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NBA 2K16 Gameplay Blog With Da_Czar

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Old 09-07-2015, 05:27 PM   #289
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by HypoLuxa13
My biggest question: Czar - I've seen you posting all day here on OS, on a Sunday, of a holiday weekend, answering questions, clarifying, explaining, etc. So my question is: will you guys get a day off, or at least a long lunch break, when the game goes gold?





Seriously man, you guys are seriously kicking some arse, keep it up.

LOL. Respect fam!
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Old 09-07-2015, 05:30 PM   #290
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by strawberryshortcake
Okay cool, so it has to be a play. I was wondering more along the lines if it's possible without calling a specific play. Such as running freelance, then call for a simple screen, and follow that up with call a second screener.

If Da_Czar wants to further elaborate it with regards to NBA2k16, that would be great.

Spacing wise we wouldn't leave that second dude there. We we need to move him to give you space to operate.

In a plays we have double screen plays.
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Old 09-07-2015, 05:35 PM   #291
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NBA 2K16 Gameplay Blog With Da_Czar

Quote:
Originally Posted by MarkWilliam
This is interesting and it reminds me of something Czar confirmed yesterday on Twitter.


Not exactly what you're talking about (and I've mentioned it in another thread FYI) but apparently there was work done on inbounds plays. To re-iterate what Czar said to me, there are now plays with "0.2" in the name of them. These inbounds plays are for "catch and shoot" type patterns specifically for end of game/shot clock situs (if I understood correctly).


Where I'm going with this (on topic), can we practice these inbounds plays also Prez?


And perhaps you can re-iterate if I've outlined it wrong or inaccurately?


Czar said there was a lot that didn't make the blog as it would've been too long - this was one of them and personally, I am EXCITED about end of game situs having a bit more of a resemblance to real situs (or at least edging in that direction).

Bravo Prez.

Practice OOB plays is not in play practice, I know it is wanted but if I stacked the reuqest the whole thing could have been denied so I just went with the ol hey I just want the basics, nothing fancy.

And just to be clear I can't guarantee that I can add anything to this. I want to but that is a reallocation of valuable resources.
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Old 09-07-2015, 05:37 PM   #292
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by vannwolfhawk
Sounds about right. It was a pain and that was just 1 team.

This leads me into a question for da czar. Can we reorder plays without having to do this workaround to get the plays we want in the order we want? Has anything changed as far as how the CPU ai will call plays? Is it random? Will they call a play more often at the top of a play type as opposed to the last play in a play type?

Has anything changed for us as users here? Any little nuggets of info us play callers will appreciate? What was done to specific plays this year? Add more branching situations and options within plays this year. I realize if you dive more into this in your blog it would have been 30 pages like you said. Just curious on any new play information you got for us hardcore sim play guys:-)
Isn't this one already kind of answered in the blog?

Has anything changed as far as how the CPU ai will call plays? Is it random?

From the quote below, it's not random. Based on ACE with lineup setting Czar has loaded into the team and defaults for later franchise modes where no players are recognized. ACE will prioritize plays called based on personnel.
Quote:
ACE allows us to set custom known and unknown lineups for each team. In known lineups we specify what three specific players on the floor define a lineup.

For unknown lineups, we can determine what types of players at what positions define a lineup. Some examples are: perimeter shooter, mid-range shooter, shot creator, freelance scorer and freelance creator.

Then we are able to set up a game plan for each lineup for a myriad of situations.

ACE can update the play style for a team every time they are in possession of the ball. This allows for flexible, per possession distribution of the offense.

ACE is able to make fluid tempo adjustments during the course of a game. For the Charlotte Hornets, If a play is called for Kemba Walker we can enable early offense for that possession. However, if the play call is for Al Jefferson, the A.I. can select the walk it up tempo to ensure we get the ball inside.

ACE can allow the A.I. to alternate between set plays and any applicable freelance offense so that play repetition becomes a non-issue.

In prior games a team would run their plays and then their singular freelance offense. A team like the Clippers in NBA 2K16 will run 3 Out 2 In, 3 Out 2 In Motion, 4 Out, 4 Out Motion, and 3 Out 2 In Fist -- in addition to their stacked playbook.

This will all vary based on what lineup is playing, the quarter and score differential.
As far as plays go, it's not in the blog, but I think i heard him say in one of the podcasts or on SimHangout that the plays have all basically been rewritten. But I can't swear to that. The blog just talks about how he'll be making updates throughout the season based on trends and scouting. I expect branches in a bunch of plays are different, but I expect we'll have to spotlight a lot of those ourselves this year, he can't show every play.

I'm looking into maybe this year learning how to do some decent videos to maybe put some content like this out there, probably targeted more at players who want to learn to be more sim, as opposed to already hard core simnation types. Not sure I will yet, but looking into it, if I have time. Maybe especially for the Teach Me How thread.

Last edited by LorenzoDC; 09-07-2015 at 05:41 PM.
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Old 09-07-2015, 05:47 PM   #293
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NBA 2K16 Gameplay Blog With Da_Czar

Quote:
Originally Posted by QNo
How about a mode like MyTeam, does everybody get a default ACE engine or are there still differences between the teams? And if playbooks are still tied to coaches, does this fix the bug where you won't get your own playbook on online RTTP away games, but rather your opponent's? Thanks!

I cannot wait for 2k16, it looks like such an incredibly good game. I almost get pissed of playing 2k15 now because I know how much better the game will be in a few weeks.
Yes, just realize that the default ACE is much more capable than whatever you had before. At least ace can detect the types of lineups on the floor to an extent.

This is the first I am hearning of that particular bug so I can't speak to that.
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Old 09-07-2015, 05:51 PM   #294
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Re: NBA 2K16 Gameplay Blog With Da_Czar

Quote:
Originally Posted by JoFri
one thing i find annoying in assigning plays is the sequence and missing plays. for instance in 2k15, i can never assign a p&r play for Shaq or Kanter as he is more of a post player. for sequence, i usually un-assign and assign the plays in the playbook to try getting the desired sequence of plays.

it would be great if 2k16 enhances the plays assignment to make it more 'user' friendly? Lol


Sent from my iPhone using Tapatalk

NOT a minor change and many things ahead on priority list.
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Old 09-07-2015, 05:54 PM   #295
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Re: NBA 2K16 Gameplay Blog With Da_Czar

Quote:
Originally Posted by Crunky
I've got goosebumps just thinking about the possibilitys since they are emphasizing footwork. The game is all about footwork in real life that's what seperates the greats. I've seen in the blogs shuffling of feet on defense and footplanting on offense simply amazing. They took madden true step philosophy and made it for both offense and defense unlike madden.

It's a year one implementation so if your a sim head just slow down a bit. LOL. Look for marketedly better but still ground to cover.
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Old 09-07-2015, 05:56 PM   #296
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Re: NBA 2K16 Gameplay Blog With Da_Czar

Quote:
Originally Posted by LorenzoDC
Isn't this one already kind of answered in the blog?

Has anything changed as far as how the CPU ai will call plays? Is it random?

From the quote below, it's not random. Based on ACE with lineup setting Czar has loaded into the team and defaults for later franchise modes where no players are recognized. ACE will prioritize plays called based on personnel.As far as plays go, it's not in the blog, but I think i heard him say in one of the podcasts or on SimHangout that the plays have all basically been rewritten. But I can't swear to that. The blog just talks about how he'll be making updates throughout the season based on trends and scouting. I expect branches in a bunch of plays are different, but I expect we'll have to spotlight a lot of those ourselves this year, he can't show every play.

I'm looking into maybe this year learning how to do some decent videos to maybe put some content like this out there, probably targeted more at players who want to learn to be more sim, as opposed to already hard core simnation types. Not sure I will yet, but looking into it, if I have time. Maybe especially for the Teach Me How thread.
Sorry I read blog once and probably should have re read. I guess my question was or is how does ace call plays? Obviously it will be random to get a wide variety of different sets and plays but "I'd like to see" a play at top of a play type get called more so than a play at bottom of play type I guess. More like a go to play. Correct me if I'm wrong but I do think the ai had the capability last year to recall a play they had success with earlier in the game? I could be wrong though? Will that still be or will that be the case this year?

Czar, will this be something you try to get in in the future maybe with ability to change freelance during a TO? And for the record I get some stuff is a base and it will take baby steps so I ain't mad at ya! All the stuff added is insane! And as far as practice plays I was just throwing out ideas as you said be cool to here thoughts on what we would like from this in the future. Be cool to practice oob plays and set situational stuff down the road. But I'm not picky! Just happy I can learn the ins and out of all my plays to destroy my fellow online league players with pure execution! :-)
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