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NBA 2K16 Gameplay Blog With Da_Czar

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Old 09-06-2015, 10:52 AM   #193
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by siraulo234
the thing that annoyed me the most in nba 2k15 was extremely poor AI help defense, from watching the videos it appears it's still gonna be bad in nba 2k16
Did you read OG's defensive blog ? If not it might be worth your time. Defender have perceptions so they can be late or miss their assignments all together.

the core help defensive system is better than it has ever been.
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Old 09-06-2015, 10:59 AM   #194
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by Sundown
Neat. This is something I've been curious for awhile, Da Czar.

Do you code? Or are 2K's tools so well developed that they allow a designer to craft complex basketball logic and court awareness without coding? Or do you direct an AI coder in crafting the behavior you want?
I know enough to be dangerous I read code much better than I write but my engineer is SUPER DOPE. So since I think like an engineer in some respects we have a nice middle ground where he develops the tools to give me as much creative freedom as possible and I am able to do some minor things in code so that he does not have to make everything super dummy proof and that saves him time.

That relationship is so critical to getting things correct because as you know the engineer has the final call. So sometimes, nay, MOST TIMES the most creative thing does not make for the most efficient code. LOL.

So he has to trust you and you have to trust him.
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Old 09-06-2015, 11:00 AM   #195
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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We have a specific tempo setting called walk it up that is used in ACE. Slower teams use this to try and play to their tempo. They don't always literally walk up the floor but they do play at a reduced tempo. Of course this adjusts if they get behind

Or some teams second unit plays faster then their first unit. Etc.

PWAAAISE THE LAWD!!

Great news. obviously things will not be perfect, but it sounds like big strides are being made in almost every direction, and I know that the first time I see an A.I. PG walk it up will put a massive smile on my face. My hype-meter has gone through the roof these past two weeks.
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Old 09-06-2015, 11:05 AM   #196
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by stillfeelme
Czar,

Thanks this was tied to the question I asked in the Simnation hangout about what happens when coaches get fired haha because I wanted to basically copy certain coaches strategy. I was either going to move them to my team or copy what they are doing.
Yea man as we are working we still think like community guys so we know immediately what the next questions or desires are going to be.

If you recall what guys were asking for last year after the game shipped you should find a very high percentage of those things in these blogs.

We just have to do it step by step but as you know were always around and listening even if we are not responding.

Also apologies about the typos gents this treadmill is hell on my spelling. If you posted questions earlier I am making my way through the thread so just hang on. Will probably hop back on this evening/ afternoon as well.
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Old 09-06-2015, 11:06 AM   #197
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Re: NBA 2K16 Gameplay Blog with Da_Czar

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Czar over there talking about "nothing major"...see if we ever believe you again fam, lol

That A.I though....triple threat? Quick first step? Pull ups?

Come on man....




Sent from my iPhone using Tapatalk
This how i felt, when these BOMBS DROP, sept 4th, with the news, that my
favorite mode is back, #PracticePlayMode im estactic, cant wait to get back in tha lab, I spent plenty hours in there. Just wanted to say, I dont think we
as a whole #SimNation should take this mode for GRANTED, i know this was a big decision IF or Not to bring it Back ! Its a list 2K go by, SHOUT OUT to Leftosa for that input !

But with your Blog #Prez it only makes sence to bring it back, Its two much going on, ALL NEW PLAYBOOKS, 21 Freelances, 8 motion, THAT IS A LOT OF WORK in ONE DEV CYCLE, Looking foward to the proper vids for imformation
to get started on the new game year.
THANK YOU, MY DUDE @Da_Czar and thanks for them SHOUT OUTS on the podcast. I just smiled ! #SimNation !!!!!!
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Old 09-06-2015, 11:06 AM   #198
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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I know enough to be dangerous
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Old 09-06-2015, 11:26 AM   #199
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by Da_Czar
Yea man as we are working we still think like community guys so we know immediately what the next questions or desires are going to be.

If you recall what guys were asking for last year after the game shipped you should find a very high percentage of those things in these blogs.

We just have to do it step by step but as you know were always around and listening even if we are not responding.

Also apologies about the typos gents this treadmill is hell on my spelling. If you posted questions earlier I am making my way through the thread so just hang on. Will probably hop back on this evening/ afternoon as well.

Yeah these 3 blogs addressed almost everything I asked for in a wishlist thread topic I typed so good looking out on taking the gameplay to a whole realistic level, that I don't know we have seen in any sport.

My last question I have is ACE running for human controlled team when in "Auto settings"?

I am thinking more for any matchups or pick and roll settings? I was just thinking if I pick the Bulls to control are they setup to defend the Pick and roll from default by ACE?
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Old 09-06-2015, 11:44 AM   #200
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Unfortunately we do not currently have a solution to this Mark. . That is obviously the issue when you start updating things along with the season.

The other part of that is what about the guy who simmed 2 years in future by the time that coach was fired.

Yea we have to put all the big brain boov's on that one.
We boov's LOVE new Blogs
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