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Madden NFL 15 News Post



EA Sports released a plethora fresh new details of connected franchise today, with big changes coming to the mode and how it will work this year. You can check out the full details here.

Here are some highlights:
  • Confidence is new this year, and replaces hot and cold streaks. Really high or really low confidence is going to affect player ratings, all players start at a neutral 50 confidence level.
  • Game prep will allow you to earn XP or increase player confidence from week to week, allowing you to practically choose whether you are a rah-rah coach or a down to business type of coach.
  • CPU teams have extensive logic that determines what they work on every week. Bad teams will focus mostly on developing their players, while contenders will focus on confidence first and then earn XP if confidence isn’t an issue.
  • Free agents now take much more than money into account when deciding to sign with you or not. Playing time, scheme, your coaching prestige and more will be factors.
  • Draft classes are now random.
  • Owner Mode is now much more challenging when it comes to making a profit, and teams with older stadiums in smaller markets may be better off building new stadiums or relocating altogether.
  • You can now sim to points in the season, with an option to actually sim 10 years into the future.
  • New screen to see how players progress/regress.
  • Relocations are tuned way down and can be turned off.
  • You can now fire your head coach during the season.
  • The simulation engine now includes things like consistency, confidence and development. In Madden 15, young players with great development traits will have slightly better “simmed” stats than normal. This allows great young players to progress quickly and become stars in the league.
What do you think of the additions to the mode this year?

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Member Comments
# 301 DNMHIII @ 08/07/14 10:22 AM
So in a nutshell for CFM they really just changed practice to game prep and adjusted the functionality of current features to work better and really just tried to clean up their work over previous years.

I know a lot of us say this every year, but maybe next year we'll be really blown away. It's the only thing I can tell myself without just throwing in the towel.
 
# 302 mestevo @ 08/07/14 10:41 AM
Quote:
Originally Posted by bucky60
How is confidence "ground breaking" when it was in M25?
Are we already pretending there isn't a bunch of stuff involving confidence in 15, just because it was 'in' M25?
 
# 303 Pixx4Sixx @ 08/07/14 10:43 AM
Quote:
Originally Posted by bucky60
How is confidence "ground breaking" when it was in M25?
I'd love to hear how this confidence feature was in Madden 25. I sure as hell haven't been practicing with individual players and choosing to boost their XP or Confidence and having it actually affect their performance and the game.
 
# 304 therealsmallville @ 08/07/14 10:48 AM
Quote:
Originally Posted by bucky60
How is confidence "ground breaking" when it was in M25?
I think someone doesn't understand how confidence will (supposedly) work this year.
 
# 305 DNMHIII @ 08/07/14 10:48 AM
Quote:
Originally Posted by Pixx4Sixx
I'd love to hear how this confidence feature was in Madden 25. I sure as hell haven't been practicing with individual players and choosing to boost their XP or Confidence and having it actually affect their performance and the game.
Maybe confidence = Consistency and the just pulled a marketing 101 on us. I actually don't mind that they change the name of something and make it function better if thats what they did, but Im just not sure its an entirely new feature and they completely re-worked player momentum and removed Consistency.
 
# 306 roadman @ 08/07/14 10:53 AM
I really think we are starting to get hung up on "words"

What might be a slight exaggeration from some, could be an over exaggeration from others usage words and phraseology.

It's a matter of opinion at this point.

Let's just all see if it works as intended and advertised.

If it does, great, if not, time to ask why and why not.
 
# 307 Pixx4Sixx @ 08/07/14 10:53 AM
Quote:
Originally Posted by bucky60
Confidence was a trait. I know it was. I saw it. The confidence trait affected hot and cold streaks. They changed it from a trait to an attribute and added some functionality. How is that "groundbreaking"?
I'm not on board with calling it "Groundbreaking" but I can't agree that what it is now, was in 25 as it sounded like you said. I think it adds a whole new layer to our CFM seasons and such.

I won't call it groundbreaking, but I certainly think, being the way it will affect the mode that it is certainly close. But then again, we won't know until the 26th or if EA Access rolls out to us Xbots.
 
# 308 Pixx4Sixx @ 08/07/14 10:55 AM
Quote:
Originally Posted by bucky60
I think people are using over the top terms like "ground breaking" to describe something that is a nice enhancement.

Somebody said it wasn't "ground breaking" and got jumped on over something that I wouldn't consider to be "ground breaking". It's a nice enhancement. I'll leave the "ground breaking" term to things that are actually "ground breaking".
Didn't mean to jump on you by any means, still pretty early here so I apologize if that's how I came off.

 
# 309 charter04 @ 08/07/14 10:56 AM
Quote:
Originally Posted by DNMHIII
Maybe confidence = Consistency and the just pulled a marketing 101 on us. I actually don't mind that they change the name of something and make it function better if thats what they did, but Im just not sure its an entirely new feature and they completely re-worked player momentum and removed Consistency.

Consistency is still in. It's a rating now. It helps determine how much a players confidence is affected one way or another.

I'm not sure if I would call it "groundbreaking" but, it does have potential to be much better than these to traits used to work.

In the past if your QB started off playing terrible there wouldn't really be a reason to bench him because his ratings really didn't change. Now if you have a low consistency player and you start the season with 1 TD and 10 picks his ratings should take a major hit and he might be worse than you back up. Now you have a real reason to pull him for the back up.

The same is true for having a young players playing great. His ratings will go up and really have more if an impact.

Also the fact that coaching and personal moved affect confidence adds another layer to trades and not resigning a player.

I still want to see how it all works but, in paper it's much better than 25 and 13 IMO
 
# 310 DNMHIII @ 08/07/14 10:57 AM
So no more cold hot and cold streaks and now its confident or frazzled. I think both actually will function the same and affect in game attributes being raised or lowered. Its the exact same thing as confidence isn't it?
 
# 311 Sheba2011 @ 08/07/14 11:04 AM
Quote:
Originally Posted by roadman
I really think we are starting to get hung up on "words"

What might be a slight exaggeration from some, could be an over exaggeration from others usage words and phraseology.

It's a matter of opinion at this point.

Let's just all see if it works as intended and advertised.

If it does, great, if not, time to ask why and why not.
I never knew using the word "ground breaking" would cause this much of an outrage. Maybe I should go back and edit to "it could be a really neat feature" that way so many people don't get so worked up over one person's opinion...
 
# 312 charter04 @ 08/07/14 11:05 AM
Quote:
Originally Posted by DNMHIII
So no more cold hot and cold streaks and now its confident or frazzled. I think both actually will function the same and affect in game attributes being raised or lowered. Its the exact same thing as confidence isn't it?

Yes no more hot cold. It's still not exactly the same though. The reasons for a hot or cold streak were not good. If you didn't meet certain goals you would go cold. The problem was the goals were crazy at times. Like a back up needing to get 100 yards rushing or a QB needing 3 TD passes. Not doing those things wouldn't always cause a player to be cold in real life.

The goals are more realistic now.

Also now you will actually see the ratings going up or down. Before it was all guessing.

Also I didn't notice hot cold having much affect in 25 like it did in 13. Seems like it's going to have more impact on played games and they said all these changes will have a impact on simed games.

Still going to wait and see if it's all as advertised but, it all sounds like a step in the right direction as far as getting CFM to be more than just 16 play now games with stat tracking
 
# 313 Pixx4Sixx @ 08/07/14 11:05 AM
Quote:
Originally Posted by Sheba2011
I never knew using the word "ground breaking" would cause this much of an outrage. Maybe I should go back and edit to "it could be a really neat feature" that way so many people don't get so worked up over it....
In all honesty it's a fair argument. I'm liking to debate.
 
# 314 roadman @ 08/07/14 11:06 AM
Quote:
Originally Posted by DNMHIII
So no more cold hot and cold streaks and now its confident or frazzled. I think both actually will function the same and affect in game attributes being raised or lowered. Its the exact same thing as confidence isn't it?
Hot/Cold Streaks are based on weekly goals.

Complete 2 or more of the weekly goals for the player, they are on a Hot streak.

Complete none of the 3 goals, that player is on a Cold steak.

Complete 1 goal, Normal.

Confidence
Every player now has a confidence rating between 1 and 99. That confidence rating is dynamic and will change based on what happens to the player and his team from week to week, and is is NOT an indication of how confident the player generally is in real life.

Among the things that can change a player’s confidence are losses, poor performances, trades, etc. How much confidence fluctuates is determined by several different factors: whether the player is a starter or backup, their consistency rating, and how big the game was. Get blown out by a rival at home? Confidence drops more than a one-point road loss.

To me, the differences seem clear. Confidence much different than reaching lofty weekly goals, but that's just my interpretation.

Also, good explanation Charter.
 
# 315 DNMHIII @ 08/07/14 11:06 AM
Quote:
Originally Posted by bucky60
I also think it's a nice enhancement. We may disagree on how significant of an enhancement it is. I don't think it's close to ground breaking. There are so many other things I would consider groundbreaking that would have a far more reaching and significant effect on the game. Some of those things existed in Head Coach, a game that existed quite a few years ago.
I'm 100% on board with anything they do to make existing features better and I'll embrace all of it.

I'm always uncertain of how the game will be when they take something out and then add something new because I always fear they'll remove something good and replace it with something really horribly done and when you combine it with all the other stuff thats horribly done year after year its a disappointment for another year.

25 was the first playable Madden since PS2 in my opinion and Im just praying that 15 takes it another step forward.
 
# 316 charter04 @ 08/07/14 11:07 AM
Someone say "groundbreaking " one more time!!!
 
# 317 Cowboy008 @ 08/07/14 11:08 AM
One thing I hope we get is if a CPU teams starting QB struggles and his confidence gets real low they will put in the back up if his confidence is higher.
 
# 318 MajorSupreme @ 08/07/14 11:09 AM
Quote:
Originally Posted by charter04
Someone say "groundbreaking " one more time!!!
Groundbreaking. Deal with it, big man.
 
# 319 roadman @ 08/07/14 11:10 AM
Quote:
Originally Posted by DNMHIII
I'm 100% on board with anything they do to make existing features better and I'll embrace all of it.

I'm always uncertain of how the game will be when they take something out and then add something new because I always fear they'll remove something good and replace it with something really horribly done and when you combine it with all the other stuff thats horribly done year after year its a disappointment for another year.

25 was the first playable Madden since PS2 in my opinion and Im just praying that 15 takes it another step forward.
I feel the difference is they are taking out something that wasn't received so well(hot and cold streaks) and replacing it with, hopefully, something better and more "groundbreaking."

Sorry, Charter, you threw me a softball on that one, lol.
 
# 320 Sheba2011 @ 08/07/14 11:12 AM
Quote:
Originally Posted by roadman
I feel the difference is they are taking out something that wasn't received so well(hot and cold streaks) and replacing it with, hopefully, something better and more "groundbreaking."

Sorry, Charter, you threw me a softball on that one, lol.
I like what I started. That word is going to sweep the OS forums!!
 


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