Home

Madden NFL 16 Community Impressions

This is a discussion on Madden NFL 16 Community Impressions within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 10-06-2015, 03:31 PM   #649
Rookie
 
OVR: 3
Join Date: Oct 2008
Location: Omaha, Nebraska
Re: Madden NFL 16 Community Impressions

okay can anyone give me any insight, or help me at all in trying to fix this. the hb toss blocking is absolutely terrible. the fullback just runs right past the DE or OLB and then stops and turns around after hes already tackled me for a 7 yard loss. ive had this problem with every single team, and the toss plays would be great yardage gainers if not for the fact the lead blocker completely misses his block. the pulling guard or tackle always blocks great but the fullback always misses. anyone else having the same problems?
dill911 is offline  
Reply With Quote
Old 10-06-2015, 04:38 PM   #650
Pro
 
FedExPope's Arena
 
OVR: 7
Join Date: Aug 2009
Blog Entries: 1
Re: Madden NFL 16 Community Impressions

Quote:
Originally Posted by dill911
okay can anyone give me any insight, or help me at all in trying to fix this. the hb toss blocking is absolutely terrible. the fullback just runs right past the DE or OLB and then stops and turns around after hes already tackled me for a 7 yard loss. ive had this problem with every single team, and the toss plays would be great yardage gainers if not for the fact the lead blocker completely misses his block. the pulling guard or tackle always blocks great but the fullback always misses. anyone else having the same problems?
Not every time, but when they do happen they are very glaring. I've seen lineman do the same thing - run past obvious assignments. Unfortunately I don't know that there is anything that WE can do. The onus would appear to be on Tiburon. Perhaps upping run blocking slider would help with blocking AI, but also may make running the ball way too easy for you as the user. I guess it would be a matter of pick your poison.
FedExPope is offline  
Reply With Quote
Old 10-06-2015, 04:56 PM   #651
Rookie
 
OVR: 3
Join Date: Oct 2008
Location: Omaha, Nebraska
Re: Madden NFL 16 Community Impressions

Quote:
Originally Posted by FedExPope
Not every time, but when they do happen they are very glaring. I've seen lineman do the same thing - run past obvious assignments. Unfortunately I don't know that there is anything that WE can do. The onus would appear to be on Tiburon. Perhaps upping run blocking slider would help with blocking AI, but also may make running the ball way too easy for you as the user. I guess it would be a matter of pick your poison.
yeah i figured the slider would be an option but im not sure it will help. absolutely fantastic game but stuff like this and the amount of stamina you lose when you press turbo on defense or on offense is disappointing.

to add to that last point, its hard to run a big touchdown (when you are wide open and should be able to) or make a tackle on a big play because as soon as you press turbo you slow down a ridiculous amount within seconds. Im not sure why it does this but its very frustrating, considering a NFL player, hell even a high school player, can run the entire field at top speed in open space without slowing down dramatically
dill911 is offline  
Reply With Quote
Advertisements - Register to remove
Old 10-08-2015, 06:35 PM   #652
Just started!
 
OVR: 0
Join Date: Oct 2015
NEW Madden NFL 16 online franchise

Looking for active players for a 48 hour sim madden online franchise for ps4. fantasy draft. if you want to join my user name is " duder30 "
Duder30 is offline  
Reply With Quote
Old 10-10-2015, 06:37 PM   #653
Banned
 
WISports's Arena
 
OVR: 0
Join Date: Jun 2013
Re: Madden NFL 16 Community Impressions

Aaron Rodgers is too 'big/wide' in the game. Please make his body closer to that of Andy Dalton's. Giving him smaller shoulder pads would help too.
WISports is offline  
Reply With Quote
Old 10-20-2015, 03:27 AM   #654
Banned
 
OVR: 0
Join Date: Aug 2015
Re: Madden NFL 16 Community Impressions

Quote:
Originally Posted by FedExPope
The supersim is as bad as ever this year. Half the time, all it does is call running plays over and over. Result is either a stupidly long drive by the offense or 3 and outs all over the place.

Also, the devs don't seem to understand that you actually have to breach the neutral zone for a neutral zone infraction to be called. Moving side to side on the d-line after the AI hard counts should NOT be resulting in penalty after penalty. Makes people want to play defense even less than they already do.
super sim seems ok to me.
2019 is offline  
Reply With Quote
Old 10-20-2015, 06:14 AM   #655
Cade Cunningham
 
rudyjuly2's Arena
 
OVR: 75
Join Date: Aug 2002
Location: Kingsville, ON
Posts: 14,803
Blog Entries: 110
Re: Madden NFL 16 Community Impressions

Madden needs to focus on promoting individuals in the next game. It's too generic. I played against JJ Watt in my franchise and didn't even worry about him. He didn't do anything. I want to see the great players shine more. And we desperately need to get the CPU to use special moves for RBs and also really see the difference between scat backs and power backs. They all run the same.

I remember how impact players in NCAA 06 forced you to change your strategy when playing against them. I wish Madden did the same. The CPU style and intelligence still have a long way to go. CPU ai for qbs was a nice upgrade this year but many more upgrades are needed.
rudyjuly2 is offline  
Reply With Quote
Advertisements - Register to remove
Old 10-21-2015, 09:26 AM   #656
Rookie
 
OVR: 0
Join Date: Jul 2015
Re: Madden NFL 16 Community Impressions

Quote:
Originally Posted by rudyjuly2
Madden needs to focus on promoting individuals in the next game. It's too generic. I played against JJ Watt in my franchise and didn't even worry about him. He didn't do anything. I want to see the great players shine more. And we desperately need to get the CPU to use special moves for RBs and also really see the difference between scat backs and power backs. They all run the same.

I remember how impact players in NCAA 06 forced you to change your strategy when playing against them. I wish Madden did the same. The CPU style and intelligence still have a long way to go. CPU ai for qbs was a nice upgrade this year but many more upgrades are needed.
That would be nice but EA would just boost some hidden ratings and script some blow up plays and call it done. They still wouldnt play like their real world counterparts which is something that Madden is sorely missing.
JOS1181 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:16 AM.
Top -