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Madden NFL 15 News Post



EA Sports released a plethora fresh new details of connected franchise today, with big changes coming to the mode and how it will work this year. You can check out the full details here.

Here are some highlights:
  • Confidence is new this year, and replaces hot and cold streaks. Really high or really low confidence is going to affect player ratings, all players start at a neutral 50 confidence level.
  • Game prep will allow you to earn XP or increase player confidence from week to week, allowing you to practically choose whether you are a rah-rah coach or a down to business type of coach.
  • CPU teams have extensive logic that determines what they work on every week. Bad teams will focus mostly on developing their players, while contenders will focus on confidence first and then earn XP if confidence isn’t an issue.
  • Free agents now take much more than money into account when deciding to sign with you or not. Playing time, scheme, your coaching prestige and more will be factors.
  • Draft classes are now random.
  • Owner Mode is now much more challenging when it comes to making a profit, and teams with older stadiums in smaller markets may be better off building new stadiums or relocating altogether.
  • You can now sim to points in the season, with an option to actually sim 10 years into the future.
  • New screen to see how players progress/regress.
  • Relocations are tuned way down and can be turned off.
  • You can now fire your head coach during the season.
  • The simulation engine now includes things like consistency, confidence and development. In Madden 15, young players with great development traits will have slightly better “simmed” stats than normal. This allows great young players to progress quickly and become stars in the league.
What do you think of the additions to the mode this year?

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Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
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Member Comments
# 461 Knelltone @ 08/15/14 05:01 AM
Quote:
Originally Posted by charter04
How many years are you planning on going? I've never gotten close to 30.
Depends on how you play single player CCM. There's a semi-large player base that plays only a few games per season because it's terribly easy to go undefeated every year with a scrub team if you play the games. Instead we focus on team building, and see how our rosters perform in simmed games. I usually go for 10-20 seasons. The only reason i've never made it to 30 is because the CPU team building logic/ development has been historically bad, so by year 10 or so, my team is just OP. Also, controlling 32 teams is tedious and -for me- you lose the excitement of controlling "your team".

It seems like they've added a few good features to improve team development, so i'm pretty excited about that. I might match my record of 40 or so seasons playing NCAA 2004 back in the day.
 
# 462 Knelltone @ 08/15/14 05:16 AM
Quote:
Originally Posted by Primo80
Have Tiburon ever talked about a subscription, update-based form of Madden development? Kind of similar to WoW where you buy the base game, then download their update every season. I mean if we are going to have a base Madden engine that will have incremental changes every season, wouldnt this give the devs the maximum amount of development time per cycle? Im sure they can drum up just as much hype every time an update arrives as they could a physical copy.

They seem to have settled on the CFM structure and the UI for this generation of consoles so I could see it working. I remember playing Counter Strike back in the day and getting just as excited for their patches to arrive, and they were free! Things you miss about games like that is how the gameplay issues were addressed steadily, seemingly as quickly as they could be fixed. And how all aspects were addressed: netcode, player models, gun models, map geometry, bugs, exploits.

It must be intrinsic to consoles that these updates are more complicated to get through that keeps bugs from being fixed. But lingering bugs like the white sleeve glitch are rediculous.

You would think with such a strong and loyal fanbase, that Madden would exist on a higher level than most games. Use the hard drive for something! Mandatory installs for added animations, or player portraits, or new celebrations, or stadium sounds. Nothing should be taken out of successive games because they needed to compromise on storage space.

Cant they literally build upon previous Maddens? Every August we would pay for the roster, patches, and the right to the online functionality, but the improvements/patches/updates should be granted throughout the season. We shouldnt have to suffer something small being broken for an entire year because the correction of the problem doesnt make the company money.
This is just an example of why i'm very dissatisfied with EA Madden. The games are good -dont get me wrong- I play them every year and have a ton of fun. However, they could do so much better. They seem overly focused on profit, to the point that they are willing to accept flaws in their game because another one is coming out in a year. They always look to add some sort of new, awesome, feature instead of just taking what they've already created and attempting to perfect it. It almost seems as if they want to make sure they can always improve them game so people will have to want to buy the next one. As far as i'm aware almost every other game on the market wouldn't survive like this, but Madden has us by the balls because of their exclusive license to the most popular(IMO) sport in the U.S.

I could go on, but i'm probably clouting a steed cadaver.
 
# 463 Knelltone @ 08/15/14 05:24 AM
One thing I want to say, which has really impressed me about M15 CCM, is that I think they finally realized that the M25 13' rookie class was way over rated. After going through several season in M25, an insane number of those rookies become the stars of the next decade. From what i've seen, there are only a few rookies who come in with a rating over 75 this year. This is fantastic, i never thought they'd do this.

My hats off to EA this time.
 
# 464 Sheba2011 @ 08/15/14 05:46 AM
Quote:
Originally Posted by Knelltone
One thing I want to say, which has really impressed me about M15 CCM, is that I think they finally realized that the M25 13' rookie class was way over rated. After going through several season in M25, an insane number of those rookies become the stars of the next decade. From what i've seen, there are only a few rookies who come in with a rating over 75 this year. This is fantastic, i never thought they'd do this.

My hats off to EA this time.
It's a start but unfortunately the rest of the ratings make the entire league look like superstars. Russel Wilson a QB who has never thrown for 3400 yards and 30 TD's is a 93 overall??

The very first thing I do in the game is edit every rating for ever guy in the game. It takes some time but makes the game much more better to play.
 
# 465 Knelltone @ 08/15/14 06:41 AM
Quote:
Originally Posted by Sheba2011
It's a start but unfortunately the rest of the ratings make the entire league look like superstars. Russel Wilson a QB who has never thrown for 3400 yards and 26 TD's is a 93 overall??

The very first thing I do in the game is edit every rating for ever guy in the game. It takes some time but makes the game much more better to play.
So what would you rate wilson -I agree 93 is way too high- and how would his new rating improve your CCM?
 
# 466 Sheba2011 @ 08/15/14 07:49 AM
Quote:
Originally Posted by Knelltone
So what would you rate wilson -I agree 93 is way too high- and how would his new rating improve your CCM?
At best I would rate him around the same as Alex Smith, this year he is in 85 when I get done with my re-rates he will be around an 82-84. Russell is a good young QB and has been on of my favorites since college but he is no where near top 5. He still has a long way to go before he is in that discussion. I have my own way of re-rating players I have used for the past few seasons. With the new defensive and pass mechanics the real elite QB's should stand out like they do in the real NFL.
 
# 467 therizing02 @ 08/15/14 09:29 PM
Is there any confirmation that Auto Subs will work this year?
 
# 468 lopey986 @ 08/18/14 01:20 PM
Quote:
Originally Posted by Sheba2011
At best I would rate him around the same as Alex Smith, this year he is in 85 when I get done with my re-rates he will be around an 82-84. Russell is a good young QB and has been on of my favorites since college but he is no where near top 5. He still has a long way to go before he is in that discussion. I have my own way of re-rating players I have used for the past few seasons. With the new defensive and pass mechanics the real elite QB's should stand out like they do in the real NFL.
I mean, Wilson was 7th in the NFL in qb rating this past season and 4th in 2012. He's pretty damn good and way better than Alex Smith.
 
# 469 MattyIce @ 08/18/14 07:58 PM
Will we be able to edit players' equipment in franchise?
 
# 470 cbp62083 @ 08/21/14 11:42 AM
I have two questions about Madden 15.

1. Will I be allowed to control all 32 teams in the franchise connected mode?

2. I am aware draft classes are random. However, in offline franchise mode will I be allowed to change the names of incoming rookies in the draft class?

I apologize if these questions have already been answered.
 
# 471 charter04 @ 08/21/14 12:25 PM
Quote:
Originally Posted by cbp62083
I have two questions about Madden 15.

1. Will I be allowed to control all 32 teams in the franchise connected mode?

2. I am aware draft classes are random. However, in offline franchise mode will I be allowed to change the names of incoming rookies in the draft class?

I apologize if these questions have already been answered.

1. Yes

2. No


Sent from my iPhone using Tapatalk
 
# 472 taity96 @ 08/21/14 09:07 PM
Can I use a connected franchise co-op 32 teams
 


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