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Madden NFL 15 News Post



EA Sports released a plethora fresh new details of connected franchise today, with big changes coming to the mode and how it will work this year. You can check out the full details here.

Here are some highlights:
  • Confidence is new this year, and replaces hot and cold streaks. Really high or really low confidence is going to affect player ratings, all players start at a neutral 50 confidence level.
  • Game prep will allow you to earn XP or increase player confidence from week to week, allowing you to practically choose whether you are a rah-rah coach or a down to business type of coach.
  • CPU teams have extensive logic that determines what they work on every week. Bad teams will focus mostly on developing their players, while contenders will focus on confidence first and then earn XP if confidence isn’t an issue.
  • Free agents now take much more than money into account when deciding to sign with you or not. Playing time, scheme, your coaching prestige and more will be factors.
  • Draft classes are now random.
  • Owner Mode is now much more challenging when it comes to making a profit, and teams with older stadiums in smaller markets may be better off building new stadiums or relocating altogether.
  • You can now sim to points in the season, with an option to actually sim 10 years into the future.
  • New screen to see how players progress/regress.
  • Relocations are tuned way down and can be turned off.
  • You can now fire your head coach during the season.
  • The simulation engine now includes things like consistency, confidence and development. In Madden 15, young players with great development traits will have slightly better “simmed” stats than normal. This allows great young players to progress quickly and become stars in the league.
What do you think of the additions to the mode this year?

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Member Comments
# 441 Sheba2011 @ 08/11/14 03:04 PM
Quote:
Originally Posted by Cre8
Never had my question answered on the broadcast. Does anyone know if the game prep/training of players will have different point gains depending on your difficulty settings?
Basically, why bother playing the training sessions on All Madden if you can do it on Rookie for the same amount of XP?
All Madden and Rookie difficulty levels have to do with Gameplay not CFM features.
 
# 442 Sheba2011 @ 08/11/14 03:09 PM
Quote:
Originally Posted by ColtsFan86
Im not understanding some ppls reasons for wanting to edit players ratings. Because i feel if your raising the ratings your cheating yourself out of a challenge,an besides maybe beating the computer in CFM this in no way makes u a better Madden player nor in my opinion does it make the game better because u can change a rating. Someone please help me understand .
Some people just like full control over their franchise mode. Maybe an incoming rookie is rated too high or low they want to change his ratings. Some people like to try to create accurate busts/breakout stars. For instance after the season you see Johnny Manziel (just an example Browns fans I have no hate for Johnny) only passed for 2000 yards and threw 30 int's, they could drop his rating to reflect a draft bust instead of a rising young star. I like having control but it is no way a deal breaker for me especially if confidence actually works as advertised.
 
# 443 jeremym480 @ 08/11/14 03:37 PM
Quote:
Originally Posted by ColtsFan86
Im not understanding some ppls reasons for wanting to edit players ratings. Because i feel if your raising the ratings your cheating yourself out of a challenge,an besides maybe beating the computer in CFM this in no way makes u a better Madden player nor in my opinion make the game better because u cant change a rating. Someone please help me understand .
The reason you're not understanding it is because you are assuming that people want to edit ratings for the sole purpose of boosting our players. When in reality we want to edit ratings to create something closer to what we see on Sundays. That includes lowering some of our own players or raising the CPU players. It's not just to cheat the system, it's to make it better.
 
# 444 SoxFan01605 @ 08/11/14 03:56 PM
Quote:
Originally Posted by jeremym480
The reason you're not understanding it is because you are assuming that people want to edit ratings for the sole purpose of boosting our players. When in reality we want to edit ratings to create something closer to what we see on Sundays. That includes lowering some of our own players or raising the CPU players. It's not just to cheat the system, it's to make it better.
Exactly. I remember in Madden 10 (I think) when Foster broke out with the Texans. He was rated something like 69 in the original roster I was using for my franchise...needless to say, he never broke out. Meanwhile, the Cowboys (who I was using) had several players who needed reductions (beyond ones I had already incorporated...lol...that's how off they were).

The simple truth is that, regardless of quality (meaning, it's not just some knock on Madden's AI), there is not a single AI setup for ANY game that can accurately mimic real life to the degree that some of us like to recreate. Games that allow editing in-season account for this.
 
# 445 sabres32 @ 08/12/14 03:08 AM
This sounds pretty sweet. Thank god I went out today and bought an Xbox One because it ended up being broke as it would not play any discs. I would've been crushed if I bought Madden only to find out my new xbox was broken and couldn't start my franchise.
 
# 446 taity96 @ 08/12/14 07:02 AM
Hi people, does anyone know if you can do a 32 team co-op franchise. I want to control all 32 teams with my brother and play like the real season
 
# 447 taity96 @ 08/12/14 07:06 AM
Hi people, does anyone know if you can do a 32 team co-op franchise. I want to control all 32 teams with my brother and play like the real season. The last one didn't have it, and I don't know if I would Like to get a new one cause that is one of the best parts.
 
# 448 lopey986 @ 08/12/14 07:24 AM
Quote:
Originally Posted by taity96
Hi people, does anyone know if you can do a 32 team co-op franchise. I want to control all 32 teams with my brother and play like the real season. The last one didn't have it, and I don't know if I would Like to get a new one cause that is one of the best parts.
It was posted somewhere else in here with full detail but yes, 32 team control is back this year.
 
# 449 taity96 @ 08/13/14 12:46 AM
Hey could you copy it and post it in this message
 
# 450 taity96 @ 08/13/14 12:51 AM
Quote:
Originally Posted by lopey986
It was posted somewhere else in here with full detail but yes, 32 team control is back this year.
Could you send it cause I'm having trouble findng any info on it anywhere
 
# 451 Primo80 @ 08/13/14 03:31 PM
Have Tiburon ever talked about a subscription, update-based form of Madden development? Kind of similar to WoW where you buy the base game, then download their update every season. I mean if we are going to have a base Madden engine that will have incremental changes every season, wouldnt this give the devs the maximum amount of development time per cycle? Im sure they can drum up just as much hype every time an update arrives as they could a physical copy.

They seem to have settled on the CFM structure and the UI for this generation of consoles so I could see it working. I remember playing Counter Strike back in the day and getting just as excited for their patches to arrive, and they were free! Things you miss about games like that is how the gameplay issues were addressed steadily, seemingly as quickly as they could be fixed. And how all aspects were addressed: netcode, player models, gun models, map geometry, bugs, exploits.

It must be intrinsic to consoles that these updates are more complicated to get through that keeps bugs from being fixed. But lingering bugs like the white sleeve glitch are rediculous.

You would think with such a strong and loyal fanbase, that Madden would exist on a higher level than most games. Use the hard drive for something! Mandatory installs for added animations, or player portraits, or new celebrations, or stadium sounds. Nothing should be taken out of successive games because they needed to compromise on storage space.

Cant they literally build upon previous Maddens? Every August we would pay for the roster, patches, and the right to the online functionality, but the improvements/patches/updates should be granted throughout the season. We shouldnt have to suffer something small being broken for an entire year because the correction of the problem doesnt make the company money.
 
# 452 Primo80 @ 08/13/14 03:45 PM
Quote:
Originally Posted by frankwest718
Why give you some type of subscription when I can take $60 from you on a yearly basis?
To make it digital-only I guess. They already want everyone to be online as implied by their MUT cash grab.
 
# 453 Primo80 @ 08/13/14 03:51 PM
Like what is CFM gonna look like 5 years from now? It was introduced, cleaned up, now cleaned up some more. Its still not polished yet, obviously. I think CFM is here to stay thru this console generation, but how can they keep fans happy year after year with it? I think theyll just incrementally shine it up but if they even had a new CFM UI next season, I'd be surprised.
 
# 454 NFCastle @ 08/13/14 09:19 PM
Looks pretty solid. Still wish they would've implemented a create a draft class system similar to 2k
 
# 455 Anchorman80 @ 08/14/14 09:31 AM
Does anybody know how many seasons are in Franchise mode this year? 30 doesn't cut it. Next Gen is supposed to bigger and better; seems to be that it shouldn't be limited to what we had last gen. Any thoughts or info much appreciated:
 
# 456 Sheba2011 @ 08/14/14 09:57 AM
Quote:
Originally Posted by Anchorman80
Does anybody know how many seasons are in Franchise mode this year? 30 doesn't cut it. Next Gen is supposed to bigger and better; seems to be that it shouldn't be limited to what we had last gen. Any thoughts or info much appreciated:
Last year I think one of the reasons you could only do 30 was because there was only 30 draft classes (not counting NCAA imports). With unlimited random classes you should be able to do more. Admittedly the most I have ever done was 15, but my average is around 8-10 per CFM.
 
# 457 swiftychampleone @ 08/14/14 10:56 AM
Looking for evidence of 32-team control in Madden 15 as well. Where is this stated at by EA? I’m combing through the forums for this info.
 
# 458 charter04 @ 08/14/14 10:57 AM
Quote:
Originally Posted by Anchorman80
Does anybody know how many seasons are in Franchise mode this year? 30 doesn't cut it. Next Gen is supposed to bigger and better; seems to be that it shouldn't be limited to what we had last gen. Any thoughts or info much appreciated:

How many years are you planning on going? I've never gotten close to 30.
 
# 459 Sheba2011 @ 08/14/14 12:02 PM
Quote:
Originally Posted by swiftychampleone
Looking for evidence of 32-team control in Madden 15 as well. Where is this stated at by EA? I’m combing through the forums for this info.
It was in Madden 25 so unless they took it out it should be in 15.
 
# 460 Armor and Sword @ 08/14/14 02:09 PM
Quote:
Originally Posted by charter04
How many years are you planning on going? I've never gotten close to 30.
7 seasons is the max I ever went (Madden 2005) and I am actually halfway through year 4 in M25.

I usually go between 4-6 seasons on average with any franchise mode for any game. I like to start again with a new team, or I get sidetracked with classic rosters...what not.
 


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