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NBA 2K15 News Post


NBA 2K15 Patch #3 is available now for PlayStation 4 weighing in at 2.84 GB. The same patch will be available for Xbox One and PC later this week.

See the patch notes below.

GENERAL
  • Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
  • A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
  • The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
  • The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
  • Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
  • Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
  • Updated the referee uniforms to match the look for the 2014-15 NBA season.
  • Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
  • Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
  • Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
  • The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
  • A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
  • In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
  • When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
  • When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
  • Created/generated players will now have their hot zones updated when their position changes.
  • Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
  • NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
  • Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
  • Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
  • Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
  • Records will now be shown with the correct values when loading into quick matches online.
  • Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
  • The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
  • MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
  • Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
  • (PC) Support for 21:9 resolutions has been added.
  • (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.
GAMEPLAY
  • Several improvements made to defensive movement to make it more responsive.
  • Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
  • Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
  • Pass speeds have been increased to reduce "floaty" passes.
  • Increased the AI's usage of 3PT shots to better match real life NBA statistics.
  • Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
  • Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
  • Fixed overpowered behind-the-back dribble moves.
  • Addressed several cases of control unresponsiveness in the dribbling system.
  • Tuned interior and contact shot success for more predictable outcomes.
  • Reduced contact dunk frequency for Posterizers in all game modes.
  • The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
  • Several improvements made to balance offensive and defensive rebounding.
  • More impactful penalties instituted against "zig-zag" 3PT exploit.
  • Corrected a case where block inputs were being dropped near the basket.
  • Increased the frequency of reaching fouls.
  • Tuned defensive closeout speed and effectiveness.
  • The shot meter is now enabled during free throw situations.
  • Reduced the frequency of moving screen violations.
  • Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
  • Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
  • Re-worked the shot fatigue system to take more factors into account to better simulate real life.
  • Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
  • Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
  • Force receivers to play standing catches on check-ball passes.
  • Fixed an issue where a user's pass release type request was being overridden during fast breaks.
  • Fixed several cases of rebounding goaltends being called too frequently.
  • Improvements to passing and catching into the post.
  • Made passers more aware of defenders behind them when selecting pass animations.
  • Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
  • Prevent post players from auto pump faking from dropsteps.
  • Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
  • Improved Deny Ball movement when Out of Position.
  • Improved the responsiveness of the Right Stick defensive Quick Steps.
  • Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
  • Fixed on-ball defense facing when out of position and really close to the ball handler.
  • Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
  • Made it easier to control your player during the 2K Camera flip transition.
  • Improved post shot selection for AI-controlled players to better match their tendencies.
  • Reduced the frequency of steals in perimeter body-ups.
  • Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
  • Removed dribble drive stutter that was occasionally playing in the wrong situations.
  • Improved Points of Emphasis logic for late game situations.
  • Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
  • Improved logic and spacing for players in the Triangle freelance offense.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
  • Several improvements made to the Teammate Grade evaluation.
  • Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
  • Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
  • During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
  • Users can now preview sounds in the Arena Media menu prior to purchasing.
  • Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
  • The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
  • The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
  • The +/- stat will now display proper values after portions of the game have been simulated.
  • Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
  • Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
  • Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
  • The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
  • The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.
  • The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
  • The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.
MyGM/MyLEAGUE
  • Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
  • Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
  • Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
  • Tuned DPOY formula in order to get more accurate award recipient finalists.
  • Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
  • When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
  • Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
  • Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
  • Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
  • When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
  • In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
  • In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
  • In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
  • In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
  • In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
  • The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
  • Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
  • Head Coach hirings/firings are now tracked in the Transaction Report.
  • Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
NOTE: All patch fixes will work in your existing game mode saves.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
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Member Comments
# 681 Laoschbag @ 12/10/14 06:39 PM
Anyone notice the Bulls font for there names is not right?
 
# 682 BluFu @ 12/10/14 06:40 PM
blocks are 100x better. seems like the game is properly differentiating legit blocks & fouls
 
# 683 G0DZGiFT @ 12/10/14 06:52 PM
Quote:
Originally Posted by HowDareI
Anyone (like myself) still wondering about Xbox One..



https://twitter.com/2KSupport/status/542817287976124417



Keep wondering..lol

Lol of course smh


Sent from my iPhone using Tapatalk
 
# 684 lakers24 @ 12/10/14 07:24 PM
I know this isn't an excuse, but I think the reason they gave him those googles was because of this:


Also, they don't have the type he wears(or Otto's for that matter) in the game.
 
# 685 Smirkin Dirk @ 12/10/14 07:57 PM
Im XB1 so I havent got it.

But that little hesitation you'd get after a dribble move was killing me.

Im so glad its gone.
 
# 686 Nevertheles109 @ 12/10/14 08:17 PM
Quick Video post patch of fast break still being very possible and also the sharper passing.

https://m.youtube.com/watch?feature=...&v=VJiqnmlFjKE
 
# 687 Daddy123 @ 12/10/14 08:28 PM
Not sure if anyone posted already, but if anyone is interested.. I made a video showing the before and after.. that Damian Lillard update
 
# 688 geezy @ 12/10/14 09:01 PM
I know the PS Store gets updated in Australia on Thursdays but patches go up whenever it seems so I dunno what the hold up is
 
# 689 ruxpinke @ 12/10/14 09:05 PM
Post patch off rebounding and putback by cpu not as bad, but when they need it they sure can get that rebound and go back up in a seamless motion without initiating contact and put that shot in.


Sent from my iPhone using Tapatalk
 
# 690 joosegoose @ 12/10/14 09:08 PM
Quote:
Originally Posted by WISports
Anybody experience any slight frame rate issues (offline, quick games)? It usually happens as the ball is going thru the hoop, and during free throws.
I thought I was, but then I lowered my settings (I was experimenting with a new set) and it went away.
 
# 691 The 24th Letter @ 12/10/14 09:21 PM
Quote:
Originally Posted by Nevertheles109
Quick Video post patch of fast break still being very possible and also the sharper passing.

https://m.youtube.com/watch?feature=...&v=VJiqnmlFjKE

Good post. Beat me to it.

One man fast breaks have been dialed down, but I've gotten plenty of successful fast breaks post patch....
 
# 692 countryboy @ 12/10/14 09:24 PM
Playing my second game and its so nice that fouls are called. I have Hibbert and West in foul trouble with 3 each in the first half. I have Parker in trouble for the Bucks with 4.

You are forced to be smart in this game. Absolutely love it!
 
# 693 joosegoose @ 12/10/14 09:36 PM
Well guys, not going to lie I was a little disappointed at first with the relative lack on non-gameplay changes.

I still wish we could have seen a little more on that end, but boy did VC put in some work!! I just got to play a full game and I feel pretty confident it was the best/most realistic sports game I've ever played with out of the box settings.

11 minute quarters, superstar/sim (I was the Knicks):



This was the first ever game I remember where I got in the bonus every single quarter. It didn't feel like a bunch of cheap fouls either, and I felt like I got the most natural blocking calls I've seen yet.

Defense felt 300% improved. I don't remember a single point where I felt frustrated about skating around on the floor--if I wanted my guy to be somewhere, he was going to be there.

Passing felt better. As long as I wasn't making bonehead passes, I felt confident they were going to get to the guy I threw it to. Post entry passes felt especially better.

CPU 3 point attempts were definitely up. And it wasn't like when I raised the 3pt tendency pre patch and saw guys like Jerami Grant heave 10 (and miss 9) in a game, they felt natural and were taken by appropriate players. I wasn't actively watching out for 3s that were just over the line and became long 2s, but I never noticed one (I'm usually pretty good about making note of it). So take that for what it's worth.

I was hoping that with the increased fouls/stoppages in play I would see better rotations but I was a little disappointed here. Giannis (yes he's on the Knicks, this is MyLeague and I couldn't resist) is slated for 28 minutes but played 17 because he wasn't starting. Hardaway (starter) is slated for 23 but played 30. It's one game, but this is line with what I saw in every game pre patch. Starters played pretty much the entire 4th quarter.

Non-gameplay related (and PC exclusive), I really appreciate the additional settings options. My laptop can do medium settings but the special effects as a whole took an unproportionally large hit on my framerate. I can now enable court reflections by themselves and it looks much better

Some serious work was put into this patch and it's very much appreciated. This is already the best-playing sports game I've had the pleasure of playing. If another small patch is put out to improve some of the non-gameplay aspects (insert 1000th comment on regression here), I'll simply be speechless.
 
# 694 DirtyJerz32 @ 12/10/14 09:40 PM
Quote:
Originally Posted by countryboy
Playing my second game and its so nice that fouls are called. I have Hibbert and West in foul trouble with 3 each in the first half. I have Parker in trouble for the Bucks with 4.

You are forced to be smart in this game. Absolutely love it!
What sliders are you using to get a good amount of fouls? All 100's?
 
# 695 countryboy @ 12/10/14 10:07 PM
Quote:
Originally Posted by 32
What sliders are you using to get a good amount of fouls? All 100's?
I play on All-Star default.

I got to the line 31 times this past game and the Bucks got there 25 times. Hibbert and Sanders both fouled out of the game. West, Parker, and one other person, don't remember now, ended with 5 fouls each. Nice seeing over the back fouls be called.
 
# 696 L_Diddy @ 12/10/14 10:23 PM
Really cant wait to play now. I just hope the patch is ready to download when I get home from work. Still no patch here in Australia apparently. Which is odd cause last night I got the ufc patch/update straight away. So is it a Sony thing?
 
# 697 23 @ 12/10/14 10:28 PM
Quote:
Originally Posted by WISports
^He tried those out early in preseason I believe. He's been wearing these all year long tho. And the ones they gave Porter don't look like these, but at least they look better than the glasses.


You too? You're going to tear up the patch thread too over some goggles?

At least he has some on, and from that reference picture he has worn some like what we had in the game. Is it going to kill anyone? You're talking about goggles, not the patch, not the patch with all the gameplay improvements, not the patch that was almost 3 gigs full of improvements, but you're talking about goggles. smh
 
# 698 FluffyTonka @ 12/10/14 10:34 PM
Quote:
Originally Posted by L_Diddy
Really cant wait to play now. I just hope the patch is ready to download when I get home from work. Still no patch here in Australia apparently. Which is odd cause last night I got the ufc patch/update straight away. So is it a Sony thing?
it is totally a sony thing.

US is the only place where the patch dropped. south america, europe, asia and us (oz) still waiting...

weird huh?
 
# 699 Nathan_OS @ 12/10/14 10:41 PM
Quote:
Originally Posted by 32
What sliders are you using to get a good amount of fouls? All 100's?
You could honestly just leave it on simulation. That'll get you food numbers.
 
# 700 zrohman @ 12/10/14 10:41 PM
I'm on the Xbox One. A little disappointed that it is still not released of course, like everyone else. I'm particularly disappointed that we were told they would check into when it would get released this morning, and we still haven't heard back. In my opinion, typically when a patch goes on one console over the other it's only a 1-3 day delay. It's already been 2 days so telling me your going to check on it and not posting a reply all day sort of stinks. I'm sure the patch will release late tonight or early tomorrow morning anyway before he even updates us. So some good constructive critisism to me is when you say you will check on a patch, try to do it within 6-12 hours that day. Especially when it's normally only a 1-3 day process anyway, wasting 2 days to check is sort of pointless.

Now that I got that off my chest, I guess I only feel that way because I'm just on the edge of my seat... So I'm really looking forward to this release . The work they all did on the patch sounds great. What I noticed is people love to complain about things. My only main issue with the game was defensive responsiveness. But people are complaining about a players kneepads, or other silly things. I'm just worried about the gameplay. I don't play 12 minute quarters so I think the fouls were just fine.

The only things I really think that could have gotten queaked gameplay wise:

Defensive responsiveness/input lag

And one other thing.

In my opinion they are taking TOO much cheese out. The other day I stood at half court. My friend turboed the entire court and ran right into me.... Well.... the computer made him run around me.

It's one thing if I did it right in front of him but I was prepared for over 5 seconds, and he turboed into me. I know they want to take out cheesers that always try to take charges... But here's an idea... How about you don't charge into me?

That's about the only worry I have.

Hopefully there are more frequent charges, and better foul calls (not necessarily more). And of course I already know the defense was improved.

I can't wait for the patch myself. I'll be posted all over this thing until it releases!
 


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