Madden NFL 15 is now available in stores. Be sure to read our review if you haven't gotten the game. If you have, leave your own impressions of your first play sessions in the comments below!
Then why are still posting in this forum? Can't let it go?
He's just leaving his impressions. Hence the name of this thread. Smh.
Anyway, the presentation in his game is bad. I got the game thinking this was the year it all changed, but man, I never really dug into CFM thinking the mode was a mess, and it is, but I bought the presentation would do standings upcoming games, season stats,etc.
The stat overlays continue to pop up and go away before you can read what they say, and with like 7 minutes let in the 4 quarter they tell you who you play next week. .sorry excuse for presentation. They hired an nfl films guy and pimped it out. It looks great, unfortunately there's programming involved and I don't ink they know what they are doing.
I don't understand all the Superman INTs on deep passes. I thought they were toned down this year?
Most other areas of the game its fine, I have thrown an out route that bounced off a defenders hands multiple times, but on a deep pass DBs seem to get this hyper-drive overcompensation and always jump at some crazy angle to make the INT.
It would go a long way if EA just tuned it so they laid out for swats more often instead of the INTs. I am sure next year will be the year of WR/DB interaction, but until then I know there are little things EA can do to at least put a band-aid on the problem. Ball trajectory could use some work too. You see throws in every football game now that you can't make in the game. If the ball trajectory and placement is tweaked a little those superman INT animations probably wouldn't trigger as much
It would go a long way if EA just tuned it so they laid out for swats more often instead of the INTs. I am sure next year will be the year of WR/DB interaction, but until then I know there are little things EA can do to at least put a band-aid on the problem.
I have always believed that the root of the problem is QB accuracy. QB's hit WR's 40 yards down field in stride, right in the hands as they tip toe down the sideline way too often. So EA sees that it is too easy. But rather than fix that, they band-aid in defenders that can cover ridiculously tight. The result is a problem with too many interceptions, so they add a band-aid for an absurd amount of dropped Ints. Band-aids upon band-aids.
Too many sacks and interceptions... No incompletions or shots down field.... Every face mask penalty announcers say same thing but still very few penalties...I'm not really enjoying the game. I'll take half the blame for int I throw since I went from ps3 to xbox1 and still press x instead of a out of habit.. As far as sacks go, I don't use anyone on d- line and get 6- 10 every game
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I recently created a playbook, and it is all fine, except one part. My kick return special teams plays only have Kick Return Middle 2 and onside kick recover. Anyone know why or what i can do to fix it?
I don't understand all the Superman INTs on deep passes. I thought they were toned down this year?
Most other areas of the game its fine, I have thrown an out route that bounced off a defenders hands multiple times, but on a deep pass DBs seem to get this hyper-drive overcompensation and always jump at some crazy angle to make the INT.
It would go a long way if EA just tuned it so they laid out for swats more often instead of the INTs. I am sure next year will be the year of WR/DB interaction, but until then I know there are little things EA can do to at least put a band-aid on the problem. Ball trajectory could use some work too. You see throws in every football game now that you can't make in the game. If the ball trajectory and placement is tweaked a little those superman INT animations probably wouldn't trigger as much
The legacy issue that I still and have always hated is:
You're on offense
You have 2 WRs out to the right/1 TE
Both WRs are on go routes, TE is on a bend (split the safety and make him react)
Defense is in a cover 3
Perfect scenario right?
Nope
You throw it to the inside WR on the right and the CB on the left makes a play on it. The fact that you're still able to cover 2 WRs at once + the psychic ability of the DB leads to what you alluded.
I'm confused by the sprint this year. Did they change it AGAIN, or do you still have to repeatedly pump the right stick to sprint? Or do you hold it down? I kept wondering why my QB would never run when I'm trying to scramble until I figured out that you have to hold down the sprint button to get them to run. Is it the same for all ballcarriers?
I finally have it in my budget to afford the XB1 but I am going to avoid M15 and keep it on the 360.
I have seem countless current gen YouTube videos expose how OP the run game is which on 360 the D capably more competent.
I am not going to wish for a patch either - there are some issues that exist on both consoles and for me that is enough to dissuade me from making the M15 current gen purchase.
I'm confused by the sprint this year. Did they change it AGAIN, or do you still have to repeatedly pump the right stick to sprint? Or do you hold it down? I kept wondering why my QB would never run when I'm trying to scramble until I figured out that you have to hold down the sprint button to get them to run. Is it the same for all ballcarriers?
I finally have it in my budget to afford the XB1 but I am going to avoid M15 and keep it on the 360.
I have seem countless current gen YouTube videos expose how OP the run game is which on 360 the D capably more competent.
I am not going to wish for a patch either - there are some issues that exist on both consoles and for me that is enough to dissuade me from making the M15 current gen purchase.
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The defense is FAR worse against the run on 360/PS3 IMO. I find the CPU run defense and defense overall a lot better/harder on the PS4. No comparison. All-pro on PS4 is harder than all-madden on PS3.
He's just leaving his impressions. Hence the name of this thread. Smh.
Anyway, the presentation in his game is bad. I got the game thinking this was the year it all changed, but man, I never really dug into CFM thinking the mode was a mess, and it is, but I bought the presentation would do standings upcoming games, season stats,etc.
The stat overlays continue to pop up and go away before you can read what they say, and with like 7 minutes let in the 4 quarter they tell you who you play next week. .sorry excuse for presentation. They hired an nfl films guy and pimped it out. It looks great, unfortunately there's programming involved and I don't ink they know what they are doing.
Seriously! By far my biggest complaint with the presentation. It's nice to see who's in the playoff race, but wow, they only give us time to read who the division winners are before they take the window away. Whose time, exactly, are they trying to save here? What's the friggin rush?
Quote:
Originally Posted by wordtobigbird
You hold it down.
Alright thanks man...now maybe that will solve some of the issues I had with my fast players not being so fast after all...
I'm glad the PS4 version has more defense. The run defense is better and LBs fly to the ball. But the interior DL still get knocked off the ball EVERY time on short yardage. You never see them get a TFL on an inside run. 3rd and 1 is still automatic. It would be nice if it was more dynamic and it didn't feel cheap to call a normal inside run on 3rd and short. The run game needs more balance on inside vs outside IMO.
Alright thanks man...now maybe that will solve some of the issues I had with my fast players not being so fast after all...
You're going to want to save that sprint for when you really need to get around the corner or pull away from someone. Madden's default ratings are just horrible IMO which is why fast players dont always feel as fast as they should. Default SPD and ACC ratings just seem random. But try 0 threshold and see if you like that better.
I'm glad the PS4 version has more defense. The run defense is better and LBs fly to the ball. But the interior DL still get knocked off the ball EVERY time on short yardage. You never see them get a TFL on an inside run. 3rd and 1 is still automatic. It would be nice if it was more dynamic and it didn't feel cheap to call a normal inside run on 3rd and short. The run game needs more balance on inside vs outside IMO.
I fixed this last year with the False start and offsides sliders. Raise offsides or lower false start or both to get the defenders to hold the point of a attack much better. The ratings will still decided who wins but that intial 1-3 yards push every lineman gets even if they get beat can be eliminated.