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Madden NFL 15 News Post



EA Sports released a plethora fresh new details of connected franchise today, with big changes coming to the mode and how it will work this year. You can check out the full details here.

Here are some highlights:
  • Confidence is new this year, and replaces hot and cold streaks. Really high or really low confidence is going to affect player ratings, all players start at a neutral 50 confidence level.
  • Game prep will allow you to earn XP or increase player confidence from week to week, allowing you to practically choose whether you are a rah-rah coach or a down to business type of coach.
  • CPU teams have extensive logic that determines what they work on every week. Bad teams will focus mostly on developing their players, while contenders will focus on confidence first and then earn XP if confidence isn’t an issue.
  • Free agents now take much more than money into account when deciding to sign with you or not. Playing time, scheme, your coaching prestige and more will be factors.
  • Draft classes are now random.
  • Owner Mode is now much more challenging when it comes to making a profit, and teams with older stadiums in smaller markets may be better off building new stadiums or relocating altogether.
  • You can now sim to points in the season, with an option to actually sim 10 years into the future.
  • New screen to see how players progress/regress.
  • Relocations are tuned way down and can be turned off.
  • You can now fire your head coach during the season.
  • The simulation engine now includes things like consistency, confidence and development. In Madden 15, young players with great development traits will have slightly better “simmed” stats than normal. This allows great young players to progress quickly and become stars in the league.
What do you think of the additions to the mode this year?

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Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
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Member Comments
# 341 Toupal @ 08/07/14 12:18 PM
Quote:
Originally Posted by huskerfan4life
I love it where you just don't sign a player anymore I really like how the player looks at everything involved in your team


P.S. what is the difference between connectted franchise & connected career
This feature used to be in Madden a few years ago. Once again, they take it out, and 5 years later, they bring it back as a brand new idea... smh....
 
# 342 rkocjay @ 08/07/14 12:19 PM
i have no complaints really its just have to wait and see now with me then ill judge
 
# 343 underdog13 @ 08/07/14 12:19 PM
Quote:
Originally Posted by swiftychampleone
Cool. So this means if I see the CPU do something to their lineup/roster that I don't like during the, I can change it?
No you would have to be more involved I believe. It's not like the show. Someone correct me if I'm wrong on this.
 
# 344 DeuceDouglas @ 08/07/14 12:31 PM
Quote:
Users can now remove an injured player from IR if they heal quickly. Use this functionality carefully, as it’s only allowed once per season.
Probably nothing but just worded interestingly. I don't believe any players ever heal quicker than the amount of weeks they're designated with but maybe it's been slightly tweaked. Doubt it but just a thought.
 
# 345 swiftychampleone @ 08/07/14 12:41 PM
Quote:
Originally Posted by underdog13
No you would have to be more involved I believe. It's not like the show. Someone correct me if I'm wrong on this.
I meant to say “during the season”. It seems to be danced around. I just wanted a game where if I see Brady getting benched in Week 6 for the Patriots or see the 49ers start a rookie QB over Kap in the being of season, I can say “Hell No!” just edit that? It also seems that you can’t players on other teams or your team once the season starts. Does this mode at least allow me to use created players on my team and then start a CFM offline? Forgive me in advance for these questions. I haven’t bought Madden since…2007 on PS2.



Seriously…
 
# 346 ChicagoChris @ 08/07/14 12:43 PM
So I am waiting on purchasing m15 and that will be my first time doing that in probably 15 years. Its not that m25 was bad, it was just flat. Factor in the fact that if i want to go next gen, its quite an investment.

The absolute beauty of EA's early access program is that we all get to see the feedback from those who choose to use it. No more being surprised on release day by some massive bug. Those will be caught by the legions on this board.

So here's to EA season pass and this forum. Appreciate those 2 things making my decision easier.
 
# 347 JaymeeAwesome @ 08/07/14 12:44 PM
Quote:
Originally Posted by Sheba2011
I like what I started. That word is going to sweep the OS forums!!

Or get censored like some other non-cuss words on here...
 
# 348 pacman5769 @ 08/07/14 12:53 PM
Quote:
Originally Posted by DNMHIII
Its kind of a bummer that we're still not 100% clear on game prep/XP and what you're able to do from week to week. We have the broad strokes 25 miles up view, but the ground level would be nice. I want to know exactly how much XP you can gain per week and if you can work your entire team in position/individual drills, or only a few players per week.
You will know in 19 days :-)
 
# 349 DeuceDouglas @ 08/07/14 01:03 PM
Quote:
Originally Posted by Big FN Deal
Another great point, people have been stating for sometime injury length should be displayed as a approximation, ie 2-4 weeks, instead of an exact. Hopefully this is an indicator of a change to that.

I beat the constant drum for a progressive injury system but in the meantime it would be nice to at least see designations like in the real NFL, ie probable, doubtful, etc. Nothing too deep at first, just attach those labels to some existing injuries and let them scale the severity, as well as effect applicable ratings, like confidence does. For example a WR could have a broken finger and instead of just being "out" they could be "doubtful" with a steep ratings hit to CTH or "questionable" with a lesser ratings hit to CTH. Then the User/CPU have to make a decision whether to play them or not, of course risking further injury.

That all may seem rather wishlisty but the foundation for that was already laid in M10 I think, when Ian n company added in playable injuries just for each game, instead of the entire career mode.
Makes me wonder if there is still team oriented things in game prep where every player earns XP and how injured are/aren't affected by this. Would make for an interesting cause/affect of injuries if they didn't earn any XP when they were deemed unable to practice. And on top of that when they were to reach a status of being playable whether it be questionable, doubtful, probable, etc. practicing that player would come with a certain risk of re-injury and tack a couple more weeks on to an existing injury and return him to the non-practice list.
 
# 350 VinnyVegas28 @ 08/07/14 01:05 PM
I would love the ability to play CFM online with Co op. Not the 3vs3 stuff but to actually be able to join up with one friend online with same team or expand this for the rest of position players except Oline. I feel this would be the future of online leagues because a lot of people want to play in a certain league but their team is already taken but if you could have multiple people on one team, could be a lot of fun. Besides, football is a team sport! Just an idea!
 
# 351 Cowboy008 @ 08/07/14 01:07 PM
Can't wait for the CFM stream today
 
# 352 Kramer5150 @ 08/07/14 01:24 PM
Quote:
Originally Posted by Cowboy008
Can't wait for the CFM stream today
There's a stream today?.....out of curiosity,where did you hear this.
 
# 353 Cowboy008 @ 08/07/14 01:27 PM
https://twitter.com/EAMaddenNFL/stat...22929710182401

Sorry don't know how to post tweets.
 
# 354 RyanLaFalce @ 08/07/14 01:41 PM
Could they show stuff in the stream that hasn't been announced?
 
# 355 rkocjay @ 08/07/14 01:42 PM
but no time
 
# 356 rkocjay @ 08/07/14 01:45 PM
Quote:
Originally Posted by RyanLaFalce
Could they show stuff in the stream that hasn't been announced?
i would hope so but i am pretty sure they announced everything
 
# 357 Crzy25 @ 08/07/14 01:51 PM
Did they mention any improvements to the scouting system? With random drafts which eliminates Draft Guides finding gems especially later in the draft is grueling.
 
# 358 mestevo @ 08/07/14 02:08 PM
Quote:
Originally Posted by RyanLaFalce
Could they show stuff in the stream that hasn't been announced?
It's typically a platform for answering a lot of questions and seeing things in motion while re-introducing them all live, where assumptions like 'free agency is just that bidding screen' get tested.
 
# 359 rkocjay @ 08/07/14 02:26 PM
i would hope the stream is at 3pmest
 
# 360 ggsimmonds @ 08/07/14 03:09 PM
Quote:
Originally Posted by daniel77733
Was hoping that "schemes" would have been removed but sadly, I see that it's still in the game. Basically, im going to have the exact same problems that I had with Madden NFL 13. UGH.

Any chance that there's an on/off option for schemes?
What problems did you have with M13?
 


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