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Madden NFL 15 News Post



Madden NFL 15 is now available in stores. Be sure to read our review if you haven't gotten the game. If you have, leave your own impressions of your first play sessions in the comments below!

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
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Member Comments
# 561 AshamanCarnage @ 08/31/14 10:43 PM
Quote:
Originally Posted by hazelhood19
Ha. Exactly right about the zones and play the sticks, shade this, and that. I don't think they work either. I always call protect sticks on 3rd down. For two reasons. To get the CPU to actually throw deep and to, well, "protect this sticks ". I notice ZERO difference. Same with shade underneath and all that. No difference at all for me. Again, on All Madden.
What about when you guess pass? I know guessing run to a certain side sends everyone, but what does guessing pass do? I haven't really noticed much of anything.
 
# 562 DeuceDouglas @ 08/31/14 10:43 PM
Quote:
Originally Posted by Gotmadskillzson
At first I just thought it was buzz zones, but I am starting to think all zones simply don't work. Once again, unless the Raiders are simply that damn bad. They couldn't cover anybody and made Phillip Rivers look like Tom Brady in his prime, even with a 10 throwing accuracy.
The more I play, the more I'm convinced user defense is broken or bugged in some fashion. It plays pretty much exactly like M25 on the 360 for me with really bad man-to-man and zone play. No matter what I do or call my guys just don't do anything and it's pretty much the same on All-Pro. If they tune the CPU QB to get rid of the ball quicker and take more chances it wouldn't be as bad but still aggravating.
 
# 563 hazelhood19 @ 08/31/14 11:12 PM
Quote:
Originally Posted by AshamanCarnage
What about when you guess pass? I know guessing run to a certain side sends everyone, but what does guessing pass do? I haven't really noticed much of anything.
Another good question. I think it's supposed to not make your players fall for PA, but like you, I haven't noticed anything either.
 
# 564 kjcheezhead @ 09/01/14 12:13 AM
Quote:
Originally Posted by Gotmadskillzson
1. Is it just me or does shade inside, shade outside, shade underneath, shade over the top and protect the sticks don't seem to work ? If anything it seems to make the CPU WRs get open even more wide open then they normally .
I get this feeling all the time. I play inside and get burned on a slant. But I feel like that with a lot of strategies. My last online opponent was running screens or going to Antonio Gates every play so I picked zone defenses and assigned a safety or db to man up on Gates while I manually slipped out to blow up the screen plays. He drove the entire field with Gates wide open the whole way and I'm like wtf he should be manned up, even doubled most of the time. Next drive I say screw it and switch to base man coverage and AJ Hawk handles him in single coverage no problem. Julius Peppers got manned up on Gates once and got a pick. I don't get it sometimes.
 
# 565 cp22 @ 09/01/14 01:13 AM
The online play of this game does not get enough recognition. Smooth lag free gaming every single time. Good job EA
 
# 566 AshamanCarnage @ 09/01/14 01:38 AM
Does anyone feel their isn't a sense of awareness with players? I don't really see them fighting for that first down or to fight to get the ball across for the TD. Even players like Peterson get stood up or brought down relatively easy one on one just inches away.

Blockers casually jogging by a DE or OLB who de-cleats me, wide receivers sprinting straight out of bounds, user Pass D non-existent, etc.

The game is decently fun, but some of these things have been around for SO long.
 
# 567 PacMan3000 @ 09/01/14 02:25 AM
Okay fellas, is it me or is there simply no running game in this year's game? I mean, you take the snap, try to hit a hole, but since Madden never fully gives you complete control of your player, you inevitably hit an offensive linemen in the back. Then you get stuck, like that linemen has stickum on the back of his jersey. Stuck like a magnet, you can't do much until a defensive player comes and runs his entire body into you. Not a genuine tackle, but a strange rag doll collision where you both fall to the ground lifeless.

Am I missing something here? I've tried adjusting sliders, but there's nothing dynamic about the running game. You take the handoff, attempt to move towards a hole, and either get hit and rag doll to the ground or you hit a lineman, get magnetized, and wait for the opponent to run their bodies into yours and everyone falls over like dominoes.
 
# 568 Skyboxer @ 09/01/14 02:41 AM
Quote:
Originally Posted by PacMan3000
Okay fellas, is it me or is there simply no running game in this year's game? I mean, you take the snap, try to hit a hole, but since Madden never fully gives you complete control of your player, you inevitably hit an offensive linemen in the back. Then you get stuck, like that linemen has stickum on the back of his jersey. Stuck like a magnet, you can't do much until a defensive player comes and runs his entire body into you. Not a genuine tackle, but a strange rag doll collision where you both fall to the ground lifeless.

Am I missing something here? I've tried adjusting sliders, but there's nothing dynamic about the running game. You take the handoff, attempt to move towards a whole, and either get hit and rag doll to the ground or you hit a lineman, get magnetized, and wait for the opponent to run their bodies into yours and everyone falls over like dominoes.

All this isn't directed at you man.. just throwing out some thoughts after seeing so many posts like :Can't stop the pass, robo QB on all levels etc..

First yes you do have control .. more realistic control IMO.
The main difference is, gone are the days of unrealistic zig zag and/or quick cuts with everyone.
Players seem to have weight to them now etc.. It's a welcomed change.
Running with Morris is totally different than with Helu for example.. So I need to call plays that match them more this year.

I've had plenty of 100 yard rushing games also.
You have to read the play and find the hole and get to it then use the speed, stiff arm etc.. to go through. Can't use speed as soon as you get the ball.
Even mid tiered QB's will have decent % if you just sit back and get no pressure etc..
On All Pro I've had great games with CPU % in realistic areas. All Madden I'm still not happy though.

Anyways..Yeah there are some stuffs..2 yard gains and then some longer runs. Have to be patient and the yards will come.
Of course the right sliders are important and once all the slider gurus get through everything there will be some really nice sets.

Anyways just saying IMO the Madden "control" and "strategy"of old needs to be forgotten and the new game should be embraced as it is a big upgrade to a lot of things IMO.
Everything from defending the pass to getting an offense has been a great surprise this year.
People need to stop thinking (wanting) old Madden things to still be there like being able to call 3 D plays and succeed etc..

Needs some work also of course but overall Madden is heading int the right direction.

Peace...
 
# 569 loso_34 @ 09/01/14 02:44 AM
Quote:
Originally Posted by illiterateoption
One thing I failed to mention was regarding USER Control. Several here brought this up...but compared to last gen, I feel like in M15 that I have very limited user control. There's a delay or something but at least with M25 or NCAA14 on 360 I felt like I had full control of my players. Ugh. The more I play M15 the more disappointed i become.
Man even madden? Why cant ea differentiate players in any series..they all play the same in nhl or fifa.

Just zero individuality man. I can do the same move whether its crosby or kadri.

Yet these games are praised. Casuals dont want strategy or a chess match they want end to end high scoring fb.
 
# 570 PacMan3000 @ 09/01/14 02:51 AM
Quote:
Originally Posted by Skyboxer
All this isn't directed at you man.. just throwing out some thoughts after seeing so many posts like :Can't stop the pass, robo QB on all levels etc..

First yes you do have control .. more realistic control IMO.
The main difference is, gone are the days of unrealistic zig zag and/or quick cuts with everyone.
Players seem to have weight to them now etc.. It's a welcomed change.
Running with Morris is totally different than with Helu for example.. So I need to call plays that match them more this year.

I've had plenty of 100 yard rushing games also.
You have to read the play and find the hole and get to it then use the speed, stiff arm etc.. to go through. Can't use speed as soon as you get the ball.
Even mid tiered QB's will have decent % if you just sit back and get no pressure etc..
On All Pro I've had great games with CPU % in realistic areas. All Madden I'm still not happy though.

Anyways..Yeah there are some stuffs..2 yard gains and then some longer runs. Have to be patient and the yards will come.
Of course the right sliders are important and once all the slider gurus get through everything there will be some really nice sets.

Anyways just saying IMO the Madden "control" and "strategy"of old needs to be forgotten and the new game should be embraced as it is a big upgrade to a lot of things IMO.
Everything from defending the pass to getting an offense has been a great surprise this year.
People need to stop thinking (wanting) old Madden things to still be there like being able to call 3 D plays and succeed etc..

Needs some work also of course but overall Madden is heading int the right direction.

Peace...
Not sure what you mean by want old Madden. I actually think all the zig zag stuff is still here actually.

I guess ultimately, I think that more control over the runner is needed. You can't, for example, run outside, plant, pivot and bounce back inside. That's an impossible thing to do here... There are just no animations created by EA to make it so.

I'm not saying you can't have a decent running game. I just think the running game is severely limited because you have some weird suction/magnetic thing going on. And that occurs at the expense of having total control of your running back.
 
# 571 Skyboxer @ 09/01/14 03:03 AM
Quote:
Originally Posted by PacMan3000
Not sure what you mean by want old Madden. I actually think all the zig zag stuff is still here actually.

I guess ultimately, I think that more control over the runner is needed. You can't, for example, run outside, plant, pivot and bounce back inside. That's an impossible thing to do here... There are just no animations created by EA to make it so.

I'm not saying you can't have a decent running game. I just think the running game is severely limited because you have some weird suction/magnetic thing going on. And that occurs at the expense of having total control of your running back.
Oh I agree more animations or techniques are needed.. I just feel that the control as far as how the players move with what we have, is far more realistic than games of past as you feel different things with different players. At least I do..
As far as "old Madden" that was mainly directed towards people not adjusting to having to call D and O plays and having a strategy when playing. (Chess match)

I just hope EA keeps making these strides forward and we get more and more advances that we can all feel good about.

Now back to the Sony conference
 
# 572 DeuceDouglas @ 09/01/14 03:25 AM
Pretty much just confirmed what I already figured. The user pass coverage and/or pass reaction sliders don't work for the user. Just ran a test in practice mode and had the CPU run the same tight end corner route against man coverage and there wasn't any difference in coverage between 0-100 as well as no real difference in coverage between All-Madden and even Rookie. I switched sides and turned their pass coverage all the way down to 0 and their coverage looked a lot like mine did, very weak. Turned it up to 100 though and their coverage was extremely tight like you'd figure it should be. Even on Rookie it was fairly tight but with some more lapses.

Going to test with a few different routes and then record it to Twitch and upload to YouTube so it can get fixed ASAP. This has been my biggest issue playing so far and it seems like a fairly simple fix. I also think that this would help resolve some of the "robo-QB" issues people are having.
 
# 573 The JareBear @ 09/01/14 03:31 AM
Quote:
Originally Posted by PacMan3000
Not sure what you mean by want old Madden. I actually think all the zig zag stuff is still here actually.

I guess ultimately, I think that more control over the runner is needed. You can't, for example, run outside, plant, pivot and bounce back inside. That's an impossible thing to do here... There are just no animations created by EA to make it so.

I'm not saying you can't have a decent running game. I just think the running game is severely limited because you have some weird suction/magnetic thing going on. And that occurs at the expense of having total control of your running back.
I haven't noticed this on normal speed and higher, I've seen very explosive runs by both sides
 
# 574 The JareBear @ 09/01/14 03:34 AM
Quote:
Originally Posted by DeuceDouglas
Pretty much just confirmed what I already figured. The user pass coverage and/or pass reaction sliders don't work for the user. Just ran a test in practice mode and had the CPU run the same tight end corner route against man coverage and there wasn't any difference in coverage between 0-100 as well as no real difference in coverage between All-Madden and even Rookie. I switched sides and turned their pass coverage all the way down to 0 and their coverage looked a lot like mine did, very weak. Turned it up to 100 though and their coverage was extremely tight like you'd figure it should be. Even on Rookie it was fairly tight but with some more lapses.

Going to test with a few different routes and then record it to Twitch and upload to YouTube so it can get fixed ASAP. This has been my biggest issue playing so far and it seems like a fairly simple fix. I also think that this would help resolve some of the "robo-QB" issues people are having.
Unfortunately, wasn't this also an issue last year? Correct me if I am wrong but I think I remember people going back and forth between those sliders in particular being "backward or broken" for awhile now. Might not be an easy fix since it seems to have been around for awhile
 
# 575 DeuceDouglas @ 09/01/14 03:52 AM
Quote:
Originally Posted by The JareBear
Unfortunately, wasn't this also an issue last year? Correct me if I am wrong but I think I remember people going back and forth between those sliders in particular being "backward or broken" form awhile now. Might not be a on easy fix since it seems to have been around for awhile
I'm not sure. I know it's been an issue before but I remember seeing in the next-gen thread last year weird things like the interception slider actually being pass coverage but I checked that and it didn't do anything. There was this issue a couple years ago I believe in Madden 13 where they didn't work in CFM and that got fixed. The slider works for the CPU perfectly but doesn't seem to work at all for the user so hopefully it is an easy fix.

Just did it on the corner route in practice and it plays out the exact same every time whether coverage is at 0 or 100, All-Madden or Rookie. Going to check some more routes to see if it plays out the same.
 
# 576 DeuceDouglas @ 09/01/14 04:24 AM
Well the slider does seem to work at least a little bit. Kept having the CPU run curls and there seemed to be a little bit of a difference between 0 and 100. Seems like anything that involves the DB planting his feet because of a receiver break though results in huge separation whether you're on 0 or 100 and it doesn't affect the CPU hardly at all on 50. Didn't do any zone testing but that's been just as bad as the man coverage so I'd still like to see the effectiveness of pass coverage raised.
 
# 577 woody2goody @ 09/01/14 04:43 AM
Quote:
Originally Posted by bkrich83
Ehh.. At this point, the game is fun to me, that's all I care about. . I have no desire to go on bug hunts. To each their own, but I don't put a lot of stock in the opinions of people who are simply looking for YouTube fame.
All I see with those guys, no matter what game they are playing, is them playing the game fairly badly and then trying to say the game is bad.

This seems like a solid iteration of Madden and hopefully they will patch some things to make it feel a bit more natural.
 
# 578 SoxFan01605 @ 09/01/14 07:03 AM
Has anyone found a way to have the AI attack you down field more? I've had some competitive games (including a fair share of losses), but it's either due to my lack of offense or the AI completing about 30-40 short passes and/or running all over me. I'm fine with losing that way, but I'd like to see some more variety in games and, honestly, I should have lost some of my games by a lot more if the AI was on its passing game. And when I say "down field" I'm not asking for a barrage of deep balls or anything...just an increase in pass attempts for more than 10 yds.

I've yet to have my secondary really tested. I've tried calling more man defenses (was running a lot of zone early on) but the AI still won't test me and if I all-out blitz then the CPU is going to get sacked at least 6-8 times (this last game it was 11 and that was with their pass block slider at 95) and end up getting no offense in. Now, it obviously makes sense that with an overpowered pass rush there would be less time to hit deeper routes, but since I've not seen much talk about passing aggressiveness, I'm hoping it's something I'm doing/not doing on my end.

Anyway, I've gotten the running game pretty much where I want it on both sides and my own passing numbers are solid as well (a bit low most times, but that's on me), but I'm stuck between a short-range "Robo QB" (All Madden) or non-existent/very weak passing game (All Pro) for the AI.

For what it's worth, here are the related sliders I've most recently tried (I keep going back to All Pro because it's giving me the best results everywhere else):

Player coverage and reaction at 40
Player tackling at 35
CPU pass block at 95
CPU Run Block at 70
CPU Accuracy at 40

The only thing I haven't tried (I think) is bumping CPU accuracy past default since I've found the AI too accurate, but if that relates at all to their aggressiveness, I'll try it. Just trying to find balance is all because I'm so darn close to getting this game where I want it.
 
# 579 The JareBear @ 09/01/14 07:13 AM
SoxFan, are you playing on slow?

Only way I got CPU taking sacks somewhere close to being reasonable, as well as CPU going downfield a few times a game (both are still not where they should be, but better now) was switching to normal difficulty.
 
# 580 SoxFan01605 @ 09/01/14 07:20 AM
Quote:
Originally Posted by The JareBear
SoxFan, are you playing on slow?

Only way I got CPU taking sacks somewhere close to being reasonable, as well as CPU going downfield a few times a game (both are still not where they should be, but better now) was switching to normal difficulty.
Yup, on slow. I've tried normal but the running game was problematic for me. I might have to give it another go though, as it seems I'm having an easier time tweaking running than passing.

How much of a difference did you notice between slow and normal for AI passing?
 


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