Home
Madden NFL 16 News Post


The much anticipated Madden NFL 16 patch has arrived for both Xbox One (732 MB) and PlayStation 4 (749 MB). Check out the list of updates below, which include improvements and fixes for gameplay, Connected Franchise, Madden Ultimate Team, and more.

UPDATE: Just received official word from EA.

Quote:
Players will not need to restart their Connected Franchises to see most of the fixes in the Title Update. However, due to draft classes being randomly generated, you will have to restart if you want the changes to your current draft class, as we cannot retroactively change those ratings.

Also of note, the roster update is scheduled to arrive on Friday, according to Rex Dickson, creative director of the Madden NFL series.

Let us know what you are seeing!

GAMEPLAY
  • Addressed issue where AI defenders would get encroachment penalties after random huddle breaks and occasionally during the no-huddle offense
  • Addressed rare issue where receivers were called down by contact even when they weren’t being touched
  • Addressed quarterback locomotion warps on certain drop backs
CONNECTED FRANCHISE
  • Addressed issue where players could receive over 100 confidence resulting in a short-term attribute boost
  • Tuned regression for offensive linemen
  • Tuned rookie deep accuracy rating
  • Tuned supersim stats where pocket quarterbacks were generating too many rushing attempts
  • Addressed issue where team could sign elite free agents for a low amount
  • Addressed issue where some free agents would disappear from the free agent pool
MADDEN ULTIMATE TEAM
  • Addressed a rare issue where certain items would not have an image
OTHER
  • Addressed issue where the commentary line and presentation would repeat for a quarterback who returned from injury
  • Addressed a crash that could occur when using multiple controllers
  • Addressed a crash that could occur when exiting a game and the background video would continue to loop
  • Addressed general bugs and stability issues
Source - EA Sports

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 301 SolidSquid @ 09/09/15 04:01 PM
Was enjoying default all madden before the patch but now it's back to all madden cheese.

Pre patch the cpu was tough to beat but it could be done, now I've played 8 games since downloading the patch and my defenders are just inept. They won't try to to play the ball or the man unless I manually switch to them, zone defense is worse then before as now guys just allow guys to catch the ball before even moving, safety play is suspect they will turn the wrong way on deep balls and sometimes no even play over the top, cpu wideouts are bringing down carches with 3 defenders around them.
 
# 302 DCEBB2001 @ 09/09/15 04:03 PM
Quote:
Originally Posted by nomarhits400
Tell me, I'm curious- since you have all the data: Where does the the 4.41 that Moss ran at age 36 compare to all wideout's in the NFL today?
Please specify. Do you want all players currently on the 53 man rosters, PS players, IR-included, free-agents included, the whole population or what? Do you only want WRs of a certain age? Reason being is that there are many NFL-caliber players who are not on rosters right now, but may be later on this year as injuries accrue and there are a million ways to frame your query.
 
# 303 Dj_MyTime @ 09/09/15 04:03 PM
Quote:
Originally Posted by kse79x
So this is aggravating. Put out the long awaited patch, yet roster update is still two days away that will fix the veteran/rookie attributes. So really, it still isnt advised to start your league. Son of a b, why does it take so long for a roster update? Youre just changing attributes
Attributes, jersey numbers, player face scans, signing of players, release of players, trades, and player equipment. Not to mention the creation of UDFA's that made the final 53 man rosters.

It's not just the attributes that get updated as apart of this, while I agree it shouldn't take this long given their resources, I can also acknowledge it's a ton of crap to research and update.

Ideally IMO the updated rosters should drop the Tuesday following final cuts to 53, that gives over the weekend through Monday to get it all done.
 
# 304 tef @ 09/09/15 04:07 PM
Quote:
Originally Posted by jeremym480
Are only LT's regressing? If that's the case I wonder if simply changing them to RT (even if they're playing LT) would make a difference?
I've seen a couple LG regress but not like the LTs. There were a few RT too but I think they were playing LT.
 
# 305 T5063 @ 09/09/15 04:16 PM
Quote:
Originally Posted by SolidSquid
Was enjoying default all madden before the patch but now it's back to all madden cheese.

Pre patch the cpu was tough to beat but it could be done, now I've played 8 games since downloading the patch and my defenders are just inept. They won't try to to play the ball or the man unless I manually switch to them, zone defense is worse then before as now guys just allow guys to catch the ball before even moving, safety play is suspect they will turn the wrong way on deep balls and sometimes no even play over the top, cpu wideouts are bringing down carches with 3 defenders around them.
Pics or it didn't happen.
 
# 306 ultralow36 @ 09/09/15 04:18 PM
Quote:
Originally Posted by BadAssHskr
nothing officially has been stated (that i've seen), that they are going to adjust speed in the roster.

it has however been speculated early in this thread that perhaps they would adjust vets in the roster update, and that speculation coming from an old video, where at the 8:46 point they state that they can in fact adjust speed ratings.

besides that there is no word that it is in fact going to be adjusted.

i'm planning on starting my cfm at 10:30 pm tonight unless i hear otherwise.

perhaps someone else has better info, but i've been following the thread pretty closely. please correct me if i'm wrong, i'd like to know for sure.
I pretty much on that boat im just going to start mine today

Sent from my SAMSUNG-SM-N900A using Tapatalk
 
# 307 nomarhits400 @ 09/09/15 04:24 PM
Quote:
Originally Posted by DCEBB2001
1. Yes, I do have such data. I use it for my website. Perhaps you have heard of it? EA has.

2. Who said I had a sample size of ten veterans? I have a sample size of 71207 players dating back to 1999 from many different levels and leagues, including the NFL obviously.

3. If you want to get into it about Moss, let's do it. Here is what my data shows as his 40 times from year to year since 1998.

1998 (age 21): 4.28
2008: (age 31): 4.35
2013 (age 36): 4.41

In that time span he played 16 seasons and lost .13 seconds on his 40 in that time. That is an average of 0.008 seconds per season. However, in his first 10 seasons (1998 to 2007), his 40 didn't drop at all. He lost 0.07 in 2008 then stayed at 4.35 until 2013 where he fell of again to 4.41 where he is currently at until he is reevaluated.

4. As I stated several times on these boards, EA needs to incorporate the split times in order to fully calculate SPD, ACC, and STA. Only with the splits can you determine the cubic function necessary to determine maximal velocity and rate of acceleration identical to every player.
Actually, Randy's 1998 combine time was 4.15 seconds; it's documented here: https://en.wikipedia.org/wiki/Randy_Moss and about a dozen other places. That doubles your rate from .008 to .017 per year. Now we are 3 times higher than your stated average for one of the best athletes the world has ever seen, with no serious leg injuries throughout his career. That equates to a 0.17 second drop in 40 times over the same time period. Depends on the data you want to use- but 0.005/yr. is ridiculous for RB's and WR's.
 
# 308 vannwolfhawk @ 09/09/15 04:25 PM
Quote:
Originally Posted by SolidSquid
Was enjoying default all madden before the patch but now it's back to all madden cheese.

Pre patch the cpu was tough to beat but it could be done, now I've played 8 games since downloading the patch and my defenders are just inept. They won't try to to play the ball or the man unless I manually switch to them, zone defense is worse then before as now guys just allow guys to catch the ball before even moving, safety play is suspect they will turn the wrong way on deep balls and sometimes no even play over the top, cpu wideouts are bringing down carches with 3 defenders around them.
Noooooo! I don't like hearing this! Say it isn't so... Downloading now...
 
# 309 StefJoeHalt @ 09/09/15 04:29 PM
Quote:
Originally Posted by nomarhits400
Actually, Randy's 1998 combine time was 4.15 seconds; it's documented here: https://en.wikipedia.org/wiki/Randy_Moss and about a dozen other places. That doubles your rate from .008 to .017 per year. Now we are 3 times higher than your stated average for one of the best athletes the world has ever seen, with no serious leg injuries throughout his career. That equates to a 0.17 second drop in 40 times over the same time period. Depends on the data you want to use- but 0.005/yr. is ridiculous for RB's and WR's.

Did u just quote Wikipedia for "specific" information? I think we can all agree that isn't the best source of exact info as anyone to add to this information..second I would be more likely to believe Dan's data from NFL scouts

Edit: Sorry CM

Sent from my broken iPhone using my data I can't afford
 
# 310 Brandwin @ 09/09/15 04:30 PM
Quote:
Originally Posted by vannwolfhawk
Noooooo! I don't like hearing this! Say it isn't so... Downloading now...
It's not. Patch touched nothing game play wise and the game plays exactly the same before and after for me.
 
# 311 Hooe @ 09/09/15 04:30 PM
Please leave the debates about the merits of FBGratings out of this thread, there are other places to discuss what Dan is doing for the Madden community, such as these three threads:

http://www.operationsports.com/forum...ght=fbgratings

http://www.operationsports.com/forum...ght=fbgratings

http://www.operationsports.com/forum...ght=fbgratings

The topic of this thread is the first title update for Madden NFL 16 and we'll be staying on that topic here.

Thanks for your cooperation.
 
# 312 Zuke @ 09/09/15 04:33 PM
Don't know if this is a thing AP carry dropped 11 points 83-72 after 1 season

Just at a glance it looks like he is the only one that went down this much.

Also he had 1500 yards 12 TD 7 fumbles

Frank Gore had 7 as well but he retired so could not check.
 
# 313 Danimal @ 09/09/15 04:35 PM
Quote:
Originally Posted by Armor and Sword
I am not getting this bug.

PS4 never have seen this at all.
Just curious I'm seeing a slightly different bug in an online CFM in that I can't see the defensive holding slider it just resets to 50. Are you saying you can do this?
 
# 314 howboutdat @ 09/09/15 04:40 PM
Quote:
Originally Posted by Zuke
Don't know if this is a thing AP carry dropped 11 points 83-72 after 1 season
Im glad Looman and one other guy worked on confidence and regression all year long now....
 
# 315 Armor and Sword @ 09/09/15 04:48 PM
Quote:
Originally Posted by Danimal
Just curious I'm seeing a slightly different bug in an online CFM in that I can't see the defensive holding slider it just resets to 50. Are you saying you can do this?
That is certainly a bug. I can't adjust that slider to anything as it always resets back to 50.

I hope that is on the punch list for the next major patch.
 
# 316 Bacong @ 09/09/15 04:49 PM
the game definitely feels different now.
 
# 317 drewstheme @ 09/09/15 04:51 PM
Dumb question: how do you download the patch on PS3? It didn't prompt me to download on startup and I didn't see it in the downloads section. Thanks.
 
# 318 tef @ 09/09/15 04:53 PM
I think I may have found the solution to the LT issue but I need someone else to test to verify. It appears that the issue is two-fold.

1. The LT ratings start a little low for some players
2. QB Sense Pressure and Throw Away traits cause them to take more sacks

I changed Nick Foles to Ideal and Yes in those two traits along with the Ratings boost from before to Robinson and the results are what you want to see.

Robinson played 16 games and gave up 5 sacks. Foles played 16 games and was sacked 22 times. Up to a 93 PBK & 97 AWR

I did the reverse for Matt Ryan and gave him oblivious and No in the two traits.

Matthews played 16 games and gave up 28 sacks. Ryan only made it through 11 games and was sacked 34 times 69 PBK and 92 AWR

For fun I did the changes for Winston since he always leads my sims in times sacked. No changes to his LT. Played 16 games sacked 34 times. He even progressed to a 87 in one season.
 
# 319 Last Gunfighter @ 09/09/15 04:58 PM
Quote:
Originally Posted by tef
I think I may have found the solution to the LT issue but I need someone else to test to verify. It appears that the issue is two-fold.

1. The LT ratings start a little low for some players
2. QB Sense Pressure and Throw Away traits cause them to take more sacks

I changed Nick Foles to Ideal and Yes in those two traits along with the Ratings boost from before to Robinson and the results are what you want to see.

Robinson played 16 games and gave up 5 sacks. Foles played 16 games and was sacked 22 times. Up to a 93 PBK & 97 AWR

I did the reverse for Matt Ryan and gave him oblivious and No in the two traits.

Matthews played 16 games and gave up 28 sacks. Ryan only made it through 11 games and was sacked 34 times 69 PBK and 92 AWR

For fun I did the changes for Winston since he always leads my sims in times sacked. No changes to his LT. Played 16 games sacked 34 times. He even progressed to a 87 in one season.
So your saying we would need to change every QB's Sense Pressure and Throw Away to Ideal and this will resolve the issue or is it also necessary to edit the LT's ratings? Any idea what other affects will this have?
 
# 320 T5063 @ 09/09/15 05:01 PM
Quote:
Originally Posted by Last Gunfighter
So your saying we would need to change every QB's Sense Pressure and Throw Away to Ideal and this will resolve the issue or is it also necessary to edit the LT's ratings? Any idea what other affects will this have?
Well, for one... many generated QB rookies will not have these traits.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.