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NBA 2K16 Gameplay Blog With Da_Czar

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Old 09-06-2015, 11:51 AM   #201
NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
 
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Re: NBA 2K16 Gameplay Blog With Da_Czar

Quote:
Originally Posted by stillfeelme
Yeah these 3 blogs addressed almost everything I asked for in a wishlist thread topic I typed so good looking out on taking the gameplay to a whole realistic level, that I don't know we have seen in any sport.

My last question I have is ACE running for human controlled team when in "Auto settings"?

I am thinking more for any matchups or pick and roll settings? I was just thinking if I pick the Bulls to control are they setup to defend the Pick and roll from default by ACE?

There is a new setting turned on by default called coach AI adjustments. With this on ACE will handle offensive and defensive adjustments for you.
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Old 09-06-2015, 12:03 PM   #202
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by Da_Czar
There is a new setting turned on by default called coach AI adjustments. With this on ACE will handle offensive and defensive adjustments for you.
Thank that is exactly what how I hoped it would be,man yall are on point this year shot out to the devs and the engineers that keep the computers putin lol
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Old 09-06-2015, 12:12 PM   #203
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Re: NBA 2K16 Gameplay Blog With Da_Czar

Hey Czar, is there a split pick and roll/ split double team animation?
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Old 09-06-2015, 12:14 PM   #204
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Re: NBA 2K16 Gameplay Blog with Da_Czar

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Originally Posted by Da_Czar
Yes, last year we were not sold on forcing users into a particular offensive scheme especially something advanced like the triangle etc.

This year we turned it all on for my career. I do still think user can opt out but i am not certain.
Thanks for addressing this upfront. Consistency between modes is something that is sexy good and the more Simconsistency there is the better.

The direction of Pro/Default being set up for casual and the AllStar/SuperStar levels being tuned for Simheads (as ScotOG said in the other blog) is exactly the direction I and my friends were rooting for. Thank you.


One question many must have tho: What does Hall of Fame represent if Pro is casual and Allstar/Superstar is sim? Just curious if this can be stated so everyone knows upfront.
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Old 09-06-2015, 12:19 PM   #205
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Re: NBA 2K16 Gameplay Blog With Da_Czar

Czar how do tendencies affect how the CPU attacks off the pick and roll. Will a pg always take an open mid range jumper if it's theres space off the pick and roll? Will a big do it as well? How much of a part do tendecies play in the pick and roll vs the computer just reacting to the defense? Are there specific pick and roll tendencies?

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Old 09-06-2015, 12:24 PM   #206
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Re: NBA 2K16 Gameplay Blog With Da_Czar

Much respect to you Czar and it has been an enjoyable ride watching your videos and all you've done for the 2k community. Appreciate it all through the years. If you can answer this one question for me. Do all these changes translate to my career mode? The last couple of games, mycareer plays completely different than any other mode. It just wasn't an enjoyable mode due to how the A.I. teammates and the A.I. opponents played the game.
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Old 09-06-2015, 12:32 PM   #207
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Re: NBA 2K16 Gameplay Blog With Da_Czar

Just wanna say thanks to Da Czar for answering all these questions. He never forgets the little people.


I need this game, now!
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Old 09-06-2015, 12:46 PM   #208
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Re: NBA 2K16 Gameplay Blog With Da_Czar

Hey Czar, really nice job.

Can you talk a little about Fouls and Turnovers ? I mean, Are we going to get good sim numbers next to real life numbers ? More offensive fouls, traveling calls, more fouls off ball ? Reading about the new AI, are we going to get more animations of bad passes, errors of communication. I mean, the guy passes and the receiver goes first and the balls goes out of bounds, you know, some bad timing. I know we had this on 2k15, but they seen random and not so organic.

Thanks a lot for your effort and all the dev team. Talking form Brasil. Pre Order made today for PC.
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