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Madden NFL 16 News Post


Madden NFL 16 has officially arrived today. Make sure you play a few games and share your impressions with the community!

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
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Member Comments
# 561 lvann4x @ 09/25/15 12:32 AM
Overall, I'd say Madden 16 is definitely a step forward, and a step in the right direction. It's starting to become what I was hoping for in a next-gen football game.
I'm a guy who's all about the steak, and could care less about the sizzle. Stuff like QB runouts and improved broadcast presentation are neat the first few games, but after that it's just something I spam "X" to get through.
I'm all about what happens between the huddle breaking and the whistle blowing, as well as the personnel management portion of football.
On the field, outcomes are more varied and realistic than last year.
Franchise mode has plenty to keep me immersed, but needs to be cleaned up in the area of player progression/regression and making sure draft classes gel with the current players speed-wise, etc.
Overall, I'd have to say the newest Madden is the best football game I've played, which should always be the case, as each new version should be an improvement on the last one.
 
# 562 JayBee74 @ 09/25/15 02:51 AM
Quote:
Originally Posted by lvann4x
Overall, I'd have to say the newest Madden is the best football game I've played, which should always be the case, as each new version should be an improvement on the last one.
I knew right off the bat that wouldn't be the case for me, but I still play this game occasionally which hasn't happened in a long, long time.
 
# 563 rudyjuly2 @ 09/25/15 05:53 AM
I waited to start a franchise because of all the confidence issues. Finally started my Dolphins franchise using the user coach create to turn off drive goals. Worked for 3 games and then in my fourth the CPU wouldn't snap the ball on pass plays. Backed out and tried doing it a couple times but no dice. Plus they had nobody at RG! There was a giant hole there! So I had to go to an older save file and play them as a true cpu team. Omg, the stupid XP crap popping up everywhere. Who asked for this junk? The merging of my player crap with franchise to get this stuff stinks. In the past two years I have never manually progressed a player. I just want the game to do it realistically. I don't want cheese and I don't want an RPG. I just want football.

Please let us reset confidence or fix that over powered new feature so it doesn't wreck things anymore. Disappointed in the Madden team right now for being very open until the first patch and nothing but crickets since then. Madden 16 is the best game they put out in a long time and yet it can't get out of its own way at times.
 
# 564 Darkeus @ 09/25/15 06:03 PM
Hmmmmm, hearing that there are issues with franchise mode just made me back off from buying this. I keep hearing it is the best Madden is a while but Franchise mode is where it is at for me....
 
# 565 DJ @ 09/26/15 03:12 PM
Quote:
Originally Posted by rudyjuly2
I waited to start a franchise because of all the confidence issues. Finally started my Dolphins franchise using the user coach create to turn off drive goals. Worked for 3 games and then in my fourth the CPU wouldn't snap the ball on pass plays. Backed out and tried doing it a couple times but no dice. Plus they had nobody at RG! There was a giant hole there! So I had to go to an older save file and play them as a true cpu team. Omg, the stupid XP crap popping up everywhere. Who asked for this junk? The merging of my player crap with franchise to get this stuff stinks. In the past two years I have never manually progressed a player. I just want the game to do it realistically. I don't want cheese and I don't want an RPG. I just want football.

Please let us reset confidence or fix that over powered new feature so it doesn't wreck things anymore. Disappointed in the Madden team right now for being very open until the first patch and nothing but crickets since then. Madden 16 is the best game they put out in a long time and yet it can't get out of its own way at times.
That is frustrating. At the very least give us the option to turn the in-game pop-ups off.
 
# 566 Moegames @ 09/26/15 07:11 PM
Camera Issues: Remedy? Give us a custom cam or more cam options.

I don't know why this has been such a struggle over the recent years but once again the zoom cam is so close but yet so far away from perfection. I guess what i am saying is..the zoom cam needs tweaking ...it's a too close on run plays once the RB gets past the scrimmage line but oddly not every play but most, and the zoom cam is a too close during pass plays once the WR catches the ball... some times, oddly, the zoom cam lowers down to knee level during pass plays once WR catches the ball. Why this happens is very odd but there is two ways to completely put the end to cam rants, read below

BEST THING TO DO TO FIX THIS> Give us a more variants of zoom cam...say a zoom 1 cam, zoom 2 cam, zoom 3 cam as options to choose from not just one zoom cam and call it a day or simply give us a custom cam, in other words, give us "more options" ..the more options the more gamers will feel satisfied, its not rocket science in this day of technology and convenience, the more options the better.

I feel a zoom cam that is set between the current zoom cam and standard cam would be almost perfect imho but then again...what satisfies me might not satisfy the next guy...so to remedy this, give us a custom cam, Please. The game is great this year...sliders are effective and its the best madden in a decade, no doubt but the cam issues need to be fixed or given to us with more options.
 
# 567 rudyjuly2 @ 09/26/15 07:25 PM
Giving us zoom options on camera angles would be fantastic. I'd love to zoom out on broadcast and have a tecmo cam.
 
# 568 tubaSimulator @ 09/27/15 07:33 AM
I've just bought Madden 16 and started testing it in CFM.

My first impression is that I think that there are EA developers hired specifically to make elements in the game annoying. I received a trade offer for a CB I had no intention of trading (young, talented, great potential). I went to the roster and discovered that he was on the trading block. So was a bunch of other players I never put on the trading block. Then I went searching for about 10 minutes without finding my trading block which meant I had to go through the roster, player by player and see if they were on the trading block or not.

And that's when I discovered that if you click on a player in the roster menu, when you back out, the roster menu resets and takes you back to "All" which is not only annoying but must be designed to p*** you off.

Other than that I'm under the impression that this is a very good game and I can't wait to really get into it (waiting for the next patch before starting my CFM). Sadly, I can already tell that this game is going to annoy me a lot if the menu reset isn't fixed in a patch...
 
# 569 NYJin2011tm @ 09/27/15 11:18 AM
Quote:
Originally Posted by tubaSimulator
I've just bought Madden 16 and started testing it in CFM.

My first impression is that I think that there are EA developers hired specifically to make elements in the game annoying. I received a trade offer for a CB I had no intention of trading (young, talented, great potential). I went to the roster and discovered that he was on the trading block. So was a bunch of other players I never put on the trading block. Then I went searching for about 10 minutes without finding my trading block which meant I had to go through the roster, player by player and see if they were on the trading block or not.

And that's when I discovered that if you click on a player in the roster menu, when you back out, the roster menu resets and takes you back to "All" which is not only annoying but must be designed to p*** you off.

Other than that I'm under the impression that this is a very good game and I can't wait to really get into it (waiting for the next patch before starting my CFM). Sadly, I can already tell that this game is going to annoy me a lot if the menu reset isn't fixed in a patch...
I totally agree and said this to myself the day I bought it. Very cumbersome design.
 
# 570 jfsolo @ 09/27/15 10:34 PM
I just had the game that everyone was dreading since we saw the speed of the draft class WR's several months ago. In year 3 of my Rams CFM I just played an Eagles team whose top 4 WR's were 98, 98, 96 and a pedestrian 92 in speed. My fastest DB is a 90 speed.

A thing that worked to my advantage was that their #1 QB was out with an injury( a player who they had drafted in the first round the year before) Chase "Booger" Daniel was the QB.

Usually I play a lot of 8 in the box, but I didn't want to leave my guys 1 on 1 with those speedsters so I kept 2 safeties high all game unless in the red zone. That allowed Murray to avg. 5 yards a pop on 20 carries, which annoyed me to no end. They were content to gash me up the middle in the first half and were down 24 to 10 at the half. Their touchdown coming on my usual once every 3 games pick 6 tossed. When they did throw Booger threw 3 first half picks against the zone coverage.

In the first half I was the hitting the deep ball, with TD passes of 75 and 48, and 29 all to my TE's(2 to TE1 and 1 to TE2) It was the first TD's for either of them in this the fifth game of the season.

Since they were down by two scores they decided to abandon the run in the third quarter, and BAM that when it caught up to me. Booger hit the speedsters on TD passes of 21(ehh), 70, and 90!!! Seam routes, fly routes, despite playing over the top coverage, my guys just couldn't hold them down all game. I was down 31-24 after three. My offense could do squat in that quarter. I was saved by getting a 4 INT against Booger in the Red Zone.

6 minute drive at the start of the 4th and got another TD's pass to TE2 to go up 34-31. Got pick number 5 at midfield, but had to punt after a three and out, pinned them inside the 10. On third down from the 3, they got a holding call against them when the QB was in the endzone, Saftey, 36-31. They kicked the free kick out of bounds, illegal procedure. Drove down got a 10 yard TD from Gurley, who had been held to 2.1 YPC in the game. 43-31.

Got pick number 6, but had to punt again after chewing clock with some middle dives. With 2 minutes left they got another 30 yard pass down field, and a 40 yard P.I. against my CB who was at least close enough this time to hold the WR. They got a 1 yard TD pass to close to 43-38, but could secure the Onside kick and I knelt down for the W.

Those speedster were a problem of course, but they were crappy route runners, and didn't really fight for the ball in the air. They could only get open on straight routes. The pressure to try and keep them from getting deep was great, I did what I could, but they still got loose.

Gave up 424 yards passing on 24 completions, and was only saved by the 6 picks and my own Madden 16 best 356 yards passing and 4 TD passes.

I've got a 98 and a 94 speed WR myself, plus Austin at 95 who I converted to a Third down back. My guys don't really get over the top that much, but they are complete WR's who can go over the middle and get great separation by running crisp routes.

It isn't the be all and end all any more, but Speed still kills in Madden.
 
# 571 kse79x @ 09/28/15 06:18 PM
Quote:
Originally Posted by tubaSimulator
I've just bought Madden 16 and started testing it in CFM.

My first impression is that I think that there are EA developers hired specifically to make elements in the game annoying. I received a trade offer for a CB I had no intention of trading (young, talented, great potential). I went to the roster and discovered that he was on the trading block. So was a bunch of other players I never put on the trading block. Then I went searching for about 10 minutes without finding my trading block which meant I had to go through the roster, player by player and see if they were on the trading block or not.

And that's when I discovered that if you click on a player in the roster menu, when you back out, the roster menu resets and takes you back to "All" which is not only annoying but must be designed to p*** you off.

Other than that I'm under the impression that this is a very good game and I can't wait to really get into it (waiting for the next patch before starting my CFM). Sadly, I can already tell that this game is going to annoy me a lot if the menu reset isn't fixed in a patch...
There are a lot of things like this that have been in the game since at least last years, probably longer. Sometimes I really believe the devs dont spend any time actually playing CFM or in CFM Leagues. They'd know and understand these things and want to fix them, just for themselves.

Another one is when you go to Auto someone. After they're auto'd it takes you back to the main CFM screen. Annoying. They use the same code year after year without bothering to do more than mostly cosmetic changes.
 
# 572 FedExPope @ 10/01/15 07:45 PM
First time I've ever seen this...the AI is using throwback uniforms of its own volition. MNF/SNF game against the Eagles in week 6 as the Giants, they're using the old school Jaws era uniforms. I would have started over and used the LT era Giants unis but was afraid that the AI wouldn't choose the throwbacks again. Still, something that's actually surprisingly good for once in Madden.
 
# 573 bcruise @ 10/01/15 08:02 PM
Yeah, I saw this too. In the drive goal test season i'm running the Eagles broke out those light blue and yellow abominations. First time I've seen those, and hopefully the last.

Sent from my SM-G900P using Tapatalk
 
# 574 JOS1181 @ 10/01/15 11:01 PM
I held out for as long as I could.. I am done. Just cant sit through it anymore. Just experienced the worst shifting I have ever seen. The Chiefs had 3 crazy completely unrealistic plays against me. The first was an INT where the DB shifted 3 yards to the left to get behind a corner route - jumps up and does a weird looking one handed catch. The second was the exact same thing from a LB except this time he was clearly beat and a lob pass is an easy completion. Was it? Nope. He shifts all the way up right behind my TE and does the exact same weird looking one handed catch animation. Then the third play they completed an out route on a play where my DB was in perfect position all the way up until he was completely shifted out of the way just the CPU could throw in the OBJ one handed catch animation.

I am tired of it. Going to try to sell the game prior to the Uncharted Collection releases and if I cant Ill just get whatever credit they offer to put toward it.
 
# 575 49UNCFan @ 10/03/15 05:42 AM
We seriously need a **** user defined camera or a mid zoom cam.
 
# 576 rudyjuly2 @ 10/04/15 05:17 AM
I actually went back and played a game of NCAA 14 for the first time in two years. It was nice. It feels so much cleaner and simpler. No stupid XP and drive goal crap popping up all over the place. No constant button pop ups. It used a simpler control method and not the modifiers or DL moves or catch icons. It was very enjoyable that way.

The presentation and lead in were nice. They had formation subs, studio updates of other games during dynasty and formation subs! Cmon Madden! You could even choose different difficulty levels between offence and defence. One of the nicest things was going back to the old playcall screen. On defence it was so much easier to pick formations and sub packages. Madden changed for the worse the last two years with their play call screens.

Honestly the Madden team needs to go back and play NCAA 14 to see what a clean look and feel can do for a game.
 
# 577 FedExPope @ 10/04/15 08:48 PM
The supersim is as bad as ever this year. Half the time, all it does is call running plays over and over. Result is either a stupidly long drive by the offense or 3 and outs all over the place.

Also, the devs don't seem to understand that you actually have to breach the neutral zone for a neutral zone infraction to be called. Moving side to side on the d-line after the AI hard counts should NOT be resulting in penalty after penalty. Makes people want to play defense even less than they already do.
 
# 578 dill911 @ 10/06/15 03:31 PM
okay can anyone give me any insight, or help me at all in trying to fix this. the hb toss blocking is absolutely terrible. the fullback just runs right past the DE or OLB and then stops and turns around after hes already tackled me for a 7 yard loss. ive had this problem with every single team, and the toss plays would be great yardage gainers if not for the fact the lead blocker completely misses his block. the pulling guard or tackle always blocks great but the fullback always misses. anyone else having the same problems?
 
# 579 FedExPope @ 10/06/15 04:38 PM
Quote:
Originally Posted by dill911
okay can anyone give me any insight, or help me at all in trying to fix this. the hb toss blocking is absolutely terrible. the fullback just runs right past the DE or OLB and then stops and turns around after hes already tackled me for a 7 yard loss. ive had this problem with every single team, and the toss plays would be great yardage gainers if not for the fact the lead blocker completely misses his block. the pulling guard or tackle always blocks great but the fullback always misses. anyone else having the same problems?
Not every time, but when they do happen they are very glaring. I've seen lineman do the same thing - run past obvious assignments. Unfortunately I don't know that there is anything that WE can do. The onus would appear to be on Tiburon. Perhaps upping run blocking slider would help with blocking AI, but also may make running the ball way too easy for you as the user. I guess it would be a matter of pick your poison.
 
# 580 dill911 @ 10/06/15 04:56 PM
Quote:
Originally Posted by FedExPope
Not every time, but when they do happen they are very glaring. I've seen lineman do the same thing - run past obvious assignments. Unfortunately I don't know that there is anything that WE can do. The onus would appear to be on Tiburon. Perhaps upping run blocking slider would help with blocking AI, but also may make running the ball way too easy for you as the user. I guess it would be a matter of pick your poison.
yeah i figured the slider would be an option but im not sure it will help. absolutely fantastic game but stuff like this and the amount of stamina you lose when you press turbo on defense or on offense is disappointing.

to add to that last point, its hard to run a big touchdown (when you are wide open and should be able to) or make a tackle on a big play because as soon as you press turbo you slow down a ridiculous amount within seconds. Im not sure why it does this but its very frustrating, considering a NFL player, hell even a high school player, can run the entire field at top speed in open space without slowing down dramatically
 


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