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Madden NFL 15 News Post



Madden NFL 15 is now available in stores. Be sure to read our review if you haven't gotten the game. If you have, leave your own impressions of your first play sessions in the comments below!

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
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Member Comments
# 781 phIllypride89 @ 09/06/14 07:31 PM
I figured it was about time to post my impressions as I've spent a good deal of time with the game. This is a fun Madden for me. It's a solid foundation for future iterations in the series, but there's a lot of work which needs to be done.

THE GOOD:

-The running game is by far the best it has been in the series. I believe human control could be tightened up. But the aspect I like about the running system is how small the running lanes and windows are to run through. This mimics the real NFL as space in between the tackles and outside of it is at a premium on the ground. Nothing like getting into space with a player and being able to utilize your special moves or setup a blocker to take out a tackler to free you some open space.

-war in the trenches is pretty good this year. Lineman are a lot better than they used to be on both sides of the ball and you have to pay attention to ratings when building a front four and o-line.

-Franchise mode is fun and innovative this year with the XP and Game Prep system. It's fun developing a player and how you want to develop him. You can stack bonuses to gain more XP points. It's got some great elements.

THE BAD:

ROBO CPU QB's - This is a difficult Fix. Shooting inaccuracy in NBA 2K is a dice roll. User shoots and there are a multitude of results which can transpire as far as teh ball hitting the rim and either going in or not going in. You can capture let's say a hundred different animations of the ball interatcing with the rim and there you go. Football is very different as incompletions are so varied. Incompletions aren't just the result of the ball bouncing off a receiver's hands as there are overthrows and undertrhows, etc. So what I propose is to revamp the CPU AI system and make it more ratings based. It's not right now. As QB's of all skill levels are far too accurate. I'd argue Peyton Manning would in practice hit the WR in between his numbers every time with no one rushing at him, this is how Madden portrays him. But everyone remembers Peyton in the Super Bowl under duress.

So my answer is simple tie QB accuracy ratings across all depth levels to a dice roll system. Capture underthrow and overthrow animations, etc and then tie them to this system. Add in contextual processing which takes into account pocket pressure and where the QB is in relation to his target and let's truly fix this problem.


My big issue with Madden is football is a game of so many variables in terms of physics and what not. Sometimes you need a simple gameplay system to account for this. Simple rules of code which can make organic gameplay happen. Because that way you can also have realistic penalities and what not. You need to work off this solid foundation and make madden simpler. Right now it is too complex and a perfect example is when you have to lower the Intentional grounding slider to lower sacks. Maybe you can rationalize a reason why this seems logical but it's not. We shouldn't have to try out complex theories of how sliders interact with the gameplay. Things should be simple and solutions should be even simpler.
 
# 782 Davon_A_Brown @ 09/06/14 08:16 PM
The only thing missing from the chess match is the ability to exploit a size mismatch with a jump ball. I would like to double team certain defensive linemen, but slide protection is working quite well.


Sent from my iPhone using Tapatalk
 
# 783 bdeezy89 @ 09/06/14 11:37 PM
So after the Tuner I just beat the Jets using the Packers on CFM 73 - 7 using A&S All-Pro sliders……Hmmm. Also sacked Geno 12 times

Next game against the Lions, 38 - 13

Does anyone notice that the threshold is broken? I've played with at least 8 teams so far and none of the receivers could beat the Corners on Lob passes, i end up getting picked most of the time
 
# 784 Majingir @ 09/07/14 01:52 AM
Played a game with 10 min quarters,15 second play clock and it took about 50 minutes. Here are stats from the game(I'm using pro mode right now)

Me:
30 points
228 yards
15/24 passing
9.2 yrd passing average
3.0 yrd rushing average
4 sacks
46.5 yrd punting average

AI:
6 points
183 yards
19/27 passing
6.9 yrd passing average
1.6 yrd rushing average
5 sacks
31.4 yrd punting average



What do people think needs to be changed slider wise? Sacks might be slightly too high, and rushing needs to be improved on both sides for sure. The main thing I'm hating though is how AI struggled on offense,yet their QB had 70% passing?! QB accuracy for AI is set to 25! Main thing seems to just be that their receivers are always so open. It's like the second after a snap, 1 receiver runs an entire route where he's open for 90% of it. For me ironically,seems to be opposite, all my receivers seem to be covered for 90% of their route(not to mention my QB has very little time to throw the ball)
 
# 785 sb24 @ 09/07/14 01:57 AM
Ive tried to do some searching for the answer to my question but couldnt find anything useful.

My impression is this is the same old madden. Somethings changed and got better but overall I dont really feel like the x's and o's work pretty much the same as they always have. Of course they fixed somethings but others got worse. This is all just user vs user.

That said, I cannot stop a screen pass against users. Ive played 5-6 online games and my only losses come from people that throw a screen pass for 90% of their plays. Man isnt going to work. They qucik snap so adjustments dont work. Ive tried blitzing and then I get burned by either a pass to the HB or a quick one to someone else. Cover 2 is pretty much useless. I have to spend great effort trying to switch to the OLB on the side of the field I think its going to and then just try to stand next to the RB.

What are people doing to stop the screen pass other that just trying to user over there? Other plays should work... I can handle giving up small yardage on them but this has been insane and is ruining the game for me.

And for those of you that would like respond with something like "stop playing those kinds of people" or "go find a league," Im already working on that but I dont like playing the CPU so if none of my friends are on, thats my only option and I dont have tons of time to play it whenever friends are on.
 
# 786 Armor and Sword @ 09/07/14 08:20 AM
I wanted to point out a couple of new features that to me have been true game changers for Madden 15.

1. Player Confidence - In my Dolphins CFM (online) we came out of the gate 0-4. It has been a brutal start to year one. Tannehill by week 3 had a Confidence rating of 30. Despite me pumping him up and making him the focus of game prep leading into his week 4 match-up at London vs The Raiders, he was going into the fetal position by game end. His passes were erratic throughout, and due to this he proceeded to throw 4 picks. I put in Matt Moore to finish up and he played well. Moore's confidence was sitting at 52 heading into the bye week. Also Charles Clay's confidence was shrinking fast due to some key drops. Over the bye week I put all my Game Prep hours into restoring key players confidence vs XP development. This mini game week to week is excellent (and only take minutes). You really have to think through and have a plan on who and what you want to work on. I think it's a great new feature that can now be built upon with future games. So we go into week 6 at home vs The Packers....Tannehill has the team in the red zone....then throws another errant pass for a pick in the end zone. I yank him as boo's rain down in Sun Life Stadium. Matt Moore with confidence sitting at 56 proceeds to lead the team to a much needed 34-24 win.

2. Defensive player lock cam - This camera has been implemented to perfection IMO. I am addicted to playing primarily as either Cam Wake or Dion Jordan and going to war for 4 quarters. It truly has taken the game to a new level as the line play is so organic this year. From time to time I will roam as a safety and head hunt. I also played as a CB on a few plays and actually had some user knock downs....playing as a LB also...a whole other experience. I will not go back to the traditional view for Madden 15 on defense. Those that have watched my streams have seen how cool playing from this perspective really is and how much more of a challenge the CPU will give you as well.

3. Running Game - feels far more organic and realistic then ever before. Are there some RTP quirks? Yes. Here and there. But you truly have to flow with the lineman, see the crease and hit it. Running outside is rarely successful as it should be in the super fast NFL and when you do get outside...it feels earned. Play action is earned as well. Playing with big backs, vs scat backs is something that is felt and realized this year on Madden which leads us to....

4. Player momentum and weight - it has arrived. People clamored for realism...and now we are getting that. I love it. Once you learn your players agility ratings and understand how much or little you can lead them to the sidelines...you will start to be able to get up field sometimes timing it right..and also when the ball is in the air...start to pre load and anticipate jamming your stick to the opposite side of their momentum to put on the brakes then quickly jam the stick north.....it works sometimes with very agile players and it feels organic and again earned.

Everything this year feels earned when pulled off properly. I hope and pray the team at Tiburon knows how good they made this game....and they do not revert back to tourney ice skating Madden. This game is a break through and it should be embraced and applauded.

A patch is still needed to work out stability bugs, play by play quirks, and an annoying bug that crops up in the passing game EG: passing to the "X" WR and the "O" snatches the ball on it's flight because the are running parallel routes.

However after the tuner......



9/10

If a patch clears up some bugs for offline CFM and a few other little odds and ends (gameplay to me is amazing and not much is needed anymore after this tuner) this game goes to a potential 9.5/9.75

Platinum folks. Madden will go platinum!!!!
 
# 787 Jack Wade @ 09/07/14 09:56 AM
Jack here,

You know, people are free to spend their money however they want, but I GUESS I am just shocked that people continue buying this game. I've taken a few years off madden and decide to rent it this year. Oh man, yep - same issues as always. Bad AI, awful line play, and overall just a dated engine. The commentary is absolutely dreadful too. I rather have no commentary than what we've been given.

I love the NFL and will no doubt always support them, but I really hope at some point someone in the league recognizes the lack of quality with what EA and tiburon and producing with these soulless football titles. It really is a damn shame.

~
Jack Wade
 
# 788 Skyboxer @ 09/07/14 10:29 AM
Quote:
Originally Posted by Armor & Sword

If a patch clears up some bugs for offline CFM and a few other little odds and ends (gameplay to me is amazing and not much is needed anymore after this tuner) this game goes to a potential 9.5/9.75

Platinum folks. Madden will go platinum!!!!
Yeah excited to see what the first patch addresses.
Just wish they'd adapt 2K's defensive hot routing.
Our online league is about to start so pretty excited about that.

Atari to this... Very happy lol
 
# 789 kjcheezhead @ 09/07/14 11:45 AM
Post tuning, my opinion of this game just nose dived.

I prefer online when the game is balanced because human opponent offer a better chess match. The game isn't balanced anymore tho. The offensive line opens huge holes unless you sell out which of course opens the passing game up. I haven't seen a single punt post tuning. Hit stick fumbles, ints or whoever has the ball last decides the winner. I say that while posting a 8-2 record and supposedly being in the top 8% of players. So it's not that I need to learn how to play or that I'm a sore loser.

I'll try finding an enjoyable offline setting but my enthusiasm for Madden 15 is way down. Removing the tuning means dealing with bad cpu qbs that alternate between robo qb and indecisive ones that take way too many sacks. Keeping it probably means a case of slideritis while I try to find that game I had for a brief moment online, if it's even possible.

This game had potential but every potential mode contains a serious flaw that makes it much less enjoyable for me now. It went from a high 8 to about a 6.5 online and a 7.5-8 down to about a 7-7.5 for me. It's just a standard game of madden.
 
# 790 The 24th Letter @ 09/07/14 11:59 AM
I've made some strides in the deep passing game....and placing the ball in general...had to lab a little bit to figure it out...

Man playing as a DE from the defensive angle camera is so much fun...only problem is it's hard to make plays in the secondary...
 
# 791 bkrich83 @ 09/07/14 01:02 PM
Quote:
Originally Posted by The 24th Letter
I've made some strides in the deep passing game....and placing the ball in general...had to lab a little bit to figure it out...

Man playing as a DE from the defensive angle camera is so much fun...only problem is it's hard to make plays in the secondary...

I love playing DE from the defensive angle. I am getting better in the secondary.
 
# 792 Cowboy008 @ 09/07/14 03:30 PM
Finally got around to playing the game since the tuner and it plays completely different for me. I can run whenever I want and it's not a challenge anymore. I would delete the tuner but I can't since you need it to play online CFM.
 
# 793 Tommyklaid @ 09/08/14 01:24 AM
Waiting to start my CFM once Mizzou's 53-man roster is completed & once EA releases their 1st patch....then I'll begin.

In the meantime, I'm thoroughly enjoying this game after the tuning by just creating my own matchups in PlayNow as I'm still getting the feel for arguably the best Madden we've seen since PS2...which is a breath of fresh-air that EA is on the right track.

Couple things I noticed needs a fix:

*Aaron Rodgers helmet (no matter which one you attribute to him, his head is too large for all of them...he just looks weird - the helmet should be larger than his head & in the game this is not true...it just looks odd and needs a touch-up)

*Progressive lighting needs work: some stadiums transition great and others don't at all

*Penalties: I'm definitely seeing more now with the tuning update, but it's still low

*Wide receiver/secondary interaction: needs work fighting for position, routes, jump-balls, etc...(I know they have this on the slate for '16)


All in all, I'm happy...I'm just waiting for the EA patch & the roster set from Mizzou and I'll be ready to start some football.


Just my $0.02
 
# 794 MaddenFan676 @ 09/08/14 07:04 AM
Its great, good graphics and gameplay. I am thinking of writing long blog post on it.
 
# 795 PPerfect_CJ @ 09/08/14 09:35 AM
Thanks, guys. You helped me decide that I need to stay faaar away from this new tuner. I can live with a few extra sacks if it means the REST of the game plays close to the way I want it to.
 
# 796 Arrowhead21 @ 09/08/14 12:10 PM
Can't even start a CFM because madden share won't let me DL any files
 
# 797 canes21 @ 09/08/14 12:18 PM
One thing I have noticed more and more, especially in the player lock camera, is that the physics are a lot tighter in this year's edition in a good way. Gang tackling may not be in, but it does look pretty good when 3 more defenders come in and hit the ball carrier who is already wrapped up by another defender.

I also have never had so much fun with lineplay. I played an entire season in NCAA with player lock as a DE once and that was fun. With how improved the lineplay is, I only have been player locking with the DE's so far and I don't know if I could go back to NCAA even with the college football season making me really anxious to. The lineplay in 15 is so much better than EA has ever had in a video game. Each play really feels like a real battle and just causing a rushed throw feels amazing.
 
# 798 BL8001 @ 09/08/14 01:32 PM
After watching redzone all day yesterday Donnie Moore needs to lower all defensive players (minus the stars) tackle by 20 at least.

The amount of times I saw defenders go for the strip instead of wrapping up was crazy.

That and the abundance of hopeless arm tackles.
 
# 799 Armor and Sword @ 09/08/14 03:44 PM
Quote:
Originally Posted by canes21
One thing I have noticed more and more, especially in the player lock camera, is that the physics are a lot tighter in this year's edition in a good way. Gang tackling may not be in, but it does look pretty good when 3 more defenders come in and hit the ball carrier who is already wrapped up by another defender.

I also have never had so much fun with lineplay. I played an entire season in NCAA with player lock as a DE once and that was fun. With how improved the lineplay is, I only have been player locking with the DE's so far and I don't know if I could go back to NCAA even with the college football season making me really anxious to. The lineplay in 15 is so much better than EA has ever had in a video game. Each play really feels like a real battle and just causing a rushed throw feels amazing.


This 100X's. Totally has changed the way I play Madden on defense. Game changer, and IMO the best new feature Madden has ever had. And although NCAA has had it...the line play has never ever been this realistic and engaging in a console football game before it.
 
# 800 ThaReaper09 @ 09/08/14 07:23 PM
Well the AI hasn't improved a lick but I guess that was always wishful thinking. It's still incredible to me how ratings mean nothing year after year. I'm tired of Ish Kitchen destroying Maurkice Pouncey on every play, and I've only played 1 game. I'm gonna try some sliders and see if it helps but I was just hoping it would play well out of the box.
 


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