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NBA 2K15 News Post


NBA 2K15 Patch #3 is available now for PlayStation 4 weighing in at 2.84 GB. The same patch will be available for Xbox One and PC later this week.

See the patch notes below.

GENERAL
  • Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
  • A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
  • The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
  • The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
  • Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
  • Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
  • Updated the referee uniforms to match the look for the 2014-15 NBA season.
  • Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
  • Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
  • Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
  • The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
  • A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
  • In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
  • When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
  • When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
  • Created/generated players will now have their hot zones updated when their position changes.
  • Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
  • NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
  • Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
  • Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
  • Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
  • Records will now be shown with the correct values when loading into quick matches online.
  • Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
  • The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
  • MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
  • Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
  • (PC) Support for 21:9 resolutions has been added.
  • (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.
GAMEPLAY
  • Several improvements made to defensive movement to make it more responsive.
  • Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
  • Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
  • Pass speeds have been increased to reduce "floaty" passes.
  • Increased the AI's usage of 3PT shots to better match real life NBA statistics.
  • Implemented a ****** walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
  • Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
  • Fixed overpowered behind-the-back dribble moves.
  • Addressed several cases of control unresponsiveness in the dribbling system.
  • Tuned interior and contact shot success for more predictable outcomes.
  • Reduced contact dunk frequency for Posterizers in all game modes.
  • The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
  • Several improvements made to balance offensive and defensive rebounding.
  • More impactful penalties instituted against "zig-zag" 3PT exploit.
  • Corrected a case where block inputs were being dropped near the basket.
  • Increased the frequency of reaching fouls.
  • Tuned defensive closeout speed and effectiveness.
  • The shot meter is now enabled during free throw situations.
  • Reduced the frequency of moving screen violations.
  • Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
  • Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
  • Re-worked the shot fatigue system to take more factors into account to better simulate real life.
  • Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
  • Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
  • Force receivers to play standing catches on check-ball passes.
  • Fixed an issue where a user's pass release type request was being overridden during fast breaks.
  • Fixed several cases of rebounding goaltends being called too frequently.
  • Improvements to passing and catching into the post.
  • Made passers more aware of defenders behind them when selecting pass animations.
  • Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
  • Prevent post players from auto pump faking from dropsteps.
  • Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
  • Improved Deny Ball movement when Out of Position.
  • Improved the responsiveness of the Right Stick defensive Quick Steps.
  • Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
  • Fixed on-ball defense facing when out of position and really close to the ball handler.
  • Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
  • Made it easier to control your player during the 2K Camera flip transition.
  • Improved post shot selection for AI-controlled players to better match their tendencies.
  • Reduced the frequency of steals in perimeter body-ups.
  • Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
  • Removed dribble drive stutter that was occasionally playing in the wrong situations.
  • Improved Points of Emphasis logic for late game situations.
  • Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
  • Improved logic and spacing for players in the Triangle freelance offense.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
  • Several improvements made to the Teammate Grade evaluation.
  • Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
  • Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
  • During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
  • Users can now preview sounds in the Arena Media menu prior to purchasing.
  • Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
  • The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
  • The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
  • The +/- stat will now display proper values after portions of the game have been simulated.
  • Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
  • Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
  • Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
  • The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
  • The MyPLAYER will no longer wear his in-game accessories along with his ****** clothes in the Sprite commercial.
  • The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
  • The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.
MyGM/MyLEAGUE
  • Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
  • Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
  • Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
  • Tuned DPOY formula in order to get more accurate award recipient finalists.
  • Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
  • When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
  • Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
  • Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
  • Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
  • When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
  • In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
  • In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
  • In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
  • In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
  • In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
  • The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
  • Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
  • Head Coach hirings/firings are now tracked in the Transaction Report.
  • Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
NOTE: All patch fixes will work in your existing game mode saves.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
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Member Comments
# 1161 The 24th Letter @ 12/13/14 11:54 AM
Quote:
Originally Posted by kamackeris76
At least they are communicating

It's the exact same thing 2k has been saying, lol
 
# 1162 Boilerbuzz @ 12/13/14 11:57 AM
Quote:
Originally Posted by SEGAfan
I find white knighting for mediocrity to be way more "funny" than any "crying". This gen could be putting on 1 terabytes games and that still wouldn't excuse the poor state some of these games are released.
Probably coming from a person that is either perfect at his job or has no clue about anything related to writing major applications. No offense. But this statement is just insanely naive. And nice strawman. Ironic that we are not talking about the quality of the game or patch, but the lack of transparency.



Quote:
The logic that because my neighbor sucks at his job that must excuse me to half *** mine is dangerous. If anything the first "1mb games" had it way tougher job because there was zero knowledge about making games out there and they had to create new technology for them.

How you extrapolated that point, I have NO idea. Let's do the math. On average, if you say the chance for error is greater than zero, the larger your code, the larger the error due to interdependencies. Error compounds with size! It doesn't hold steady. There is no major application that is bug free. That's not an excuse, that's a PATTERN. The **** is HARD. And most major applications don't have the same rev cycle as a sports game. So come off that high horse and deal. Of course it sucks and they should strive to make **** cleaner. But it's a balancing act between playing it safe by making few changes to the game beyond bug fixing, and shipping a game with enough new crap worthy of a repurchase. When you figure that perfect balance, shoot them your resume. I'm sure you'd be well compensated for your expertise.
 
# 1163 The 24th Letter @ 12/13/14 11:57 AM
Quote:
Originally Posted by Boilerbuzz
Damn. I guess the folks threatening to defect have nowhere to run now. 😉

It was originally supposed to drop this morning, then they changed the ETA...that's why I posted as an FYI...it would appear there's some kind of issue....

This could all be moot if they end up dropping t later today, we'll see..
 
# 1164 Boilerbuzz @ 12/13/14 12:02 PM
Quote:
Originally Posted by The 24th Letter
It's the exact same thing 2k has been saying, lol

EXACTLY!

Quote:
Originally Posted by The 24th Letter
It was originally supposed to drop this morning, then they changed the ETA...that's why I posted as an FYI...it would appear there's some kind of issue....

This could all be moot if they end up dropping t later today, we'll see..

True. That would indicate something more minor than what's holding up 2K15. Which I would expect to be the case since Live is a much smaller game. ...
 
# 1165 23 @ 12/13/14 12:33 PM
I will warn that some of you guys need to cool it on the sentiment of getting close to the point of attacking someone who's "an amercian PS4 user" in the tone you are using it because its dangerously close to being a violation.

I dont care how upset you are, its really not that serious
 
# 1166 23 @ 12/13/14 12:35 PM
Quote:
Originally Posted by aholbert32
I've seen EA publically acknowledge when a patch has been rejected and when they've had to pull a patch.
Seems to me theyre saying well when we get it from 2k because maybe they did reject it if it was originally submitted which we know was the case.

Its all in the same point of the process but people dont care because thats not what they want to hear.

I've had the PC and got no patch at all while consoles did so I can relate but some of this stuff is just piling on and its gotten way over the top. The internet
 
# 1167 jgozalb @ 12/13/14 12:46 PM
I'm new in this forum but I though 2k members were usually around, having a community manager and not dropping a single line about the issue has not been nice at all.
 
# 1168 23 @ 12/13/14 12:50 PM
Quote:
Originally Posted by jgozalb
I'm new in this forum but I though 2k members were usually around, having a community manager and not dropping a single line about the issue has not been nice at all.
No, the community manager has dropped a line, people just want more.

It's also been noted that the patch was sent back to 2k for changes. At this point there is nothing anyone can do accept wait for the process to finish itself out. If PS Europe got it back then im sure MS is next if they don't have it already which is likely the case.

All you can do now is accept this situation or keep regurgitating the same things, and some will likely end up banned for getting over emotional and breaking the TOS which has been happening throughout this thread already.
 
# 1169 kamackeris76 @ 12/13/14 12:54 PM
Quote:
Originally Posted by 23
No, the community manager has dropped a line, people just want more.

It's also been noted that the patch was sent back to 2k for changes. At this point there is nothing anyone can do accept wait for the process to finish itself out. If PS Europe got it back then im sure MS is next if they don't have it already which is likely the case.

All you can do now is accept this situation or keep regurgitating the same things, and some will likely end up banned for getting over emotional and breaking the TOS which has been happening throughout this thread already.
When did it get sent back to 2k?
 
# 1170 SEGAfan @ 12/13/14 12:55 PM
Quote:
Originally Posted by Boilerbuzz
Probably coming from a person that is ether perfect at his job or has no clue about anything related to writing major applications. No offense. But his statement is just insanely naive.






How you extrapolated that point, I have NO idea. Let's do the math. On average, if you say the chance for error is greater than zero, the larger your code, the larger the error due to interdependencies. Error compounds with size! It doesn't hold steady. There is no major application that is bug free. That's not an excuse, that's a PATTERN. The **** is HARD. And most major applications don't have the same rev cycle as a sports game. So come off that high horse and deal. Of course it sucks and they should strive to make **** cleaner. But it's a balancing act between playing it safe by making few changes to the game beyond bug fixing, and shipping a game with enough new crap worthy of a repurchase. When you figure that perfect balance, shoot them your resume. I'm sure you'd be well compensated for your expertise.
What does "writing for major applications" has to do with the issue at hand? I work on the high tech industry, if the software I work on gets released with feature breaking bugs, my team loses their job and the company loses a partner. The end of story. No throwing **** back at the consumer and making excuses. That's the math, consumer pissed = you fuked.


You do understand bigger game size does not necessarily mean "bigger code", right? In fact barely any new gen game did a major AI overhaul. For example, most FPS are still using Doom logic.


Simply because there is no bug free game, that does not mean is open season to release half ased games with game breaking bugs. That's what fueled the gaming crash of the 80's, poor standards and attention to detail. If you wanna keep your fanbase you better be dead sure what you release is near perfection. Be it games with 40gb of textures or 100.
 
# 1171 jgozalb @ 12/13/14 12:56 PM
Quote:
Originally Posted by 23
No, the community manager has dropped a line, people just want more.



It's also been noted that the patch was sent back to 2k for changes. At this point there is nothing anyone can do accept wait for the process to finish itself out. If PS Europe got it back then im sure MS is next if they don't have it already which is likely the case.



All you can do now is accept this situation or keep regurgitating the same things, and some will likely end up banned for getting over emotional and breaking the TOS which has been happening throughout this thread already.

23 the whole they were telling us to contact Sony because they had already submitted the patch and as you may have read many times here Sony said they received nothing. They could just said that the patch wasn't ready or it had been sent back, heck, that's why they have a Community manager. Here is a proof were it was sent for approval Attachment 88852
 
# 1172 coolcras7 @ 12/13/14 12:56 PM
Quote:
Originally Posted by jgozalb
I'm new in this forum but I though 2k members were usually around, having a community manager and not dropping a single line about the issue has not been nice at all.
They have, but that all get lost after X amounts of pages where people have 100's of theories about someone trying to crew them.
 
# 1173 23 @ 12/13/14 12:56 PM
Quote:
Originally Posted by kamackeris76
When did it get sent back to 2k?
Does it mattet?

Ask Microsoft customer service experience why they didn't Inform you.

Like I said doesn't matter what info is given its never going to be enough. Smh
 
# 1174 kamackeris76 @ 12/13/14 12:59 PM
Quote:
Originally Posted by 23
Does it mattet?

Ask Microsoft customer service experience why they didn't Inform you.

Like I said doesn't matter what info is given its never going to be enough. Smh
Sorry for asking....
 
# 1175 23 @ 12/13/14 01:01 PM
Quote:
Originally Posted by jgozalb
23 the whole they were telling us to contact Sony because they had already submitted the patch and as you may have read many times here Sony said they received nothing. They could just said that the patch wasn't ready or it had been sent back, heck, that's why they have a Community manager. Here is a proof were it was sent for approval Attachment 88852
That's obviously not true because some Sony members have the patch already.

The community manager mentioned region rollouts and thirdly a guy here whom I'm sure would know just made mention that it was rejected.

There is really no way to compare some pr stuff to that. All they did was stop you from filling up their twitter like you guys are doing on OS.
 
# 1176 jgozalb @ 12/13/14 01:11 PM
Quote:
Originally Posted by 23
That's obviously not true because some Sony members have the patch already.

The community manager mentioned region rollouts and thirdly a guy here whom I'm sure would know just made mention that it was rejected.

There is really no way to compare some pr stuff to that. All they did was stop you from filling up their twitter like you guys are doing on OS.

So you believe 2K has managed this situation in a proper way? That things could not have been done better?
 
# 1177 23 @ 12/13/14 01:14 PM
Quote:
Originally Posted by jgozalb
So you believe 2K has managed this situation in a proper way? That things could not have been done better?
I don't think anything they do is perfect. I know there are guys here that didn't handle things the best way either.

This is not a 2k defense but a shot at the mob mentality in here because at this point we have posters going at other posters and posters just clicking resend.

I'm sure Sony MS and 2k all heard the upset fans already. Like I said I hate that they still require these lame processes on next Gen to begin with.
 
# 1178 Jmb4life @ 12/13/14 01:36 PM
Man, if only reality were more like the video game industry. I would love to only do half of whats expected of me, still get paid, AND still have opportunities to go back and correct my overly flawed product 2-3 times until it becomes what it should've been on release day in the first place....and thats even IF I feel like acknowledging the flaws and actually fixing them. Oh! Then I don't have to give an explanation either?! Bruh, a workplace Utopia.
 
# 1179 CANuDOit @ 12/13/14 02:00 PM
So done with this game. Been a nightmare from the day it launched.
 
# 1180 coolcras7 @ 12/13/14 02:14 PM
Quote:
Originally Posted by Quean
They thought it was okay to release a half finished game because they probably were thinking (We can patch this up in updates later) so they released it KNOWING about all the bugs and didn't decide to give out patch 3 until months after the game came out although they knew patch 3 was needed for this game to even be playable. I was in my 2018 season in ny career and got the cover of nba 2k16 that year. Wtf. Patch 3 should've been out last month and this damn game shouldn't have been released if it wasn't completely ready.
Give me a break with BS like that, some people really need to live in the real work, no game is going to be release without bug and glitches some are know about which is why first day patches have become the standard, some manifest after, we are lucky we live in a day and age where they have the ability to fix it after release, when i started playing games we did not have that option a broken game was a broken game, you bought it you lived with it.
 


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