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NBA 2K16 Gameplay Blog With Da_Czar

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Old 09-07-2015, 04:42 AM   #273
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Re: NBA 2K16 Gameplay Blog With Da_Czar

Quote:
Originally Posted by ataman5
Definitely co-signed.

Was there not a mode called situational in previous 2k's where we set the situation and play thru from? Maybe if that mode existed we could again pracite those situations in a lively environment but that would be only for a workaround what you suggested is much deeper and i believe more resource needed to get them in hopefully in the future series..


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This is interesting and it reminds me of something Czar confirmed yesterday on Twitter.


Not exactly what you're talking about (and I've mentioned it in another thread FYI) but apparently there was work done on inbounds plays. To re-iterate what Czar said to me, there are now plays with "0.2" in the name of them. These inbounds plays are for "catch and shoot" type patterns specifically for end of game/shot clock situs (if I understood correctly).


Where I'm going with this (on topic), can we practice these inbounds plays also Prez?


And perhaps you can re-iterate if I've outlined it wrong or inaccurately?


Czar said there was a lot that didn't make the blog as it would've been too long - this was one of them and personally, I am EXCITED about end of game situs having a bit more of a resemblance to real situs (or at least edging in that direction).

Bravo Prez.
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Old 09-07-2015, 05:05 AM   #274
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Re: NBA 2K16 Gameplay Blog With Da_Czar

Quote:
Originally Posted by MarkWilliam
This is interesting and it reminds me of something Czar confirmed yesterday on Twitter.


Not exactly what you're talking about (and I've mentioned it in another thread FYI) but apparently there was work done on inbounds plays. To re-iterate what Czar said to me, there are now plays with "0.2" in the name of them. These inbounds plays are for "catch and shoot" type patterns specifically for end of game/shot clock situs (if I understood correctly).


Where I'm going with this (on topic), can we practice these inbounds plays also Prez?


And perhaps you can re-iterate if I've outlined it wrong or inaccurately?


Czar said there was a lot that didn't make the blog as it would've been too long - this was one of them and personally, I am EXCITED about end of game situs having a bit more of a resemblance to real situs (or at least edging in that direction).

Bravo Prez.
Ya I saw that actually about the last second plays. I've actually asked and talked about this for 3-4 years now. Irl during a timeout it's where a coach calls a play, makes adjustments moving forward. NBA coaches have a plethora of late game slob and blob plays for getting a good look with anywhere from 1-10 seconds left. It's a huge part of the game especially a close game and there is no better coach at this then pop. I've actually stolen 4-5 of his best slob plays over the years and my teams have them in their playbooks and arsenal just in case.

Anyways, my point being it isn't represented well in the game. Number 1 we can't call the play in our timeout. How cool would it be to be able to scroll thru some slob or blob plays to call and use during a timeout and have ability to come out already set up in it? As it is now if I change the play (which i have to do super fast before ref hands me the ball) then my guys are running around trying to get set up in the new play I just called wasting precious time and most the time I don't even know which 1 I'm running and just have to break to the ball and catch and make quick move and shoot with defender on me that usually doesn't end well. A lot of teams get some really good looks in situations like these.

This go's hand in hand as well throughout a game as well during all timeouts. I should be able to preset my freelance offense and maybe even call my next play coming out of every timeout. Most all teams will run something or some kind of set for their 1st possession out of a timeout as well as the obvious POE strategy adjustments moving forward after that.

I don't remember having ability to set certain situations in 2k though. I know madden had this though a few years back. I also don't recall being able to practice oob plays but I could be completely wrong though. But if we could add special situations and adjust time left in game and have choice to pick between baseline or sideline oob plays in different scenarios that would be awesome small addition IMO. It's a huge part of the NBA game! Lastly and this is way out there how cool would it be to have ability to create a play or OOB play ourselves and add it to our playbooks? Something like fast draw or coaches clipboard would be super cool. But then you take chance of glitches happening and taking advantage of CPU ai deficiency potentially.

I'm looking forward to testing and trying these new .02 plays though! I doubt we have that option during a TO but hope it's thought about moving forward...
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Old 09-07-2015, 05:20 AM   #275
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Re: NBA 2K16 Gameplay Blog With Da_Czar

Quote:
Originally Posted by vannwolfhawk
Ya I saw that actually about the last second plays. I've actually asked and talked about this for 3-4 years now. Irl during a timeout it's where a coach calls a play, makes adjustments moving forward. NBA coaches have a plethora of late game slob and blob plays for getting a good look with anywhere from 1-10 seconds left. It's a huge part of the game especially a close game and there is no better coach at this then pop. I've actually stolen 4-5 of his best slob plays over the years and my teams have them in their playbooks and arsenal just in case.

Anyways, my point being it isn't represented well in the game. Number 1 we can't call the play in our timeout. How cool would it be to be able to scroll thru some slob or blob plays to call and use during a timeout and have ability to come out already set up in it? As it is now if I change the play (which i have to do super fast before ref hands me the ball) then my guys are running around trying to get set up in the new play I just called wasting precious time and most the time I don't even know which 1 I'm running and just have to break to the ball and catch and make quick move and shoot with defender on me that usually doesn't end well. A lot of teams get some really good looks in situations like these.

This go's hand in hand as well throughout a game as well during all timeouts. I should be able to preset my freelance offense and maybe even call my next play coming out of every timeout. Most all teams will run something or some kind of set for their 1st possession out of a timeout as well as the obvious POE strategy adjustments moving forward after that.

I don't remember having ability to set certain situations in 2k though. I know madden had this though a few years back. I also don't recall being able to practice oob plays but I could be completely wrong though. But if we could add special situations and adjust time left in game and have choice to pick between baseline or sideline oob plays in different scenarios that would be awesome small addition IMO. It's a huge part of the NBA game! Lastly and this is way out there how cool would it be to have ability to create a play or OOB play ourselves and add it to our playbooks? Something like fast draw or coaches clipboard would be super cool. But then you take chance of glitches happening and taking advantage of CPU ai deficiency potentially.

I'm looking forward to testing and trying these new .02 plays though! I doubt we have that option during a TO but hope it's thought about moving forward...


Yep to all of this. It definitely needs a bit of an overhaul in terms of "UI" to make it more user friendly. Definitely needs to be something we can really outline DURING a time out and not a rush rush before a 5 second call haha.....


If one thinks about how you actually select plays in Madden between snaps, play art and all, this would almost be the ideal way to present inbounds plays during time outs aswell.......


I CONSTANTLY think about the beautiful set the Wolves ran at LAC when Love popped out and swished a 3 for the game. Multiple curls, Love pops and drains it. Lovely.

To be able to replicate in a 2K with the game on the line....... man.....


As Czar mentioned on Twitter, some stuff was a bit rough. You try and have it execute in the game and it just doesn't run right. And as Prez has said MANY times, NOTHING is "easy" to implement. Obviously his time was WELL spent this year laying the "foundation" via modules. But when time is more available, I can see inbounds plays being another beautiful part of the game courtesy of Big Czar......


Be nice if Prez chimes in with a bit of an outline on this. Hard to have an in depth back and forth on Twitter haha.......
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Old 09-07-2015, 08:19 AM   #276
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Re: NBA 2K16 Gameplay Blog With Da_Czar

Quote:
Originally Posted by Da_Czar
You can not manually assign freelance or ACE inside of Myleague. We would have needed to redo a lot of front end and that just was not an option. Realize it is not ideal but that was a far as we could take it.

I mentioned earlier that each Teams ACE does have default gameplans that can adjust for different lineups based on types of players. It is not as specific as the known gameplans but it should still be effective.
How about a mode like MyTeam, does everybody get a default ACE engine or are there still differences between the teams? And if playbooks are still tied to coaches, does this fix the bug where you won't get your own playbook on online RTTP away games, but rather your opponent's? Thanks!

I cannot wait for 2k16, it looks like such an incredibly good game. I almost get pissed of playing 2k15 now because I know how much better the game will be in a few weeks.

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Old 09-07-2015, 12:05 PM   #277
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Re: NBA 2K16 Gameplay Blog With Da_Czar

one thing i find annoying in assigning plays is the sequence and missing plays. for instance in 2k15, i can never assign a p&r play for Shaq or Kanter as he is more of a post player. for sequence, i usually un-assign and assign the plays in the playbook to try getting the desired sequence of plays.

it would be great if 2k16 enhances the plays assignment to make it more 'user' friendly? Lol


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Old 09-07-2015, 12:46 PM   #278
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by vannwolfhawk
I have done this as well with the basic crossover but with no consistency. I think 1 way to do this in the future (after hearing they will put it in when its not cheese) and take this with a grain of salt as no one has played 16 yet, but having the ability to pull off this move against bad hedges by players with poor footwork, agility, defense with bigs and they don't hedge properly which creates that little bit of space for us to read like irl and split the defense.

Again, I don't know if they have good and bad hedges in the game but I will assume they probably all do the same hedge perfectly and fundamentally sound which would be unrealistic. So a J. Noah might hedge perfectly with no gap or space while a M. Bonner might be too slow and take a bad angle allowing enough space to split the defense. Again this would be realistic, a game of matchups and a chess strategy between coaches in play calling as well as it would not be cheese IMO. It could be countered by making sure right players are guarding who. I think this should be able to be used with a simple crossover and not necessarily do we need a put ball out or in front button although maybe tapping sprint and cross could give you a animation dribble low and in front of you like you do when splitting the defense. I do agree a live ball in this situation would be necessary though making it a high risk/reward situation.

Just a thought. Maybe tie a pnr defense hedging rating with footwork rating, agility and defensive rating to separate the good hedgers from the bad?
Yeah if they add all of that plus improved ball physics I think it could work. As well as precise control on the stick while dribbling.


  • What I notice is that players that are good at the spliting the pick set it up with a hesi cross-over real low like Kyrie
  • Some like LeBron maybe Lilliard I seen Harden as well will throw it out in front and will have to get the ball
  • Wade is just good at weaving through traffic while dribbling and using behind the back moves between the legs on occassion. He gets real low while weaving and dribbling like those All-Star weekend skills challenges
  • Westbrook just stops on a dime and accelerates without any special dribble moves to set it up.
It is a complicated move because everyone doesn't always need to use the same move.
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Old 09-07-2015, 01:28 PM   #279
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Re: NBA 2K16 Gameplay Blog With Da_Czar

For sure! I guess if your to add do it right as it would get old seeing all the players do the same move. Complicated? Yes, but something that for sure has to be added at some point. It's become a pretty common move from pg's nowadays.
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Old 09-07-2015, 01:33 PM   #280
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Re: NBA 2K16 Gameplay Blog With Da_Czar

Quote:
Originally Posted by LorenzoDC
If I understand correctly, what will happen on a possession by possession basis is the AI will run dynamic decision points to identify scorers and scoring opportunities in the way it runs plays or runs through freelance branches.
Quote:
Originally Posted by Da_Czar
IF there is not a known lineup on the floor then yes it can detect certain lineup types and run with default gameplans to cater the offense towards those players.

It will run plays for the top 3 touches on the floor. Or if it detects a jump shooting lineup run motion or freelance offense. So it's not as intelligent as a real person but we tried to cover as much general lineup types are we are likely to see.

Obviously your feedback will be paramount in determining how much we need to add in future as far as coverage.
Thanks for clarifying
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