Home
EA Sports UFC News Post


The EA Sports UFC demo is available now for Xbox One (queue it up here), it weighs in at 2.7GB. If you are up for it, you can also download from your PS4 by creating a European account, then downloading from this link.

UPDATE: The demo is now available for PS4 users in North America. Search for EA Sports UFC in the PlayStation Store or click here to queue it up.

The demo includes light heavyweight champ Jon “Bones” Jones vs. Alex “The Mauler” Gustafsson in a three round fight at MGM Grand Garden Arena in Las Vegas Nevada. The difficulty is set to normal with a walkthrough tutorial included.

Play a few matches and post your impressions!

Game: EA Sports UFCReader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 7 - View All
EA Sports UFC Videos
Member Comments
# 221 phillyfan23 @ 06/04/14 07:16 AM
The easy level is very easy because the cpu is overaggressive. They punch too much, draining their stamina, and when their stamina is low, you counter them and take chunks away from their health bar. I've just been doing this for the past 5 matches, and won by KO each and every single time.

The AI can't be this simplistic on higher levels CAN it??? I mean Gustaffson, is just a robot that throws and throws and throws. Even when his stamina is low, he forces himself to throw.

I'm sure the devs saw this and hopefully the difficulty in higher levels is due to the cpu managing their stamina better ( not overstriking) and actually block my strikes....which in turn WILL reduce their strike output and make the game more realistic.

I'm trying to keep a positive outlook, because it's hard to come up with an AI THIS bad, and if the higher difficulties will make the CPU MORE aggresive, the devs will succeed in creating a worse AI than the demo. I really don't think the AI is going to be botched this bad in the final version or higher difficulty especially with the reports of some impressions some poster listed ( mentioned how hard it was to land on aldo)
 
# 222 strawberryshortcake @ 06/04/14 07:18 AM
Quote:
Originally Posted by slip3rman
I think this general thought can sum in the game in that the things that are holding back this gameare almost not possible to fix in term for this final build, so the similarities in difficult play will continue. The control scheme limits movement, skill sets, and sim feel.

Really hope they go to freestyle stick for the next build with the ability to throw all basic strikes at will the way Fight Night Champion did and the timing of throwing a straight vs hook vs uppercut vs roundhouse headkick vs liver kick, vs ax kick is important, so you would really need to know when to execute which move. Instead it is how people have drescribed it as an arcade MMA game the way mortal kombat or street fighter might play.

Freestyle sticks? I hope surely not, or at least be a second option. How would everything designated to sticks be more of a simulation? How is having freestyle sticks more simulation than the existing button punch/kick? With buttons, I am able to execute what I want without having to 'flick the stick' in a precise, trial and error, manner.


The problem I had with Fight Night Champion was that sometimes when I wanted to execute a certain punch (i.e. left uppercut), it would not trigger properly (i.e. a jab or whatever else was thrown instead) because trying to flick the stick in a certain direction had to be completely on point...finally on the third attempt I was able to throw the uppercut but the opponent had already moved away. With a button method, I could have throw the left uppercut on command as oppose to a 'trial and error' with the sticks.

Simulation also means you can execute a certain move on command (obviously momentum, physics, etc have to be accounted for).

Freestyle sticks can be wonky at times.

The problem with the current demo is that certain punches and kicks seems to have no affect on the opponent when they land, that's why both fighters can keep throwing punches/kicks at will to a certain extent. Secondly, whenever I was down in my guard, I was able to throw multiple punches up at Bone Jones and he simply stood there doing nothing. Jones didn't pound me into a bloody pulp; Jones didn't try to avoid my punches when Jones was in full mount. Good thing the demo is on "easy."

Hopefully in the retail more advanced settings, actual strategy, tactics, and smarter, and truly adaptive artificial intelligence comes into play.
 
# 223 woody2goody @ 06/04/14 08:04 AM
So after about 10 fights against the computer and 5 or 6 against a human opponent here's my impressions:

I went to bed last night unimpressed with the demo and woke up today with an open mind and I have really enjoyed the few fights I had this morning.

It doesn't feel as 'UFC-like' as the THQ games. I'm not a fan of the takedowns because it seems a little bit random as to how you get them, and like someone said above, they chose some unusual animations. They should have kept the special suplexes as a rarity as some kind of special move when the opponent is rocked for instance.

I don't like the fact that 'traditional' TKOs seem non-existent, and KOs are being passed off as TKOs to make the stats look more accurate in my opinion.

I need to really concentrate on the ground game because I think I'm still carrying over habits from UFC 3. The ground game is ok, but it feels unnecessarily difficult when you are on top of your opponent.

I've whinged enough so now for the good things:

The game looks great. The whole atmosphere of the arena, the announcers, trainers and the ring girls are done really well.

I LOVE the striking. More difficult kicks are slightly too accurate and easy to pull off, but in general I like the feel of it and the fact that strikes to all areas of the body seem to be effective.

Just a thought on striking - IMO head kicks should have stayed on a shoulder button like in THQ's games for the simple fact that it's easier to throw a body kick than a head kick. Head kicks should take more to pull off.

The clinch game is nice, quite impressed with the variety of shots you can throw.

Overall I'd say the demo is a 7/10 but the full game could be an 8 or a 9 if the AI holds up and the game is well balanced on the higher difficulties.

Sent from my SM-N9005 using Tapatalk
 
# 224 DaveDQ @ 06/04/14 08:45 AM
Quote:
Originally Posted by phillyfan23
The easy level is very easy because the cpu is overaggressive. They punch too much, draining their stamina, and when their stamina is low, you counter them and take chunks away from their health bar. I've just been doing this for the past 5 matches, and won by KO each and every single time.



The AI can't be this simplistic on higher levels CAN it??? I mean Gustaffson, is just a robot that throws and throws and throws. Even when his stamina is low, he forces himself to throw.



I'm sure the devs saw this and hopefully the difficulty in higher levels is due to the cpu managing their stamina better ( not overstriking) and actually block my strikes....which in turn WILL reduce their strike output and make the game more realistic.



I'm trying to keep a positive outlook, because it's hard to come up with an AI THIS bad, and if the higher difficulties will make the CPU MORE aggresive, the devs will succeed in creating a worse AI than the demo. I really don't think the AI is going to be botched this bad in the final version or higher difficulty especially with the reports of some impressions some poster listed ( mentioned how hard it was to land on aldo)

I would be surprised if the AI runs differently. What I think will happen is the game making it harder for the USER to hit the CPU. I don't see the CPU slowing down.

My only reason for that thought is these are the same developers from FNC, a game that had the same issue.


Sent from my iPhone using Tapatalk
 
# 225 sweatyteddytaco @ 06/04/14 09:09 AM
I've yet to play the demo but it seems like most of the complaints are about vs CPU. Well I'm an onlin kind of guy and only will play CPU if I have to level my CAF up. The game looks pretty good to me when it comes too 1v1 player match
 
# 226 FiTMac @ 06/04/14 10:00 AM
Quote:
Originally Posted by aholbert32
- CPU appears to push the pace constantly with Gus or with Jones.
Yep, one and only thing that I didn't want to hear. Seens to be like previous years
 
# 227 Phobia @ 06/04/14 11:23 AM
Quote:
Originally Posted by LingeringRegime
It's growing on me.

I just had a nice little finish using Jones. Gus was being aggressive, and I kept out of range and potshotted him in the body, and then swarmed when he was stunned. Felt pretty satisfying. Perhaps I will give online a go, it might be fun to take advantage of over aggressive scrubs.

See this is what I'm experiencing and it drives me crazy. Just watch Gus, it is literally nonstop attacking. Sure UFC 3 the AI was to aggressive Aholbert, but even it was not this hyper aggressive. This in the current demo is flat out redonkulous!

Another major issue I have is the controls. The striking has no rhyme or reason to it. So if I hit square or triangle with no left stick it throws jab or cross, that seems logical. If I hold back on the LS and hit square or triangle it throws uppercut, again that makes sense. Now the kicking controls is where it gets stupid. So if I hit X or O with no LS it will throw inside or outside leg kicks, that is good. If I add LS forward with X or O then I get teep or front kicks. If I hold back on the LS stick with X and O then I get head or ax kicks.

Ok so now lets throw these controls in while moving around the ring. I'm out of range, I want to lunge in with a leg kick. HOW???? If I hold forward then I with throw a front kick, if I flick LS then X or O I get a body kick.

Same issue stands with the sway on the LT and block on the RT. Why do I have to hold LT and flick LS to sway????? Why couldn't this just have been mapped to the RT??????? Then you could block while moving, plus if you want to sway you flick the LS like normal, LT is redundant! Instead I have to play circus dexterity on the controller to do things I want to do. Ohhhh and speaking of redundancy, why in the hell do you have a L1 and R1 power? Why couldn't just R1 been power strikes??

I'm sorry guys it might sound like I'm bitching, but damn I was so hyped for this game and when I played the demo it smashed my dreams of what I had for the game. Brain Hayes and crew I just don't get their mindset on certain things. So many minor things could be changed to make this title out of this world great but instead its plagued with stupid design decisions.

It will take the retail version being drastically different for me to buy it. I'm still holding hope the higher difficulty levels will fix the hyper aggressive AI, because I feel online this game will be a mess. It is so easy to throw special moves with lack of a stamina hit, I see EA MMA all over again online. Super CAFS and just a **** ton of people spamming the advance moves looking for lucky KOs. So because of that the offline will have to be my saving grace and the only way that will happen is if the AI aggression and strategy is fixed.
 
# 228 Saintsfan2085 @ 06/04/14 11:36 AM
Quote:
Originally Posted by Phobia
See this is what I'm experiencing and it drives me crazy. Just watch Gus, it is literally nonstop attacking. Sure UFC 3 the AI was to aggressive Aholbert, but even it was not this hyper aggressive. This in the current demo is flat out redonkulous!

Another major issue I have is the controls. The striking has no rhyme or reason to it. So if I hit square or triangle with no left stick it throws jab or cross, that seems logical. If I hold back on the LS and hit square or triangle it throws uppercut, again that makes sense. Now the kicking controls is where it gets stupid. So if I hit X or O with no LS it will throw inside or outside leg kicks, that is good. If I add LS forward with X or O then I get teep or front kicks. If I hold back on the LS stick with X and O then I get head or ax kicks.

Ok so now lets throw these controls in while moving around the ring. I'm out of range, I want to lunge in with a leg kick. HOW???? If I hold forward then I with throw a front kick, if I flick LS then X or O I get a body kick.

Same issue stands with the sway on the LT and block on the RT. Why do I have to hold LT and flick LS to sway????? Why couldn't this just have been mapped to the RT??????? Then you could block while moving, plus if you want to sway you flick the LS like normal, LT is redundant! Instead I have to play circus dexterity on the controller to do things I want to do. Ohhhh and speaking of redundancy, why in the hell do you have a L1 and R1 power? Why couldn't just R1 been power strikes??

I'm sorry guys it might sound like I'm bitching, but damn I was so hyped for this game and when I played the demo it smashed my dreams of what I had for the game. Brain Hayes and crew I just don't get their mindset on certain things. So many minor things could be changed to make this title out of this world great but instead its plagued with stupid design decisions.

It will take the retail version being drastically different for me to buy it. I'm still holding hope the higher difficulty levels will fix the hyper aggressive AI, because I feel online this game will be a mess. It is so easy to throw special moves with lack of a stamina hit, I see EA MMA all over again online. Super CAFS and just a **** ton of people spamming the advance moves looking for lucky KOs. So because of that the offline will have to be my saving grace and the only way that will happen is if the AI aggression and strategy is fixed.
Totally agree with you 100%. And I'll add, again, that Bruce Buffer sounds like he's announcing fighters on an undercard that won't be aired on television ever.
 
# 229 aholbert32 @ 06/04/14 11:53 AM
Quote:
Originally Posted by Phobia
See this is what I'm experiencing and it drives me crazy. Just watch Gus, it is literally nonstop attacking. Sure UFC 3 the AI was to aggressive Aholbert, but even it was not this hyper aggressive. This in the current demo is flat out redonkulous!
I'm sorry but UFC 3 is still hyper aggressive. Its hyper aggressive and predictable. UFC 3 is a game that I played probably 3-4 times a month against the CPU for the last two years. Every (and I mean EVERY) fighter strikes with a similar pace and pattern. They move forward constantly and throw heavy hook combinations. If you are able to weather that storm (and are playing on simulation mode), the CPU's stamina would drop and they will back off to regain stamina. If you hurt them, they will back off. Same with EA UFC's demo.

Lets take a trip down memory lane. Here are actual posts about the UFC 3 demo from the demo impressions thread:

NYG_Meth: CPU is still throwing way too many strikes/kicks even on simulation settings. I hope there's a way to tweak this in the final build...

DaveDQ I noticed that too but thought it might be attributed to me playing at a lower difficulty.

Aholbert32:Felt the same way about the demo. Silva comes out firing strikes. Doubt we will be able to tweak this because there are no sliders. Good thing is once you step forward and fire back the CPU will back off a little.

JoeMimic: I agree, I don't hold out much hope for the final build. It's one of the reasons they picked Anderson Silva and Jon Jones for the demo, every other move is a spinning or flying something.

JB17280 :Haven't won on Experienced yet. I am a bit rusty. Spider Silva comes at you like a bat out of hell. Considering he is a counter-puncher, not so "sim".

Sound familiar? Now these comments are from the first 6 pages of the demo thread (its 30 pages). Look, I'm not saying that the retail version is guaranteed to be different. I'm just saying that this thing has happened before. THQ released a demo with hyper aggressive fighters and the retail version toned it down a little.

What we know about EA UFC is that demo is an aggressive mess at times and people who played the retail version say that its different.

Anyway, I'll take the hit for OS. I will have the game by the Monday before release (16th) at the latest so if you guys are on the fence about the game, wait until I give my impressions and post a few videos before buying.
 
# 230 phillyfan23 @ 06/04/14 11:57 AM
3 WORKING sliders can fix this demo Ai

Stamina
Chin
Strike Output

Voila, it can fix this game. Have sliders ever been ADDED to a game via patch?

Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
 
# 231 aholbert32 @ 06/04/14 12:00 PM
Quote:
Originally Posted by phillyfan23
3 WORKING sliders can fix this demo Ai

Stamina
Chin
Strike Output

Voila, it can fix this game. Have sliders ever been ADDED to a game via patch?

Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
Not to a game that doesnt have sliders in it at all.
 
# 232 cheez7 @ 06/04/14 12:07 PM
Anyone else played the demo on both systems?

Trying to figure out why I never came close to pulling off a submission in tons of matches on XB1, then decide to give it a try for a few minutes on PS4 before going to bed and easily got two submissions in three matches (other one was KO so didn't get chance).

PS4 right analog just seemed to work better all around for me in terms of transitions (and obviously with the submission mini-game for whatever reason) but I def. enjoy the XB1 triggers better for stand-up (friends are getting XB1 verson so that's my goto).

Wish we had access to different difficulty levels... it's disconcerting that I can consistently knock out Gustafsson in 20 seconds by parrying his initial salvo (now Jones is a different story... dude wrecks me most of the time!)

Also, what is everyone's strategy when you're rocked on your feet? I don't know what to do... you can't really block, you can't move away... my natural inclination from the Undisputed games is to shoot for a takedown or try and clinch to buy time to recover, but I feel like whenever I do that in this game, I'm instantly getting tagged again... when Jones rocks me on my feet, my only recourse has been to put the controller down or hit rematch :-)

Not quite as hyped as I was after reading all the glowing impressions that came out the past few weeks, but I'm still having fun with the game and will be picking up full version... def. agree with a lot of the sentiment in this thread though... Tekken kicks and power slams are out of place (feel like I should try twirling the right analog to pull off Zangief's spinning piledriver) and CPU fights like it's filming a Rocky movie.

My biggest complaint is how leg kicks are performed... I don't know why the body shot modifier for punches makes kicks go to the body... if you're moving around, it's so hard to just throw a leg kick... you have to be sure all you're doing is pressing the kick button without moving forward or backwards... and when you do screw up and try a leg kick while moving, those kicks are generally going to the body so why do I need a body kick modifier? haha
 
# 233 Phobia @ 06/04/14 12:10 PM
Quote:
Originally Posted by aholbert32
Anyway, I'll take the hit for OS. I will have the game by the Monday before release (16th) at the latest so if you guys are on the fence about the game, wait until I give my impressions and post a few videos before buying.
Suit up


Spoiler
 
# 234 Phobia @ 06/04/14 12:12 PM
Quote:
Originally Posted by cheez7
My biggest complaint is how leg kicks are performed... I don't know why the body shot modifier for punches makes kicks go to the body... if you're moving around, it's so hard to just throw a leg kick... you have to be sure all you're doing is pressing the kick button without moving forward or backwards... and when you do screw up and try a leg kick while moving, those kicks are generally going to the body so why do I need a body kick modifier? haha
Yea the controls are screwy to say the least.
 
# 235 TheShizNo1 @ 06/04/14 12:33 PM
Phobia and aholbert, my decision on this relies directly on your guy's impressions. You cannot have different opinions. Just can't.

Sent from my SCH-I535 using Tapatalk
 
# 236 The JareBear @ 06/04/14 12:41 PM
Yes, I definitely am glad Aholbert is getting the game early. Trustworthy when it comes to objective analysis. I will be be checking the forum frequently that weekend for updates.

I also agree that, as of right now, I feel like the controls don't make a whole lot of sense. Maybe it just requires some more playthrough tho.
 
# 237 TheBleedingRed21 @ 06/04/14 12:44 PM
Well I spent some time with demo and did 4 fights. New perspective. It's a fun game with some definite flaws.

+ graphics are great. Frame rate seems funny still but getting better.
+ I was getting kicked and punch in ribs and the body showed that.
+ I dropped Jones on a huge kick to the ribs when he missed a superman punch. Was awesome to see.
+ Blocking and countering actually feels superb now that I'm used to it. Blocking a high punch and countering it feels nice.
+ Knockout animations are actually pretty neat

- Ground game is confusing and I really dislike it
- clinch is same way. I don't understand how it works though
- Absolutey needs a running button
- refs do not pull you off.
- game sometimes feel sluggish
- some of the animations look funny when you both throw strikes

Overall, I said last night I hated it but more time. It's not that bad. Not great, I liked UFC 3 better but with full retail my mind might change as I get to play career and more fighters.

I will pick this up sometime. Maybe when it drops if money is fine.
 
# 238 LingeringRegime @ 06/04/14 12:56 PM
This aggressive AI had me thinking this morning in terms of the career mode.

Your longevity as a fighter in this game is mostly based on the punishment you receive. It will be quite challenging I think on the higher difficulties to be elusive. Might be the perfect mode for this type of game. It will force you to be smart, because if you stand toe to toe and exchange your career will be pretty short.
 
# 239 Phobia @ 06/04/14 12:59 PM
Quote:
Originally Posted by LingeringRegime
This aggressive AI had me thinking this morning in terms of the career mode.

Your longevity as a fighter in this game is mostly based on the punishment you receive. It will be quite challenging I think on the higher difficulties to be elusive. Might be the perfect mode for this type of game. It will force you to be smart, because if you stand toe to toe and exchange your career will be pretty short.
I'm holding out hope either higher difficulties or a patch will fix the aggressive AI. I have hope they will listen to the complaints and tone it down at least just a little bit.
 
# 240 blackceasar @ 06/04/14 01:35 PM
Quote:
Originally Posted by Phobia
I'm holding out hope either higher difficulties or a patch will fix the aggressive AI. I have hope they will listen to the complaints and tone it down at least just a little bit.
Do you think they will really patch this game? I mean Madden got patches and what not, but the NFL is not the UFC.. Football is not MMA.. I'm sure the sales of one vs the other will determine how much post launch love the game gets from EA sports when it comes to patching.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.