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Madden NFL 15 News Post



EA Sports released a plethora fresh new details of connected franchise today, with big changes coming to the mode and how it will work this year. You can check out the full details here.

Here are some highlights:
  • Confidence is new this year, and replaces hot and cold streaks. Really high or really low confidence is going to affect player ratings, all players start at a neutral 50 confidence level.
  • Game prep will allow you to earn XP or increase player confidence from week to week, allowing you to practically choose whether you are a rah-rah coach or a down to business type of coach.
  • CPU teams have extensive logic that determines what they work on every week. Bad teams will focus mostly on developing their players, while contenders will focus on confidence first and then earn XP if confidence isn’t an issue.
  • Free agents now take much more than money into account when deciding to sign with you or not. Playing time, scheme, your coaching prestige and more will be factors.
  • Draft classes are now random.
  • Owner Mode is now much more challenging when it comes to making a profit, and teams with older stadiums in smaller markets may be better off building new stadiums or relocating altogether.
  • You can now sim to points in the season, with an option to actually sim 10 years into the future.
  • New screen to see how players progress/regress.
  • Relocations are tuned way down and can be turned off.
  • You can now fire your head coach during the season.
  • The simulation engine now includes things like consistency, confidence and development. In Madden 15, young players with great development traits will have slightly better “simmed” stats than normal. This allows great young players to progress quickly and become stars in the league.
What do you think of the additions to the mode this year?

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Member Comments
# 281 Skuxx24 @ 08/07/14 04:41 AM
I know it a minuet detail but i think the cut day system in madden sucks I think we should make all the cuts to 53 after the preseason is done i hate the fact you have to make cuts each week of the preseason.

Some guys don't come on in the preseason till late would be good if we could get a chance to determine which camp guys have a good shot at making the 53 instead of cutting them each week
 
# 282 Sheba2011 @ 08/07/14 05:22 AM
Quote:
Originally Posted by PMO
They are replicating the real NFL, teams need to trim rosters slowly to 53 during the preseason
Actually the real NFL is a little different from the way the game handles it. In the real NFL teams can carry the full 90 players until after the 3rd preseason game. The first roster cut is from 90 to 75 on August 26th, the second roster cut is from 75 to 53 on August 30th. Some team release players a few each week, others wait till the last possible minute.
 
# 283 satchmykels @ 08/07/14 05:49 AM
I'm liking almost everything I read there but have they fixed the stat tracking? Assisted tackles and half sacks specifically.
 
# 284 Sheba2011 @ 08/07/14 06:02 AM
Quote:
Originally Posted by Mr.Smif
How is it different from what's been in NBA 2K Association for years now? You could game plan in NBA 2K to boost a player or your team ratings, and they have a player morale, role system that affects their confidence, ratings and if it gets to low, they even request to be traded. How is Madden's different?
The problem with 2k's morale system was backups and rookies would often get upset for not starting and have negative morale which wasn't very realistic. If this work's as advertised your backup QB won't lose confidence because he is not starting.
 
# 285 ItsOrangeBaby @ 08/07/14 06:33 AM
Is there any news about creating draft classes?
 
# 286 LovejoyOTF @ 08/07/14 06:36 AM
Quote:
Originally Posted by ItsOrangeBaby
Is there any news about creating draft classes?
yes .
 
# 287 Sheba2011 @ 08/07/14 06:41 AM
Quote:
Originally Posted by ItsOrangeBaby
Is there any news about creating draft classes?
Won't be in this year's game, probably won't be any game for quite some time. They did randomize the draft classes this year though which is huge for Online CFM.
 
# 288 briax87 @ 08/07/14 08:18 AM
Looks like some great additions for this year, with some improvements on last year. Can't wait to see what the people with early access say about it
 
# 289 Aggies7 @ 08/07/14 08:22 AM
Quote:
Originally Posted by briax87
Looks like some great additions for this year, with some improvements on last year. Can't wait to see what the people with early access say about it

I don't have an XB1, but I am assuming they have ability to share videos like PS4, so it will be nice to see some gameplay.
 
# 290 Junior Moe @ 08/07/14 08:22 AM
This is honestly about what I expected this year.They are very welcome additions to the mode and should (provided they work as intended) keep me dialed into the mode longer than I was last year. This coupled with the defensive and presentation improvements should make for a rock solid edition of Madden this year. I understand the gripes, though, and I am hoping the team drops the hammer next year and blow CFM out the water. But these tweaks will to for now in my book.
 
# 291 Mauler97 @ 08/07/14 08:42 AM
For me the best part is random draft classes with branching storylines and draft audio.

I hope that we have to random "generational" type of impact rookie like an Adrian Peterson, Randy Moss or Andrew Luck.
 
# 292 Sheba2011 @ 08/07/14 08:53 AM
Quote:
Originally Posted by Mauler97
For me the best part is random draft classes with branching storylines and draft audio.

I hope that we have to random "generational" type of impact rookie like an Adrian Peterson, Randy Moss or Andrew Luck.
From the way Josh talked in the VSN video it sounded like we will see those players. If you haven't watched it yet I would recommend it as he goes into a lot more detail on each feature.
 
# 293 Rhys1218 @ 08/07/14 09:17 AM
Any info on 32 team control?
 
# 294 LovejoyOTF @ 08/07/14 09:22 AM
would assume it works the same way it did last year.
 
# 295 Sheba2011 @ 08/07/14 09:28 AM
Quote:
Originally Posted by StefJoeHalt
But again EA used player likeness out of box..the opinion of the court was that EA did everything possible to make players as close to real as possible without "naming" the player..the issue isn't that "we" the customer would create this it's that EA did so without compensation..not sure how this would effect custom draft classes..if anything at the MOST they would not allow u to share on EA servers (but again that would have to then stop any file sharing of rosters because if I create a roster Sept 1 with college players etc)..but again this would have no effect on custom draft classes or edits for that matter..
There is still ongoing litigation against EA, this was only one lawsuit and one in which they settled for tens of millions of dollars. Until these lawsuits are all settled, EA's legal team won't allow them to put themselves in any similar situation.
 
# 296 BTownSlinger @ 08/07/14 09:45 AM
I really hope formation subs are back in. Seeing my star WR/CB/LB/TE etc on kick/punt coverage and no way to set it is unacceptable.

Why that was ever taken out baffles me.
 
# 297 mr_dukes @ 08/07/14 09:49 AM
Anyone know if True Step was Enhanced or tweaked in madden 15?
 
# 298 roadman @ 08/07/14 09:51 AM
Quote:
Originally Posted by mr_dukes
Anyone know if True Step was Enhanced or tweaked in madden 15?
Tweaked at best. A few more players were added for True Step, but not the full 22 on the field.
 
# 299 Sheba2011 @ 08/07/14 09:59 AM
Quote:
Originally Posted by Mr.Smif
Ok, im just saying these features are nothing special or nothing that hasnt been done before, maybe they tweaked it a little but this has been around in other games for years and yet they are the biggest upgrades for CFM in Madden 15.
They may be nothing special to you personally but many on here, myself included are very excited for the new features. Before in CFM there really was no system that would replicate a Josh Freeman type situation (falling from rising young stud to borderline backup) you just kept playing year after year with little to no change other than what you spent XP on. Before there was no risk/reward system for big games, winning a close game against a bitter rival meant just as much as losing by 45 points. The inclusion of one brings the game that much closer to the real NFL.
 
# 300 roadman @ 08/07/14 10:00 AM
Quote:
Originally Posted by Mr.Smif
Ok, im just saying these features are nothing special or nothing that hasnt been done before, maybe they tweaked it a little but this has been around in other games for years and yet they are the biggest upgrades for CFM in Madden 15.
Valid point, but CFM has only been around a few years.

How do the upgrades compare to the last few years of CFM?

Heck, these might not be the biggest upgrades in the future for CFM, that's why I'm not beating any drum, yet. I need to see how it all works and know some upgrades might be more significant in the future, if it all works.
 


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