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Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Old 09-09-2015, 03:37 PM   #297
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Does this patch fix the defense camera angle issue?
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Old 09-09-2015, 03:37 PM   #298
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by jeremym480
Could someone clarify this:

"Addressed issue where some free agents would disappear from the free agent pool"

Does that mean they they expanded the amount of players that the Free Agent Pool can hold? I always hated it when low rated young players that I followed in college (for example Vinnie Sunseri last year) got deleted because of the FA limitations. If they're still there now and don't disappear forever, then that's a fantastic addition.
Oh my gosh, I didn't notice that in the patch notes at first. That will be awesome. I believe the issue was that once you go from pre-season to regular season a bunch of FA's would disappear since the total player pool was capped at 400, hopefully they increased it? Even if they bumped it to 800 that would help greatly with guys disappearing from the FA pool. Here is the original thread about it:

http://www.operationsports.com/forum...ear-again.html

Quote:
Originally Posted by ultralow36
@icecoffee why not ask amazon? what does that have to do with us checkin over the game..
My bad, that was off topic, I deleted my post.
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Old 09-09-2015, 03:39 PM   #299
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Did another 20-year league simulation post-patch. The league WR population in 2035 season post-patch:

Code:
     SPD   ACC
μ   91.1  86.2
σ    4.4   5.8
Q1  86.7  80.4
Q3  95.4  92.0

SPD Population

99
98 98 98 98 98 98 98 98 98
97 97 97 97 97 97 97 97 97 97 97 97 97
96 96 96 96 96 96 96 96 96 96 96 96 96 96
95 95 95 95 95 95 95 95 95
94 94 94 94 94 94 94 94 94 94 94 94 94 94 94 94 94 94 94
93 93 93 93 93 93 93 93 93 93 93 93 93
92 92 92 92 92 92 92 92
91 91 91 91 91 91 91 91 91 91 91 91 91
90 90 90 90 90 90 90 90 90 90 90 90 90 90
89 89 89 89 89 89 89 89 89 89 89 89 89 89 89
88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88
87 87 87 87 87 87 87 87 87 87 87 87 87 87 87 87
86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
84
83 83 83
81 81
80
78
77

ACC Population

98
97 97 97 97 97 97 97 97
96 96 96 96 96 96 96 96 96 96
95 95 95 95 95 95 95 95
94 94 94 94 94 94 94 94
93 93 93 93 93 93 93 93 93 93 93
92 92 92 92 92 92 92 92 92
91 91 91
90
89
88 88
87 87
86
85 85 85 85 85 85 85 85 85 85 85 85 85 85 85 85 85 85 85
84 84 84 84 84 84 84 84 84 84 84 84 84 84
83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83
82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82
81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81
80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80
79 79
Link to my original SPD / ACC 2035 population survey here.

My impression: there's not enough difference in the statistics between my one simulation pre-patch and post-patch for me to say there's any difference in how WR SPD / ACC ratings are handled. The distribution still looks far more linear than the main roster and has a noticeably wider spread than the main roster.

I will say this, however - though I didn't record them, just by eye-balling it I can tell you that the QB DAC ratings are much lower than they were and much more in-line with the base roster.
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Old 09-09-2015, 03:39 PM   #300
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by DCEBB2001
You cite one example - a guy who ran a 4.44 in 2008. NFLDS scouts had him at a 4.68 at the veterans combine in 2015. Throw in 8 years of separation at a position that sees the highest rate of regression. As I said in my statement, the AVERAGE for ALL PLAYERS (not just RBs with lengthy injury histories) is about a loss of 0.005 seconds for every season played.

How hard did he train? Where did he train? Was he down here at MJP or at another speed-oriented training facility? Was he overweight? Remember, when he ran in 2008, he was 207lbs. He is listed at 215 now on NFL.com. Is he even more now?

All we know for sure is that he was "training at home in Texas" prior to the event. We don't know where or with whom. Forgive me, but Jones never really seemed like a try-hard, effort-oriented kind of guy anyway, so I would not be surprised if he had a lackluster showing due to complacency. Remember, he failed the Cowboy conditioning test in 2012. If I was a betting man, I would be willing to bet that his lengthy injury history (both knees, ribs, foot, legs, and shoulders) combined with a sub-standard training regimen, and lack of effort, all likely contributed to that disappointing 40 time.

That being said, Jones is more of the exception than the rule here, and I have data to back that up. The falloff of these players over time is more correlated to injury history than to the number of years played.
For me...this will be my first year using your system so i am curious to see what your scaling it too vs progression/regression. I definitely appreciate and absolutely love the time and dedication you put into the scouting and scaling so from what I read...I cant. I should invite you to my pay to play FFL and see if you can REALLY measure up but seriously...regression/progression in madden has always been a touchy deal that is not only hard to get what WE call right, but consistent. I did like the nfl2k system where...as you mentioned with Felix...weight was gained and therefore speed got a little slower. Although flawed in its own right...it was the best system that I personally liked. The problem I already see is...I will get to enjoy your roster 2 maybe 3 years tops in CFM before madden roster effects take over and thats best case. SO..with that said...unless somehow that system changes...which we know this year it wont...I think we are stuck. I dont know...been around these boards for a better part of over a decade...seems like we have been playing this same song and dance to where I feel my year isnt complete unless Madden sticks it to me in some form or fashion. So this year I am just playing and mentally telling myself "yup, this is how the real league is...good job sexy rexy...this was the year"
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Old 09-09-2015, 03:42 PM   #301
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by jeremym480
Are only LT's regressing? If that's the case I wonder if simply changing them to RT (even if they're playing LT) would make a difference?
I don't think so, because it's the LT POSITION in games that you simulate which let up far too many sacks. So the high sack totals LT's have causes their PBK skill to regress far more than it should. So whoever you put in the LT position will suffer. So you might spread the damage around, but the core problem will still be there whenever you simulate a game (for Human or CPU teams)

They need to fix LT's letting up too many sacks when you simulate a game.

EDIT: I mean it's worth a shot if someone wants to try it, but I think it's the LT position from what I understand, so sure, you could change everyone in the league to be a RT, but I still think the RT you put into the LT position will suffer the same fate of too many sacks let up, and thus, will still regress too much.

Last edited by IcedCoffee1983; 09-09-2015 at 03:46 PM.
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Old 09-09-2015, 03:45 PM   #302
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

I'm disappointed the rookie speed issue wasn't fixed, but I'm ready to get started. It didn't really bother me too much when WRs lost all their speed on M15, so I'll deal with this as well.
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Old 09-09-2015, 03:48 PM   #303
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by LowerWolf
I'm disappointed the rookie speed issue wasn't fixed, but I'm ready to get started. It didn't really bother me too much when WRs lost all their speed on M15, so I'll deal with this as well.
Didnt someone say that they where going to just bump up the vets?

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Old 09-09-2015, 03:50 PM   #304
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by nomarhits400
Agreed. You are saying that if Randy Moss came into the league and ran a 4.3 at the age of the 23, that he would still run a 4.35 at 33....and you have the data to back it up? No you don't- and even if you did the sample size of 10 year veterans would be too small to be statistically significant in any case.....And if not 40 times- what objective data would you rather they use to normalize speed ratings across the league?
1. Yes, I do have such data. I use it for my website. Perhaps you have heard of it? EA has.

2. Who said I had a sample size of ten veterans? I have a sample size of 71207 players dating back to 1999 from many different levels and leagues, including the NFL obviously.

3. If you want to get into it about Moss, let's do it. Here is what my data shows as his 40 times from year to year since 1998.

1998 (age 21): 4.28
2008: (age 31): 4.35
2013 (age 36): 4.41

In that time span he played 16 seasons and lost .13 seconds on his 40 in that time. That is an average of 0.008 seconds per season. However, in his first 10 seasons (1998 to 2007), his 40 didn't drop at all. He lost 0.07 in 2008 then stayed at 4.35 until 2013 where he fell of again to 4.41 where he is currently at until he is reevaluated.

4. As I stated several times on these boards, EA needs to incorporate the split times in order to fully calculate SPD, ACC, and STA. Only with the splits can you determine the cubic function necessary to determine maximal velocity and rate of acceleration identical to every player.
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