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NBA 2K15 News Post


NBA 2K15 Patch #3 is available now for PlayStation 4 weighing in at 2.84 GB. The same patch will be available for Xbox One and PC later this week.

See the patch notes below.

GENERAL
  • Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
  • A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
  • The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
  • The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
  • Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
  • Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
  • Updated the referee uniforms to match the look for the 2014-15 NBA season.
  • Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
  • Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
  • Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
  • The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
  • A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
  • In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
  • When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
  • When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
  • Created/generated players will now have their hot zones updated when their position changes.
  • Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
  • NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
  • Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
  • Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
  • Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
  • Records will now be shown with the correct values when loading into quick matches online.
  • Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
  • The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
  • MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
  • Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
  • (PC) Support for 21:9 resolutions has been added.
  • (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.
GAMEPLAY
  • Several improvements made to defensive movement to make it more responsive.
  • Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
  • Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
  • Pass speeds have been increased to reduce "floaty" passes.
  • Increased the AI's usage of 3PT shots to better match real life NBA statistics.
  • Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
  • Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
  • Fixed overpowered behind-the-back dribble moves.
  • Addressed several cases of control unresponsiveness in the dribbling system.
  • Tuned interior and contact shot success for more predictable outcomes.
  • Reduced contact dunk frequency for Posterizers in all game modes.
  • The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
  • Several improvements made to balance offensive and defensive rebounding.
  • More impactful penalties instituted against "zig-zag" 3PT exploit.
  • Corrected a case where block inputs were being dropped near the basket.
  • Increased the frequency of reaching fouls.
  • Tuned defensive closeout speed and effectiveness.
  • The shot meter is now enabled during free throw situations.
  • Reduced the frequency of moving screen violations.
  • Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
  • Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
  • Re-worked the shot fatigue system to take more factors into account to better simulate real life.
  • Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
  • Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
  • Force receivers to play standing catches on check-ball passes.
  • Fixed an issue where a user's pass release type request was being overridden during fast breaks.
  • Fixed several cases of rebounding goaltends being called too frequently.
  • Improvements to passing and catching into the post.
  • Made passers more aware of defenders behind them when selecting pass animations.
  • Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
  • Prevent post players from auto pump faking from dropsteps.
  • Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
  • Improved Deny Ball movement when Out of Position.
  • Improved the responsiveness of the Right Stick defensive Quick Steps.
  • Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
  • Fixed on-ball defense facing when out of position and really close to the ball handler.
  • Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
  • Made it easier to control your player during the 2K Camera flip transition.
  • Improved post shot selection for AI-controlled players to better match their tendencies.
  • Reduced the frequency of steals in perimeter body-ups.
  • Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
  • Removed dribble drive stutter that was occasionally playing in the wrong situations.
  • Improved Points of Emphasis logic for late game situations.
  • Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
  • Improved logic and spacing for players in the Triangle freelance offense.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
  • Several improvements made to the Teammate Grade evaluation.
  • Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
  • Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
  • During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
  • Users can now preview sounds in the Arena Media menu prior to purchasing.
  • Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
  • The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
  • The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
  • The +/- stat will now display proper values after portions of the game have been simulated.
  • Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
  • Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
  • Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
  • The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
  • The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.
  • The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
  • The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.
MyGM/MyLEAGUE
  • Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
  • Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
  • Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
  • Tuned DPOY formula in order to get more accurate award recipient finalists.
  • Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
  • When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
  • Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
  • Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
  • Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
  • When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
  • In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
  • In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
  • In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
  • In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
  • In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
  • The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
  • Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
  • Head Coach hirings/firings are now tracked in the Transaction Report.
  • Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
NOTE: All patch fixes will work in your existing game mode saves.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
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Member Comments
# 541 GisherJohn24 @ 12/09/14 09:04 PM
Quote:
Originally Posted by gettingbetter
Truthfully, the game was actually BETTER before the patch

are you playing nba 2k on the dreamcast??
 
# 542 erickonasis @ 12/09/14 09:42 PM
Quote:
Originally Posted by GisherJohn24
are you playing nba 2k on the dreamcast??
 
# 543 BigBlue @ 12/09/14 09:48 PM
Questions ...
Are defensive players more responsive? Ex. When I switch to a center under the basket and immediately try to contest a shot, in the past, he responded too late. Is this corrected?

Is it easier to walk the ball up the court?

Is the ball going through the hand during a block issue fixed?

Is it possible to defend zig zagging one-to-one?

Thanks
BigBlue
 
# 544 erickonasis @ 12/09/14 09:53 PM
Why did i buy this for X1 ?

Im impatient
 
# 545 The 24th Letter @ 12/09/14 09:55 PM
Good to see this instead of fade aways

https://vid.me/da8O
 
# 546 Aling Pining @ 12/09/14 10:16 PM
Wow, I gotta give credit to 2K on this one. This patch is amazing.
On ball D is just phenomenal. I can now actually stay infront my man and follow him every step of the way. Passing is way better pre-patch and there's a zip to it. Playing online quick games is fun again for me.

On another note, do you guys notice the effectiveness of off-ball D? I don't know if it's just me but it seems they toned it down which is really really nice. Every user I was matched last night who played off-ball D on me seems to be losing their mojo. Their CPU controlled defender seems be slow to react and sometimes doesn't contest the shot. I was having a blast shooting jumpers all night long.

If this actually a gameplay fix please keep it this way, this is more than perfect. Let those people who actually played this game on the defensive and offensive end have the advantage than those who can only played on the offensive end and have the CPU to defend for them.
 
# 547 2_headedmonster @ 12/09/14 10:55 PM
Quote:
Originally Posted by BigBlue
Questions ...
Are defensive players more responsive? Ex. When I switch to a center under the basket and immediately try to contest a shot, in the past, he responded too late. Is this corrected?

Is it easier to walk the ball up the court?

Is the ball going through the hand during a block issue fixed?

Is it possible to defend zig zagging one-to-one?

Thanks
BigBlue

Hands still go through balls on blocks. Annoying.
 
# 548 hristi @ 12/09/14 10:59 PM
Any idea when we PC/Xbox folks will get the patch? Hope they address the stuttering for the PC version.
 
# 549 ChrisHansen59 @ 12/09/14 11:13 PM
After playing a few games:

Waaaay too many ticky tack fouls are called on my guys every game while the CPU doesn't seem to ever commit any.

They changed shot timing for the worse and the CPU still doesn't take very many 3s. Also, RIP to the fast break, we hardly knew ye.
 
# 550 volsman @ 12/09/14 11:14 PM
As you guys can see I have been on this board forever but don't post much, but this time I need some help. My PS4 is not prompting me to download a patch. Is there something I can do to force it? I'm fairly certain I would have noticed a download. By the way tonight is first time I have turned PS4 on since Sunday. Thanks for any help.
 
# 551 capitolrf @ 12/09/14 11:15 PM
Quote:
Originally Posted by jkid11
Just to let you and everyone else here who act like they really don't care about this matter it's crap!! As soon as you get the ball in your hand and you try to sprint it switches it back and forth between walking up and trying to sprint. I've look thru every forum after the patch and it's like no one cares about the fact the can't sprint everything else in the game post patch is perfect but the damn sprinting like you can't sprint at all it was perfect before the patch now it's all jacked up but it seems to me nobody here cares about the ability to sprint 100% when they want too I've literally seen 3 people out of hundreds of pages say they hate the way the new patch won't let them sprint instead it forces you to walk and sprint at the same time with is crap!! Somebody else here must have reached out to LD2K or Ronnie and said something about this cause this is some bs everything else since the patch is great but the sprint how are we suppose to win a game with seconds left on the clock if we can't even sprint 100%!! Come on people I know you guys are having this problem too it needs to be fixed ASAP!!
I haven't had that problem, when I hit sprint.
 
# 552 DonWuan @ 12/09/14 11:16 PM
Hopefully my biggest issue is fixed.

Do the Cpu still hold the ball to the last few seconds for majority of their field goal attempts?

Offense varied?
 
# 553 The 24th Letter @ 12/09/14 11:18 PM
Quote:
Originally Posted by capitolrf
I haven't had that problem, when I hit sprint.

Yeah I'm sitting here trying to duplicate your issue and can't in any situation....post a video or something...
 
# 554 coolcras7 @ 12/09/14 11:24 PM
Quote:
Originally Posted by volsman
As you guys can see I have been on this board forever but don't post much, but this time I need some help. My PS4 is not prompting me to download a patch. Is there something I can do to force it? I'm fairly certain I would have noticed a download. By the way tonight is first time I have turned PS4 on since Sunday. Thanks for any help.
If you highlight the game on the home screen and click options it will prompt you to an information screen there you can click on download updates.
 
# 555 RapboY @ 12/09/14 11:26 PM
I also haven't experienced the problem with sprinting. Can you say exactly which mode and what settings you use?
 
# 556 volsman @ 12/09/14 11:29 PM
Quote:
Originally Posted by coolcras7
If you highlight the game on the home screen and click options it will prompt you to an information screen there you can click on download updates.
Thanks for the suggestions. Tried that an nothing is showing up. Any drawbacks to fully deleting and reinstalling game? Except the loooooong install time?
 
# 557 rows24 @ 12/09/14 11:30 PM
I thought the idea of the patch is supposed to fix things. It seems like now my guys are preventing from having natural breakaway speed, like sprint and the ability to take a defender off of the dribble.


The shot meter is 10x worse, the stupid thing makes no sense. Jump shooting in the game is horrible now.


I still see my guys blowing easy layups and put backs under the rim on offensive rebounds. It's unrealistic, it doesn't make any sense.


Every time I contest a CPU shot or drive its a whistle call for a foul its annoying. they are always in the bonus. I get nothing but missed layups and putbacks.


Utterly I'm really disappointed with this game as a whole. the offline gameplay is just horrible. There is no flow or reasoning to anything. For better defensive it feels like the just morphed the user and computer guy together and don't allow them to get so far form each other its like if you sprint the game says no you cant do that and stops you. This game is horrible and I'm just frustrated with it this is not basketball
 
# 558 kujaczerki @ 12/09/14 11:31 PM
Does the updated player art also carry over to an existing myleague or is it tied into the roster? Thanks.
 
# 559 coolcras7 @ 12/09/14 11:31 PM
Quote:
Originally Posted by volsman
Thanks for the suggestions. Tried that an nothing is showing up. Any drawbacks to fully deleting and reinstalling game? Except the loooooong install time?
I think there is a thread about new game installation not working with the patch, not sure how legit it is.
 
# 560 coolcras7 @ 12/09/14 11:33 PM
Quote:
Originally Posted by rows24
I thought the idea of the patch is supposed to fix things. It seems like now my guys are preventing from having natural breakaway speed, like sprint and the ability to take a defender off of the dribble.


The shot meter is 10x worse, the stupid thing makes no sense. Jump shooting in the game is horrible now.


I still see my guys blowing easy layups and put backs under the rim on offensive rebounds. It's unrealistic, it doesn't make any sense.


Every time I contest a CPU shot or drive its a whistle call for a foul its annoying. they are always in the bonus. I get nothing but missed layups and putbacks.


Utterly I'm really disappointed with this game as a whole. the offline gameplay is just horrible. There is no flow or reasoning to anything. For better defensive it feels like the just morphed the user and computer guy together and don't allow them to get so far form each other its like if you sprint the game says no you cant do that and stops you. This game is horrible and I'm just frustrated with it this is not basketball
What difficult are you playing on ?
 


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