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NBA 2K15 News Post


NBA 2K15 Patch #3 is available now for PlayStation 4 weighing in at 2.84 GB. The same patch will be available for Xbox One and PC later this week.

See the patch notes below.

GENERAL
  • Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
  • A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
  • The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
  • The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
  • Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
  • Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
  • Updated the referee uniforms to match the look for the 2014-15 NBA season.
  • Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
  • Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
  • Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
  • The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
  • A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
  • In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
  • When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
  • When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
  • Created/generated players will now have their hot zones updated when their position changes.
  • Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
  • NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
  • Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
  • Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
  • Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
  • Records will now be shown with the correct values when loading into quick matches online.
  • Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
  • The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
  • MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
  • Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
  • (PC) Support for 21:9 resolutions has been added.
  • (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.
GAMEPLAY
  • Several improvements made to defensive movement to make it more responsive.
  • Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
  • Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
  • Pass speeds have been increased to reduce "floaty" passes.
  • Increased the AI's usage of 3PT shots to better match real life NBA statistics.
  • Implemented a ****** walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
  • Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
  • Fixed overpowered behind-the-back dribble moves.
  • Addressed several cases of control unresponsiveness in the dribbling system.
  • Tuned interior and contact shot success for more predictable outcomes.
  • Reduced contact dunk frequency for Posterizers in all game modes.
  • The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
  • Several improvements made to balance offensive and defensive rebounding.
  • More impactful penalties instituted against "zig-zag" 3PT exploit.
  • Corrected a case where block inputs were being dropped near the basket.
  • Increased the frequency of reaching fouls.
  • Tuned defensive closeout speed and effectiveness.
  • The shot meter is now enabled during free throw situations.
  • Reduced the frequency of moving screen violations.
  • Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
  • Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
  • Re-worked the shot fatigue system to take more factors into account to better simulate real life.
  • Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
  • Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
  • Force receivers to play standing catches on check-ball passes.
  • Fixed an issue where a user's pass release type request was being overridden during fast breaks.
  • Fixed several cases of rebounding goaltends being called too frequently.
  • Improvements to passing and catching into the post.
  • Made passers more aware of defenders behind them when selecting pass animations.
  • Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
  • Prevent post players from auto pump faking from dropsteps.
  • Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
  • Improved Deny Ball movement when Out of Position.
  • Improved the responsiveness of the Right Stick defensive Quick Steps.
  • Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
  • Fixed on-ball defense facing when out of position and really close to the ball handler.
  • Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
  • Made it easier to control your player during the 2K Camera flip transition.
  • Improved post shot selection for AI-controlled players to better match their tendencies.
  • Reduced the frequency of steals in perimeter body-ups.
  • Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
  • Removed dribble drive stutter that was occasionally playing in the wrong situations.
  • Improved Points of Emphasis logic for late game situations.
  • Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
  • Improved logic and spacing for players in the Triangle freelance offense.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
  • Several improvements made to the Teammate Grade evaluation.
  • Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
  • Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
  • During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
  • Users can now preview sounds in the Arena Media menu prior to purchasing.
  • Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
  • The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
  • The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
  • The +/- stat will now display proper values after portions of the game have been simulated.
  • Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
  • Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
  • Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
  • The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
  • The MyPLAYER will no longer wear his in-game accessories along with his ****** clothes in the Sprite commercial.
  • The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
  • The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.
MyGM/MyLEAGUE
  • Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
  • Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
  • Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
  • Tuned DPOY formula in order to get more accurate award recipient finalists.
  • Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
  • When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
  • Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
  • Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
  • Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
  • When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
  • In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
  • In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
  • In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
  • In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
  • In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
  • The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
  • Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
  • Head Coach hirings/firings are now tracked in the Transaction Report.
  • Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
NOTE: All patch fixes will work in your existing game mode saves.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
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Member Comments
# 1101 aholbert32 @ 12/12/14 07:55 PM
Quote:
Originally Posted by joosegoose
Perhaps they were a longtime lurker? I lurked a bit before joining.

Nope. I confirmed he was a previous user before banning him.
 
# 1102 joosegoose @ 12/12/14 08:10 PM
Quote:
Originally Posted by aholbert32
Nope. I confirmed he was a previous user before banning him.
Not that you really needed to clarify, but I feel better that you did. Thanks!
 
# 1103 ocat @ 12/12/14 08:17 PM
Why are people giving 2k grief about the patch not being released, 2k submitted the patch last week. It's a MS and Sony Europe issue, take it up with them
 
# 1104 Hotwillydog @ 12/12/14 08:36 PM
Quote:
Originally Posted by Francis94
It's 6.15/7.15 PM here in Europe, it's Friday.
We won't see any patch this week, not playing the game since last Sunday.
I'm done, 2K lying as usual, not buying the game next year if they won't turn around things this year (2014/15).
Prediction- you'll pre order 2k16 and be one of the first to buy it
 
# 1105 HowDareI @ 12/12/14 08:45 PM
Quote:
Originally Posted by ocat
Why are people giving 2k grief about the patch not being released, 2k submitted the patch last week. It's a MS and Sony Europe issue, take it up with them
Because when people ask them they've said if they had the patch it would be out. Tell 2K what they said and 2K says they already submitted it..

No clarification on the topic, just rumors because of the quietness.
 
# 1106 RyanFitzmagic @ 12/12/14 09:08 PM
Quote:
Originally Posted by HowDareI
Because when people ask them they've said if they had the patch it would be out. Tell 2K what they said and 2K says they already submitted it
Damn, that is the definition of the card paradox.

It almost reminds me of when you're a kid.

"Daddy, can you put the new patch on Xbox One?"

"Go ask your mother."

"Mommy, can you put the new patch on Xbox One?"

"Go ask your father."
 
# 1107 Francis94 @ 12/12/14 09:11 PM
Quote:
Originally Posted by Hotwillydog
Prediction- you'll pre order 2k16 and be one of the first to buy it
Fact - I said to myself something like that about FIFA and COD 2 years ago and... I didn't buy them, and like I always did with 2K I bought them every year since like '06.
I ain't talk for nothing bruh, if 2k doesn't step up (BETTER SERVERS FIRST), I'm not gonna cop it next year, that's fo sho.
 
# 1108 Crookid @ 12/12/14 10:22 PM
I think it's a disgrace Xbox One still hasn't gotten the patch.

We all know it's because of their contract with PS4 aka XBox One's competition. Why do the players who went through the BS since release have to wait longer than others?

I spent the same amount of money as a PS4 owner. This is how they reward us? It's bad enough some consoles get better perks these days. Now we have to wait longer for patches depending on who is the "preferred" console?

Edit: Anyone who believes that XBox One is the one delaying the patch you are crazy. MS has been more diligent with patches since their first console.
 
# 1109 Walt Frazier @ 12/12/14 11:11 PM
Quote:
Originally Posted by Crookid
I think it's a disgrace Xbox One still hasn't gotten the patch.

We all know it's because of their contract with PS4 aka XBox One's competition. Why do the players who went through the BS since release have to wait longer than others?

I spent the same amount of money as a PS4 owner. This is how they reward us? It's bad enough some consoles get better perks these days. Now we have to wait longer for patches depending on who is the "preferred" console?

Edit: Anyone who believes that XBox One is the one delaying the patch you are crazy. MS has been more diligent with patches since their first console.


The only problem with that "theory" is that the Xbox and PC both got the first patch before the PS4.


I.e. your theory fails on empirical evidence.
 
# 1110 Crookid @ 12/12/14 11:25 PM
Quote:
Originally Posted by Shady Mike
So 2K's contract with PS4 held out the patch from international PS4 users as well...seems legit.

If you multiply the 2 in 2K with the 4 in PS4 and subtract 2 you get 6...Illuminati.
Lol, I am not trying to sound like that here as I agree with your sentiments regarding conspiracies. But MS releases patches diligently upon receiving them. Every other game has no issue with patches and are always released at the same time or before other consoles.

International releases could have a myriad of other reasons for delays and isn't good supporting evidence of fair play.
 
# 1111 zrohman @ 12/12/14 11:31 PM
Quote:
Originally Posted by Crookid
Lol, I am not trying to sound like that here as I agree with your sentiments regarding conspiracies. But MS releases patches diligently upon receiving them. Every other game has no issue with patches and are always released at the same time or before other consoles.

International releases could have a myriad of other reasons for delays and isn't good supporting evidence of fair play.
Agreed. Something is going on. No transparency. I'm sure they know the issues they are running into and they don't want to accept blame
 
# 1112 G0DZGiFT @ 12/12/14 11:33 PM
MS or 2k is whack for this. Just like LD popped in before to clear up some other issue, I'm sure he popped in here to see this anarchy. If you have the patch, don't comment. If not, hopefully we get it soon smhhhhh.


Sent from my iPhone using Tapatalk
 
# 1113 Crookid @ 12/12/14 11:34 PM
Quote:
Originally Posted by Walt Frazier
The only problem with that "theory" is that the Xbox and PC both got the first patch before the PS4.


I.e. your theory fails on empirical evidence.
Why are you quoting theory if it is a theory (as you say)? Also, this theory cannot fail based on empirical evidence as empirical evidence is required to prove a theory correct or incorrect. Since there is no empirical evidence, then it remains a theory.

I.e. The first patch is not proof or evidence of anything.
 
# 1114 StacksOfHighSociety @ 12/12/14 11:42 PM
Since the patch, I've noticed less lag in controller the players on the PS4. It once was so bad that I had to put the game in Game Mode in order to play a decent game. I'm playing My GM and I'm was in the playoffs when the patch was released, and I didn't have to start all over for the patch to be implemented. The patch has changed the game for the better. However, one minor thing is it seems some players take an extra dribble or move when they could just dunk now and that has cause some heartache. Overall, if the game had launched this way, there certainly wouldn't be as many complaints. I can't speak to a lot of the online mode however. Seems as if they still need some work.
 
# 1115 Walt Frazier @ 12/12/14 11:50 PM
Quote:
Originally Posted by Crookid
Why are you quoting theory if it is a theory (as you say)? Also, this theory cannot fail based on empirical evidence as empirical evidence is required to prove a theory correct or incorrect. Since there is no empirical evidence, then it remains a theory.

I.e. The first patch is not proof or evidence of anything.
Well, yes it is.

You claim 2K are supporting sony and that is why xbox hasn't got the patch.

But xbox got patch one first...thus any theory bsed on partnerships etc simply doesn't work. Evidence = one console got ptach one first, the other got patch two first = no bias.

I feel your pain, but it seems simply that it is up to MS when the patch will be uploaded. Maybe they are testing it and found issues? Who knows why, but there is obviously a a reason as to why they hae not released it yet. They would not just be sitting there ignoring it.
 
# 1116 Rockie_Fresh88 @ 12/12/14 11:52 PM
Just an fyi for you guys who play at the park.

Since shooting has been toned down tremendously more people are looking to score in the paint Every play . Also more people are cherry picking for fast breaks. Some squads are running zone .
 
# 1117 SirDAB @ 12/13/14 12:17 AM
Quote:
Originally Posted by zrohman
Agreed. Something is going on. No transparency. I'm sure they know the issues they are running into and they don't want to accept blame
It's not about placing blame. It's about release management and adhering to their controls. MS has to be assured that whatever patch is pushed, it's stable; otherwise they'll get the blame more so than 2K. After all, it's not like this is an update reaching only a hundred folks; it's thousands possibly a hundred thousand.

If the XB1 patch has any type of stability issue, MS won't push it period.
 
# 1118 coolcras7 @ 12/13/14 12:24 AM
Quote:
Originally Posted by Crookid
Lol, I am not trying to sound like that here as I agree with your sentiments regarding conspiracies. But MS releases patches diligently upon receiving them. Every other game has no issue with patches and are always released at the same time or before other consoles.

International releases could have a myriad of other reasons for delays and isn't good supporting evidence of fair play.
Would it also be possible that Microsoft is holding back the patch because it has a partnership with EA, and wanted to release the live patch first. hmmmmmmmm..... it can go both ways, what benefit would it be to 2k to not release the patch, think about it they want a game people are talking about positively and the patch makes the game enjoyable and challenging.
 
# 1119 Walt Frazier @ 12/13/14 12:31 AM
Quote:
Originally Posted by coolcras7
Would it also be possible that Microsoft is holding back the patch because it has a partnership with EA, and wanted to release the live patch first. hmmmmmmmm..... it can go both ways, what benefit would it be to 2k to not release the patch, think about it they want a game people are talking about positively and the patch makes the game enjoyable and challenging.
The NBA live patch dropped on PS4 first also...

Going on sales figures, there is literally about 770 people who own NBA Live on xbox one...so, I highly doubt MS are delaying 2K's patch for that reason.
 
# 1120 HowDareI @ 12/13/14 12:47 AM
Quote:
Originally Posted by Rockie_Fresh88
Just an fyi for you guys who play at the park.

Since shooting has been toned down tremendously more people are looking to score in the paint Every play . Also more people are cherry picking for fast breaks. Some squads are running zone .
So if I play as my center down low will I still get posterized every play or can I actually contest paint shots now?
 


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