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Madden NFL 15 News Post



EA Sports released a plethora fresh new details of connected franchise today, with big changes coming to the mode and how it will work this year. You can check out the full details here.

Here are some highlights:
  • Confidence is new this year, and replaces hot and cold streaks. Really high or really low confidence is going to affect player ratings, all players start at a neutral 50 confidence level.
  • Game prep will allow you to earn XP or increase player confidence from week to week, allowing you to practically choose whether you are a rah-rah coach or a down to business type of coach.
  • CPU teams have extensive logic that determines what they work on every week. Bad teams will focus mostly on developing their players, while contenders will focus on confidence first and then earn XP if confidence isn’t an issue.
  • Free agents now take much more than money into account when deciding to sign with you or not. Playing time, scheme, your coaching prestige and more will be factors.
  • Draft classes are now random.
  • Owner Mode is now much more challenging when it comes to making a profit, and teams with older stadiums in smaller markets may be better off building new stadiums or relocating altogether.
  • You can now sim to points in the season, with an option to actually sim 10 years into the future.
  • New screen to see how players progress/regress.
  • Relocations are tuned way down and can be turned off.
  • You can now fire your head coach during the season.
  • The simulation engine now includes things like consistency, confidence and development. In Madden 15, young players with great development traits will have slightly better “simmed” stats than normal. This allows great young players to progress quickly and become stars in the league.
What do you think of the additions to the mode this year?

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Member Comments
# 321 DNMHIII @ 08/07/14 11:15 AM
Quote:
Originally Posted by roadman
I feel the difference is they are taking out something that wasn't received so well(hot and cold streaks) and replacing it with, hopefully, something better and more "groundbreaking."

Sorry, Charter, you threw me a softball on that one, lol.
Yeah thats what I'm thinking and I'm 100% behind that and I hope it works great because thats what we all want. I'm just trying to wrap my head around the new player momentum and so far I actually like on paper the way its set up.
 
# 322 slappymancuso @ 08/07/14 11:18 AM
Quote:
Originally Posted by Cowboy008
One thing I hope we get is if a CPU teams starting QB struggles and his confidence gets real low they will put in the back up if his confidence is higher.
I agree.

This seems like the real determining factor on whether or not confidence is "groundbreaking" in this iteration. If the CPU logic is intelligent enough to base decisions on these changes, it would at least be a lot more interesting.
 
# 323 The JareBear @ 08/07/14 11:20 AM
Quote:
Originally Posted by Cowboy008
One thing I hope we get is if a CPU teams starting QB struggles and his confidence gets real low they will put in the back up if his confidence is higher.
Nice thought, I hope so.

Something tells me the game won't quite be at this point this year but probably soon.
 
# 324 countryboy @ 08/07/14 11:20 AM
This thread is groundbreaking

Quote:
Originally Posted by Cowboy008
One thing I hope we get is if a CPU teams starting QB struggles and his confidence gets real low they will put in the back up if his confidence is higher.

I was thinking the same thing. But I'm hoping that if they do this, the confidence thing is so "touchy" that the cpu is constantly changing QB's or any other position.
 
# 325 DNMHIII @ 08/07/14 11:20 AM
Quote:
Originally Posted by charter04
Yes no more hot cold. It's still not exactly the same though. The reasons for a hot or cold streak were not good. If you didn't meet certain goals you would go cold. The problem was the goals were crazy at times. Like a back up needing to get 100 yards rushing or a QB needing 3 TD passes. Not doing those things wouldn't always cause a player to be cold in real life.

The goals are more realistic now.

Also now you will actually see the ratings going up or down. Before it was all guessing.

Also I didn't notice hot cold having much affect in 25 like it did in 13. Seems like it's going to have more impact on played games and they said all these changes will have a impact on simed games.

Still going to wait and see if it's all as advertised but, it all sounds like a step in the right direction as far as getting CFM to be more than just 16 play now games with stat tracking
I really hated the Hot/Cold streak because of those crazy goals. Going into week one coming off of preseason with your entire starting units on a cold streak isn't my idea of fun at all.....lol
 
# 326 blklightning @ 08/07/14 11:23 AM
Hopefully with the XP system you can't build a super team in half a season. But the game looks so promising this year that I've got to believe that they balanced it. Maybe there's the old system where the computer decides who progresses and regresses. Not like in real life a coach can just decide to make his qb throw the ball farther. So hopefully that's still available.
 
# 327 DNMHIII @ 08/07/14 11:30 AM
Its kind of a bummer that we're still not 100% clear on game prep/XP and what you're able to do from week to week. We have the broad strokes 25 miles up view, but the ground level would be nice. I want to know exactly how much XP you can gain per week and if you can work your entire team in position/individual drills, or only a few players per week.
 
# 328 Sheba2011 @ 08/07/14 11:37 AM
Quote:
Originally Posted by LarryMerchant1
CONFIDENCE is built by SUCCESS

DRAFT picks should have their confidence rating based on their SUCCESS in college..or hype from a great combine showing..ect
College success doesn't often translate to the pro's. Kellen Moore was one of the greatest QB's in NCAA history, he didn't get drafted which probably took a big hit to his confidence. With the Combine there is always those few workout warriors who do amazing in every drill and wind up being 6th round picks or even going undrafted. NFL teams use the combine more for the chance to interview players (and have their medical staff check them out) than to watch the underwear olympics.
 
# 329 mestevo @ 08/07/14 11:38 AM
Draft slot probably a bigger point of confidence for rookies. It determines their payday and job certainty.
 
# 330 DNMHIII @ 08/07/14 11:44 AM
Quote:
Originally Posted by mestevo
Draft slot probably a bigger point of confidence for rookies. It determines their payday and job certainty.
AJ Jenkins says hi
 
# 331 swiftychampleone @ 08/07/14 11:45 AM
All of this sounds great and I'm skimming through the comments here. Is there 32 team control?
 
# 332 charter04 @ 08/07/14 11:46 AM
Another thing I noticed on one of the screen shots of Ryan Tannehill was that it showed his three accuracy ratings being down by two points with arrows pointing down but, his arm strength was still 91 and not affected. This is good news because things like arm strength and speed should not go up or down based on confidence.
 
# 333 charter04 @ 08/07/14 11:47 AM
Quote:
Originally Posted by swiftychampleone
All of this sounds great and I'm skimming through the comments here. Is there 32 team control?

Yes. It's either just like madden 25 or possibly easier to select all 32. It's still in though.
 
# 334 DNMHIII @ 08/07/14 11:51 AM
Quote:
Originally Posted by charter04
Another thing I noticed on one of the screen shots of Ryan Tannehill was that it showed his three accuracy ratings being down by two points with arrows pointing down but, his arm strength was still 91 and not affected. This is good news because things like arm strength and speed should not go up or down based on confidence.
As much as this would seem like common sense that they wouldn't be affected, I'm so happy that common sense was used with the implementation.
 
# 335 DNMHIII @ 08/07/14 12:00 PM
At this point the only real thing I'm on pins and needles about is draft classes. If I see skill players with 76 SPD 75 ACC and 78 AGI I'm gonna be absolutely livid.

Nothing screams "you just ruined franchise" more than the absolute hideous job that was done on skill player attributes for draft classes in 25. I actually laughed out loud to myself and said "of course....of course they'd screw something that important up so bad that it would kill it for me" I think I might of screamed that now that I think about it, but I've tried to block that realization out of my head.

Fingers crossed at this point.
 
# 336 swiftychampleone @ 08/07/14 12:01 PM
Quote:
Originally Posted by charter04
Yes. It's either just like madden 25 or possibly easier to select all 32. It's still in though.
Cool. So this means if I see the CPU do something to their lineup/roster that I don't like during the, I can change it?
 
# 337 kjjnesb @ 08/07/14 12:02 PM
Only complaint is not being able to edit draft classes but other wise it looks solid if everything works correctly.
 
# 338 Sheba2011 @ 08/07/14 12:04 PM
Quote:
Originally Posted by DNMHIII
At this point the only real thing I'm on pins and needles about is draft classes. If I see skill players with 76 SPD 75 ACC and 78 AGI I'm gonna be absolutely livid.

Nothing screams "you just ruined franchise" more than the absolute hideous job that was done on skill player attributes for draft classes in 25. I actually laughed out loud to myself and said "of course....of course they'd screw something that important up so bad that it would kill it for me" I think I might of screamed that now that I think about it, but I've tried to block that realization out of my head.

Fingers crossed at this point.
In the video Josh said this was something that was fixed. One of the GC's said that was one of the first things they brought up to Josh when they first met to discuss CFM. Hopefully those days are in the past.
 
# 339 DNMHIII @ 08/07/14 12:07 PM
Quote:
Originally Posted by kjjnesb
Only complaint is not being able to edit draft classes but other wise it looks solid if everything works correctly.
Never gonna happen with Storyline though IMO. If they could build an option at the beginning of a season to import/create/edit existing and that would just remove storyline for that season it would be awesome.

I highly doubt they'll invest time on the option to remove anything that invested time in even though it would make the game better for some unfortunately.
 
# 340 DNMHIII @ 08/07/14 12:14 PM
Quote:
Originally Posted by Sheba2011
In the video Josh said this was something that was fixed. One of the GC's said that was one of the first things they brought up to Josh when they first met to discuss CFM. Hopefully those days are in the past.
You know the attention to detail is what has disappointed me the most about the Madden title and it's things like the draft classes that I saw in 25 that really prevent me from having confidence in what they do to develop and release the game. How stuff so simple just gets past/ignored by them every release has created a lot of built up resentment towards the Madden team to be honest.

I hope someday the game gets a good base and it just gets better and better, right now it still working on its base and I'm getting older....lol
 


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