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NBA 2K15 News Post


NBA 2K15 Patch #3 is available now for PlayStation 4 weighing in at 2.84 GB. The same patch will be available for Xbox One and PC later this week.

See the patch notes below.

GENERAL
  • Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
  • A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
  • The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
  • The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
  • Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
  • Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
  • Updated the referee uniforms to match the look for the 2014-15 NBA season.
  • Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
  • Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
  • Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
  • The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
  • A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
  • In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
  • When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
  • When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
  • Created/generated players will now have their hot zones updated when their position changes.
  • Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
  • NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
  • Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
  • Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
  • Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
  • Records will now be shown with the correct values when loading into quick matches online.
  • Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
  • The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
  • MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
  • Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
  • (PC) Support for 21:9 resolutions has been added.
  • (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.
GAMEPLAY
  • Several improvements made to defensive movement to make it more responsive.
  • Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
  • Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
  • Pass speeds have been increased to reduce "floaty" passes.
  • Increased the AI's usage of 3PT shots to better match real life NBA statistics.
  • Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
  • Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
  • Fixed overpowered behind-the-back dribble moves.
  • Addressed several cases of control unresponsiveness in the dribbling system.
  • Tuned interior and contact shot success for more predictable outcomes.
  • Reduced contact dunk frequency for Posterizers in all game modes.
  • The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
  • Several improvements made to balance offensive and defensive rebounding.
  • More impactful penalties instituted against "zig-zag" 3PT exploit.
  • Corrected a case where block inputs were being dropped near the basket.
  • Increased the frequency of reaching fouls.
  • Tuned defensive closeout speed and effectiveness.
  • The shot meter is now enabled during free throw situations.
  • Reduced the frequency of moving screen violations.
  • Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
  • Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
  • Re-worked the shot fatigue system to take more factors into account to better simulate real life.
  • Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
  • Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
  • Force receivers to play standing catches on check-ball passes.
  • Fixed an issue where a user's pass release type request was being overridden during fast breaks.
  • Fixed several cases of rebounding goaltends being called too frequently.
  • Improvements to passing and catching into the post.
  • Made passers more aware of defenders behind them when selecting pass animations.
  • Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
  • Prevent post players from auto pump faking from dropsteps.
  • Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
  • Improved Deny Ball movement when Out of Position.
  • Improved the responsiveness of the Right Stick defensive Quick Steps.
  • Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
  • Fixed on-ball defense facing when out of position and really close to the ball handler.
  • Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
  • Made it easier to control your player during the 2K Camera flip transition.
  • Improved post shot selection for AI-controlled players to better match their tendencies.
  • Reduced the frequency of steals in perimeter body-ups.
  • Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
  • Removed dribble drive stutter that was occasionally playing in the wrong situations.
  • Improved Points of Emphasis logic for late game situations.
  • Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
  • Improved logic and spacing for players in the Triangle freelance offense.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
  • Several improvements made to the Teammate Grade evaluation.
  • Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
  • Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
  • During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
  • Users can now preview sounds in the Arena Media menu prior to purchasing.
  • Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
  • The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
  • The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
  • The +/- stat will now display proper values after portions of the game have been simulated.
  • Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
  • Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
  • Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
  • The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
  • The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.
  • The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
  • The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.
MyGM/MyLEAGUE
  • Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
  • Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
  • Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
  • Tuned DPOY formula in order to get more accurate award recipient finalists.
  • Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
  • When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
  • Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
  • Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
  • Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
  • When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
  • In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
  • In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
  • In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
  • In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
  • In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
  • The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
  • Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
  • Head Coach hirings/firings are now tracked in the Transaction Report.
  • Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
NOTE: All patch fixes will work in your existing game mode saves.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
NBA 2K15 Videos
Member Comments
# 601 GisherJohn24 @ 12/10/14 11:22 AM
Can someone recommend me some new sliders for all star post patch?
 
# 602 GisherJohn24 @ 12/10/14 11:23 AM
Quote:
Originally Posted by jkid11
How do you reinstall the patch because before the patch it was fine so I know it's not my controller. It's the patch. How do I reinstall the patch & if it still gives me this problem what settings should I set it too or adjust it to cause I love everything else with the patch even better I know I can definitely play cause the defense is amazing but the only problem I'm having is the lack of sprinting and I believe it's the patch. So how can I reinstall the patch and after that if it's still giving a problem what then adjustment wise??
It should automatically start when you launch the game
 
# 603 Nevertheles109 @ 12/10/14 11:26 AM
Quote:
Originally Posted by ronyell
to those who have the patch; a few questions:

with increased 3pt attempts; are they occurring because the players now get their feet behind the line instead of taking long twos, are they simply shooting more threes or are they taking more contextual threes?

with increased fouls: are they happening when more often when there is more contact, just knick knack ticky tack fouls like in real life, are there more blocking calls?

can someone explain what was fixed with defensive player speed? are they closing out to defenders quicker causing less jumpers, more blocked shots etc., etc.?

are you seeing more in air blocked shots?

i'm trying to get a feel for slider adjustments that were made to offset these issues prior to the Xbone patch.
This thread should be closed as real questions like this are buried around non-sense but I'll try to help.

More three pointers are shot out of plays. Yes, one or two of the three's in a game are because they acutally are shooting behind the line but most are off of floppy sets, screens and designed plays when I played against the Warriors.

Fouls are in essence, the calls that should be made. Before, you would get malled in the air and get no call. Now all of those no calls are 60/40 chance of getting a foul (60% chance ref blowing whistle but still does not call foul on all contact shots, WHICH I LOVE)

The best way to describe the defense is less sliding and the turbo shuffle is less powerful, which in turn, keeps you in front of your man more. The turbo shuffle still works, just does not throw a whole different direction so drastically.

I don't know if I'm seeing more blocks but I'm seeing more realistic blocks. Chase down blocks still need work. Also, missed dunks may still be a problem. Contact is better. John Wall was one of those guys that can trigger animations that I couldn't block no matter what. He met AD last night and stopped his animation and blocked his shot with two hands... Not perfect but bunch improved my man.
 
# 604 LuckyHandsINC @ 12/10/14 11:47 AM
Quote:
Originally Posted by Shady Mike
What a fundamentally stupid thing to say...we don't control when we get the patch, 2K does. So I don't see how we're holding ourselves back.

Sent from my HTC ONE using tapatalk Pro!
Read this ^. Now tell me how your gif makes any sense at all, and while we're on the topic of fundamentally stupid read your signature.
 
# 605 23 @ 12/10/14 11:49 AM
I'm definitely going to no tolerance ban nonsense. A couple of guys are already gone.

If this wasn't a thread Steve put on the front page I would've locked it and started a real impressions thread to isolate the stuff that doesn't belong here.
 
# 606 redsox4evur @ 12/10/14 12:03 PM
Quote:
Originally Posted by JA Money14
I know he was kind of forward himself, my man, but try not to be so insulting or rude with other users like that, they don't really put up with that around here.
He has already been warned in another thread about how his words come out. By NDAlum, I think. It was in the thread VT created about player regression testing.
 
# 607 Retropyro @ 12/10/14 12:10 PM
Please tell me that shooting has been improved overall. What's the point of a shot meter if it's still just a roll of the dice.
 
# 608 FUWS @ 12/10/14 12:10 PM
Quote:
Originally Posted by Nevertheles109
This thread should be closed as real questions like this are buried around non-sense but I'll try to help.

More three pointers are shot out of plays. Yes, one or two of the three's in a game are because they acutally are shooting behind the line but most are off of floppy sets, screens and designed plays when I played against the Warriors.

Fouls are in essence, the calls that should be made. Before, you would get malled in the air and get no call. Now all of those no calls are 60/40 chance of getting a foul (60% chance ref blowing whistle but still does not call foul on all contact shots, WHICH I LOVE)

The best way to describe the defense is less sliding and the turbo shuffle is less powerful, which in turn, keeps you in front of your man more. The turbo shuffle still works, just does not throw a whole different direction so drastically.

I don't know if I'm seeing more blocks but I'm seeing more realistic blocks. Chase down blocks still need work. Also, missed dunks may still be a problem. Contact is better. John Wall was one of those guys that can trigger animations that I couldn't block no matter what. He met AD last night and stopped his animation and blocked his shot with two hands... Not perfect but bunch improved my man.
Yeah agree with everything you said here. I'm seeing more transitional 3s and more realistic threes. Fouls are huge improvement. I like it because it's alway not a guaranteed,( just like in real life) but those that needs/needed to be called are being called. The blocks are def. more realistic.
 
# 609 gottibino @ 12/10/14 12:10 PM
Patch is awesome BUT PLEASE bring the old Shaq back... the new model & face is way worse than the original(s).

-Plus b4 the patch, he had a different body & face for both Magic (younger/slimmer) & Laker (older/fuller) which IMO were both pretty good. Now, he's the same body & face for both teams. Thanks guys
 
# 610 Dave Suture @ 12/10/14 12:12 PM
This patch is beautiful to me. Besides what most people had to say previously, here are my thoughts based on OFFLINE Gameplay. The pros are already listed, but here are my cons

I have had a couple of instances where the player would shoot the ball and hit behind the backboard when they were around the baseline. This happened to the CPU as well, but overall it wasnt a big deal, just maybe something that can be cleaned up in the future.

The blocking and overall defense is amazing. But as stated before by someone, the chase down blocks could use a bump. Anthony Davis should not be burned by Jameer Nelson, even if he had a quarter court advantage haha.

Everything else is perfect for me. Great job 2K!!!!
 
# 611 BezO @ 12/10/14 12:23 PM
Downloaded fairly quick for me. Got a game in: Knicks (me) vs Hornets (CPU), Lost 87-85, 12 minute qtrs. Anthony missed game tying turn around J.

-My on-ball D was definitely better. And when I did get beat, a big man was there to protect the rim way more often. Maybe my team, but a lot of fouls, no blocks.

-Way more fouls. Both teams took 20+ free throws. Anthony was 8-10, making up for an inefficient shooting night.

-Hornets took 17 3s, most of them from Henderson, who lead all scorers with 28.

-I didn't notice passes being any crisper than before, but I did have less turnovers. Could've been me being more concious of using the lob pass into the post, but none of those got stolen. I'd give up 3-4 of those per game prior to last night.

-I appreciate being able to walk up the court, but it's very casual, and there's no in between a walk and a jog. And the transitioni from walk to jog is a bit ugly. I was hoping they put the skip back in. I couldn't use the walk much because of the threat of :08 violations. I also think they should put the hunch back walk back in for certain circumstances. I would be cool for when a defender is close, for example.

-Way more &1s. I could probably count on 2 hands how many I had prior to the patch. Both the CPU & I had a few in just one game.

-The CPU did kick the ball out after ORebs when appropriate.

-Though less often, there were still a few instances of my block attempts not registering.

-Not one moving screen call. I like that they're in, but there were way too many pre-patch.

-Can't say I noticed improved spacing in the Triangle. On a few occasions, a teammate would get too close when i was in the corner. But I forgot to take notice of low post position. My guy would post too close to the baseline before. With no stolen post entry passes, maybe that was better.

-I didn't see a single stat overlay. Is this an online feature only? Do you have to be connected to the internet while play offline?

Overall, a much better game. I feel comfortable starting my Knicks season now.
 
# 612 jayman504 @ 12/10/14 12:29 PM
WOW PC now has the patch and XB1 does not. My gwad what a difference a year makes XB1 got everything first...now we are the ugly stepchild nobody wants to hug..LOL
 
# 613 ruxpinke @ 12/10/14 12:30 PM
love the cpu shooting threes. its opened up the game for me, although my defense is actually worse now. a combination of getting a feel for the defensive movement again, after i had adjusted, and the cpu actually taking the three now, has left me getting burned left and right. didnt realize the crutch i had by not really having to worry about the three.

the only complaint i have which i see some others agree with in here is something seems to have been changed about the fast break. it doesnt feel as fast, smooth and responsive as it did pre patch. the CPU reactions feel more like a CPU reaction, i.e too fast, a bit too good at tipping passes, than before. I feel like I cant get that separation with a fast player like i could pre patch. probably a case of online-based tweaks bleeding into the offline gameplay.

passing by cpu might be a bit too accurate as well post patch. wouldnt mind seeing some more bobbles or bad passes by cpu.

also feels like the CPU is more reckless with the ball while dribbling, and I cant poke it loose when i should be able to. may raise steals a notch or two.

im not going to lie when I say the game to me "felt" a little better pre patch. I do love the CPU offensive changes and being more varied in the post and at the three point line. anything else I can probably tweak with sliders.
 
# 614 LD2k @ 12/10/14 12:31 PM
Patch is now available on PC.

Inquiring an ETA for Microsoft for our Xbox One users.
 
# 615 SEGAfan @ 12/10/14 12:31 PM
If 2k happens to consider the rest of the world worthy enough to play the patch, I would be happy to play it.
 
# 616 Goffs @ 12/10/14 12:40 PM
Quote:
Originally Posted by LD2k
Patch is now available on PC.

Inquiring an ETA for Microsoft for our Xbox One users.
ugh...just when I'm about to go to work to...
 
# 617 Ed21 @ 12/10/14 12:42 PM
So still no patch in Europe?! This is actually a bit of a joke. What is stopping Sony releasing it?

I hate to be that person that complains about this kind of thing but it's actually pretty appalling.
 
# 618 GisherJohn24 @ 12/10/14 12:44 PM
Quote:
Originally Posted by BezO
Downloaded fairly quick for me. Got a game in: Knicks (me) vs Hornets (CPU), Lost 87-85, 12 minute qtrs. Anthony missed game tying turn around J.

-My on-ball D was definitely better. And when I did get beat, a big man was there to protect the rim way more often. Maybe my team, but a lot of fouls, no blocks.

-Way more fouls. Both teams took 20+ free throws. Anthony was 8-10, making up for an inefficient shooting night.

-Hornets took 17 3s, most of them from Henderson, who lead all scorers with 28.

-I didn't notice passes being any crisper than before, but I did have less turnovers. Could've been me being more concious of using the lob pass into the post, but none of those got stolen. I'd give up 3-4 of those per game prior to last night.

-I appreciate being able to walk up the court, but it's very casual, and there's no in between a walk and a jog. And the transitioni from walk to jog is a bit ugly. I was hoping they put the skip back in. I couldn't use the walk much because of the threat of :08 violations. I also think they should put the hunch back walk back in for certain circumstances. I would be cool for when a defender is close, for example.

-Way more &1s. I could probably count on 2 hands how many I had prior to the patch. Both the CPU & I had a few in just one game.

-The CPU did kick the ball out after ORebs when appropriate.

-Though less often, there were still a few instances of my block attempts not registering.

-Not one moving screen call. I like that they're in, but there were way too many pre-patch.

-Can't say I noticed improved spacing in the Triangle. On a few occasions, a teammate would get too close when i was in the corner. But I forgot to take notice of low post position. My guy would post too close to the baseline before. With no stolen post entry passes, maybe that was better.

-I didn't see a single stat overlay. Is this an online feature only? Do you have to be connected to the internet while play offline?

Overall, a much better game. I feel comfortable starting my Knicks season now.
I had Stat overlays quite frequently . Hmm. Weird
 
# 619 erickonasis @ 12/10/14 12:47 PM
Quote:
Originally Posted by LD2k
Patch is now available on PC.

Inquiring an ETA for Microsoft for our Xbox One users.
THANK YOU... why did i buy this for x1 lol ?
 
# 620 RalphaNader @ 12/10/14 12:49 PM
Quote:
Originally Posted by LD2k
Patch is now available on PC.

Inquiring an ETA for Microsoft for our Xbox One users.
Any updates for euro PS4 players. Is it localization issues holding you back?
 


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