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Madden NFL 15 News Post



Madden NFL 15 is now available in stores. Be sure to read our review if you haven't gotten the game. If you have, leave your own impressions of your first play sessions in the comments below!

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
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Member Comments
# 941 FedExPope @ 10/14/14 01:55 AM
Quote:
Originally Posted by Davon_A_Brown
That's where I see most of my injuries.


Th3 Chos3n On3
The best option in my experience is to mash X to hit the QB. The strip feature in this game usually just results in a missed sack by my d-lineman as he's shurgged off by robo-QB. But when I press X, they deliver a hard hit that has forced fumbles. The key is to remember to press X instead of A whenever your guy gets in close...thing is, I'm not sure if the hits you deliver with X to QBs are even legal in the NFL.
 
# 942 Arrowhead21 @ 10/17/14 12:56 PM
Guys, I'm curious about custom soundtracks. By now, several publications have posted articles confirming that the PS4 is coming out with a major software update before Christmas which is going to include a USB Music Player. However it has also been confirmed that the audio files cannot be copied to the PS4; they must be played directly from a USB device. This will allow us to play songs in the background during gameplay, BUT will it enable true custom soundtracks in the sense that we were once used to? ie: the ability to change your home field victory song or your batters walk-up music in MLB. Im thinking these things will not be possible due to the inability to copy audio files to the PS4.
 
# 943 Smoke6 @ 10/20/14 07:34 PM
Traded it in last night, im tired of the stretch tackles from players well out of tackling range. I was in an online league and ran jnto a couple players who played shoddy and ruined my whole experience. One guy lagged my connection while I had the ball when I needed a fg to win. Another just straight up glitched making my safeties go to man coverage from cover 4 over. I checked by not touching the controller whenever he would do his fade route gimmick when he needed to score, no matter what I did I got burned with no help over the top at all everytime.

Just overall sick of the game and I'll wait a month next yr to know for sure if this next madden is worth spending money on. The evil within is leagues better.
 
# 944 Earl1963 @ 10/21/14 10:52 AM
Best Madden ever, IMO. People seem to forget that this is video game not real life.

Enjoy it.


Sent using a telephone
 
# 945 4thQtrStre5S @ 10/24/14 07:08 PM
I hate forum admins that cannot just make a simple statement when closing a thread, but instead decide to use their position to make a rambling criticism of the OP and then closed the thread - thus preventing a chance to defend or retort the unnecessary ramblings of a forum admin; who has no real power outside the minute world of the little forum they patrol.

My impressions of M15 is, the sliders have yet to be explained in any wat shape or form, thus wasting a lot of people's time who wish to have a game that represents football...Clearly, regardless of what mouth pieces like the lying Rex Dickson says, the game is still about H2H default/Tourney cheese balling...

And I was banned from the EASports forum merely for asking for a detail explanation of sliders and their effects on the game..I went in once a week or so and bumped it with the same question...NO reply....Because they have my money...

I know, "Don't by the game if you don't like it," that is the stupidest bunch of crap reply I have heard, ever. Madden is the only game...I'd steal it if I could, cause EA has been stealing from its customers for years - false advertising; which has been shown here in these very forums..
 
# 946 bdeezy89 @ 10/25/14 02:36 PM
Looks like they fixed sim stats somewhat here was Tony Romo's season stats...

4,904 yds/34tds/10ints

A rookie broke the season rushing record, I forgot what it was but he broke it by 200+ yds i think and Megatron almost broke his season receiving record
 
# 947 therizing02 @ 10/29/14 10:24 PM
Quote:
Originally Posted by A_Quiet_Pro
Agreed. It is the best Madden, (for me since 05).. But that's the point. It's considered one of the best (or at least better) games of the franchise, and it still sucks. It's a very sad state of affairs. Madden has gone downhill ever since signing that exclusivity deal with the NFL. They need competition, or at least, devs who don't rest on their laurels, like these ones seem to do. (Sorry Rex, YOU are the one of the few that has a good vision), shame your team drags you down.
This is edition of Madden does a lot of things better than any prior version. So in a lot of ways it is the best Madden ever. Unfortunately, the QB AI from the CPU is an absolute game killer. I'm also raising the white flag.

This game came out two months ago and I've played it once within the last two weeks. So yeah it's the best Madden ever, but IMO being done with the game inside of two months from the release date makes it one of the worst Maddens ever. I can't think of a sports video game that I've owned in the last 8 years that I was done with within 2 months of the release.
 
# 948 fistofrage @ 10/30/14 11:42 AM
Quote:
Originally Posted by bdeezy89
Looks like they fixed sim stats somewhat here was Tony Romo's season stats...

4,904 yds/34tds/10ints

A rookie broke the season rushing record, I forgot what it was but he broke it by 200+ yds i think and Megatron almost broke his season receiving record
Is there a way to verify the patch is installed, because I simmed half way through the 1st season last night and and both Manning and Rodgers had 7 TDs and 13 or 14 picks half way thorugh the year. Brady had 18 TDs and 16 Ints.
 
# 949 TreFacTor @ 10/30/14 10:13 PM
Wasssup my glip glops...long time no see!

Madden NFL 15...still making moments happen.
System xbox one

The same problems that existed in 12 exist in this game and what that tells me is that it's the same AI under a new graphical engine.

1-Someone other than me has had to see a QB playing DE in the preseason. Not just playing DE, but completely obliterating the Offensive Tackle...this means that the game is still auto adjusting ratings on the fly which in turn means your sliders mean squat.

2-Computer dropped INT's Vs user dropped INT's...it's completely off balance. I've had games where the computer picked off every ball that wasn't completed to a wide out and have had games where my defense simply couldn't intercept one pass out of six sure picks.

3-The game is still making plays happen...for instance, I'm in shotgun-3 wide-2 RBs. I got instant pressure but called an audible for the backs to block. Upon looking at the replay, the game made my right guard slide 8 yards down field which in and of itself should have been a illegal man down field, but because the game wanted the sack, I got hit while throwing....neither back blocked a soul.

4-Audibles for the running backs to block is useless. The running backs either block no one, or slide up into the line and assist on a block letting their man come clean.

5-It still only takes an audible to make the computer look stupid especially at the goal line. Don't believe me, call any shotgun pass at the goal line and audible to and inside dive and see if you don't walk in.

6-While the presentation is vastly improve, the commentary at times is so repetitive that I've turned it completely off.

7-Players slide and there is a delay in many user actions...what the hell is that forward flip in the game for when I want to dive tackle..smh

8-The computer couldn't down a punt inside the 10 if it's binary code's existence depended on it.

I haven't posted here in ages because it's become taboo to say anything negative about this game but I just needed to get my two cents in after a few years hiatus. It's an enjoyable game, but not better than any other madden gameplay wise. Just my opinion.
 
# 950 Cardot @ 10/31/14 09:06 AM
Quote:
Originally Posted by TreFacTor
8-The computer couldn't down a punt inside the 10 if it's binary code's existence depended on it.
It is amazing that this aspect of the sport has been ignored by EA for so long. I remember playing NCAA 04 over a decade ago....a game I really enjoyed. But one gap was punt coverage. I remember thinking "Maybe they will address this next year"....LOL, that didn't quite happen.
 
# 951 rudyjuly2 @ 10/31/14 09:59 AM
I'm amazed that Madden used to spend so much time on their old game planning feature when you never need to gameplan in this game.

Defensive tackles do next to nothing against the run, never shooting gaps, never making a tackle for loss. So why worry about changing your offense when it doesn't matter if you are facing Suh or some bum? CPU QB logic is all the same. It would be nice if the good QBs like Manning got rid of the ball quick. It would be nice if the cpu QB made an effort to get the ball to Calvin Johnson more and force us to change the way we cover people. It would be nice if the scat backs showed more moves and were used differently than a power back. Where is the motion and up tempo offense from Philly when I play against them? Is it that hard to make great QBs play great and bad QBs play bad?

The game needs more personality and I'd love to see the great players stand out more, forcing you to think about them when playing and changing what you do. Other than playing against an elite CB I never change the way I play against any cpu team offline.
 
# 952 sportyguyfl31 @ 10/31/14 11:08 AM
Quote:
Originally Posted by rudyjuly2
I'm amazed that Madden used to spend so much time on their old game planning feature when you never need to gameplan in this game.

Defensive tackles do next to nothing against the run, never shooting gaps, never making a tackle for loss. So why worry about changing your offense when it doesn't matter if you are facing Suh or some bum? CPU QB logic is all the same. It would be nice if the good QBs like Manning got rid of the ball quick. It would be nice if the cpu QB made an effort to get the ball to Calvin Johnson more and force us to change the way we cover people. It would be nice if the scat backs showed more moves and were used differently than a power back. Where is the motion and up tempo offense from Philly when I play against them? Is it that hard to make great QBs play great and bad QBs play bad?

The game needs more personality and I'd love to see the great players stand out more, forcing you to think about them when playing and changing what you do. Other than playing against an elite CB I never change the way I play against any cpu team offline.

Well, Suh isn't known as a stout run defender, but honestly Ive never seen this be a problem this year..and Im scratching my head as to why people seem to think that it is. Granted I play mostly head to head online and in leagues. Is it playing out that much drastically different vs the CPU?
 
# 953 rudyjuly2 @ 10/31/14 11:57 AM
Quote:
Originally Posted by sportyguyfl31
Well, Suh isn't known as a stout run defender, but honestly Ive never seen this be a problem this year..and Im scratching my head as to why people seem to think that it is. Granted I play mostly head to head online and in leagues. Is it playing out that much drastically different vs the CPU?
It's bad offline. A DT is always pushed backwards by the G. At best he holds his ground. Even on All-Madden with user run block at 0 you will NEVER see a cpu DT make a tackle for loss. This leads to automatic 3rd and short conversions. LBs will make plays occassionally. But if I run between the guards you will always gain yards. It's not always big yards or anything but there is a big problem when you never lose yards. An I-formation ISO up the gut is practically a money play.

I don't even need a good RB. Ben Tate was 2nd in the NFL in rushing for me on my first year with the Browns. If the sliders worked better maybe I could fix it but like I said - All Madden and 0 user run blocking and you can run up the A gap with good success against anyone. It's been like that for 3 years now so people must love picking up automatic third and shorts in Madden. It's definitely not sim imo.

It annoys me when I watch a game like Dallas-WAS and see Melton shoot a gap and make a play in the backfield. You don't see it a lot but you do see it. Suh does get penetration in the backfield. It's non-existent in Madden. I challenge the entire Madden community to get me a video of a cpu DT in Madden shooting a gap and making a tackle for loss. I'd love to see it.
 
# 954 thegut @ 11/01/14 10:14 PM
Quote:
Originally Posted by rudyjuly2
It's bad offline. A DT is always pushed backwards by the G. At best he holds his ground. Even on All-Madden with user run block at 0 you will NEVER see a cpu DT make a tackle for loss. This leads to automatic 3rd and short conversions. LBs will make plays occassionally. But if I run between the guards you will always gain yards. It's not always big yards or anything but there is a big problem when you never lose yards. An I-formation ISO up the gut is practically a money play.

I don't even need a good RB. Ben Tate was 2nd in the NFL in rushing for me on my first year with the Browns. If the sliders worked better maybe I could fix it but like I said - All Madden and 0 user run blocking and you can run up the A gap with good success against anyone. It's been like that for 3 years now so people must love picking up automatic third and shorts in Madden. It's definitely not sim imo.

It annoys me when I watch a game like Dallas-WAS and see Melton shoot a gap and make a play in the backfield. You don't see it a lot but you do see it. Suh does get penetration in the backfield. It's non-existent in Madden. I challenge the entire Madden community to get me a video of a cpu DT in Madden shooting a gap and making a tackle for loss. I'd love to see it.
This has always been the biggest problem for me with Madden. A good DL gets penetration, causes early cutbacks in zone schemes, can hold ground in double teams or split it, and basically force double teams in offensive planning which allows a LB to run free. None of that is in Madden. The most skilled DT's never can hold their ground or their gap and typically just engage the guy in front of them. Just horrid line play. What's even more sad this is after all the hoopla from EA that they have redone the line play. If this is reworked line play then there is no hope to actually see DL actually matter in this game.
 
# 955 callmetaternuts @ 11/05/14 08:09 PM
What's the latest patch number?
 
# 956 LowerWolf @ 11/05/14 09:43 PM
What was the verdict on the tuner that came out awhile back? Did it improve anything? I've been playing without it but may download it.
 
# 957 Armor and Sword @ 11/07/14 02:03 PM
Quote:
Originally Posted by LowerWolf
What was the verdict on the tuner that came out awhile back? Did it improve anything? I've been playing without it but may download it.
What it improved was making the dice roll tougher on winning the battle on the DL to get a sack by a human controlled DL. Not the CPU controlled players. It made a slight improvement. If you have an elite DE you will get higher than normal sacks though. It is what it is in that regard.

Bottom line for me and we are in November now is:

Despite some warts and we all know what they are (sacks, stability bug for offline 32 team franchise, profile corruption bug, and lack of flags as always) this is hands down the very best version of Madden I have ever played. The AI was vastly improved (not yet where it can be and I expect it to only get better) OL/DL mini game is amazing, the defensive cam (and change cam on the fly feature) has been brilliant and has made playing defensive amazing this year. I play exclusively from the defensive cam and it makes the game feel alive for me on defense. It also adds a great layer of challenge if you truly play no switch on defense.

I can't stop playing my online solo CFM and will be playing the game till next years release at a minimum. It is getting regular play from me along with NBA 2K15 and The Show 14.

Great great year for next gen sports games IMO. Loving it.
 
# 958 rudyjuly2 @ 11/07/14 03:43 PM
Quote:
Originally Posted by Armor & Sword
The AI was vastly improved (not yet where it can be and I expect it to only get better)
I will disagree with this. I don't think the AI is much better at all from the PS3 versions. The cpu QB AI is still poor and that has a huge impact on the game. They are so far behind in where cpu AI needs to be it's not even funny but I don't think EA is committed to the offline gamer anymore. It's not where the money is.
 
# 959 Armor and Sword @ 11/07/14 05:43 PM
Quote:
Originally Posted by rudyjuly2
I will disagree with this. I don't think the AI is much better at all from the PS3 versions. The cpu QB AI is still poor and that has a huge impact on the game. They are so far behind in where cpu AI needs to be it's not even funny but I don't think EA is committed to the offline gamer anymore. It's not where the money is.
CPU defense is vastly improved and while CPU QB AI still needs a lot of work the offense in general plays better than last gen
 
# 960 Danish ram @ 11/09/14 04:14 AM
Quote:
Originally Posted by Armor & Sword
CPU defense is vastly improved and while CPU QB AI still needs a lot of work the offense in general plays better than last gen
I tend to agree with you ( using your sliders too, thx by the Way) but, yes there is a but.

Qb are to alike. Sometimes the backup Qb even outplays the starting Qb. I can't tell the difference between elite and ordinary Qb's.

Progression in cfm is overpowered, it is too easy to progress abillities to 90+

The injury system needs an overhaul, we need to see banged up players on the ol line. Look at the nfl, succes starts and ends with the lines ol and dl. Injuries play a very important part here, nagging injuries that limit players abillity to play is a must.

And last But not least: lets get those WR in the game, just fight for one ball please
 


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