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NBA 2K15 News Post


NBA 2K15 patch #4 has been released for PlayStation 4 and PC users. It is not available yet for Xbox One users. The patch primarily addresses the shoe issues in the game, more specifically in MyCAREER mode. You can see the workaround here.

After you download it, let us know what you are seeing. Once 2K releases the patch notes, we will update this post.

UPDATE: (via @Ronnie2K) Another thing addressed last night was fix to deal w/ rare occurrences that led to NBA 2K15 MyPARK rep being stuck. Should no longer happen.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
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Member Comments
# 361 ksuttonjr76 @ 03/19/15 10:04 AM
It blows my mind that offline users want 2KSports to do everything for them. You all have the damn ability to edit the game to your liking. Stop being lazy and use the tools available to you. If you're still lazy, then there are dedicated FORUMS where you can download your choice of sliders and rosters based on the difficulty you play on.
 
# 362 Scrapps @ 03/19/15 10:11 AM
Quote:
Originally Posted by ksuttonjr76
It blows my mind that offline users want 2KSports to do everything for them. You all have the damn ability to edit the game to your liking. Stop being lazy and use the tools available to you. If you're still lazy, then there are dedicated FORUMS where you can download your choice of sliders and rosters based on the difficulty you play on.

I'm merely asking for a way to delete a patch. Nothing more. Regardless, thanks for the pep talk.
 
# 363 Rubio809 @ 03/19/15 10:21 AM
Quote:
Originally Posted by ksuttonjr76
It blows my mind that offline users want 2KSports to do everything for them. You all have the damn ability to edit the game to your liking. Stop being lazy and use the tools available to you. If you're still lazy, then there are dedicated FORUMS where you can download your choice of sliders and rosters based on the difficulty you play on.
Ya, we were talking about just giving us the option to delete a patch. That's all. Pretty simple. And I DID edit the game to my liking and that is the whole point. Why don't you READ what people say before making an uneducated ignorant remark. Really makes you look like the dumb one.

Now, back to slider hell.
 
# 364 JRxPHANTOM @ 03/19/15 10:30 AM
Quote:
Originally Posted by Caelumfang
So according to some of you guys, 2k should just butcher shooting again (if a patch comes, shooting will be even WORSE than pre-patch 4), so they can appease a few people? Uh, no.

But you know what? I hope they DO patch it, this time making shooting as a whole even WORSE than the 3-pointer patch in 2k11 (or might've been 12). And I KNOW long timers remember THAT one.
Look, the shooting is okay. It's the user timing green/perfect releases that make user timing terrible right now.

Beluba said

"The shot heuristics are pretty complex but at a basic level, pre-patch the numbers looked something like this for a decent shooter at mid-range:
Wide open = 45%
Fully Contested = 35%
Heavily Contested = 10%

That's why many people complained that "being open" didn't really matter much, and they were right. Post-patch, that same shooter is now:
Wide open = 60%
Fully Contested = 20%
Heavily Contested = 10%"


There is no problem with bumping shooting, that is easily fixable with sliders. The problem is they bumped the user timing so almost every open shot is a perfect release now. I can get a perfect release on 7/10 of my shots offline, whether mid range or 3 point post patch. Pre-patch I would maybe get an average of 2/10 on every 10 shots I took. That's a huge difference, and a thing that looks like sliders cannot fix if you are playing with user timing.

This is the real reason why people are complaining. Even lowering your shooting sliders or bumping the difficulty doesn't help with the fact that you get perfect releases majority of the time. It makes the shooting section sliders irrelevant now.
 
# 365 Caelumfang @ 03/19/15 10:36 AM
Quote:
Originally Posted by JRxPHANTOM
Look, the shooting is okay. It's the user timing green/perfect releases that make user timing terrible right now.

Beluba said

"The shot heuristics are pretty complex but at a basic level, pre-patch the numbers looked something like this for a decent shooter at mid-range:
Wide open = 45%
Fully Contested = 35%
Heavily Contested = 10%

That's why many people complained that "being open" didn't really matter much, and they were right. Post-patch, that same shooter is now:
Wide open = 60%
Fully Contested = 20%
Heavily Contested = 10%"


There is no problem with bumping shooting, that is easily fixable with sliders. The problem is they bumped the user timing so almost every open shot is a perfect release now. I can get a perfect release on 7/10 of my shots offline, whether mid range or 3 point post patch. Pre-patch I would maybe get an average of 2/10 on every 10 shots I took. That's a huge difference, and a thing that looks like sliders cannot fix if you are playing with user timing.

This is the real reason why people are complaining. Even lowering your shooting sliders or bumping the difficulty doesn't help with the fact that you get perfect releases majority of the time. It makes the shooting section sliders irrelevant now.
You ever think that people actually always knew the shot releases, but are now getting more green releases because they don't have to compensate for lag as much anymore? Prior to the patch, I could get tons of green releases offline, but soon as I got in the Rec, I barely got two a game, because of the terrible lag that plagued it. Ever think that might be the case?
 
# 366 JRxPHANTOM @ 03/19/15 10:39 AM
Quote:
Originally Posted by Caelumfang
You ever think that people actually always knew the shot releases, but are now getting more green releases because they don't have to compensate for lag as much anymore? Prior to the patch, I could get tons of green releases offline, but soon as I got in the Rec, I barely got two a game, because of the terrible lag that plagued it. Ever think that might be the case?
That's exactly the point. Offline and online are two different gameplay experiences. You can't act like they are the same and fix both of them when offline didn't need to be fixed with perfect releases. Pre-patch any offline user that complained shots were too difficult had sliders to up their shooting percentage. Now people are struggling to lower them.
 
# 367 Caelumfang @ 03/19/15 10:51 AM
Quote:
Originally Posted by JRxPHANTOM
That's exactly the point. Offline and online are two different gameplay experiences. You can't act like they are the same and fix both of them when offline didn't need to be fixed with perfect releases. Pre-patch any offline user that complained shots were too difficult had sliders to up their shooting percentage. Now people are struggling to lower them.
When patches are done that affects both, they are fixed across the entire board. That's the way it has always been, that's the way it always will be. Thing is, offline users can manipulate their game through sliders and difficulty, while online users can't. Most offline people complaining refuse to get off that easy *** Superstar setting, so their complaints mean nothing. Like I said before, even prior to the patch, I couldn't play on Superstar without severely dialing back my play in order to get a decent challenge.

Online users that complain simply aren't as good of defenders as they thought they were, relying on a terrible shooting system that truly needed work, and are simply allowing more open shots that are falling. Considering fully contested shots drop at a much lower frequency as before, that is definitely the case.
 
# 368 LorenzoDC @ 03/19/15 11:06 AM
Quote:
Originally Posted by Caelumfang
When patches are done that affects both, they are fixed across the entire board. That's the way it has always been, that's the way it always will be. Thing is, offline users can manipulate their game through sliders and difficulty, while online users can't. Most offline people complaining refuse to get off that easy *** Superstar setting, so their complaints mean nothing. Like I said before, even prior to the patch, I couldn't play on Superstar without severely dialing back my play in order to get a decent challenge.

Online users that complain simply aren't as good of defenders as they thought they were, relying on a terrible shooting system that truly needed work, and are simply allowing more open shots that are falling. Considering fully contested shots drop at a much lower frequency as before, that is definitely the case.
I'm on XBone, so I can't say. But what I'm reading is people haven't been able to get realistic shooting percentages offline through slider adjustments post patch.

Can anyone out there say they are getting good user and CPU shooting percentages offline post patch? If so, at what difficulty rating and with what slider adjustments? Also, please say whether you typically play on ball defense or not.

Thanks.
 
# 369 rspencer86 @ 03/19/15 11:53 AM
Suggestion for 2K:

1) Have your guys type notes every time they adjust/correct something for a patch.
2) Collect those notes.
3) You have patch notes ready to go when first-party approval hits.

How is this such a struggle? Every other kind of software update (apps on App Store, operating systems, etc.) tell you exactly what is being corrected before you download it.
 
# 370 thedream2k13 @ 03/19/15 12:11 PM
Quote:
Originally Posted by rspencer86
Suggestion for 2K:

1) Have your guys type notes every time they adjust/correct something for a patch.
2) Collect those notes.
3) You have patch notes ready to go when first-party approval hits.

How is this such a struggle? Every other kind of software update (apps on App Store, operating systems, etc.) tell you exactly what is being corrected before you download it.
Takes to much time to copy /paste into this forum and posting myteam pack discounts and shoe updates on Twitter is easier
 
# 371 Dj_MyTime @ 03/19/15 12:23 PM
Has the XB1 patch dropped yet?
 
# 372 Scrapps @ 03/19/15 12:32 PM
Quote:
Originally Posted by rspencer86
Suggestion for 2K:

1) Have your guys type notes every time they adjust/correct something for a patch.
2) Collect those notes.
3) You have patch notes ready to go when first-party approval hits.

How is this such a struggle? Every other kind of software update (apps on App Store, operating systems, etc.) tell you exactly what is being corrected before you download it.

Yes. Patch notes would certainly eliminate all of the guessing. It's like starting over, slider-wise.
 
# 373 The 24th Letter @ 03/19/15 12:44 PM
Mike gave us a complete break down and additional info (more than what would be provided on standard patch notes) on shooting.
Lefto's has confirmed the tweaks to the regression issue..

While yes, patch notes would be fantastic at the time the patch dropped, we aren't completely in the dark here.
 
# 374 Scrapps @ 03/19/15 12:57 PM
Quote:
Originally Posted by The 24th Letter
Mike gave us a complete break down and additional info (more than what would be provided on standard patch notes) on shooting.
Lefto's has confirmed the tweaks to the regression issue..

While yes, patch notes would be fantastic at the time the patch dropped, we aren't completely in the dark here.

I respectfully disagree. We don't know if 5, or 105 things have been altered/adjusted. While I do appreciate the explanations regarding shooting and regression, we still only know a fraction of what was done. Patch notes would solve that mystery.
 
# 375 rspencer86 @ 03/19/15 01:23 PM
Quote:
Originally Posted by The 24th Letter
Mike gave us a complete break down and additional info (more than what would be provided on standard patch notes) on shooting.
Lefto's has confirmed the tweaks to the regression issue..

While yes, patch notes would be fantastic at the time the patch dropped, we aren't completely in the dark here.
It's awesome that they have broken those down in detail, but they really should have the full list of all fixes and tweaks ready to go when the patch drops.
 
# 376 ddurrrr @ 03/19/15 01:48 PM
Quote:
Originally Posted by LorenzoDC
I'm on XBone, so I can't say. But what I'm reading is people haven't been able to get realistic shooting percentages offline through slider adjustments post patch.

Can anyone out there say they are getting good user and CPU shooting percentages offline post patch? If so, at what difficulty rating and with what slider adjustments? Also, please say whether you typically play on ball defense or not.

Thanks.
I play on PS4. Sim sliders with some tweaks.

Inside shot success 38
Close shot success 38
Mid shot success 43
3pt shot success 45

Contact shot 25

Driving Contact 75
Inside Contact 90
Jump Shot Def Gather 70
Jump Shot Def Release 70
Help Def 45

On-Ball Def 40

Off Consistency 45

I play on All-star but also tried it on HOF.
Played 4 games and got just under 50% FGs for user and cpu.
I play on ball d and user timing with shot meter and feedback off.

Maybe a bit more tweaks and it will be ok.
I think sliders can definitely fix shooting problems with this patch.
 
# 377 stillfeelme @ 03/19/15 01:51 PM
To me looking at this logically 2K switched the shooting up so much that it may change how you defend certain players and the FG% you shoot.

Can anyone share boxscores playing vs. on HOF sim vs. CPU?

Something concern me from a strategy standpoint

Open shot % given to players is more than likely higher than reality they don't shoot better when open or contested. So now let me use Westbrook as an example I would usually like to give him the jumper then contest late because that is his weakest area and he really is too fast to be pressing him. He shoots 40.1% from open >10ft shots 35.5% when tight 2-4ft nearest defender. Open is considered 4-6 ft from nearest defender he also shoots 51.9% from when wide open 6ft+ from nearest defender.

With the new patch Westbrook now is most likely shooting a delta of 15% greater (60% new patch was 45% prepatch) when open so instead of 40% jump shooter you now have something like a 55% jump shooter when open that is a huge change.

Last season around the same time from this article, players were shooting 5.4% better on uncontested shots than contested on average. Some players actually shot better on contested shots by a small margin but still. My point in this is the open bonus is way too high it will impact gameplay. You will now have to contest shots you normally would give up to average shooters.

From this article

http://hangtime.blogs.nba.com/2014/0...d-in-his-face/

For 2K16 seriously think about adding open shot ratings and contested shot ratings and rework the perfect release mechanism where perfect equals automatic shot going in. I don’t think that should be the way it is.
 
# 378 stillfeelme @ 03/19/15 01:57 PM
Quote:
Originally Posted by ddurrrr
I play on PS4. Sim sliders with some tweaks.

Inside shot success 38
Close shot success 38
Mid shot success 43
3pt shot success 45

Contact shot 25

Driving Contact 75
Inside Contact 90
Jump Shot Def Gather 70
Jump Shot Def Release 70
Help Def 45

On-Ball Def 40

Off Consistency 45

I play on All-star but also tried it on HOF.
Played 4 games and got just under 50% FGs for user and cpu.
I play on ball d and user timing with shot meter and feedback off.

Maybe a bit more tweaks and it will be ok.
I think sliders can definitely fix shooting problems with this patch.
Is this user stick timing? edit* my bad you said it right there thanks
 
# 379 The 24th Letter @ 03/19/15 02:02 PM
.................
 
# 380 ddurrrr @ 03/19/15 02:13 PM
Quote:
Originally Posted by stillfeelme
Is this user stick timing?
Yes. I turned the shot meter and shot feedback off. I helps me miss more shots because im not that good at player shot releases. And i hate looking at that bar under player feet trying to hit the green release.
 


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