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NBA 2K16 News Post


What’s happening family. It’s your man Da_Czar… I have started my sentences with this phrase too many times to count here on OS. With this, my first official blog post as a developer, I am returning to the format that started it all.

I know many of you here have been waiting a long time for us to talk about gameplay. Well the time has finally come so I won’t waste time with any more introductions.

Read More - NBA 2K16 Gameplay Blog with Da_Czar

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# 261 vannwolfhawk @ 09/07/15 05:05 AM
Quote:
Originally Posted by MarkWilliam
This is interesting and it reminds me of something Czar confirmed yesterday on Twitter.


Not exactly what you're talking about (and I've mentioned it in another thread FYI) but apparently there was work done on inbounds plays. To re-iterate what Czar said to me, there are now plays with "0.2" in the name of them. These inbounds plays are for "catch and shoot" type patterns specifically for end of game/shot clock situs (if I understood correctly).


Where I'm going with this (on topic), can we practice these inbounds plays also Prez?


And perhaps you can re-iterate if I've outlined it wrong or inaccurately?


Czar said there was a lot that didn't make the blog as it would've been too long - this was one of them and personally, I am EXCITED about end of game situs having a bit more of a resemblance to real situs (or at least edging in that direction).

Bravo Prez.
Ya I saw that actually about the last second plays. I've actually asked and talked about this for 3-4 years now. Irl during a timeout it's where a coach calls a play, makes adjustments moving forward. NBA coaches have a plethora of late game slob and blob plays for getting a good look with anywhere from 1-10 seconds left. It's a huge part of the game especially a close game and there is no better coach at this then pop. I've actually stolen 4-5 of his best slob plays over the years and my teams have them in their playbooks and arsenal just in case.

Anyways, my point being it isn't represented well in the game. Number 1 we can't call the play in our timeout. How cool would it be to be able to scroll thru some slob or blob plays to call and use during a timeout and have ability to come out already set up in it? As it is now if I change the play (which i have to do super fast before ref hands me the ball) then my guys are running around trying to get set up in the new play I just called wasting precious time and most the time I don't even know which 1 I'm running and just have to break to the ball and catch and make quick move and shoot with defender on me that usually doesn't end well. A lot of teams get some really good looks in situations like these.

This go's hand in hand as well throughout a game as well during all timeouts. I should be able to preset my freelance offense and maybe even call my next play coming out of every timeout. Most all teams will run something or some kind of set for their 1st possession out of a timeout as well as the obvious POE strategy adjustments moving forward after that.

I don't remember having ability to set certain situations in 2k though. I know madden had this though a few years back. I also don't recall being able to practice oob plays but I could be completely wrong though. But if we could add special situations and adjust time left in game and have choice to pick between baseline or sideline oob plays in different scenarios that would be awesome small addition IMO. It's a huge part of the NBA game! Lastly and this is way out there how cool would it be to have ability to create a play or OOB play ourselves and add it to our playbooks? Something like fast draw or coaches clipboard would be super cool. But then you take chance of glitches happening and taking advantage of CPU ai deficiency potentially.

I'm looking forward to testing and trying these new .02 plays though! I doubt we have that option during a TO but hope it's thought about moving forward...
 
# 262 MarkWilliam @ 09/07/15 05:20 AM
Quote:
Originally Posted by vannwolfhawk
Ya I saw that actually about the last second plays. I've actually asked and talked about this for 3-4 years now. Irl during a timeout it's where a coach calls a play, makes adjustments moving forward. NBA coaches have a plethora of late game slob and blob plays for getting a good look with anywhere from 1-10 seconds left. It's a huge part of the game especially a close game and there is no better coach at this then pop. I've actually stolen 4-5 of his best slob plays over the years and my teams have them in their playbooks and arsenal just in case.

Anyways, my point being it isn't represented well in the game. Number 1 we can't call the play in our timeout. How cool would it be to be able to scroll thru some slob or blob plays to call and use during a timeout and have ability to come out already set up in it? As it is now if I change the play (which i have to do super fast before ref hands me the ball) then my guys are running around trying to get set up in the new play I just called wasting precious time and most the time I don't even know which 1 I'm running and just have to break to the ball and catch and make quick move and shoot with defender on me that usually doesn't end well. A lot of teams get some really good looks in situations like these.

This go's hand in hand as well throughout a game as well during all timeouts. I should be able to preset my freelance offense and maybe even call my next play coming out of every timeout. Most all teams will run something or some kind of set for their 1st possession out of a timeout as well as the obvious POE strategy adjustments moving forward after that.

I don't remember having ability to set certain situations in 2k though. I know madden had this though a few years back. I also don't recall being able to practice oob plays but I could be completely wrong though. But if we could add special situations and adjust time left in game and have choice to pick between baseline or sideline oob plays in different scenarios that would be awesome small addition IMO. It's a huge part of the NBA game! Lastly and this is way out there how cool would it be to have ability to create a play or OOB play ourselves and add it to our playbooks? Something like fast draw or coaches clipboard would be super cool. But then you take chance of glitches happening and taking advantage of CPU ai deficiency potentially.

I'm looking forward to testing and trying these new .02 plays though! I doubt we have that option during a TO but hope it's thought about moving forward...


Yep to all of this. It definitely needs a bit of an overhaul in terms of "UI" to make it more user friendly. Definitely needs to be something we can really outline DURING a time out and not a rush rush before a 5 second call haha.....


If one thinks about how you actually select plays in Madden between snaps, play art and all, this would almost be the ideal way to present inbounds plays during time outs aswell.......


I CONSTANTLY think about the beautiful set the Wolves ran at LAC when Love popped out and swished a 3 for the game. Multiple curls, Love pops and drains it. Lovely.

To be able to replicate in a 2K with the game on the line....... man.....


As Czar mentioned on Twitter, some stuff was a bit rough. You try and have it execute in the game and it just doesn't run right. And as Prez has said MANY times, NOTHING is "easy" to implement. Obviously his time was WELL spent this year laying the "foundation" via modules. But when time is more available, I can see inbounds plays being another beautiful part of the game courtesy of Big Czar......


Be nice if Prez chimes in with a bit of an outline on this. Hard to have an in depth back and forth on Twitter haha.......
 
# 263 QNo @ 09/07/15 08:19 AM
Quote:
Originally Posted by Da_Czar
You can not manually assign freelance or ACE inside of Myleague. We would have needed to redo a lot of front end and that just was not an option. Realize it is not ideal but that was a far as we could take it.

I mentioned earlier that each Teams ACE does have default gameplans that can adjust for different lineups based on types of players. It is not as specific as the known gameplans but it should still be effective.
How about a mode like MyTeam, does everybody get a default ACE engine or are there still differences between the teams? And if playbooks are still tied to coaches, does this fix the bug where you won't get your own playbook on online RTTP away games, but rather your opponent's? Thanks!

I cannot wait for 2k16, it looks like such an incredibly good game. I almost get pissed of playing 2k15 now because I know how much better the game will be in a few weeks.
 
# 264 JoFri @ 09/07/15 12:05 PM
one thing i find annoying in assigning plays is the sequence and missing plays. for instance in 2k15, i can never assign a p&r play for Shaq or Kanter as he is more of a post player. for sequence, i usually un-assign and assign the plays in the playbook to try getting the desired sequence of plays.

it would be great if 2k16 enhances the plays assignment to make it more 'user' friendly? Lol


Sent from my iPhone using Tapatalk
 
# 265 stillfeelme @ 09/07/15 12:46 PM
Quote:
Originally Posted by vannwolfhawk
I have done this as well with the basic crossover but with no consistency. I think 1 way to do this in the future (after hearing they will put it in when its not cheese) and take this with a grain of salt as no one has played 16 yet, but having the ability to pull off this move against bad hedges by players with poor footwork, agility, defense with bigs and they don't hedge properly which creates that little bit of space for us to read like irl and split the defense.

Again, I don't know if they have good and bad hedges in the game but I will assume they probably all do the same hedge perfectly and fundamentally sound which would be unrealistic. So a J. Noah might hedge perfectly with no gap or space while a M. Bonner might be too slow and take a bad angle allowing enough space to split the defense. Again this would be realistic, a game of matchups and a chess strategy between coaches in play calling as well as it would not be cheese IMO. It could be countered by making sure right players are guarding who. I think this should be able to be used with a simple crossover and not necessarily do we need a put ball out or in front button although maybe tapping sprint and cross could give you a animation dribble low and in front of you like you do when splitting the defense. I do agree a live ball in this situation would be necessary though making it a high risk/reward situation.

Just a thought. Maybe tie a pnr defense hedging rating with footwork rating, agility and defensive rating to separate the good hedgers from the bad?
Yeah if they add all of that plus improved ball physics I think it could work. As well as precise control on the stick while dribbling.


  • What I notice is that players that are good at the spliting the pick set it up with a hesi cross-over real low like Kyrie
  • Some like LeBron maybe Lilliard I seen Harden as well will throw it out in front and will have to get the ball
  • Wade is just good at weaving through traffic while dribbling and using behind the back moves between the legs on occassion. He gets real low while weaving and dribbling like those All-Star weekend skills challenges
  • Westbrook just stops on a dime and accelerates without any special dribble moves to set it up.
It is a complicated move because everyone doesn't always need to use the same move.
 
# 266 vannwolfhawk @ 09/07/15 01:28 PM
For sure! I guess if your to add do it right as it would get old seeing all the players do the same move. Complicated? Yes, but something that for sure has to be added at some point. It's become a pretty common move from pg's nowadays.
 
# 267 BluFu @ 09/07/15 01:33 PM
Quote:
Originally Posted by LorenzoDC
If I understand correctly, what will happen on a possession by possession basis is the AI will run dynamic decision points to identify scorers and scoring opportunities in the way it runs plays or runs through freelance branches.
Quote:
Originally Posted by Da_Czar
IF there is not a known lineup on the floor then yes it can detect certain lineup types and run with default gameplans to cater the offense towards those players.

It will run plays for the top 3 touches on the floor. Or if it detects a jump shooting lineup run motion or freelance offense. So it's not as intelligent as a real person but we tried to cover as much general lineup types are we are likely to see.

Obviously your feedback will be paramount in determining how much we need to add in future as far as coverage.
Thanks for clarifying
 
# 268 Crunky @ 09/07/15 01:33 PM
I've got goosebumps just thinking about the possibilitys since they are emphasizing footwork. The game is all about footwork in real life that's what seperates the greats. I've seen in the blogs shuffling of feet on defense and footplanting on offense simply amazing. They took madden true step philosophy and made it for both offense and defense unlike madden.
 
# 269 LorenzoDC @ 09/07/15 01:35 PM
Quote:
Originally Posted by JoFri
one thing i find annoying in assigning plays is the sequence and missing plays. for instance in 2k15, i can never assign a p&r play for Shaq or Kanter as he is more of a post player. for sequence, i usually un-assign and assign the plays in the playbook to try getting the desired sequence of plays.

it would be great if 2k16 enhances the plays assignment to make it more 'user' friendly? Lol


Sent from my iPhone using Tapatalk
Not sure if I'm thinking what you are, but I hope that the system makes it easier to make your plays from your playbook appear in the order you want in your players' play calling menu option in the game.

I went through a lot of this last year, and got some help from Sam Pham but I still encountered situations where the system would just not allow me to assign plays in exactly the order I wanted so that they would faithfully appear in that order for individual players' play calling menu options.

And oh yeah, sometimes plays that should appear for a player don't. It's not just because the player maybe needs to be designated as a play initiator or not. Even with the right designation for the play sometimes the plays just don't show up in the player's play calling menu screen. It's a bug that is specific to some players, because the missing plays will show up for similar players with the same play types assigned.

I'm hoping that may be better this year.
 
# 270 FloorGeneral @ 09/07/15 04:06 PM
Quote:
Originally Posted by LorenzoDC
Spoiler
Seriously, it was a pain in the rear end to get your playbook (PB going forward) situated correctly last year. I may ramble a bit so instead of wasting page space, I'm gonna spoiler both the quoted post and my response. Sorry in advance.

Spoiler


So yeah, read that mini-novel or don't, but suffice to say it was a real pain to get your PB organized in 2K15. I'm not expecting the ability to organize plays in ANY order, regardless of play type, but hopefully it's easier to get them ordered in a specific way. Hopefully that glitch with emptying a PB and not being able to fill it again is gone, and I'll be fine with that.
 
# 271 vannwolfhawk @ 09/07/15 05:10 PM
Quote:
Originally Posted by FloorGeneral
Seriously, it was a pain in the rear end to get your playbook (PB going forward) situated correctly last year. I may ramble a bit so instead of wasting page space, I'm gonna spoiler both the quoted post and my response. Sorry in advance.

Spoiler


So yeah, read that mini-novel or don't, but suffice to say it was a real pain to get your PB organized in 2K15. I'm not expecting the ability to organize plays in ANY order, regardless of play type, but hopefully it's easier to get them ordered in a specific way. Hopefully that glitch with emptying a PB and not being able to fill it again is gone, and I'll be fine with that.
Sounds about right. It was a pain and that was just 1 team.

This leads me into a question for da czar. Can we reorder plays without having to do this workaround to get the plays we want in the order we want? Has anything changed as far as how the CPU ai will call plays? Is it random? Will they call a play more often at the top of a play type as opposed to the last play in a play type?

Has anything changed for us as users here? Any little nuggets of info us play callers will appreciate? What was done to specific plays this year? Add more branching situations and options within plays this year. I realize if you dive more into this in your blog it would have been 30 pages like you said. Just curious on any new play information you got for us hardcore sim play guys:-)
 
# 272 Da_Czar @ 09/07/15 05:23 PM
Quote:
Originally Posted by vannwolfhawk
I'm still curious if we can set freelance offense during a timeout? We could not before and it took 5-6 seconds to do as you had harassing defender on you which was annoying. On top of that it took a possession before it kicked in (czar gave me heads up on that before I even knew so I know he was aware of it) so was that fixed this year?

No on the first one. We made them start immediatley when selected. I have mentioned before that there are still times when you need to pass first. But in general they should start when you switch them on.
 
# 273 Da_Czar @ 09/07/15 05:24 PM
Quote:
Originally Posted by Goffs
Czar does the attack module work with the CPU post up player? Will let's say Zach Randolph do a plethora of post moves against you?

No. Post is still it's own deal. That might be something in future.
 
# 274 Da_Czar @ 09/07/15 05:27 PM
Quote:
Originally Posted by Vni
How does the AI decide to switch from freelance offense to plays ? Is it based on IRL team's tendencies ? Is there a logic behind it ? Are every teams different on that aspect ?

Ace handles that as part of the gameplan.
 
# 275 Da_Czar @ 09/07/15 05:27 PM
Quote:
Originally Posted by HypoLuxa13
My biggest question: Czar - I've seen you posting all day here on OS, on a Sunday, of a holiday weekend, answering questions, clarifying, explaining, etc. So my question is: will you guys get a day off, or at least a long lunch break, when the game goes gold?





Seriously man, you guys are seriously kicking some arse, keep it up.

LOL. Respect fam!
 
# 276 Da_Czar @ 09/07/15 05:30 PM
Quote:
Originally Posted by strawberryshortcake
Okay cool, so it has to be a play. I was wondering more along the lines if it's possible without calling a specific play. Such as running freelance, then call for a simple screen, and follow that up with call a second screener.

If Da_Czar wants to further elaborate it with regards to NBA2k16, that would be great.

Spacing wise we wouldn't leave that second dude there. We we need to move him to give you space to operate.

In a plays we have double screen plays.
 
# 277 Da_Czar @ 09/07/15 05:35 PM
Quote:
Originally Posted by MarkWilliam
This is interesting and it reminds me of something Czar confirmed yesterday on Twitter.


Not exactly what you're talking about (and I've mentioned it in another thread FYI) but apparently there was work done on inbounds plays. To re-iterate what Czar said to me, there are now plays with "0.2" in the name of them. These inbounds plays are for "catch and shoot" type patterns specifically for end of game/shot clock situs (if I understood correctly).


Where I'm going with this (on topic), can we practice these inbounds plays also Prez?


And perhaps you can re-iterate if I've outlined it wrong or inaccurately?


Czar said there was a lot that didn't make the blog as it would've been too long - this was one of them and personally, I am EXCITED about end of game situs having a bit more of a resemblance to real situs (or at least edging in that direction).

Bravo Prez.

Practice OOB plays is not in play practice, I know it is wanted but if I stacked the reuqest the whole thing could have been denied so I just went with the ol hey I just want the basics, nothing fancy.

And just to be clear I can't guarantee that I can add anything to this. I want to but that is a reallocation of valuable resources.
 
# 278 LorenzoDC @ 09/07/15 05:37 PM
Quote:
Originally Posted by vannwolfhawk
Sounds about right. It was a pain and that was just 1 team.

This leads me into a question for da czar. Can we reorder plays without having to do this workaround to get the plays we want in the order we want? Has anything changed as far as how the CPU ai will call plays? Is it random? Will they call a play more often at the top of a play type as opposed to the last play in a play type?

Has anything changed for us as users here? Any little nuggets of info us play callers will appreciate? What was done to specific plays this year? Add more branching situations and options within plays this year. I realize if you dive more into this in your blog it would have been 30 pages like you said. Just curious on any new play information you got for us hardcore sim play guys:-)
Isn't this one already kind of answered in the blog?

Has anything changed as far as how the CPU ai will call plays? Is it random?

From the quote below, it's not random. Based on ACE with lineup setting Czar has loaded into the team and defaults for later franchise modes where no players are recognized. ACE will prioritize plays called based on personnel.
Quote:
ACE allows us to set custom known and unknown lineups for each team. In known lineups we specify what three specific players on the floor define a lineup.

For unknown lineups, we can determine what types of players at what positions define a lineup. Some examples are: perimeter shooter, mid-range shooter, shot creator, freelance scorer and freelance creator.

Then we are able to set up a game plan for each lineup for a myriad of situations.

ACE can update the play style for a team every time they are in possession of the ball. This allows for flexible, per possession distribution of the offense.

ACE is able to make fluid tempo adjustments during the course of a game. For the Charlotte Hornets, If a play is called for Kemba Walker we can enable early offense for that possession. However, if the play call is for Al Jefferson, the A.I. can select the walk it up tempo to ensure we get the ball inside.

ACE can allow the A.I. to alternate between set plays and any applicable freelance offense so that play repetition becomes a non-issue.

In prior games a team would run their plays and then their singular freelance offense. A team like the Clippers in NBA 2K16 will run 3 Out 2 In, 3 Out 2 In Motion, 4 Out, 4 Out Motion, and 3 Out 2 In Fist -- in addition to their stacked playbook.

This will all vary based on what lineup is playing, the quarter and score differential.
As far as plays go, it's not in the blog, but I think i heard him say in one of the podcasts or on SimHangout that the plays have all basically been rewritten. But I can't swear to that. The blog just talks about how he'll be making updates throughout the season based on trends and scouting. I expect branches in a bunch of plays are different, but I expect we'll have to spotlight a lot of those ourselves this year, he can't show every play.

I'm looking into maybe this year learning how to do some decent videos to maybe put some content like this out there, probably targeted more at players who want to learn to be more sim, as opposed to already hard core simnation types. Not sure I will yet, but looking into it, if I have time. Maybe especially for the Teach Me How thread.
 
# 279 Da_Czar @ 09/07/15 05:47 PM
Quote:
Originally Posted by QNo
How about a mode like MyTeam, does everybody get a default ACE engine or are there still differences between the teams? And if playbooks are still tied to coaches, does this fix the bug where you won't get your own playbook on online RTTP away games, but rather your opponent's? Thanks!

I cannot wait for 2k16, it looks like such an incredibly good game. I almost get pissed of playing 2k15 now because I know how much better the game will be in a few weeks.
Yes, just realize that the default ACE is much more capable than whatever you had before. At least ace can detect the types of lineups on the floor to an extent.

This is the first I am hearning of that particular bug so I can't speak to that.
 
# 280 Da_Czar @ 09/07/15 05:51 PM
Quote:
Originally Posted by JoFri
one thing i find annoying in assigning plays is the sequence and missing plays. for instance in 2k15, i can never assign a p&r play for Shaq or Kanter as he is more of a post player. for sequence, i usually un-assign and assign the plays in the playbook to try getting the desired sequence of plays.

it would be great if 2k16 enhances the plays assignment to make it more 'user' friendly? Lol


Sent from my iPhone using Tapatalk

NOT a minor change and many things ahead on priority list.
 


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