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NBA 2K15 News Post


NBA 2K15 Patch #3 is available now for PlayStation 4 weighing in at 2.84 GB. The same patch will be available for Xbox One and PC later this week.

See the patch notes below.

GENERAL
  • Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
  • A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
  • The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
  • The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
  • Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
  • Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
  • Updated the referee uniforms to match the look for the 2014-15 NBA season.
  • Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
  • Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
  • Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
  • The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
  • A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
  • In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
  • When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
  • When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
  • Created/generated players will now have their hot zones updated when their position changes.
  • Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
  • NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
  • Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
  • Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
  • Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
  • Records will now be shown with the correct values when loading into quick matches online.
  • Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
  • The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
  • MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
  • Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
  • (PC) Support for 21:9 resolutions has been added.
  • (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.
GAMEPLAY
  • Several improvements made to defensive movement to make it more responsive.
  • Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
  • Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
  • Pass speeds have been increased to reduce "floaty" passes.
  • Increased the AI's usage of 3PT shots to better match real life NBA statistics.
  • Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
  • Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
  • Fixed overpowered behind-the-back dribble moves.
  • Addressed several cases of control unresponsiveness in the dribbling system.
  • Tuned interior and contact shot success for more predictable outcomes.
  • Reduced contact dunk frequency for Posterizers in all game modes.
  • The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
  • Several improvements made to balance offensive and defensive rebounding.
  • More impactful penalties instituted against "zig-zag" 3PT exploit.
  • Corrected a case where block inputs were being dropped near the basket.
  • Increased the frequency of reaching fouls.
  • Tuned defensive closeout speed and effectiveness.
  • The shot meter is now enabled during free throw situations.
  • Reduced the frequency of moving screen violations.
  • Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
  • Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
  • Re-worked the shot fatigue system to take more factors into account to better simulate real life.
  • Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
  • Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
  • Force receivers to play standing catches on check-ball passes.
  • Fixed an issue where a user's pass release type request was being overridden during fast breaks.
  • Fixed several cases of rebounding goaltends being called too frequently.
  • Improvements to passing and catching into the post.
  • Made passers more aware of defenders behind them when selecting pass animations.
  • Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
  • Prevent post players from auto pump faking from dropsteps.
  • Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
  • Improved Deny Ball movement when Out of Position.
  • Improved the responsiveness of the Right Stick defensive Quick Steps.
  • Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
  • Fixed on-ball defense facing when out of position and really close to the ball handler.
  • Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
  • Made it easier to control your player during the 2K Camera flip transition.
  • Improved post shot selection for AI-controlled players to better match their tendencies.
  • Reduced the frequency of steals in perimeter body-ups.
  • Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
  • Removed dribble drive stutter that was occasionally playing in the wrong situations.
  • Improved Points of Emphasis logic for late game situations.
  • Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
  • Improved logic and spacing for players in the Triangle freelance offense.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
  • Several improvements made to the Teammate Grade evaluation.
  • Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
  • Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
  • During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
  • Users can now preview sounds in the Arena Media menu prior to purchasing.
  • Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
  • The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
  • The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
  • The +/- stat will now display proper values after portions of the game have been simulated.
  • Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
  • Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
  • Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
  • The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
  • The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.
  • The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
  • The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.
MyGM/MyLEAGUE
  • Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
  • Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
  • Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
  • Tuned DPOY formula in order to get more accurate award recipient finalists.
  • Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
  • When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
  • Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
  • Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
  • Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
  • When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
  • In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
  • In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
  • In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
  • In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
  • In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
  • The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
  • Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
  • Head Coach hirings/firings are now tracked in the Transaction Report.
  • Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
NOTE: All patch fixes will work in your existing game mode saves.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
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Member Comments
# 641 Saro1 @ 12/10/14 02:35 PM
Unbelievable and ridiculous at the same time there is still the patch in Europe.
 
# 642 23 @ 12/10/14 02:37 PM
Quote:
Originally Posted by jkid11
Thank you sir. first off i can write whatever I want how many times I want until I get some type of resolution for it so don't tell me what I can and can not do especially if It wasn't giving me a problem before the patch so I don't care what's being said. Second I'm not the only one with the issue look up and down the thread from page 1 and so on you gonna have users saying they having the same issue even on the official my career forum so before you or you guys say I'm the only one addressing this problem you guys need to look and see It because other have said something about it and some of you guys don't say anything or try to help. Until this stop Happening to me and many other who aren't saying anything about it I'm going to continue to look for a resolution. I clear explained what it's doing when I try to sprint and it was never doing it before ima try getting another controller and if it's still giving me a problem it's the dang patch case closed. If you have a problem with it then move past it no one asked for you negative people to say anything if you don't have nothing positive to say or any helpful advice then don't comment plain and simple. I promise you if I go by another ps4 controller and it's still giving me this problem then it's for sure gotta be 2k so until this stops I'm gonna continue to seek help cause I love this game but that one problem is stoping me from playing the complete way I wanna play. If you don't have no helpful advice then don't comment to me at all thank you.

Im a mod and if you are spamming a thread like you've done its against the TOS so yes, if you decide not to comply Ill simply ban you.
 
# 643 Zhero96 @ 12/10/14 02:50 PM
I'm in Italy, but I didn't saw an update for my NBA2K15. Anyone can tell me why please?
 
# 644 redsox4evur @ 12/10/14 02:51 PM
Quote:
Originally Posted by Zhero96
I'm in Italy, but I didn't saw an update for my NBA2K15. Anyone can tell me why please?
The patch right now is available on PC and PS4, it seems from reading the thread that Europe hasn't gotten the PS4 patch. I haven't heard anything about Europe and the PC patch.
 
# 645 G0DZGiFT @ 12/10/14 02:53 PM
Quote:
Originally Posted by LD2k
Patch is now available on PC.

Inquiring an ETA for Microsoft for our Xbox One users.

Pleaseeee and thank you.


Sent from my iPhone using Tapatalk
 
# 646 Painkiller1974 @ 12/10/14 02:53 PM
Quote:
Originally Posted by Zhero96
I'm in Italy, but I didn't saw an update for my NBA2K15. Anyone can tell me why please?
Hi, i'm italian too (from Marche) and i'm a ps4 user ! We need to wait some more days and we will have the patch soon (well... I hope).
Don't worry i think it is normal and everything is under control.
Ciao !
 
# 647 Floorgeneral1 @ 12/10/14 02:55 PM
What's wrong with sprinting and behind back moves after the patch??
 
# 648 Zhero96 @ 12/10/14 02:55 PM
Quote:
Originally Posted by redsox4evur
The patch right now is available on PC and PS4, it seems from reading the thread that Europe hasn't gotten the PS4 patch. I haven't heard anything about Europe and the PC patch.
Thanks for your reply! I can only wait for now
 
# 649 Saro1 @ 12/10/14 02:55 PM
Quote:
Originally Posted by Zhero96
I'm in Italy, but I didn't saw an update for my NBA2K15. Anyone can tell me why please?
A chi lo dici...

Waiting for the patch.
 
# 650 jakalfc @ 12/10/14 03:14 PM
Quote:
Originally Posted by Zhero96
I'm in Italy, but I didn't saw an update for my NBA2K15. Anyone can tell me why please?
anche io sono in italia e anche x me non c'e' nessuna patch
 
# 651 jakalfc @ 12/10/14 03:18 PM
Quote:
Originally Posted by Painkiller1974
Hi, i'm italian too (from Marche) and i'm a ps4 user ! We need to wait some more days and we will have the patch soon (well... I hope).
Don't worry i think it is normal and everything is under control.
Ciao !
aspettiamo.....anche se questo e inconcepibile
 
# 652 Nevertheles109 @ 12/10/14 03:25 PM
Quote:
Originally Posted by JA Money14
They've been nerfed. What exactly is happening?
What I've noticed is behind the back is still usable but everytime you perform it's not the same crisp, perfect animation. If a defender is already going that way the animation is wider and slower and you can attach to his hip during the animation unlike the other animation.

It's contextual and very realistic.
 
# 653 erickonasis @ 12/10/14 03:52 PM
Quote:
Originally Posted by WaddupCouzin
Stop it! Lol. I thought you had moved on from this!
Unbelievable. ..
 
# 654 FeraNenem @ 12/10/14 03:57 PM
just wanna say thank you 2k.

just played in sunset now and they missed almost all 3s (or 2s) after zig zag. I was laughing already
 
# 655 LD2k @ 12/10/14 04:07 PM
Quote:
Originally Posted by Nevertheles109
What I've noticed is behind the back is still usable but everytime you perform it's not the same crisp, perfect animation. If a defender is already going that way the animation is wider and slower and you can attach to his hip during the animation unlike the other animation.

It's contextual and very realistic.
Prior there was an issue with the way the defense defended it - as well as not enough punishment on a user stringing together two of those moves. Now the defense is much more contextual. I remember talking to Mike Wang the 1st time I saw it early on.

They did a great job nerfing it.
 
# 656 Zhero96 @ 12/10/14 04:07 PM
Its unbelievable cause Other people can play with the new update and we must wait!
 
# 657 kamackeris76 @ 12/10/14 04:10 PM
Hey ld2k.... Seen as you have just popped by, any news from Microsoft regarding any eta.?
 
# 658 joosegoose @ 12/10/14 04:14 PM
Quote:
Originally Posted by ronyell

with increased fouls: are they happening when more often when there is more contact, just knick knack ticky tack fouls like in real life, are there more blocking calls?
I just downloaded the 4 gig goodness that is patch #3. Really busy today so I played maybe 5 minutes of game time total, but this blocking call stood out to me when it happened.



Maybe it's just me, but I don't remember getting blocking calls in the paint like that pre patch. Heck, I don't remember blocking calls at all unless guys completely fell to the floor trying to take charges.
 
# 659 SportsFanEvan @ 12/10/14 04:25 PM
This patch is fantastic. Everything just seems to play more realistic. I'd love for them to work on MyLeague more (specifically regression), but no complaints here. I'll take a top notch gameplay patch any day.
 
# 660 Giovaz @ 12/10/14 04:32 PM
Quote:
Originally Posted by ThreeKing
La patch è in arrivo molto presto ed è impressionante . Inoltre , mia madre fa la pasta migliore al mondo .
You have italian roots?!

I was guessing when is the patch coming to Europe, come on, it's been out in the US for 2 full days and we cannot still download it!

Daje!
 


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