting their LT's ratings to plummet. System can't detect a coverage sack or a QB with no awareness.
 
# 324 JMD @ 09/09/15 05:06 PM
Quote:
Originally Posted by PleasedToMeetMe
Is the Xbox One frame rate issue now solved with this new patch?
Clear your cache. I've read that makes the game run better.
 
# 325 tef @ 09/09/15 05:07 PM
Quote:
Originally Posted by Last Gunfighter
So your saying we would need to change every QB's Sense Pressure and Throw Away to Ideal and this will resolve the issue or is it also necessary to edit the LT's ratings? Any idea what other affects will this have?
Sacks will be down across the board, which is not terrible.
 
# 326 Hooe @ 09/09/15 05:08 PM
Quote:
Originally Posted by Jwitt1171
Attachment 106103

Just had this happen after simming a season post patch on default settings. Am I missing something?
Check how many sacks Greg Robinson allowed during the season. If it's a bunch, like more than 25 individually, then nope, you are not missing anything, the game's progression / regression mechanics are reacting to the sim engine producing too many sacks allowed for left tackles.
 
# 327 nomarhits400 @ 09/09/15 05:10 PM
Quote:
Originally Posted by StefJoeHalt
Did u just quote Wikipedia for "specific" information? I think we can all agree that isn't the best source of exact info as anyone to add to this information..second I would be more likely to believe Dan's data from NFL scouts


Edit: Sorry CM

Sent from my broken iPhone using my data I can't afford
I did- and you are right- but the combine data they reference is from NFL scouts. Again, as I said- this 4.15 time came from multiple sources. The Wikipedia reference isn't from a dude with an analog stopwatch in the stands....
 
# 328 howboutdat @ 09/09/15 05:11 PM
Quote:
Originally Posted by Jwitt1171
Attachment 106103

Just had this happen after simming a season post patch on default settings. Am I missing something?


Sent from my iPhone using Tapatalk
I dont really care if he let 40 sacks thru, 36 pass blocking is worst than a high schooler. Lets not try to make this sound as if this is in anyway acceptable here please....
 
# 329 Last Gunfighter @ 09/09/15 05:16 PM
Quote:
Originally Posted by tef
Sacks will be down across the board, which is not terrible.
But the incoming rookies would mess this up going forward correct?
 
# 330 kchuskey @ 09/09/15 05:18 PM
So...... With the exception of having fast rookies, and having LT's suck in a couple years, can I start my offline CFM?
 
# 331 dk6663 @ 09/09/15 05:18 PM
Quote:
Originally Posted by Bacong
the game definitely feels different now.
Good , bad, indifferent ??
 
# 332 Hooe @ 09/09/15 05:18 PM
Quote:
Originally Posted by howboutdat
I dont really care if he let 40 sacks thru, 36 pass blocking is worst than a high schooler. Lets not try to make this sound as if this is in anyway acceptable here please....
It's also not acceptable to just look at a number and say "this is bad" without attempting to understand how the game arrived at the number to diagnose the problem. That doesn't help anyone identify and fix the issue.
 
# 333 KiiNG_rekt @ 09/09/15 05:19 PM
Just summed a season and Greg Robinson had a 52 pbk


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# 334 Brandwin @ 09/09/15 05:19 PM
Quote:
Originally Posted by kchuskey
So...... With the exception of having fast rookies, and having LT's suck in a couple years, can I start my offline CFM?
Yeah, you should be good to go. Unless you want to wait on roster update.
Quote:
Originally Posted by dk6663
Good , bad, indifferent ??
Game is the same. I just suggest you play some games. I don't see anything at all different on the field.
 
# 335 KiiNG_rekt @ 09/09/15 05:22 PM
. Free agents week 1 regular season.


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# 336 kchuskey @ 09/09/15 05:22 PM
Quote:
Originally Posted by Brandwin
Yeah, you should be good to go. Unless you want to wait on roster update.

Game is the same. I just suggest you play some games. I don't see anything at all different on the field.


Awesome. I'm a Kansas City fan, so I'm used to seeing LT's suck anyways.
 
# 337 The JareBear @ 09/09/15 05:23 PM
Quote:
Originally Posted by Brandwin
Yeah, you should be good to go. Unless you want to wait on roster update.

Game is the same. I just suggest you play some games. I don't see anything at all different on the field.
Yeah, and just to clarify again as of now there's been no concrete info from EA that the rosters on Friday will have any speed adjustments. My league has opted for doing our own global edits to CBs and WRs and atarting today.

So excited to get CFM rolling
 
# 338 rd1981 @ 09/09/15 05:23 PM
what about a fix for players who go from full speed to a snails pace just when you're about to break for a big gain....... this happened a few times to me.
 
# 339 tef @ 09/09/15 05:25 PM
Quote:
Originally Posted by Last Gunfighter
But the incoming rookies would mess this up going forward correct?
I haven't looked at the draft classes yet but my guess is yes.
 
# 340 kchuskey @ 09/09/15 05:25 PM
Quote:
Originally Posted by rd1981
what about a fix for players who go from full speed to a snails pace just when you're about to break for a big gain....... this happened a few times to me.


Seems legit.
 


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