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NBA 2K16 News Post


What’s happening family. It’s your man Da_Czar… I have started my sentences with this phrase too many times to count here on OS. With this, my first official blog post as a developer, I am returning to the format that started it all.

I know many of you here have been waiting a long time for us to talk about gameplay. Well the time has finally come so I won’t waste time with any more introductions.

Read More - NBA 2K16 Gameplay Blog with Da_Czar

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Member Comments
# 181 stillfeelme @ 09/06/15 10:40 AM
Quote:
Originally Posted by Da_Czar
Still, I know you guys want to be able to assign this stuff. This year unfortunately I couldn't give up the engineer time I would have needed to do that. It's not a simple adjustment and involves a few diff area's.

I hope to get that in soon. Right now ACE handles the distribution and going along with that.

Currently the ACE game-plans are assigned to teams and not coaches. I know that is not ideal but it's just one of those time and resources things.

So how it works is that I give ACE a selection of the freelances that a particular team should run. And he will switch between them when appropriate as part of the game plan.

As a user you can manually switch to any of them at any time and the switch unlike last year should happen pretty quickly.

There are times when you have to make a pass or two first but most times It happens immediately.
Czar,

Thanks this was tied to the question I asked in the Simnation hangout about what happens when coaches get fired haha because I wanted to basically copy certain coaches strategy. I was either going to move them to my team or copy what they are doing.
 
# 182 Da_Czar @ 09/06/15 10:51 AM
Quote:
Originally Posted by Toaster
So Czar if I understand correctly, teams will utilize the "Walk up the court" animations to force their preferred pace and allow lumbering bigs to join the offense without having to sprint like crazy every possession? Can I expect 90's east teams or the grizzlies for example to try and slow the game to a grind?
That would be awesome!

Seems like you really went ham this year, and I particularly appreciate the effort you go to in explaining the way you address the issues from a more technical point of view.

Bravo! we have really come a long looong way
We have a specific tempo setting called walk it up that is used in ACE. Slower teams use this to try and play to their tempo. They don't always literally walk up the floor but they do play at a reduced tempo. Of course this adjusts if they get behind.

Or some teams second unit plays faster then their first unit. Etc.

We tried to make tempo more apparent through the actual play style. I still think there is more ground to cover with it but it is better than it has ever been.

Just remember ACE adapts per possession so you may not seem them play slow every possession of every game.
 
# 183 Da_Czar @ 09/06/15 10:52 AM
Quote:
Originally Posted by siraulo234
the thing that annoyed me the most in nba 2k15 was extremely poor AI help defense, from watching the videos it appears it's still gonna be bad in nba 2k16
Did you read OG's defensive blog ? If not it might be worth your time. Defender have perceptions so they can be late or miss their assignments all together.

the core help defensive system is better than it has ever been.
 
# 184 Da_Czar @ 09/06/15 10:59 AM
Quote:
Originally Posted by Sundown
Neat. This is something I've been curious for awhile, Da Czar.

Do you code? Or are 2K's tools so well developed that they allow a designer to craft complex basketball logic and court awareness without coding? Or do you direct an AI coder in crafting the behavior you want?
I know enough to be dangerous I read code much better than I write but my engineer is SUPER DOPE. So since I think like an engineer in some respects we have a nice middle ground where he develops the tools to give me as much creative freedom as possible and I am able to do some minor things in code so that he does not have to make everything super dummy proof and that saves him time.

That relationship is so critical to getting things correct because as you know the engineer has the final call. So sometimes, nay, MOST TIMES the most creative thing does not make for the most efficient code. LOL.

So he has to trust you and you have to trust him.
 
# 185 Toaster @ 09/06/15 11:00 AM
Quote:
Originally Posted by Da_Czar
We have a specific tempo setting called walk it up that is used in ACE. Slower teams use this to try and play to their tempo. They don't always literally walk up the floor but they do play at a reduced tempo. Of course this adjusts if they get behind

Or some teams second unit plays faster then their first unit. Etc.

PWAAAISE THE LAWD!!

Great news. obviously things will not be perfect, but it sounds like big strides are being made in almost every direction, and I know that the first time I see an A.I. PG walk it up will put a massive smile on my face. My hype-meter has gone through the roof these past two weeks.
 
# 186 Da_Czar @ 09/06/15 11:05 AM
Quote:
Originally Posted by stillfeelme
Czar,

Thanks this was tied to the question I asked in the Simnation hangout about what happens when coaches get fired haha because I wanted to basically copy certain coaches strategy. I was either going to move them to my team or copy what they are doing.
Yea man as we are working we still think like community guys so we know immediately what the next questions or desires are going to be.

If you recall what guys were asking for last year after the game shipped you should find a very high percentage of those things in these blogs.

We just have to do it step by step but as you know were always around and listening even if we are not responding.

Also apologies about the typos gents this treadmill is hell on my spelling. If you posted questions earlier I am making my way through the thread so just hang on. Will probably hop back on this evening/ afternoon as well.
 
# 187 kevmasood @ 09/06/15 11:06 AM
Quote:
Originally Posted by The 24th Letter
Czar over there talking about "nothing major"...see if we ever believe you again fam, lol

That A.I though....triple threat? Quick first step? Pull ups?

Come on man....




Sent from my iPhone using Tapatalk
This how i felt, when these BOMBS DROP, sept 4th, with the news, that my
favorite mode is back, #PracticePlayMode im estactic, cant wait to get back in tha lab, I spent plenty hours in there. Just wanted to say, I dont think we
as a whole #SimNation should take this mode for GRANTED, i know this was a big decision IF or Not to bring it Back ! Its a list 2K go by, SHOUT OUT to Leftosa for that input !

But with your Blog #Prez it only makes sence to bring it back, Its two much going on, ALL NEW PLAYBOOKS, 21 Freelances, 8 motion, THAT IS A LOT OF WORK in ONE DEV CYCLE, Looking foward to the proper vids for imformation
to get started on the new game year.
THANK YOU, MY DUDE @Da_Czar and thanks for them SHOUT OUTS on the podcast. I just smiled ! #SimNation !!!!!!
 
# 188 Vni @ 09/06/15 11:06 AM
Quote:
Originally Posted by Da_Czar
I know enough to be dangerous
Spoiler
 
# 189 stillfeelme @ 09/06/15 11:26 AM
Quote:
Originally Posted by Da_Czar
Yea man as we are working we still think like community guys so we know immediately what the next questions or desires are going to be.

If you recall what guys were asking for last year after the game shipped you should find a very high percentage of those things in these blogs.

We just have to do it step by step but as you know were always around and listening even if we are not responding.

Also apologies about the typos gents this treadmill is hell on my spelling. If you posted questions earlier I am making my way through the thread so just hang on. Will probably hop back on this evening/ afternoon as well.

Yeah these 3 blogs addressed almost everything I asked for in a wishlist thread topic I typed so good looking out on taking the gameplay to a whole realistic level, that I don't know we have seen in any sport.

My last question I have is ACE running for human controlled team when in "Auto settings"?

I am thinking more for any matchups or pick and roll settings? I was just thinking if I pick the Bulls to control are they setup to defend the Pick and roll from default by ACE?
 
# 190 WTF @ 09/06/15 11:44 AM
Quote:
Originally Posted by Da_Czar
Unfortunately we do not currently have a solution to this Mark. . That is obviously the issue when you start updating things along with the season.

The other part of that is what about the guy who simmed 2 years in future by the time that coach was fired.

Yea we have to put all the big brain boov's on that one.
We boov's LOVE new Blogs
 
# 191 Da_Czar @ 09/06/15 11:51 AM
Quote:
Originally Posted by stillfeelme
Yeah these 3 blogs addressed almost everything I asked for in a wishlist thread topic I typed so good looking out on taking the gameplay to a whole realistic level, that I don't know we have seen in any sport.

My last question I have is ACE running for human controlled team when in "Auto settings"?

I am thinking more for any matchups or pick and roll settings? I was just thinking if I pick the Bulls to control are they setup to defend the Pick and roll from default by ACE?

There is a new setting turned on by default called coach AI adjustments. With this on ACE will handle offensive and defensive adjustments for you.
 
# 192 stillfeelme @ 09/06/15 12:03 PM
Quote:
Originally Posted by Da_Czar
There is a new setting turned on by default called coach AI adjustments. With this on ACE will handle offensive and defensive adjustments for you.
Thank that is exactly what how I hoped it would be,man yall are on point this year shot out to the devs and the engineers that keep the computers putin lol
 
# 193 eko718 @ 09/06/15 12:12 PM
Hey Czar, is there a split pick and roll/ split double team animation?
 
# 194 Taer @ 09/06/15 12:14 PM
Quote:
Originally Posted by Da_Czar
Yes, last year we were not sold on forcing users into a particular offensive scheme especially something advanced like the triangle etc.

This year we turned it all on for my career. I do still think user can opt out but i am not certain.
Thanks for addressing this upfront. Consistency between modes is something that is sexy good and the more Simconsistency there is the better.

The direction of Pro/Default being set up for casual and the AllStar/SuperStar levels being tuned for Simheads (as ScotOG said in the other blog) is exactly the direction I and my friends were rooting for. Thank you.


One question many must have tho: What does Hall of Fame represent if Pro is casual and Allstar/Superstar is sim? Just curious if this can be stated so everyone knows upfront.
 
# 195 Bexthelegend @ 09/06/15 12:19 PM
Czar how do tendencies affect how the CPU attacks off the pick and roll. Will a pg always take an open mid range jumper if it's theres space off the pick and roll? Will a big do it as well? How much of a part do tendecies play in the pick and roll vs the computer just reacting to the defense? Are there specific pick and roll tendencies?
 
# 196 Mickeyknoxx @ 09/06/15 12:46 PM
Hey Czar, really nice job.

Can you talk a little about Fouls and Turnovers ? I mean, Are we going to get good sim numbers next to real life numbers ? More offensive fouls, traveling calls, more fouls off ball ? Reading about the new AI, are we going to get more animations of bad passes, errors of communication. I mean, the guy passes and the receiver goes first and the balls goes out of bounds, you know, some bad timing. I know we had this on 2k15, but they seen random and not so organic.

Thanks a lot for your effort and all the dev team. Talking form Brasil. Pre Order made today for PC.
 
# 197 phenom2311 @ 09/06/15 01:05 PM
Quote:
Originally Posted by rafaelpaolo84
Haha thanks man, def not meant to derail the thread or anything, just that I've been watching these vids again and again and noticed it. And it might have already been talked about when the pics and vids started coming out, but I haven't been in the 2K boards in years.

Anyway looks like 2K has done a great job with some of the upper body scanning this year, hopefully they can match with the lower bodies for 17.
Yeah, unfortunately I think we're going to have to endure one more season of cankles/overly thick legs. Hopefully 2K16 will be the last game this is an issue... Please let it be the last lol (just don't get how it's been an issue this long), everything else is so good!
 
# 198 Crunky @ 09/06/15 01:14 PM
Its awesome that they listen to our ideas and wishes. NBA 2k16 is shaping up to be the GOAT I never been this hyped to play a video game.
 
# 199 jfsolo @ 09/06/15 01:21 PM
Quote:
Or some teams second unit plays faster then their first unit
This is too good.
 
# 200 Crunky @ 09/06/15 01:22 PM
Czar I've got a NBA 2k17 wishlist done with 100 ideas for Gameplay/Presentation/Living Worlds/Little Things and Misc? I don't know if I should post it or pm you. I'm dedicated to help you guys continue to blur the lines of fiction from reality.
 


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