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NBA 2K15 News Post


NBA 2K15 Patch #3 is available now for PlayStation 4 weighing in at 2.84 GB. The same patch will be available for Xbox One and PC later this week.

See the patch notes below.

GENERAL
  • Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
  • A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
  • The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
  • The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
  • Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
  • Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
  • Updated the referee uniforms to match the look for the 2014-15 NBA season.
  • Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
  • Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
  • Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
  • The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
  • A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
  • In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
  • When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
  • When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
  • Created/generated players will now have their hot zones updated when their position changes.
  • Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
  • NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
  • Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
  • Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
  • Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
  • Records will now be shown with the correct values when loading into quick matches online.
  • Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
  • The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
  • MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
  • Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
  • (PC) Support for 21:9 resolutions has been added.
  • (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.
GAMEPLAY
  • Several improvements made to defensive movement to make it more responsive.
  • Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
  • Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
  • Pass speeds have been increased to reduce "floaty" passes.
  • Increased the AI's usage of 3PT shots to better match real life NBA statistics.
  • Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
  • Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
  • Fixed overpowered behind-the-back dribble moves.
  • Addressed several cases of control unresponsiveness in the dribbling system.
  • Tuned interior and contact shot success for more predictable outcomes.
  • Reduced contact dunk frequency for Posterizers in all game modes.
  • The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
  • Several improvements made to balance offensive and defensive rebounding.
  • More impactful penalties instituted against "zig-zag" 3PT exploit.
  • Corrected a case where block inputs were being dropped near the basket.
  • Increased the frequency of reaching fouls.
  • Tuned defensive closeout speed and effectiveness.
  • The shot meter is now enabled during free throw situations.
  • Reduced the frequency of moving screen violations.
  • Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
  • Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
  • Re-worked the shot fatigue system to take more factors into account to better simulate real life.
  • Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
  • Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
  • Force receivers to play standing catches on check-ball passes.
  • Fixed an issue where a user's pass release type request was being overridden during fast breaks.
  • Fixed several cases of rebounding goaltends being called too frequently.
  • Improvements to passing and catching into the post.
  • Made passers more aware of defenders behind them when selecting pass animations.
  • Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
  • Prevent post players from auto pump faking from dropsteps.
  • Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
  • Improved Deny Ball movement when Out of Position.
  • Improved the responsiveness of the Right Stick defensive Quick Steps.
  • Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
  • Fixed on-ball defense facing when out of position and really close to the ball handler.
  • Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
  • Made it easier to control your player during the 2K Camera flip transition.
  • Improved post shot selection for AI-controlled players to better match their tendencies.
  • Reduced the frequency of steals in perimeter body-ups.
  • Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
  • Removed dribble drive stutter that was occasionally playing in the wrong situations.
  • Improved Points of Emphasis logic for late game situations.
  • Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
  • Improved logic and spacing for players in the Triangle freelance offense.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
  • Several improvements made to the Teammate Grade evaluation.
  • Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
  • Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
  • During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
  • Users can now preview sounds in the Arena Media menu prior to purchasing.
  • Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
  • The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
  • The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
  • The +/- stat will now display proper values after portions of the game have been simulated.
  • Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
  • Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
  • Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
  • The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
  • The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.
  • The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
  • The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.
MyGM/MyLEAGUE
  • Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
  • Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
  • Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
  • Tuned DPOY formula in order to get more accurate award recipient finalists.
  • Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
  • When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
  • Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
  • Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
  • Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
  • When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
  • In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
  • In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
  • In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
  • In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
  • In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
  • The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
  • Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
  • Head Coach hirings/firings are now tracked in the Transaction Report.
  • Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
NOTE: All patch fixes will work in your existing game mode saves.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
NBA 2K15 Videos
Member Comments
# 701 countryboy @ 12/10/14 10:42 PM
Quote:
Originally Posted by 23
You too? You're going to tear up the patch thread too over some goggles?

At least he has some on, and from that reference picture he has worn some like what we had in the game. Is it going to kill anyone? You're talking about goggles, not the patch, not the patch with all the gameplay improvements, not the patch that was almost 3 gigs full of improvements, but you're talking about goggles. smh
I read that in the voice of Allen Iverson

Back to topic...

One thing that I also want to point out, is that in my experience, the cpu plays smarter. You are forced to figure out their gameplan and then design a plan to take that away. Then you must take away the next thing. It's a constant evolution of strategy.

Very well done
 
# 702 GisherJohn24 @ 12/10/14 10:46 PM
Nice post patch input. 11 min video

http://youtu.be/jvLG8WDXKd8
 
# 703 FluffyTonka @ 12/10/14 10:46 PM
Quote:
Originally Posted by countryboy
You are forced to figure out their gameplan and then design a plan to take that away. Then you must take away the next thing. It's a constant evolution of strategy.

Very well done
man, i can't wait to try this!
 
# 704 23 @ 12/10/14 10:51 PM
Quote:
Originally Posted by GisherJohn24
Nice post patch input. 11 min video

http://youtu.be/jvLG8WDXKd8
I see cheesers mad because they can't dunk on everyone. Saying 2k needs to fix the airball dunks.

No, you were the exact people this was designed for


That's not something that needs to be patched. Actually this patch didn't even touch that, they're just upset they cant dunk all game
 
# 705 tcnumba10 @ 12/10/14 10:53 PM
After the patch, I played against the Hawks and they attempted 30 3pters which was awesome! As a result I got a realistic PIP from the CPU but I did not see as many fouls that others have seen.

Played against the Warriors next and I was hoping to see Curry and Thompson fire away against me beyond the arc. Steph was 4/4 from the 3pt line and dropped 30pts on me. I was guarding Steph tight the whole game denying him the ball and played real close to him whenever he got the ball to prevent him from launching 3s, if I hadn't he would have probably shot my 3s. Klay Thompson on the other hand was 0/5 but was good for 27pts with most of his pts coming from midrange.

This game is awesome now! The most realistic basketball sim to date after the patch. Seriously it's the closest thing you'll get to real life!

Lot more 3s taken by the CPU now, which is awesome now that the CPU realizes they can shoot 3s. Less PIP as a result of more 3s taken which is making the end game stats more realistic. Unfortunately I haven't experience more fouls and no fragrant foul on my end yet, maybe I should increase the difficulty but from Pro to Allstar or Superstar but right now I feel a good balance and no cheese by the CPU on the current difficulty PRO/SIM

BTW it also helps to change the Offensive Focus to Play through Star for the CPU teams before you play against them so that the CPU actually give their star players the majority of the touches/shots.
 
# 706 23 @ 12/10/14 11:25 PM
Quote:
Originally Posted by WISports
I don't think I attacked him at all. If anything, the way he came at me, he's the attacker.


To act like I'm cluttering up the thread over the goggle thing is ridiculous. I've mentioned it like 4-5 times over 80+ pages. And many times I was replying to someone else. And I'm not even the one who first brought it up.


The constant posting about not having the patch is one thing. My few posts about Sanders/goggles is another.


Man relax, as you can see the light heartedness in the post...relax on the goggles stuff man, but yeah its really not serious.


As for this other guy he's gone for trolling.
 
# 707 ruxpinke @ 12/10/14 11:34 PM
Fast breaks are there, but the speed has been altered and some of it is negative. In a one on one breakaway with Napier on the heat, all star sim, I was caught on a breakaway by the cpu green who somehow got in front of me. This reminds me of old 2k and it was not present like this pre patch. Game is very much improved by patch but this is the one negative that sticks out to me


Sent from my iPhone using Tapatalk
 
# 708 Trini94 @ 12/10/14 11:47 PM
lol why make a new account?
 
# 709 raiderz4eva @ 12/10/14 11:49 PM
has anyone tried to sim a season to see if the player regression is changed?
 
# 710 The 24th Letter @ 12/10/14 11:53 PM
Flagrant foul on Duncan

Carmelo must have the "oh hell naw" badge because he hit 10 straight after this...

https://m.facebook.com/story.php?sto...00006669704684

Game is just fun man.
 
# 711 tyberious4now @ 12/11/14 12:24 AM
Great freaking patch I must say.....I think a sweet spot for game speed is 55.
This game plays so smooth now defense is much much improve and the cpu offense and defense is smarter on both ends..

I'm trying to decide what roster to use 2k roster or timsmooth503pa's? any incite would be great on which roster is best!!
 
# 712 The Yurpman @ 12/11/14 12:25 AM
Ahhhh the wait for the XB1 patch is killing me! It looks like it improved the game dramatically.
 
# 713 swishfury @ 12/11/14 12:39 AM
Quote:
Originally Posted by tyberious4now
Great freaking patch I must say.....I think a sweet spot for game speed is 55.
This game plays so smooth now defense is much much improve and the cpu offense and defense is smarter on both ends..

I'm trying to decide what roster to use 2k roster or timsmooth503pa's? any incite would be great on which roster is best!!
Been playing the game at that speed since.
 
# 714 reptilexcq @ 12/11/14 12:44 AM
Quote:
Originally Posted by LetTheBoysShoot
So they didn't fix latency online...after there was a 10+ page thread about it. Its amazing that 2K developers are so lazy, they rather appease the noodles that want more hairstyle than fix the actual basketball experience itself.
It's the same or worst with the patch as far as latency is concerned. I feel like i have to shoot quicker or release quicker. Fastbreak tend to be broken due to help defense that seems to magnetize the player with the ball. I think they fix the rebound. They fixed the overlay stats but sometimes i still see missing stats while the commentators are talking about it. I don't know if i had quickly skipped it already w/ a press of a button or what.
 
# 715 DEEBOFIOUS @ 12/11/14 01:08 AM
I really don't understand why Stauffer contiues to put a head band on Damien Lillard when Dame isn't known to where a head band. How can you get the stars wrong? Lastly, Victor Oladipo started the season with a mask because he broke a bone in his face. Is the plan just to ignore one of the best young players in the league?
 
# 716 Cross bearer @ 12/11/14 01:38 AM
will 2k create a patch that will allow the user to edit headbands?
 
# 717 rambaldi @ 12/11/14 01:49 AM
The patch notes said that there´ll be 21:9 resolution support for PC.
Does it work for anybody? Still can´t change it, 16:9 with black bars is still the only option besides having the image stretched.

Do I do something wrong?
 
# 718 dschakobi @ 12/11/14 01:59 AM
8 am Europe: Still no patch
 
# 719 Cripterion @ 12/11/14 02:10 AM
Some stats overlays still don't pop up on pc just like before, announcers talking about Noah's rebounding and referree still standing still waiting to inbound the ball while it's been talked over.

I'm seeing a lot more fouls and rebounding seems better overall (less offensive rebounds).

Pretty hard to get a steal using X now, don't know if that's a good thing or not.
 
# 720 bcruise @ 12/11/14 02:16 AM
Quote:
Originally Posted by Cripterion
Some stats overlays still don't pop up on pc just like before, announcers talking about Noah's rebounding and referree still standing still waiting to inbound the ball while it's been talked over.
Yeah, I've noticed this still happening when I X through the between play stuff. When it hits one of those points where it would be showing the overlay it just stalls like it did before.

The overlays have shown up for me every time I didn't blast through the stoppages, though (when there was an audio cue for them).
 


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