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NBA 2K15 News Post


NBA 2K15 Patch #3 is available now for PlayStation 4 weighing in at 2.84 GB. The same patch will be available for Xbox One and PC later this week.

See the patch notes below.

GENERAL
  • Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
  • A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
  • The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
  • The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
  • Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
  • Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
  • Updated the referee uniforms to match the look for the 2014-15 NBA season.
  • Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
  • Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
  • Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
  • The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
  • A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
  • In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
  • When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
  • When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
  • Created/generated players will now have their hot zones updated when their position changes.
  • Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
  • NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
  • Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
  • Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
  • Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
  • Records will now be shown with the correct values when loading into quick matches online.
  • Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
  • The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
  • MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
  • Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
  • (PC) Support for 21:9 resolutions has been added.
  • (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.
GAMEPLAY
  • Several improvements made to defensive movement to make it more responsive.
  • Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
  • Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
  • Pass speeds have been increased to reduce "floaty" passes.
  • Increased the AI's usage of 3PT shots to better match real life NBA statistics.
  • Implemented a ****** walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
  • Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
  • Fixed overpowered behind-the-back dribble moves.
  • Addressed several cases of control unresponsiveness in the dribbling system.
  • Tuned interior and contact shot success for more predictable outcomes.
  • Reduced contact dunk frequency for Posterizers in all game modes.
  • The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
  • Several improvements made to balance offensive and defensive rebounding.
  • More impactful penalties instituted against "zig-zag" 3PT exploit.
  • Corrected a case where block inputs were being dropped near the basket.
  • Increased the frequency of reaching fouls.
  • Tuned defensive closeout speed and effectiveness.
  • The shot meter is now enabled during free throw situations.
  • Reduced the frequency of moving screen violations.
  • Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
  • Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
  • Re-worked the shot fatigue system to take more factors into account to better simulate real life.
  • Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
  • Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
  • Force receivers to play standing catches on check-ball passes.
  • Fixed an issue where a user's pass release type request was being overridden during fast breaks.
  • Fixed several cases of rebounding goaltends being called too frequently.
  • Improvements to passing and catching into the post.
  • Made passers more aware of defenders behind them when selecting pass animations.
  • Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
  • Prevent post players from auto pump faking from dropsteps.
  • Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
  • Improved Deny Ball movement when Out of Position.
  • Improved the responsiveness of the Right Stick defensive Quick Steps.
  • Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
  • Fixed on-ball defense facing when out of position and really close to the ball handler.
  • Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
  • Made it easier to control your player during the 2K Camera flip transition.
  • Improved post shot selection for AI-controlled players to better match their tendencies.
  • Reduced the frequency of steals in perimeter body-ups.
  • Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
  • Removed dribble drive stutter that was occasionally playing in the wrong situations.
  • Improved Points of Emphasis logic for late game situations.
  • Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
  • Improved logic and spacing for players in the Triangle freelance offense.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
  • Several improvements made to the Teammate Grade evaluation.
  • Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
  • Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
  • During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
  • Users can now preview sounds in the Arena Media menu prior to purchasing.
  • Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
  • The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
  • The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
  • The +/- stat will now display proper values after portions of the game have been simulated.
  • Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
  • Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
  • Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
  • The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
  • The MyPLAYER will no longer wear his in-game accessories along with his ****** clothes in the Sprite commercial.
  • The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
  • The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.
MyGM/MyLEAGUE
  • Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
  • Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
  • Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
  • Tuned DPOY formula in order to get more accurate award recipient finalists.
  • Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
  • When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
  • Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
  • Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
  • Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
  • When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
  • In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
  • In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
  • In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
  • In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
  • In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
  • The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
  • Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
  • Head Coach hirings/firings are now tracked in the Transaction Report.
  • Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
NOTE: All patch fixes will work in your existing game mode saves.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
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Member Comments
# 1081 MFDOOMBOT @ 12/12/14 05:14 PM
Quote:
Originally Posted by rspencer86
I would love for OS or Kotaku or Polygon or someone to do a really detailed story about the console patching process. Whenever we discuss it here, it feels like we have 1% knowledge, and the other 99% is us talking out our ***.

I remember reading an article on the patch process a few years ago... last gen of course. I'll dig through the google crates to try & find it. I'm sure it's still the same.
 
# 1082 rambaldi @ 12/12/14 05:19 PM
Got the patch via Steam. However, 21:9 support doesn´t seem implemented, although it was announced with the newest patch.

Am I doing something wrong?
 
# 1083 Smirkin Dirk @ 12/12/14 05:21 PM
That tweet from 2K Europe seemed to be confirming what we already knew. That they submitted a patch. We know it was a week and a half ago. I think thats what they were referring to.

Not that It was submitted today.
 
# 1084 thawkprime 21 @ 12/12/14 05:23 PM
Quote:
Originally Posted by and1product
Thats not true, the x1 has not received either patches for nba 2k15 and wwe 2k15. If this is the indication of how we will get future patches from 2k and microsoft then we are screwed. I keep trying to play other games to pass time but i keep coming back in here every hr checkin for an update. Smh.
I was wrong thank you for correcting me. I was just trying to find a reason to think that XBone and 2K wernt evil. Also a reason to keep my ps4 only for playing The Show.
 
# 1085 YoungBuck3 @ 12/12/14 06:37 PM
Quote:
Originally Posted by Bigbodc
Guys be patient, I promise you, complaining will not make it come any quicker. The same guys that are complaining about the patch not being here will be the same guys complaining about it's short-comings when we get it.

R-E-L-A-X
It may not help it come quicker, but people still like to vent their frustrations. Ain't nothing wrong with that.
 
# 1086 aholbert32 @ 12/12/14 06:48 PM
Quote:
Originally Posted by YoungBuck3
It may not help it come quicker, but people still like to vent their frustrations. Ain't nothing wrong with that.

Also it lets 2k and MS know that we are unhappy.
 
# 1087 HowDareI @ 12/12/14 06:51 PM
I was very active in forums when I used to be a competitive gamer for CoD4/WaW/MW2 (nerd lol) but I never remember ANY of them games having such a poor patch release.

Not in terms of the patch itself, but the way it was handled. There's been glitches (under the map, god mode, guns being nerfed) but they all got patched at the same time. And maybe if not at the same time, at least within a day so as to not have the community split like it is for 2K now.

Like the one guy said, when you have two companies with such fan bases that always defend who has the best console, to release a patch for the system you have a relationship with "early" (so it seems) is not good for your public image.

If the patch came to the Europeans and us Xbox guys only a day or so after, the complaining wouldn't be justified..but at this point us guys just wanna get our hands on this patch which is supposed to immensely change the whole game.

And to the people posting impressions, you're getting buried because we see how much fun you guys are having with the patch and just wanna experience it ourselves..voicing our frustration in hopes we get clarification as to why we're still waiting.
 
# 1088 Chef Matt @ 12/12/14 06:53 PM
Quote:
Originally Posted by Quean
Did the patch fix my career so it doesn't feel like your playing 1 on 5 ?
I played two games post patch it felt FAR different. We beat portland by 8 with Rudy Gay scoring 32 and Darren Collison with 20. I put up 18 and had 16 boards.

The next game we lost towards the end but it didn't feel like I was playing alone.

Great games. Awesome to watch my team taking 3s and setting up shots without me needing to intervene mid-play.
 
# 1089 SEGAfan @ 12/12/14 07:05 PM
Quote:
Originally Posted by Hot Kidd
That tweet from 2K Europe seemed to be confirming what we already knew. That they submitted a patch. We know it was a week and a half ago. I think thats what they were referring to.

Not that It was submitted today.
Not really. We know the usa patch version was submitted and quickly uploaded by sony. But we have no idea when the "international" version was sent.

Wednesday several games were updated on PS4 so if NBA 2k15 "international" patch was sent alongside with the american one on the start of the week, by now everyone on PS4 would be playing NBA 2k15 1.03.

With the 48 hours deals PSN europe has going on, we might get the patch pretty soon. Alien Isolation discount ends on 2pm GMT 13/12, they will have to update PSN with the new deal.
 
# 1090 Saro1 @ 12/12/14 07:20 PM
I'm not very confident that the patch arrives this weekend. I think and above all I hope that will arrive next week.
 
# 1091 NDAlum @ 12/12/14 07:20 PM
Man oh man this game is pretty nice

Lost 99-101 with ORL @ NO. The only issue I had: they didn't feed it to Anthony Davis that much. He was 9-12 with 22 & 15. Everything was great other than him not really being the focal point of the offense. Too many J's chucked up by the guards.

Stats were pretty spot on in this game too
 
# 1092 Factzzz @ 12/12/14 07:24 PM
Quote:
Originally Posted by Quean
Did the patch fix my career so it doesn't feel like your playing 1 on 5 ?
Even before the patch, it shouldn't have felt like that.

Were you running plays?

And now it's even better after the patch, teammates shoot when open more often, and overall just play smarter.
 
# 1093 joosegoose @ 12/12/14 07:26 PM
Quote:
Originally Posted by aholbert32
What sucks is this was a pretty good post. Its too bad he outed himself as a previously banned user with that last line. How are you gonna know what OS used to be like when you've allegedly only been a member since August 2014?
Perhaps they were a longtime lurker? I lurked a bit before joining.
 
# 1094 HowDareI @ 12/12/14 07:31 PM
 
# 1095 joosegoose @ 12/12/14 07:37 PM
If 2k doesn't give an explanation once/after the patches are released for everybody, it will look terrible on their end. It's frustrating enough that nobody knows what's going on at the moment, but it'll be borderline ridiculous if the confusion continues once the patches are actually released.

This comes from a PC player happily playing the patch--even I am bothered by the lack of communication here despite it not affecting me. Reminds me of my confusion I felt when the patch was released for the PS4 in US but was not available on PC despite not needing to be reviewed by anybody. And now the Xbox delay being this long seems suspicious, but still not as absurd as the lack of patch #3 on PS4 out of the states.

There are surely explanations to be had, and they really ought to be given by the time everything is released.
 
# 1096 Smirkin Dirk @ 12/12/14 07:37 PM
As much as I think Ronnie is a marketer first and foremost, the MS support people usually have no idea what they are talking about.
 
# 1097 HowDareI @ 12/12/14 07:41 PM
Quote:
Originally Posted by joosegoose
If 2k doesn't give an explanation once/after the patches are released for everybody, it will look terrible on their end. It's frustrating enough that nobody knows what's going on at the moment, but it'll be borderline ridiculous if the confusion continues once the patches are actually released.

This comes from a PC player happily playing the patch--even I am bothered by the lack of communication here despite it not affecting me. Reminds me of my confusion I felt when the patch was released for the PS4 in US but was not available on PC despite not needing to be reviewed by anybody. And now the Xbox delay being this long seems suspicious, but still not as absurd as the lack of patch #3 on PS4 out of the states.

There are surely explanations to be had, and they really ought to be given by the time everything is released.
Exactly bro, I don't care that I don't have the patch...I mean I do, but it's not altering my life. Just think it's weak to only have information by searching through twitter looking at replies. No actual reasoning given for the wait.
 
# 1098 jfsolo @ 12/12/14 07:41 PM
The video game industry has it pretty good. They can do something like this and there are no consequences. Just sit back in silence, or say I don't know, release it whenever, and there is no one to call them out in a meaningful way. No one to say loudly and publicly, "This is bull****."
 
# 1099 Yuss @ 12/12/14 07:43 PM
does anybody know how many days apart were Patch #2 on PS4 and XB1?
 
# 1100 Trini94 @ 12/12/14 07:47 PM
Quote:
Originally Posted by Yuss
does anybody know how many days apart where Patch #2 on PS4 and XB1?
Came out the same day, patch was just released a few hrs apart.
 


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