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NBA 2K16 Gameplay Blog With Da_Czar

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Old 09-06-2015, 01:05 PM   #209
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Haha thanks man, def not meant to derail the thread or anything, just that I've been watching these vids again and again and noticed it. And it might have already been talked about when the pics and vids started coming out, but I haven't been in the 2K boards in years.

Anyway looks like 2K has done a great job with some of the upper body scanning this year, hopefully they can match with the lower bodies for 17.
Yeah, unfortunately I think we're going to have to endure one more season of cankles/overly thick legs. Hopefully 2K16 will be the last game this is an issue... Please let it be the last lol (just don't get how it's been an issue this long), everything else is so good!
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Old 09-06-2015, 01:14 PM   #210
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Re: NBA 2K16 Gameplay Blog With Da_Czar

Its awesome that they listen to our ideas and wishes. NBA 2k16 is shaping up to be the GOAT I never been this hyped to play a video game.
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Old 09-06-2015, 01:21 PM   #211
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Or some teams second unit plays faster then their first unit
This is too good.
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Old 09-06-2015, 01:21 PM   #212
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Re: NBA 2K16 Gameplay Blog With Da_Czar

This new vibration features of the controller on offense, when the offensive player is being pressured let's say from the left side it vibrates on the left side on the controller meaning that the left side is being blocked off. The question I wanna ask to you, is there a way to push off from the left side with your hands or dribble moves..In other words is there a way to encounter that pressure.

Some people are a little bit skeptical about the AI defense being advance over the offense. But I find that to be false...the offense will always have the advantage over defense because of (schemes), (plays) (ball movement)...just one little adjustment could change the outcomes of games.

I'm playing basketball this year..thanks man.

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Old 09-06-2015, 01:22 PM   #213
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Re: NBA 2K16 Gameplay Blog With Da_Czar

Czar I've got a NBA 2k17 wishlist done with 100 ideas for Gameplay/Presentation/Living Worlds/Little Things and Misc? I don't know if I should post it or pm you. I'm dedicated to help you guys continue to blur the lines of fiction from reality.
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Old 09-06-2015, 01:24 PM   #214
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NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by Mickeyknoxx
Hey Czar, really nice job.

Can you talk a little about Fouls and Turnovers ? I mean, Are we going to get good sim numbers next to real life numbers ? More offensive fouls, traveling calls, more fouls off ball ? Reading about the new AI, are we going to get more animations of bad passes, errors of communication. I mean, the guy passes and the receiver goes first and the balls goes out of bounds, you know, some bad timing. I know we had this on 2k15, but they seen random and not so organic.

Thanks a lot for your effort and all the dev team. Talking form Brasil. Pre Order made today for PC.
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Maybe ask Mike in the thread of his blog?

Sent from my iPad using Tapatalk

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Old 09-06-2015, 01:47 PM   #215
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Re: NBA 2K16 Gameplay Blog With Da_Czar

So if I understand things right, you'll be able to alter things like the Pelicans offense, which no one fully knows how it will operate, it will dynamically update through the season?
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Old 09-06-2015, 01:48 PM   #216
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by Da_Czar
There is a new setting turned on by default called coach AI adjustments. With this on ACE will handle offensive and defensive adjustments for you.
So with this set the CPU ai for user will apply and play exactly as it would as a non user CPU ai team? Meaning they will adjust to game and players? Double post automatically on a mismatch etc? I'm cool with it either way just looking for clarification on how the CPU ai will auto play for me.
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