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Madden NFL 16 Community Impressions

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Old 09-28-2015, 06:18 PM   #641
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Re: Madden NFL 16 Community Impressions

Quote:
Originally Posted by tubaSimulator
I've just bought Madden 16 and started testing it in CFM.

My first impression is that I think that there are EA developers hired specifically to make elements in the game annoying. I received a trade offer for a CB I had no intention of trading (young, talented, great potential). I went to the roster and discovered that he was on the trading block. So was a bunch of other players I never put on the trading block. Then I went searching for about 10 minutes without finding my trading block which meant I had to go through the roster, player by player and see if they were on the trading block or not.

And that's when I discovered that if you click on a player in the roster menu, when you back out, the roster menu resets and takes you back to "All" which is not only annoying but must be designed to p*** you off.

Other than that I'm under the impression that this is a very good game and I can't wait to really get into it (waiting for the next patch before starting my CFM). Sadly, I can already tell that this game is going to annoy me a lot if the menu reset isn't fixed in a patch...
There are a lot of things like this that have been in the game since at least last years, probably longer. Sometimes I really believe the devs dont spend any time actually playing CFM or in CFM Leagues. They'd know and understand these things and want to fix them, just for themselves.

Another one is when you go to Auto someone. After they're auto'd it takes you back to the main CFM screen. Annoying. They use the same code year after year without bothering to do more than mostly cosmetic changes.
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Old 10-01-2015, 07:45 PM   #642
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Re: Madden NFL 16 Community Impressions

First time I've ever seen this...the AI is using throwback uniforms of its own volition. MNF/SNF game against the Eagles in week 6 as the Giants, they're using the old school Jaws era uniforms. I would have started over and used the LT era Giants unis but was afraid that the AI wouldn't choose the throwbacks again. Still, something that's actually surprisingly good for once in Madden.
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Old 10-01-2015, 08:02 PM   #643
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Re: Madden NFL 16 Community Impressions

Yeah, I saw this too. In the drive goal test season i'm running the Eagles broke out those light blue and yellow abominations. First time I've seen those, and hopefully the last.

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Old 10-01-2015, 11:01 PM   #644
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Re: Madden NFL 16 Community Impressions

I held out for as long as I could.. I am done. Just cant sit through it anymore. Just experienced the worst shifting I have ever seen. The Chiefs had 3 crazy completely unrealistic plays against me. The first was an INT where the DB shifted 3 yards to the left to get behind a corner route - jumps up and does a weird looking one handed catch. The second was the exact same thing from a LB except this time he was clearly beat and a lob pass is an easy completion. Was it? Nope. He shifts all the way up right behind my TE and does the exact same weird looking one handed catch animation. Then the third play they completed an out route on a play where my DB was in perfect position all the way up until he was completely shifted out of the way just the CPU could throw in the OBJ one handed catch animation.

I am tired of it. Going to try to sell the game prior to the Uncharted Collection releases and if I cant Ill just get whatever credit they offer to put toward it.
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Old 10-03-2015, 05:42 AM   #645
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Re: Madden NFL 16 Community Impressions

We seriously need a **** user defined camera or a mid zoom cam.
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Old 10-04-2015, 04:08 AM   #646
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Re: Madden NFL 16 Community Impressions

So I have held out the majority of my playing for this patch hoping it would make the game playable, so apologies if the issues I am describing were pre patch #2.

Issue #1: Ghost linemen: So if I am facing a 3-4 defense and they only rush 3, often my center has no one to block. So what does he do? He slowly shuffles his feet, throws air punches, and randomly engages some ghost player. In fact, all my lineman do that if they have no one to block.

Issue #2: Helpful holding calls: There was a point in my last game where Kevin White had 5 holding calls in a row. Oddly, 3 of them resulted in a loss of down but made the next down "... and inches" and 2 of them resulted in me getting a first down. This has happened on EVERY holding call for both sides in now 3 games.

Issue #3: More interceptions / user dropped passes: I've thrown a lot of jump balls for White and Jeffrey with no success so far, and all have ended in interceptions. I am using A&S's sliders so 65 catch. The receiver jumps, the ball pops in the air super high, and someone intercepts it. So far in 3 games I have thrown a total of 6 goal line fades and all ended in interceptions from a tipped ball.

Issue #4: Robo QB: So far in 3 games the opposing QB's have thrown for a total of 11 incomplete passes - not one errant throw.

Issue #5: Crazy decisions by defensive players: I have had a couple of occasions where I had a blitzing LB or a DE with an open shot on the QB stop mid-run, turn around, and drop back into coverage...

Issue #6: No pass rush: I know I am playing as the crappy Bears, but in 3 games I have not had a sack or have even come close. My players are just stuck dancing unable to get pressure.

Issue #7: More crazy decisions by defensive players: I run the option with Tebow and it is pretty comical how stupid the defense is. On many, many players defenders just run right past me and keep going to only God knows where. I will seriously run the option and not even see a defender on the screen for a second - lol! Lots of time the defenders run in the backfield and just turn around and run into the lineman.

Issue #8: Broken sim engine?: On probably half my run players with Forte when running full steam ahead and trucking, a CB or Safety hits me and my legs come out from under me and go forward and Forte just simply sits down. I personally believe the tackling is infinitely worse than last year and could not look anymore silly.

Issue #9: Horrible loading screen graphics: Anyone else notice this? I think I'll have to take a picture... It is like EA took screenshots of a 240p YouTube video and added the pic to the loading screen. Looks like N64 graphics - super grainy, blurry, and just overall terrible.

Issue #10: Worse commentary?: In game one, Rogers was 15/16 for 200yds and 2tds in the first half. Phil Sims started the Packers first possession in the second half by telling me how downright awful he played in the first half... I would say maybe half the plays have correct commentary but when they fail, they fail hard.

Based on this experience I am going to have to put Madden back down. In my personal opinion, this years title is worse than than last years. I believe the tackling looks horrendous - often 4-5 players hit the ball carrier and just fall over backwards to their deaths? The penalties are working correctly for me, the tipped balls on every contested catch... the vanishing players mid play etc. It's just too much for me and I have not even mentioned my disdain for the drive goals yet!

I'll wait until maybe another patch but more than likely will wait until next years title. I am pleased with the progress made to receivers aggressively attacking the ball but am really unimpressed with every single other aspect of the game. Doesn't even feel like football.
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Old 10-04-2015, 05:17 AM   #647
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Re: Madden NFL 16 Community Impressions

I actually went back and played a game of NCAA 14 for the first time in two years. It was nice. It feels so much cleaner and simpler. No stupid XP and drive goal crap popping up all over the place. No constant button pop ups. It used a simpler control method and not the modifiers or DL moves or catch icons. It was very enjoyable that way.

The presentation and lead in were nice. They had formation subs, studio updates of other games during dynasty and formation subs! Cmon Madden! You could even choose different difficulty levels between offence and defence. One of the nicest things was going back to the old playcall screen. On defence it was so much easier to pick formations and sub packages. Madden changed for the worse the last two years with their play call screens.

Honestly the Madden team needs to go back and play NCAA 14 to see what a clean look and feel can do for a game.
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Old 10-04-2015, 08:48 PM   #648
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Re: Madden NFL 16 Community Impressions

The supersim is as bad as ever this year. Half the time, all it does is call running plays over and over. Result is either a stupidly long drive by the offense or 3 and outs all over the place.

Also, the devs don't seem to understand that you actually have to breach the neutral zone for a neutral zone infraction to be called. Moving side to side on the d-line after the AI hard counts should NOT be resulting in penalty after penalty. Makes people want to play defense even less than they already do.

Last edited by FedExPope; 10-04-2015 at 08:55 PM.
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