Home
NBA 2K15 News Post


NBA 2K15 Patch #3 is available now for PlayStation 4 weighing in at 2.84 GB. The same patch will be available for Xbox One and PC later this week.

See the patch notes below.

GENERAL
  • Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
  • A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
  • The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
  • The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
  • Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
  • Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
  • Updated the referee uniforms to match the look for the 2014-15 NBA season.
  • Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
  • Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
  • Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
  • The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
  • A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
  • In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
  • When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
  • When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
  • Created/generated players will now have their hot zones updated when their position changes.
  • Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
  • NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
  • Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
  • Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
  • Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
  • Records will now be shown with the correct values when loading into quick matches online.
  • Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
  • The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
  • MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
  • Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
  • (PC) Support for 21:9 resolutions has been added.
  • (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.
GAMEPLAY
  • Several improvements made to defensive movement to make it more responsive.
  • Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
  • Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
  • Pass speeds have been increased to reduce "floaty" passes.
  • Increased the AI's usage of 3PT shots to better match real life NBA statistics.
  • Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
  • Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
  • Fixed overpowered behind-the-back dribble moves.
  • Addressed several cases of control unresponsiveness in the dribbling system.
  • Tuned interior and contact shot success for more predictable outcomes.
  • Reduced contact dunk frequency for Posterizers in all game modes.
  • The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
  • Several improvements made to balance offensive and defensive rebounding.
  • More impactful penalties instituted against "zig-zag" 3PT exploit.
  • Corrected a case where block inputs were being dropped near the basket.
  • Increased the frequency of reaching fouls.
  • Tuned defensive closeout speed and effectiveness.
  • The shot meter is now enabled during free throw situations.
  • Reduced the frequency of moving screen violations.
  • Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
  • Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
  • Re-worked the shot fatigue system to take more factors into account to better simulate real life.
  • Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
  • Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
  • Force receivers to play standing catches on check-ball passes.
  • Fixed an issue where a user's pass release type request was being overridden during fast breaks.
  • Fixed several cases of rebounding goaltends being called too frequently.
  • Improvements to passing and catching into the post.
  • Made passers more aware of defenders behind them when selecting pass animations.
  • Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
  • Prevent post players from auto pump faking from dropsteps.
  • Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
  • Improved Deny Ball movement when Out of Position.
  • Improved the responsiveness of the Right Stick defensive Quick Steps.
  • Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
  • Fixed on-ball defense facing when out of position and really close to the ball handler.
  • Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
  • Made it easier to control your player during the 2K Camera flip transition.
  • Improved post shot selection for AI-controlled players to better match their tendencies.
  • Reduced the frequency of steals in perimeter body-ups.
  • Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
  • Removed dribble drive stutter that was occasionally playing in the wrong situations.
  • Improved Points of Emphasis logic for late game situations.
  • Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
  • Improved logic and spacing for players in the Triangle freelance offense.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
  • Several improvements made to the Teammate Grade evaluation.
  • Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
  • Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
  • During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
  • Users can now preview sounds in the Arena Media menu prior to purchasing.
  • Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
  • The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
  • The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
  • The +/- stat will now display proper values after portions of the game have been simulated.
  • Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
  • Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
  • Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
  • The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
  • The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.
  • The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
  • The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.
MyGM/MyLEAGUE
  • Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
  • Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
  • Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
  • Tuned DPOY formula in order to get more accurate award recipient finalists.
  • Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
  • When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
  • Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
  • Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
  • Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
  • When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
  • In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
  • In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
  • In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
  • In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
  • In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
  • The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
  • Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
  • Head Coach hirings/firings are now tracked in the Transaction Report.
  • Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
NOTE: All patch fixes will work in your existing game mode saves.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
NBA 2K15 Videos
Member Comments
# 581 Melbournelad @ 12/10/14 03:38 AM
Quote:
Originally Posted by jeremym480
I'm not sure why you would want to risk getting banned over someone like that. I'd delete it if you like being here.



Anyway, I did't have any time with the game last night, but I'm looking forward to playing some tonight. If anyone has checked to see in Timeouts were fixed in SimCast games please let me know.
My apologies man, I had no idea that was anywhere close to a bannable offense.

Quote:
Originally Posted by Shady Mike
His response was perfectly in line with the comment.
That's what I assumed as well...it was a far tamer response than the comment I responded to. I'm not really seeing what the issue is.

Quote:
Originally Posted by WhyMe
I see you took offense to that. You've been reported. Anyway, is there anyone that actually plays this game online? Seems like people are only worried offline gameplay improvements.
I expect you also reported the poster who insulted all offline players? Thanks
 
# 582 CujoMatty @ 12/10/14 04:32 AM
Quote:
Originally Posted by DBMcGee3
The Jordan player of the game highlights don't work, and more importantly, you can't watch individual player highlights, accessed through the box score. Not a game breaker, but personally one of my favorite things in years past has been watching my highlights at the end of the game. Just seems insane to me that they would even have the feature at all, if it is such an issue to have working properly. Obviously you can watch the replays right after the play, but the montage has always been so well done, with slick presentation.

Honestly, my gripe is actually more a compliment to 2k, because I love that feature so much.
Now that's how everyone should gripe on OS. Respectfully.

I know they came right out and said it wouldnt be fixed on ps4 for technical reasons which kinda sucks. I sure miss the POTG and half time for that matter. Luckily I also have an Xbox 1 so next year I'll be getting nba for that and hopefully they also add half time back.

Patch wise I'm loving it. Defense is waaaay better. Passing is better especially when passing down low or on fast breaks. Speaking of fast breaks I've had no issues post patch and because of the better passing I actually find it easier.

Nice job 2k.
 
# 583 bailey4mvp @ 12/10/14 04:37 AM
Still no patch in Australia. I am hoping for tonight, it sounds the goods
 
# 584 Alandra @ 12/10/14 05:55 AM
There won't be a patch for the european version of 2K15!!! Sony just posted a statement on their FB site.
 
# 585 CujoMatty @ 12/10/14 05:59 AM
U
Quote:
Originally Posted by Alandra
There won't be a patch for the european version of 2K15!!! Sony just posted a statement on their FB site.
Stir that pot dude, Stir that pot.
 
# 586 Smirkin Dirk @ 12/10/14 06:04 AM
Quote:
Originally Posted by Alandra
There won't be a patch for the european version of 2K15!!! Sony just posted a statement on their FB site.
Link?

I dont see it.
 
# 587 The 24th Letter @ 12/10/14 06:38 AM
23, Holbert can we create another thread for actual impressions once the XBO patch drops?
 
# 588 MT3 @ 12/10/14 07:59 AM
no face patch for deron williams? glen davis ect... o.O
 
# 589 NvME @ 12/10/14 08:06 AM
Something that I can't tell was addressed is the lack of double teams on mismatches. I've played four games - 12 minutes, Superstar difficulty. Every time I've had a mismatch, the opposing team simply would not send help. I abused Curry with Boozer in the post on pick & rolls. Kind of ruins the immersion when the opposition only sends help when you're absolutely cooking with a particular player. Kobe Bryant with the ball in his hands and his back to Isaiah Thomas five feet from the hoop should result in help defense 99 times out of a 100.
 
# 590 El_Poopador @ 12/10/14 08:44 AM
Quote:
Originally Posted by NvME
Something that I can't tell was addressed is the lack of double teams on mismatches. I've played four games - 12 minutes, Superstar difficulty. Every time I've had a mismatch, the opposing team simply would not send help. I abused Curry with Boozer in the post on pick & rolls. Kind of ruins the immersion when the opposition only sends help when you're absolutely cooking with a particular player. Kobe Bryant with the ball in his hands and his back to Isaiah Thomas five feet from the hoop should result in help defense 99 times out of a 100.
The game doesn't recognize mismatches yet. I asked Da_Czar about that when he was showing videos of the new offensive sets, and it was something they couldn't get to this year.
 
# 591 jeebs9 @ 12/10/14 08:46 AM
Quote:
Originally Posted by NvME
Something that I can't tell was addressed is the lack of double teams on mismatches. I've played four games - 12 minutes, Superstar difficulty. Every time I've had a mismatch, the opposing team simply would not send help. I abused Curry with Boozer in the post on pick & rolls. Kind of ruins the immersion when the opposition only sends help when you're absolutely cooking with a particular player. Kobe Bryant with the ball in his hands and his back to Isaiah Thomas five feet from the hoop should result in help defense 99 times out of a 100.
I think it depends on the team. I think lol.... I remember getting double vs mismatches. But I can't remember if it was vs a human or not.
 
# 592 Settlon @ 12/10/14 09:03 AM
Quote:
Originally Posted by jkid11
Well I'm not the only one it's me and others here to nobody doesn't care to chime In and help so we could fix it cause it seems like a few people have the problem and other don't. I Can't post a video but it's basically like your walking the ball up but trying to sprint but it wants you to walk up instead but your still tryna sprint so it's like it goes back and forth which makes it hard to sprint on fast breaks with the ball in your hand this only happens when the ball is in your hand. It's in all modes my career & quick game etc.. Should I or others that's having this problem delete the data then reinstall it? Or is there a type of setting we can set it too because I really hate this problem. So anyone please help with your thoughts or what you think can be done to fix this cause only a few people having this problem.

You tried maybe reinstalling the patch? Because in the few games I've played, I haven't had any issue with fast break sprinting.
 
# 593 kamackeris76 @ 12/10/14 09:07 AM
Quote:
Originally Posted by jkid11
It's in every mode my career quick game etc. & my settings are default I don't use sliders or anything. Should I delete the patch then reinstall it or is there some type of setting I can adjust this too cause I really wanna play the game but the only thing that's annoying me is I can't sprint up the court fully. So any info on what to do or how I can adjust this cause I wanna play the game but refuse to with the lack of me not getting to sprint fully.
It's not your controller is it? I can't comment if it happens to me as I'm x1 and in Europe! Just hoping it's released worldwide on x1... Praying for a release tomorrow as I'm day off work!
 
# 594 kamackeris76 @ 12/10/14 09:29 AM
Quote:
Originally Posted by jkid11
How do you reinstall the patch because before the patch it was fine so I know it's not my controller. It's the patch. How do I reinstall the patch & if it still gives me this problem what settings should I set it too or adjust it to cause I love everything else with the patch even better I know I can definitely play cause the defense is amazing but the only problem I'm having is the lack of sprinting and I believe it's the patch. So how can I reinstall the patch and after that if it's still giving a problem what then adjustment wise??
I'm x1 so I don't know myself but I found this.....
 
# 595 Nevertheles109 @ 12/10/14 09:45 AM
Impressions of the patch. . .

Prior to the patch, I thought the gameplay was good but still needed some work. Quirky passing, lack of fouls (especially with the contact animations going on), 3 PT shooting and overall CPU AI was lacking

I can reassure you that 2K put they foot in this patch! All is improved, without a question. ALSO, if you are like me and played with custom rosters (Shout out to CDK, roster is ridiculous) due to lack of 3 pt shooting and AI logic, think again.

I figured I would go with stock gameplay (SS/SIM sliders, not custom and Official 2K Roster) to get a real feel of what 2K has improved on. Give the stock roster a shot. Beds, I respect your hard work. I played against the warriors and I lost with a smile. Klay and Curry both had 23. Davis had 26 and 8 rebounds going 8-9 from the line. Draymond Green was aggressive. Even the playbooks were solid!

Cheese was also cut down. I play with my bro's a lot and they don't really run plays. Turbo up court, find a cutter or open spot behind three point line. My defense was already solid but my friend that usually loses b 4-5 lost by 20, twice. Placebo Effect? Maybe but defense was not bad in the first place but now you truly have the ability to lock down players if you know how to.

2K, DO NOT CHANGE THE FOULS (Beggars can't be choosers) and in conclusion, their effort needs to be appreciated. The gameplay has improved, again and it's definitely worth noting. Bravo.
 
# 596 capitolrf @ 12/10/14 10:04 AM
Quote:
Originally Posted by jkid11
Well I'm not the only one it's me and others here to nobody doesn't care to chime In and help so we could fix it cause it seems like a few people have the problem and other don't. I Can't post a video but it's basically like your walking the ball up but trying to sprint but it wants you to walk up instead but your still tryna sprint so it's like it goes back and forth which makes it hard to sprint on fast breaks with the ball in your hand this only happens when the ball is in your hand. It's in all modes my career & quick game etc.. Should I or others that's having this problem delete the data then reinstall it? Or is there a type of setting we can set it too because I really hate this problem. So anyone please help with your thoughts or what you think can be done to fix this cause only a few people having this problem.
For me I just hold the LS in the direction I want to move & hold Sprint. I also am pressing Sprint before I am moving. They will start of slow & gain speed, but you can see the speed run animation from the beginning. I get that back & forth animation if I tap sprint or as soon as I let Sprint button go. I'm on default sliders, but if you can find a vid what is happening it would be great, hard to say what it is if I can't see the animation your describing. Also remeber the attributes was changed last roster update with your player's speed. With the Patch those attributes are reflected in greater detail now.

http://www.twitch.tv/dckrs202/b/597652217
 
# 597 ronyell @ 12/10/14 10:53 AM
to those who have the patch; a few questions:

with increased 3pt attempts; are they occurring because the players now get their feet behind the line instead of taking long twos, are they simply shooting more threes or are they taking more contextual threes?

with increased fouls: are they happening when more often when there is more contact, just knick knack ticky tack fouls like in real life, are there more blocking calls?

can someone explain what was fixed with defensive player speed? are they closing out to defenders quicker causing less jumpers, more blocked shots etc., etc.?

are you seeing more in air blocked shots?

i'm trying to get a feel for slider adjustments that were made to offset these issues prior to the Xbone patch.
 
# 598 adub88 @ 12/10/14 10:57 AM
I only had time to play a half, but FINALLY, I can get rebounds. Nothing more frustrating than having Boogie Cousins and getting out rebounded by guards. I also like that I can actually stay in front of my man on defense now.
 
# 599 RalphaNader @ 12/10/14 10:59 AM
Still no PS4 patch in EU!
I'm starting to think US PS4 players are the beta testers for this patch
 
# 600 LuckyHandsINC @ 12/10/14 11:13 AM
Quote:
Originally Posted by TiquilaSunrise
We have the patch, you don't. Looks to me like pc is holding themselves back.
 


Post A Comment
This thread has been closed for new comments.