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Rory McIlroy PGA TOUR News Post


The Rory McIlroy PGA Tour download on EA Access is now available. You will have 10 hours of gameplay time before the game 'locks', forcing you to buy the full version.

Be sure to post your impressions of the game, and share your videos and screenshots!

For those of you not getting the game tonight, Chase Becotte is capturing footage for Operation Sports. Let him know in this thread if there's something in particular you want to see! You should start to see videos on the site tomorrow.

Game: Rory McIlroy PGA TOURReader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 12 - View All
Rory McIlroy PGA TOUR Videos
Member Comments
# 341 redsox4evur @ 07/10/15 05:44 PM
Quote:
Originally Posted by pietasterp
No, I get that. That's why I'm confused - if there are no PGA Tour players in the game other than those that they licensed/modeled/depicted in the game, then what's the problem with a playoff? Presumably, only the 8 pros or whatever whose likenesses are bought/paid for would be in the field, and the rest are CPU-generated AI players. So a playoff between your player and a generic CPU-player should be no problem, and a playoff including a PGA Tour player like Fowler, McIlroy, etc. should be no problem since they're officially in the game.

If it's just a matter of taking out the names of players who aren't depicted in the game, it seems simple - after all, who cares if their name is on a leaderboard if they aren't in the game anyway? And if the trade-off is not having a pretty key feature of tournament play, I can't imagine that's even a consideration of which to include.
You never know. And from EA's point it makes sense not to take a chance on it. They lost 44 million because of the likeness lawsuit. So from a company perspective, EA's view, would you take a chance and put P. Mickelson or any variation of that on a leaderboard? Phil finds out about it takes EA to court and makes an easy 44 million from EA over something that is better off not being in the game.
 
# 342 Barto @ 07/10/15 05:47 PM
Quote:
Originally Posted by redsox4evur
You never know. And from EA's point it makes sense not to take a chance on it. They lost 44 million because of the likeness lawsuit. So from a company perspective, EA's view, would you take a chance and put P. Mickelson or any variation of that on a leaderboard? Phil finds out about it takes EA to court and makes an easy 44 million from EA over something that is better off not being in the game.
THe way i understand it, the PGA tour affiliation gives EA the ability to use the players names in the game for leaderboard and stat tracking purposes. If EA wants to put the players likeness in the game, then they must pay that specific player for their likeness.
 
# 343 weeeeeeez @ 07/10/15 05:47 PM
Only have one hour of playtime left and come to the conclusion that three click swing with hardest settings is the way to go. Man I would buy it right away if there were more courses. It just doesn't feel complete. Will probably wait for it to come to the vault and continue to be awful at TGC.
 
# 344 redsox4evur @ 07/10/15 06:04 PM
Quote:
Originally Posted by Barto
THe way i understand it, the PGA tour affiliation gives EA the ability to use the players names in the game for leaderboard and stat tracking purposes. If EA wants to put the players likeness in the game, then they must pay that specific player for their likeness.
OK, TBH I was just guessing based off of the other games and how those work. I have no idea the PGA works in this type of thing.
 
# 345 bbury10 @ 07/10/15 06:15 PM
Trying to like this game and something that would go very far in helping that is if someone could answer a mechanics question....

I get the idea of the tempo and like it in theory, but every shot i take it comes up 6-15% slow on the forward swing (on tour mode). It seems the more smooth (tempo) i make the swing the slower it goes. I get perfect backswing every time - so am i supposed to take it back nice then jam it forward which hasnt been working. Any feedback would go a long way in to saving me $50 for a new controller...
 
# 346 Crazindog @ 07/10/15 06:22 PM
What ever happened to the U-CAP face technology introduced in Tiger Woods 07? The players emoted quite realistically. Thoughts? Here is an example (start video at 3:01):
https://www.youtube.com/watch?v=y3w9f43xWHc
 
# 347 Klocker @ 07/10/15 06:30 PM
Quote:
Originally Posted by ricky24
You need to switch to arcade or create a custom game type to zoom to the hole. Also get an easy achievement for creating a custom game type.


you can also customize a scheme (even tour) by allowing zoom in it.




probably going to pull the trigger... yea it's bare bones, yes it's got some issues, yea I own other golf games, but the presentation, graphics, swing mechanic, pace of play, advancement through the "career" mode as I try to improve my guy feels like a lot of fun. I want to keep loading it up and playing. I don't know if I'll tire of it but I like playing new games and this one delvers on some levels just not nearly all the ones most of us want.


I HOPE that patches and content updates come fast and furious from the team and make it worth playing for a while
 
# 348 cherman24 @ 07/10/15 06:38 PM
As a ps guy, I'd like to thank all the x guys for posting their impressions. Although I'm craving some golf, it looks as if I'm going to pass. Sounds like nhl 15 and they aren't fooling me twice. Makes you wonder what both of those studios did with all that extra time
 
# 349 Golfsprince @ 07/10/15 07:10 PM
Quote:
Originally Posted by OnlookerDelay
It's woefully lacking isn't it? It actually first appeared in Tiger Woods PGA Tour 10
Actually, Tiger Woods 08 was the first to implement Photo Game Face Lol. I'm sure someone else posted this already but haven't read all posts yet.
 
# 350 Golfsprince @ 07/10/15 07:35 PM
Quote:
Originally Posted by Thadeus
Don't listen to the haters that say it looks like a ps3 game. That's bs. It's a fun game. Some people have to have a perfect representation of the sport to enjoy it. That's never going to happen.
You are absolutely correct. That's EXACTLY what everyone wants. Everything has to look almost exactly like the real sport for everyone on here to enjoy it.

And no, that will never happen.

Also, don't let forums make decisions for you. A lot of forum writers, with all due respect, use emotions instead of thinking with their heads.

Think with your head and not with your heart.

If you really need to read or watch a review, read a professional journalist/writer who were trained on how to write things like professional reviews.

They aren't all perfect but forum reviewers expect the game to be made their way the way I'm seeing it.
 
# 351 Chairman7w @ 07/10/15 07:40 PM
Thanks for the detailed breakdown, I appreciate it. My beef is definitely not with the small team that put in the 12 hr days, it would have to be with EA for not providing enough resources to get this done right.

Here's hoping it does develop into what we're all looking for.


Quote:
Originally Posted by DivotMaker
Here's the deal. Not baffling at all if you understand NG game design and the decisions being made in this game market today. The RM Tiburon Golf Team is likely smaller than the TW14 Tiburon Team. The budget is likely smaller because they lost their @ss on TW14 commercially.

Moving to Frostbite 3 was a resource intensive and expensive move, but one that HAD to be made. The old TW engine was 10 years old and had 9 versions with features added, subtracted, etc. It was held together with baling wire and TW14 had glaring patch issues that EA finally gave up on and walked away from.

What have they been doing for 2 years? You would have to ask HANDSWARD, but I doubt he would go into any sort of detail. Since I have had a relationship with EA for the past 15+ years and I have been on the inside of the Golf operation, I will tell you what I think happened.

As I stated above, the Frostbite 3 transition did not come overnight. The staff had to be trained and brought up to speed on the new engine as it was unfamiliar to them. Then they began to learn how to build assets like what they had in TW that they wanted to bring over as well as new assets. All new Mo-cap sessions, etc. Rebuilding each course in FB3 and transitioning the laser scans and artwork from each course to the new engine. These guys work 12-14 hour days. They, like many teams at EA are being asked to do more with less. They set out on a plan to deliver a certain amount of content and they either reached that plan or didn't. NG games take up more resources both in time, people and money than ever before and Devs and Publishers are trying their best to do less with more. I believe this is why we are seeing the initial games coming out with less content than their predecessors. I did not in any way think RM would match or even come close to matching the features or courses that TW14 did. In all honesty, I did think they would have brought more content and polish than what we have. However, I am hopeful they will bring forth the kind of support that we are not accustomed to by supporting and updating this game with the content we have been accustomed to.

IMO, this game has NONE of the problems from TW. They have similar design decisions, but bugs and issues from Tiger are not there. The lack of a playoff is a design decision that has legal implications as described above. Does TGC have a playoff? Are you chastising them for their Season mode that came out broken on the Xbox causing users not to be able to play it? I like TGC and have over 500 rounds of play invested in it. There are many who claim RM is not a NG title. Just as many say the same about TGC. They are different approaches to the game of Golf. Sorry to draw TGC in here for this discussion, I just had to draw one parallel to compare.

At the end of the day, why can't people just accept the fact that opinions about ANYTHING, much less Golf games are SUBJECTIVE and PERSONAL. You think EA dropped the ball on RM. That is your opinion and others agree. But I would say its 50/50 on those who like versus don't. I can somewhat understand the exasperation over RM's lack of content and I hope this helps explain what may be going on from someone who has been on the inside and has some perspective on the situation. Hang in there, I think the game has a good foundation and the great thing about FB3, is it is a VERY scalable engine that is light years better than the old TW engine and the best is yet to come IMO.
 
# 352 Golfsprince @ 07/10/15 07:54 PM
Quote:
Originally Posted by DivotMaker
Here's the deal. Not baffling at all if you understand NG game design and the decisions being made in this game market today. The RM Tiburon Golf Team is likely smaller than the TW14 Tiburon Team. The budget is likely smaller because they lost their @ss on TW14 commercially.

Moving to Frostbite 3 was a resource intensive and expensive move, but one that HAD to be made. The old TW engine was 10 years old and had 9 versions with features added, subtracted, etc. It was held together with baling wire and TW14 had glaring patch issues that EA finally gave up on and walked away from.

What have they been doing for 2 years? You would have to ask HANDSWARD, but I doubt he would go into any sort of detail. Since I have had a relationship with EA for the past 15+ years and I have been on the inside of the Golf operation, I will tell you what I think happened.

As I stated above, the Frostbite 3 transition did not come overnight. The staff had to be trained and brought up to speed on the new engine as it was unfamiliar to them. Then they began to learn how to build assets like what they had in TW that they wanted to bring over as well as new assets. All new Mo-cap sessions, etc. Rebuilding each course in FB3 and transitioning the laser scans and artwork from each course to the new engine. These guys work 12-14 hour days. They, like many teams at EA are being asked to do more with less. They set out on a plan to deliver a certain amount of content and they either reached that plan or didn't. NG games take up more resources both in time, people and money than ever before and Devs and Publishers are trying their best to do less with more. I believe this is why we are seeing the initial games coming out with less content than their predecessors. I did not in any way think RM would match or even come close to matching the features or courses that TW14 did. In all honesty, I did think they would have brought more content and polish than what we have. However, I am hopeful they will bring forth the kind of support that we are not accustomed to by supporting and updating this game with the content we have been accustomed to.

IMO, this game has NONE of the problems from TW. They have similar design decisions, but bugs and issues from Tiger are not there. The lack of a playoff is a design decision that has legal implications as described above. Does TGC have a playoff? Are you chastising them for their Season mode that came out broken on the Xbox causing users not to be able to play it? I like TGC and have over 500 rounds of play invested in it. There are many who claim RM is not a NG title. Just as many say the same about TGC. They are different approaches to the game of Golf. Sorry to draw TGC in here for this discussion, I just had to draw one parallel to compare.

At the end of the day, why can't people just accept the fact that opinions about ANYTHING, much less Golf games are SUBJECTIVE and PERSONAL. You think EA dropped the ball on RM. That is your opinion and others agree. But I would say its 50/50 on those who like versus don't. I can somewhat understand the exasperation over RM's lack of content and I hope this helps explain what may be going on from someone who has been on the inside and has some perspective on the situation. Hang in there, I think the game has a good foundation and the great thing about FB3, is it is a VERY scalable engine that is light years better than the old TW engine and the best is yet to come IMO.
That was awesome. Very well said.
 
# 353 OnlookerDelay @ 07/10/15 08:06 PM
Quote:
Originally Posted by DivotMaker
Here's the deal. Not baffling at all if you understand NG game design and the decisions being made in this game market today. The RM Tiburon Golf Team is likely smaller than the TW14 Tiburon Team. The budget is likely smaller because they lost their @ss on TW14 commercially.

Moving to Frostbite 3 was a resource intensive and expensive move, but one that HAD to be made. The old TW engine was 10 years old and had 9 versions with features added, subtracted, etc. It was held together with baling wire and TW14 had glaring patch issues that EA finally gave up on and walked away from.

What have they been doing for 2 years? You would have to ask HANDSWARD, but I doubt he would go into any sort of detail. Since I have had a relationship with EA for the past 15+ years and I have been on the inside of the Golf operation, I will tell you what I think happened.

As I stated above, the Frostbite 3 transition did not come overnight. The staff had to be trained and brought up to speed on the new engine as it was unfamiliar to them. Then they began to learn how to build assets like what they had in TW that they wanted to bring over as well as new assets. All new Mo-cap sessions, etc. Rebuilding each course in FB3 and transitioning the laser scans and artwork from each course to the new engine. These guys work 12-14 hour days. They, like many teams at EA are being asked to do more with less. They set out on a plan to deliver a certain amount of content and they either reached that plan or didn't. NG games take up more resources both in time, people and money than ever before and Devs and Publishers are trying their best to do less with more. I believe this is why we are seeing the initial games coming out with less content than their predecessors. I did not in any way think RM would match or even come close to matching the features or courses that TW14 did. In all honesty, I did think they would have brought more content and polish than what we have. However, I am hopeful they will bring forth the kind of support that we are not accustomed to by supporting and updating this game with the content we have been accustomed to.

IMO, this game has NONE of the problems from TW. They have similar design decisions, but bugs and issues from Tiger are not there. The lack of a playoff is a design decision that has legal implications as described above. Does TGC have a playoff? Are you chastising them for their Season mode that came out broken on the Xbox causing users not to be able to play it? I like TGC and have over 500 rounds of play invested in it. There are many who claim RM is not a NG title. Just as many say the same about TGC. They are different approaches to the game of Golf. Sorry to draw TGC in here for this discussion, I just had to draw one parallel to compare.

At the end of the day, why can't people just accept the fact that opinions about ANYTHING, much less Golf games are SUBJECTIVE and PERSONAL. You think EA dropped the ball on RM. That is your opinion and others agree. But I would say its 50/50 on those who like versus don't. I can somewhat understand the exasperation over RM's lack of content and I hope this helps explain what may be going on from someone who has been on the inside and has some perspective on the situation. Hang in there, I think the game has a good foundation and the great thing about FB3, is it is a VERY scalable engine that is light years better than the old TW engine and the best is yet to come IMO.
Well put Tim! This needs to be a Wikipedia entry for Rory McIlroy PGA Tour!!
 
# 354 kickingguru @ 07/10/15 08:33 PM
The game for veterans is really just an updated version of 2003. EA went back to the basics that made the game what is was before. It does lack any kind of innovation or creativity. All of the game modes and mechanics are what has been done before. This includes the Night Golf Club as it is just the game mode from an APP that you have been able to play on your phone for a year.

All of this was likely to get back the casual player... They make up the majority of sales. Sim guys and old veterans make up a very small population and do not drive sales into success.

If your a long time player of the series, nothing is new here. Do not expect it. You will even feel it as a regression. Honestly though, it had to be. It is a restart and they need a successful launch. Trying risky innovations could ruin the series.

Anecdotally, a 24 year old coworker who is a heavy madden player picked it up with EA Access. The game to him is fresh, fun, and appealing. He is the definition of the casual gamer they are targeting and the game works for him. That translates to a successful title and sales.

my 2 cents ....

The Guru
 
# 355 TheBleedingRed21 @ 07/10/15 09:28 PM
Screw impressions, pre-ordered and ready for it on Tuesday, I like to be the judge myself, too many guys rely on others around here (or so it seems)


Worst case, I buy the $50 version on amazon, dislike it, resell for $40 and come out just fine. Best case, I love it as I have every other EA golf game and play both RMPGA and TGC
 
# 356 pietasterp @ 07/10/15 10:27 PM
Quote:
Originally Posted by kickingguru
Anecdotally, a 24 year old coworker who is a heavy madden player picked it up with EA Access. The game to him is fresh, fun, and appealing. He is the definition of the casual gamer they are targeting and the game works for him. That translates to a successful title and sales.
The question, then, is whether he actually buys the game or not....?
 
# 357 Golfsprince @ 07/10/15 10:36 PM
Quote:
Originally Posted by TheBleedingRed21
Screw impressions, pre-ordered and ready for it on Tuesday, I like to be the judge myself, too many guys rely on others around here (or so it seems)


Worst case, I buy the $50 version on amazon, dislike it, resell for $40 and come out just fine. Best case, I love it as I have every other EA golf game and play both RMPGA and TGC
EXACTLY how I feel man! Punched my ticket to Golfsville
 
# 358 kickingguru @ 07/10/15 10:44 PM
Quote:
Originally Posted by pietasterp
The question, then, is whether he actually buys the game or not....?
All ready paid for the pre-order today...
 
# 359 jbd345 @ 07/10/15 11:23 PM
Quote:
Originally Posted by DivotMaker
Here's the deal. Not baffling at all if you understand NG game design and the decisions being made in this game market today. The RM Tiburon Golf Team is likely smaller than the TW14 Tiburon Team. The budget is likely smaller because they lost their @ss on TW14 commercially.

Moving to Frostbite 3 was a resource intensive and expensive move, but one that HAD to be made. The old TW engine was 10 years old and had 9 versions with features added, subtracted, etc. It was held together with baling wire and TW14 had glaring patch issues that EA finally gave up on and walked away from.

What have they been doing for 2 years? You would have to ask HANDSWARD, but I doubt he would go into any sort of detail. Since I have had a relationship with EA for the past 15+ years and I have been on the inside of the Golf operation, I will tell you what I think happened.

As I stated above, the Frostbite 3 transition did not come overnight. The staff had to be trained and brought up to speed on the new engine as it was unfamiliar to them. Then they began to learn how to build assets like what they had in TW that they wanted to bring over as well as new assets. All new Mo-cap sessions, etc. Rebuilding each course in FB3 and transitioning the laser scans and artwork from each course to the new engine. These guys work 12-14 hour days. They, like many teams at EA are being asked to do more with less. They set out on a plan to deliver a certain amount of content and they either reached that plan or didn't. NG games take up more resources both in time, people and money than ever before and Devs and Publishers are trying their best to do less with more. I believe this is why we are seeing the initial games coming out with less content than their predecessors. I did not in any way think RM would match or even come close to matching the features or courses that TW14 did. In all honesty, I did think they would have brought more content and polish than what we have. However, I am hopeful they will bring forth the kind of support that we are not accustomed to by supporting and updating this game with the content we have been accustomed to.

IMO, this game has NONE of the problems from TW. They have similar design decisions, but bugs and issues from Tiger are not there. The lack of a playoff is a design decision that has legal implications as described above. Does TGC have a playoff? Are you chastising them for their Season mode that came out broken on the Xbox causing users not to be able to play it? I like TGC and have over 500 rounds of play invested in it. There are many who claim RM is not a NG title. Just as many say the same about TGC. They are different approaches to the game of Golf. Sorry to draw TGC in here for this discussion, I just had to draw one parallel to compare.

At the end of the day, why can't people just accept the fact that opinions about ANYTHING, much less Golf games are SUBJECTIVE and PERSONAL. You think EA dropped the ball on RM. That is your opinion and others agree. But I would say its 50/50 on those who like versus don't. I can somewhat understand the exasperation over RM's lack of content and I hope this helps explain what may be going on from someone who has been on the inside and has some perspective on the situation. Hang in there, I think the game has a good foundation and the great thing about FB3, is it is a VERY scalable engine that is light years better than the old TW engine and the best is yet to come IMO.
Post of the year. Well put sir.
 
# 360 shogunofharlem3 @ 07/11/15 12:12 AM
Anyone else have any issues on the Paracel Storm level where you had a lie in the sand or whatnot with a giant hill in front of you that was impossible to get up over?

I had it happen 3 times (Yes, I spent too much time in the sand) but no matter what angle, shot type, etc, I couldn't get myself out of the predicament.

Maybe that is why that level has a "you have reached the maximum shots allowed" message.

Otherwise, still having fun with it.
 


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