Home
Madden NFL 16 News Post


The much anticipated Madden NFL 16 patch has arrived for both Xbox One (732 MB) and PlayStation 4 (749 MB). Check out the list of updates below, which include improvements and fixes for gameplay, Connected Franchise, Madden Ultimate Team, and more.

UPDATE: Just received official word from EA.

Quote:
Players will not need to restart their Connected Franchises to see most of the fixes in the Title Update. However, due to draft classes being randomly generated, you will have to restart if you want the changes to your current draft class, as we cannot retroactively change those ratings.

Also of note, the roster update is scheduled to arrive on Friday, according to Rex Dickson, creative director of the Madden NFL series.

Let us know what you are seeing!

GAMEPLAY
  • Addressed issue where AI defenders would get encroachment penalties after random huddle breaks and occasionally during the no-huddle offense
  • Addressed rare issue where receivers were called down by contact even when they weren’t being touched
  • Addressed quarterback locomotion warps on certain drop backs
CONNECTED FRANCHISE
  • Addressed issue where players could receive over 100 confidence resulting in a short-term attribute boost
  • Tuned regression for offensive linemen
  • Tuned rookie deep accuracy rating
  • Tuned supersim stats where pocket quarterbacks were generating too many rushing attempts
  • Addressed issue where team could sign elite free agents for a low amount
  • Addressed issue where some free agents would disappear from the free agent pool
MADDEN ULTIMATE TEAM
  • Addressed a rare issue where certain items would not have an image
OTHER
  • Addressed issue where the commentary line and presentation would repeat for a quarterback who returned from injury
  • Addressed a crash that could occur when using multiple controllers
  • Addressed a crash that could occur when exiting a game and the background video would continue to loop
  • Addressed general bugs and stability issues
Source - EA Sports

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 241 Armor and Sword @ 09/09/15 02:26 PM
Quote:
Originally Posted by althor
I simmed a season pre-patch Mariotta took a huge drop in overall. As I was looking through his attributes I saw his AWARENESS had dropped down to 4 in one season which was the number 1 cause of his overalls dropping so drastically. I just simmed a season and Mariotta dropped from 60-55 AWARENESS. Reloaded and simmed again and he dropped from 60-57, so seems that crazy regression issue was fixed.

I am really disappointed that they didnt fix the RESIGN issue. You still cannot resign your players until OFFSEASON and you have 1 chance to sign them.

The moral to the story is, this will be the last time I purchase Madden new. I will wait a month or so after release date and let them get all the bugs worked out before I bother. If they want to release unfinished products so they can meet deadlines, that is up to them, but I won't be one of those throwing money at them to do it.
Are you talking about all your pending free agents? Or just guys you signed off the waiver wire?
 
# 242 jgarrett @ 09/09/15 02:26 PM
Quote:
Originally Posted by ultralow36
Yes i have not seeing over inflated rating

Sent from my SAMSUNG-SM-N900A using Tapatalk
What about exaggerated regression due to not meeting the drive goals?
 
# 243 Armor and Sword @ 09/09/15 02:27 PM
Quote:
Originally Posted by IcedCoffee1983
Oh I forgot to add, they didn't fix that the CPU Pass Block slider keeps reverting to default, even if you adjust it or import your slider settings.

Does anyone think Amazon will allow me to return this game for a refund based on the CFM game mode being so glitched? I feel upset I was duped into buying the game new this year. (I usually wait a month or two for patches and buy it used)
I am not getting this bug.

PS4 never have seen this at all.
 
# 244 booker21 @ 09/09/15 02:28 PM
Quote:
Originally Posted by ultralow36
Yes i have not seeing over inflated rating

Sent from my SAMSUNG-SM-N900A using Tapatalk
So it´s not just capped at 99, but the boost they get is not that high?

no QB acc from 78 up to 89 for example?
 
# 245 ultralow36 @ 09/09/15 02:28 PM
To me everything is working better .....to me.....maybe somebody else can say something?? Anybody ...im i blind

Sent from my SAMSUNG-SM-N900A using Tapatalk
 
# 246 althor @ 09/09/15 02:29 PM
Quote:
Originally Posted by Armor and Sword
Are you talking about all your pending free agents? Or just guys you signed off the waiver wire?
My pending free agents. I can sign them no problems at all after the superbowl.
 
# 247 ultralow36 @ 09/09/15 02:29 PM
Quote:
Originally Posted by booker21
So it´s not just capped at 99, but the boost they get is not that high?

no QB acc from 78 up to 89 for example?
Im going to test some more in an hrs.....

Sent from my SAMSUNG-SM-N900A using Tapatalk
 
# 248 Armor and Sword @ 09/09/15 02:30 PM
Quote:
Originally Posted by Cpre5
I've only been able to resign players in week 1, or the offseason. From 99-60 rated players I can't sign them no matter how much money I offer them after week 1.
Again not seeing this bug at all.

What game do we all have? It's bizarre!!!
 
# 249 denniscvd @ 09/09/15 02:30 PM
Quote:
Originally Posted by tef
I went and did a quick test of the LT regression problem by bumping up the PBK and AWR of Greg Robinson and Jake Matthews to see what would happen.

Robinson - 88 PBK - 90 AWR
Matthews - 85 PBK - 86 AWR

After season 1 Mathews only played 12 games but gave up 11 sacks. Robinson played 16 and gave up 26.

ratings at end of season
Robinson - 72 PBK - 95 AWR
Matthews - 83 PBK - 90 AWR

I need to go back and look at the traits and do the test again because the results are not what I expected.
@tef You think it could be the scheme? What is the scheme that both LT's play in?

Quote:
Originally Posted by Armor and Sword
Again not seeing this bug at all.

What game do we all have? It's bizarre!!!
online or offline CFM?
 
# 250 lopey986 @ 09/09/15 02:34 PM
Quote:
Originally Posted by tef
I went and did a quick test of the LT regression problem by bumping up the PBK and AWR of Greg Robinson and Jake Matthews to see what would happen.

Robinson - 88 PBK - 90 AWR
Matthews - 85 PBK - 86 AWR

After season 1 Mathews only played 12 games but gave up 11 sacks. Robinson played 16 and gave up 26.

ratings at end of season
Robinson - 72 PBK - 95 AWR
Matthews - 83 PBK - 90 AWR

I need to go back and look at the traits and do the test again because the results are not what I expected.
I mean, that looks fine to me. Matthews PBK didn't drop much because he only gave up 11 Sacks (would have been 17 over a full season). Robinson's dropped more because he gave up 10 more sacks over a full season.

As for AWR rising, I dunno, older players see a small increase in awareness every year because they are veterans and more used to the game now?
 
# 251 althor @ 09/09/15 02:34 PM
Quote:
Originally Posted by Armor and Sword
Again not seeing this bug at all.

What game do we all have? It's bizarre!!!
It seems to be only a small portion of people who are experiencing this particular problem. I wonder if I should remove and completely reload my game and see if that fixes it. It isn't a huge deal, I can always wait until after the season to sign them but I like to get the deals signed as soon as I can. If they end up having a huge season it is just more money out of my pocket when realistically I could sign a solid deal with them in the beginning.
 
# 252 Armor and Sword @ 09/09/15 02:34 PM
Quote:
Originally Posted by denniscvd
@tef You think it could be the scheme? What is the scheme that both LT's play in?



online or offline CFM?
Offline CFM.
 
# 253 Armor and Sword @ 09/09/15 02:35 PM
Quote:
Originally Posted by althor
It seems to be only a small portion of people who are experiencing this particular problem. I wonder if I should remove and completely reload my game and see if that fixes it. It isn't a huge deal, I can always wait until after the season to sign them but I like to get the deals signed as soon as I can. If they end up having a huge season it is just more money out of my pocket when realistically I could sign a solid deal with them in the beginning.
I would do that. I have not seen this bug at all. I am testing a 32 team offline CFM....all my pending FA are there and I can resign them during the season.
 
# 254 purplerat @ 09/09/15 02:36 PM
Quote:
Originally Posted by althor
It is every player for me. I tested it in several different franchises with different modes (owner, coach, starting before preseason, starting after preseason, etc.).
That's strange. I'm in a 32 user CFM (coach mode) and we have been running a trial league until the patch/roster update are released and nobody has mentioned not be able to sign anybody. I don't know how many tried but it was one of the first things I checked out because as the Bills being able to resign my own guys is critical.
 
# 255 kehlis @ 09/09/15 02:38 PM
Quote:
Originally Posted by Armor and Sword
I would do that. I have not seen this bug at all. I am testing a 32 team offline CFM....all my pending FA are there and I can resign them during the season.

They are there for me to re-sign but won't agree to anything.
 
# 256 howboutdat @ 09/09/15 02:41 PM
Quote:
Originally Posted by kehlis
They are there for me to re-sign but won't agree to anything.
Wasn't that something people said before patch was the resigning issue ? Pretty sure i saw people saying this before patch as well
 
# 257 PleasedToMeetMe @ 09/09/15 02:41 PM
Is the Xbox One frame rate issue now solved with this new patch?
 
# 258 Armor and Sword @ 09/09/15 02:42 PM
Quote:
Originally Posted by kehlis
They are there for me to re-sign but won't agree to anything.
They don't like you.....that's why.
 
# 259 BlackBetty15 @ 09/09/15 02:44 PM
Quote:
Originally Posted by DCEBB2001
There is so much wrong with 8:46 onward.

1. 40 times should NEVER equate to the SPD rating. EVER.

2. You can get 40 time data for veterans in the league, if you have access to the right data from legitimate sources.

3. SPD regression is nowhere near as bad as these guys think it is. In the population of every NFL player to play since 1999, the average amount of SPD lost is about 0.005 seconds for every year in the league. That means that after 10 seasons, a player will only lose, on average, about 0.05 seconds on a 40 time. I have data to back that up.


These guys desperately need better data and a better methodology for rating that attribute in particular.
I would disagree wholeheartedly with you on your #2 point. While before the veterans combine I would have agreed, watching the veterans combine proved some interesting insight to shelf life of regressing talent in the speed department. IE...Felix jones...ran a 4.3 low 40 in the draft. Ran a 4.7 or something this combine. That's significant in regression. AND...he trained for that event so I would clip another MS off that.
 
# 260 denniscvd @ 09/09/15 02:46 PM
Quote:
Originally Posted by Armor and Sword
Offline CFM.
Wait, so you control all 32 teams? Cause that might be the difference.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.