Home
Madden NFL 16 News Post


Madden NFL 16 has officially arrived today. Make sure you play a few games and share your impressions with the community!

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 481 AxelAndy @ 09/07/15 03:56 PM
I'm on the fence this year about buying Madden. My two biggest complaints last year were terrible AI QB play and overpowered zones which made both sides constantly play zone. I've looked all over and haven't found them discussed in much detail, have they been addressed? Does the AI get competent QB play this year on default all-pro or all-madden? Is there more balance between man and zone?
 
# 482 phillyfan23 @ 09/07/15 04:52 PM
Quote:
Originally Posted by AxelAndy
I'm on the fence this year about buying Madden. My two biggest complaints last year were terrible AI QB play and overpowered zones which made both sides constantly play zone. I've looked all over and haven't found them discussed in much detail, have they been addressed? Does the AI get competent QB play this year on default all-pro or all-madden? Is there more balance between man and zone?
I'll let someone else answer the zones issue for you. me personally, I feel it is balanced.

But your concern for QB play is very valid, it is the reason why I got rid of madden 15 after a week. Madden 16 has the best QB AI in the series and in my opinion all football games ever.

It is the most significant improvement for madden 16 and is the biggest reason why this game has gotten rave reviews on OS. QB is the most important position and this game you will be able to tell when you use a scrub versus when u use an elite QB. Same as agaisnt the CPU, against a scrub he will be missing passes left and right.

Last year had robo QB, not any more
Last year QBs only threw dink and dunk short passes, not anymore
Last Year QBs took too many sacks because they waited and waited, greatly improved this area as well. Mobile QBs wiill look to scramble or buy more time.

hope that helps
 
# 483 AxelAndy @ 09/07/15 05:04 PM
Thanks for the reply. The improvement in AI QB play as you suggested might give me an indication of the issues with overpowered zone d. I've had issues with terrible AI play the last couple years and once you see the pattern the game is borderline unplayable. I tried just about every slider set and even some house rules and would regularly see the cpu qb throw for less than 100 yards in a game.
 
# 484 Nemesis Enforcer @ 09/07/15 06:31 PM
Liking the game but online is a chore. Constantly seeing the same plays run 3-4 times consecutively and the defense acts like they've never seen it before.

On defense cover 4 zone seems to stop everything including the run.

Bring back fair play!!
 
# 485 KOTC Wayne @ 09/07/15 09:15 PM
One of my biggest gripes about CFM is having players speed drop so majorly from one season to the next ( only 6 months in between seasons ) and they are nothing but 31 years old. This is completely unrealistic and it hurts CFM play, especially for the veteran teams as you have to rush the rookies into the lineup because of this and someone like Revis who would be rated 95 Ovr,his speed would be 78 so obviously you couldn't let your CB see the field with 78 speed regardless of all his other attributes. Players in real life are playing well into their mid 30's and while they have lost a little speed and mainly agility and acceleration which should be the main two attributes that takes a nose dive, no way at 35 do they turn into having a offensive lineman speed by the end of their career.

Also, set a bar for how low speeds at certain positions can ever get. For example, CBs and WRs speed should never be lower than around 85 speed, ever! If they played into their 50's..... ok...... but we are talking about their early to mid 30's. Seeing a CB or WR speed at 78 or 68 is completely unrealistic and if a player speed at those two positions were to ever drop that majorly like that in real life, sure they would have retired years ago seeing that speed has alot to do with playing sports period. Even the slowest player in the league at those two positions couldn't afford to be as slow as Madden will end up having them .

Please address those two issues.......... just because a player is 30 doesn't mean all of a sudden they are gonna lose a significant amount of speed all of a sudden .
 
# 486 FluffyTonka @ 09/07/15 09:37 PM
online is a bit of a mess right now. played a few games today/ tonight.


lots of people just using dri archer as their rb and using tosses and screens to the outside and running around my defense. one guy i played literally did this the whole game.

another guy used the fullback dive using AP at fullback from i & goaline formation and just did it for 4 downs right up the field for 2 TD's.

seemed like even if i sent the house, AP fights for yards through the first lot of contact and still picks up 4 yards a play. a few plays he dragged defenders for 9, 10, 11 yard plays.
 
# 487 willert88 @ 09/07/15 11:07 PM
I wish EA would fix player mode. I love creating a player and taking him through his career. The problem is I made a QB my first season and the computer is awful. The AI QB only passed for 30yrs in my first game in my second game Tom Brady through for 55yrs. That's on all pro. If you make a defence player than your offence cannot score points. I wish EA would put sometime into making this mode more similar to mlb the show.
 
# 488 jfsolo @ 09/07/15 11:30 PM
Quote:
Originally Posted by KOTC Wayne
One of my biggest gripes about CFM is having players speed drop so majorly from one season to the next ( only 6 months in between seasons ) and they are nothing but 31 years old. This is completely unrealistic and it hurts CFM play, especially for the veteran teams as you have to rush the rookies into the lineup because of this and someone like Revis who would be rated 95 Ovr,his speed would be 78 so obviously you couldn't let your CB see the field with 78 speed regardless of all his other attributes. Players in real life are playing well into their mid 30's and while they have lost a little speed and mainly agility and acceleration which should be the main two attributes that takes a nose dive, no way at 35 do they turn into having a offensive lineman speed by the end of their career.

Also, set a bar for how low speeds at certain positions can ever get. For example, CBs and WRs speed should never be lower than around 85 speed, ever! If they played into their 50's..... ok...... but we are talking about their early to mid 30's. Seeing a CB or WR speed at 78 or 68 is completely unrealistic and if a player speed at those two positions were to ever drop that majorly like that in real life, sure they would have retired years ago seeing that speed has alot to do with playing sports period. Even the slowest player in the league at those two positions couldn't afford to be as slow as Madden will end up having them .

Please address those two issues.......... just because a player is 30 doesn't mean all of a sudden they are gonna lose a significant amount of speed all of a sudden .
Rex mentioned in this interview: https://www.youtube.com/watch?v=nJlg4SKHfy8 that he knew that the speed drop was a flaw in implementation and that it was something they could fix in roster updates.
 
# 489 DJ @ 09/08/15 12:15 AM
Nothing like getting my butt handed to me by the CPU. Default All-Pro (slow, 12-min. quarters), Cleveland (CPU) at Tennessee. Final: Browns 21-16 (was 21-3 but I scored 2 garbage TD's late).

I couldn't do anything on offense; run game was neutralized and Mariota made the mistake of challenging Joe Haden a couple of times. Picked off twice by him and thew another INT. I could tell I was using a team that didn't feature a big playmaker, that's for sure.

Defensively I did fine, forced 3 turnovers (2 INTs) and sacked McCown 3 times. Browns benefitted from a solid run game and good field position due to the turnovers and my lack of moving the ball on offense.

This was my first game after downloading the tuner update. Good news is that to me, the game played just as well as it did before the update.
 
# 490 jvalverde88 @ 09/08/15 03:03 AM
I love the addition of the option to start your franchise in pre season or regular season. Now I can download the week one roster and start in the regular season without worrying to see some weird player cuts in year one.
 
# 491 kingkilla56 @ 09/08/15 05:51 AM
The break tackle animations in this one are too damn long to be effective.

Also I feel like EA overdid it with the QB in accuracy in the mid range.
 
# 492 DocHolliday @ 09/08/15 08:27 AM
AQ


Sent from my iPhone using Tapatalk
 
# 493 NYJin2011tm @ 09/08/15 10:33 AM
Quote:
Originally Posted by jvalverde88
I love the addition of the option to start your franchise in pre season or regular season. Now I can download the week one roster and start in the regular season without worrying to see some weird player cuts in year one.
Now if we can just get an option to start in the offseason pre draft(like ps3/360 NHL) for those that would like that like myself.
 
# 494 jake214 @ 09/08/15 05:35 PM
The game is great my favorite madden yet(should be) my games have been great love the catch battles it really helps to eliminate roboQB. Only issues I've had are two. Lack of penalties the sliders are still default so i guess i could change this. The other is lack of dropped balls. I guess the CPU can't determine a drop from a good def play. Oh well overall I'm very satisfied great job EA.
 
# 495 Brady2Moss81 @ 09/08/15 08:11 PM
Has it seemed to anyone else that the crowd is much worse than last year? I was in the AFC Championship game, and it sounded like I was playing in a preseason game.

Sent from my SM-G925T using Tapatalk
 
# 496 allhailben7 @ 09/09/15 04:55 AM
This game has its issues, but when it's good, it's f***ing great!

Ran a wheel route with CJ Anderson vs the Lions for a 68 yard TD. Coverage was man and looked decent, but 75spd Brandon Spikes was the man covering. CJ blew by him after about 15-20 yards and caught in in stride with the RAC button. That was just one beautiful moment.

The best feeling in this game is seeing real football when it does happen: Stafford missing an open man on a crucial 3rd down and seeing your D sprint off the field and celebrate, Manning dropping one in over a LB, inexperienced Chase Daniel going toe-to-toe with Manning then throwing a pick to seal the loss after a great personal game (we won 19-17 and he finished 13/21 211 1TD 1INT), an RB actually fighting for yards in a scrum and occasionally breaking free, getting PI called on a 1-on-1 jump ball...
 
# 497 C the Lyte @ 09/09/15 08:52 AM
The gameplay is fantastic. From smooth animation transitions to the new catching and throw mechanics, it plays a great game on the field.

Pending the CFM patch, this game can be great overall. All they need are some OL/DL improvements (as far as techniques, protections and schemes) and improvement upon the DB interactions - these aren't bad to begin with though. Pulling for Joe Thomas on the cover of Madden 17!!!!

The game modes are fun also, draft champions is a welcome addition.


I was skeptical of this dev team at first - they were just spouting the same fluff that we've been hearing for the last decade with no substance to back it up.

But these guys not only have created a great football game, they are on the verge of a great game covering all genres!
 
# 498 The Amaizen Blue @ 09/09/15 12:07 PM
Can we fix the terribly laggy play call menus? FFS. It takes too long to go from formation to formation, I'm sick of accidentally hitting X on a play because I'm trying to skip the replay or cutscene, and it really shows it's ugliness if you're in a hurry in the last minute of a game (trailing).
 
# 499 wundrbread33 @ 09/09/15 05:41 PM
I just played a game with friend of mine. We have played 6 games so far including this one. First 5 were great games. Really played well.

This game...after the tuner and this latest patch...we threw a combined 11 picks.

We play all madden against each other.

Defenders did not swat the ball all game. It was either catch or pick.

Very awful game that I hope was just a fluke.

Sent from my Z10 using Tapatalk
 
# 500 SolidSquid @ 09/09/15 05:45 PM
Quote:
Originally Posted by wundrbread33
I just played a game with friend of mine. We have played 6 games so far including this one. First 5 were great games. Really played well.

This game...after the tuner and this latest patch...we threw a combined 11 picks.

We play all madden against each other.

Defenders did not swat the ball all game. It was either catch or pick.

Very awful game that I hope was just a fluke.

Sent from my Z10 using Tapatalk
Started noticing the same thing after the patch. Defenders where just letting WRs catch the ball unless you did it manually, but the problem with that is sometimes they switch you a defender that's not in position to make a play. Also cpu controlled safeties just not doing their jobs
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.