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NBA 2K15 News Post


(Promoting this post to the homepage, written by Mike Wang, Sr. Game Designer for NBA 2K15)

Let me clarify up the design of the shot meter. In previous 2K's, shot timing was just another factor within a huge list of other things that spit out a final shot % which we then rolled dice against. So really, it was Real Player % with a bit of help from the user. But the skill of the user had a minimal impact.

In 2K15, all factors that make up a good vs. bad shot get rolled up into a value that then scales the timing window for your jump shooter. So now, timing is a much more crucial factor in whether you make or miss. This puts the onus on the user to execute with more precision and separates the skilled users from the lucky ones. It's actually very similar to the design of Free Throw shooting. You can make the shot if you manage to get perfect timing but your % falls the further you are from the ideal release point. If you're way off, it's a guaranteed miss.

It's also a much more useful feedback system. If you're unfamiliar with your players, it's much easier to get a sense of their timing by glancing at the meter. Also, it's much easier to see how close or off you were with your timing after the fact to help you learn... much more useful than the letter grade system (which is still an option btw.)

My intention was never to make shooting a "meter game." The most successful people in the office are the ones who still watch the shot animations for visual cues of when to release, using the meter only for feedback or for occasional guidance.

I knew there would be some concerns, so let me try to address those now:

- No, you cannot "master" the meter and hit every shot you take
- Yes, you can turn it off in the options menu
- Yes, Real FG% is still an option
- Yes, it is very difficult to get "perfect timing," especially on the higher levels

Hopefully that clears some things up. IMO, shooting is much more engaging now and I think you guys will like the feature.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
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Member Comments
# 181 thedream2k13 @ 08/17/14 08:13 PM
One thing I must say, it looks like I will finally be rewarded for learning my team. My time in practice mode will be well spent

Looks like "brick city " online for the people that play like idiots if this works
 
# 182 Goffs @ 08/17/14 09:26 PM
Quote:
Originally Posted by thedream2k13
I've never seen this vid....the crowd looks good but I hope they finally got rid of the cabbage patch dance.
 
# 183 quehouston @ 08/17/14 10:16 PM
What I love most about this system is the fact that, I don't think people that are used to running offense for good looks will have to change much. Its just the people that jack shots and get bailed out by sig skills that will have to adjust the most.
 
# 184 2_headedmonster @ 08/17/14 10:25 PM
Quote:
Originally Posted by Beluba
First of all, that build is very old code. Second, there's no bad shot on Pro Default settings.

Really, I understand the concern... but I guarantee everything will be fine in the final product. But I also wouldn't advise any veteran 2K gamer to play on Pro Default. A lot of realism goes out the window on default settings.
can we get hall of fame and superstar on simulation by default?
 
# 185 thedream2k13 @ 08/17/14 11:33 PM
Quote:
Originally Posted by frankwest718
Can't you just change it in like 2 seconds manually?
He is talking about online
 
# 186 Cold_Fries @ 08/18/14 12:03 AM
Quote:
Originally Posted by Beluba
The meter is active for all manually releasable shots, including post jumpers. But not layups. My shots engineer and I experimented with it and decided the world is not ready for that.
Ironically tho, you guys had it in NBA 2k6 or 2k7. I use to drive to the hole and hold the ball almost until I touched the ground and let it go, and it goes in. Something similar to change shot feature in place now. The only difference was you could let it go where and when precisely you wanted to, especially if you got good with it.
 
# 187 Ward13 @ 08/18/14 10:01 AM
When will defense become a focal point? Every year we get new features that are solely based upon offense and it's become pretty annoying at this point. The defender is always at a disadvantage in basketball games and they always seem to cater to the offensive player more often than not, what gives?
 
# 188 The 24th Letter @ 08/18/14 10:28 AM
Quote:
Originally Posted by Ward13
When will defense become a focal point? Every year we get new features that are solely based upon offense and it's become pretty annoying at this point. The defender is always at a disadvantage in basketball games and they always seem to cater to the offensive player more often than not, what gives?

I wouldn't even call this a new feature as much as I would call it refinement of something already in place. Honestly hearing how much defensive influence plays a role in the shot meter makes me feel a bit better as I had no idea what the logic was before.

LD2K has hinted on some defensive changes though..hopefully we hear something soon.
 
# 189 Goffs @ 08/18/14 11:10 AM
Quote:
Originally Posted by Ward13
When will defense become a focal point? Every year we get new features that are solely based upon offense and it's become pretty annoying at this point. The defender is always at a disadvantage in basketball games and they always seem to cater to the offensive player more often than not, what gives?
I've played defensive center MyPlayer ever since this mode was introduced and I agree with you wholeheartedly. The only time I felt defensively dominant at the center was 2k11. Most high flyers back then would back off because I would block there dunk attempts.

My role was just that a defensive force in the middle! I had ball hogging teammates and I didn't mind that I rarely scored. I would grab rebounds and turn away shots! It felt awesome....the newer 2k's I can still play as "defensive" center but I end up scoring more and getting less bocks/rebounds. MyPlayer is lvl 99 and he's more of a scorer than a defensive force in the middle.
 
# 190 Sovartus @ 08/18/14 11:56 AM
I think this will be great for players online if it is available. It will help during slightly laggy gameplay.
 
# 191 stillfeelme @ 08/18/14 12:21 PM
Quote:
Originally Posted by The 24th Letter
I wouldn't even call this a new feature as much as I would call it refinement of something already in place. Honestly hearing how much defensive influence plays a role in the shot meter makes me feel a bit better as I had no idea what the logic was before.

LD2K has hinted on some defensive changes though..hopefully we hear something soon.
From what I have seen the help defense looks much better and much more realistic. I would also say things in the paint appear much better in that latest Gamescom video.
 
# 192 XXstormmXX @ 08/18/14 05:27 PM
My best guess is that the meter will work perfect and then the scripting kicks in and you miss every shot no matter how well you are at using the meter.
 
# 193 thedream2k13 @ 08/18/14 06:14 PM
Quote:
Originally Posted by XXstormmXX
My best guess is that the meter will work perfect and then the scripting kicks in and you miss every shot no matter how well you are at using the meter.
The meter is not to replace actually shot releases so you really aren't "using " it. You aren't looking at players feet every time you shoot. Gotta learn the proper releases regardless
 
# 194 jdareal21 @ 08/18/14 06:21 PM
Not sure if anyone's already mentioned it or not, but one thing I wish they would fix like this are the Freethrows. I don't care how well someone knows Dwight Howard's release, there's no way you should make every FT because of that. What they're doing for the jumpshots would make even more sense for the FTs IMO, and that's across the board.

Even Ray Allen will miss from time to time, so just because you get the release down pat shouldn't make it an automatic bucket each time, it should just give you the best chance to make the FT.
 
# 195 LD2k @ 08/19/14 12:38 PM
Quote:
Originally Posted by jdareal21
Not sure if anyone's already mentioned it or not, but one thing I wish they would fix like this are the Freethrows. I don't care how well someone knows Dwight Howard's release, there's no way you should make every FT because of that. .
It's tougher this year. I'll let Dev. speak to it, but from my experience, it's tougher to hit free throws (in a good way) this year.
 
# 196 alabamarob @ 08/19/14 01:14 PM
Quote:
Originally Posted by LD2k
It's tougher this year. I'll let Dev. speak to it, but from my experience, it's tougher to hit free throws (in a good way) this year.
Good ish ld. Yall really trying to make me put down 2k11 with 15. Nothing worse than watching deandre jordan and drummond shot 80 plus from the line every game. Look forward to fouling these dudes everytime they try to score. Ha.
 
# 197 Sundown @ 08/19/14 01:25 PM
Quote:
Originally Posted by jdareal21
Not sure if anyone's already mentioned it or not, but one thing I wish they would fix like this are the Freethrows. I don't care how well someone knows Dwight Howard's release, there's no way you should make every FT because of that. What they're doing for the jumpshots would make even more sense for the FTs IMO, and that's across the board.



Even Ray Allen will miss from time to time, so just because you get the release down pat shouldn't make it an automatic bucket each time, it should just give you the best chance to make the FT.

Also CPU makes too many FTs. They all shoot above their real life averages. Howard is like 65% or something and all the good guards are like 90+.
 
# 198 DBMcGee3 @ 08/19/14 01:33 PM
Meh, sounds ok, and at worst you can change it in the settings. Thanks for the info Mike!
 
# 199 ruxpinke @ 08/19/14 02:18 PM
Quote:
Originally Posted by Sundown
Also CPU makes too many FTs. They all shoot above their real life averages. Howard is like 65% or something and all the good guards are like 90+.
This is one of the most frustrating things, it feels like all CPU players at the line are between 80-90 percent when i play, no matter who's getting fouled.
 
# 200 turty11 @ 08/19/14 04:00 PM
Quote:
Originally Posted by LD2k
It's tougher this year. I'll let Dev. speak to it, but from my experience, it's tougher to hit free throws (in a good way) this year.
will the free throw difficulty slider still be in game with the new shot meter?

if so, does it make the "perfect" window smaller/larger or does it just in general change the overall success rate
 


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