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MLB 14 The Show News Post


Ok, after much anticipation we finally have the OSFM Hybrid roster ready for release.

What is the OSFM Hybrid you ask?

It is the OSFM Full Minors with a full ratings re-rate. It gives a uniform blanket rating system that brings everything together and makes very realistic game play.

What does this include?

The roster is based off the OSFM, which if you don't know is a collection of great contributors, run by Knight165 who create minor league players and major league players who were not included in this game.

We have re-rated all stats for both minor leaguers whom we had info for as well as all the SCEA original players who came in the game.

The stats we use are ZiPs preseason ratings created by Dan Szymborski, they are gathered into a spreadsheet and formulated to match ratings values in the game.

All hitting and defense ratings have been changed as well as pitcher ratings not including Pitch Edits - they will be included in V2.

Potentials were also reviewed and altered where necessary.

The roster has accurate 40 man rosters to today's date, as well as accurate as possible hitting lineups and pitching lineups for all levels. Players who are currently on 60 day disabled lists or suspended are not included in their respective teams 40 man roster and can be found on the A ball roster.

Also we have added many AAA and AA players who were not included in the OSFM - some prospects may have been removed or been put in the FA Pool to make room for players who should be in the roster - you really don't want very young top prospects playing in AAA or even AA.

Stance, Motion and Equipment updates were done where we knew changes needed to be made or could be made.

PLEASE DO NOT LOOK AT THE OVERALLS FOR PLAYERS AS A WAY TO GUAGE THEIR VALUE Players overalls are weighted by a variety of things based on the position they play. With this re-rate most players did go down in overalls, and really the league balances out to where it should be. Player ratings are what they are. We made some adjustments to physical attributes but the pure stat based attributes are the same base across the board.

This is what the Overalls should represent

90+ - All Star and Superstar Caliber

80+ - high end regulars and All Starts

70+ - everyday players and bench players

60+ - Bench players and career minor league players

50+ - low level prospects and Organization fillers

Players Ratings have not been updated yet - that will be included in V2.1, so players like Solarte, Bettances, Melky Cabrera, Mark Buerhle to name a few will have lower ratings then you would expect based on their performances so far this season.

A roster like this can't happen without the support of many great individuals whom deserve a ton of credit - I hope I remember everyone and spell their names correct

ttbucsfan001 created our spreadsheet
teeds - my partner in crime, created a ton of players, handled the transactions and organizing of players we needed to create and replace
cultbuscus - spent countless hours creating and helping input ratings
sky63 - assisted for several days importing the OSFM players
DarionC14 - did 90% of the hitter re-rate
mmorg - did most of the OSFM re-rate
totte - helped with testing the roster
davis25 - helped create players
shaneomac - helped with rating and player creations

I ask that if you have constructive criticism that is fine but do not use this thread to complain. There is well over 100 hours poured into this project and several broken relationships and marriages.......lol

The roster is a little late this year, but I am very proud to put my name behind it. I hope everyone enjoys this and if you want the version with Pitch Edits it will be completed and released ASAP.

Thank you to all the helpers and the community for helping us along the way with suggestions, transaction updates and just entertaining posts.

The roster can be found in the Vault under the following name:

OSFM HYBRID 2014 V1.............psn Crapinmyshoe

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
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Member Comments
# 241 davis25 @ 05/28/14 10:39 PM
Quote:
Originally Posted by HopiDesertPriest
sliders greatly alter cpu vs cpu simulated games.

Ive got alot of data that shows it doesnt, but believe what you will!


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# 242 CaseIH @ 05/28/14 10:41 PM
Quote:
Originally Posted by HopiDesertPriest
sliders greatly alter cpu vs cpu simulated games.
Pitchers stamina sliders, and pitchers hook effect sim games, along with the injury slider. As far as the hitting sliders go I don think they have any effect, unless its been changed by SCEA.

Would love to hear from a dev on this one way or another. That would be great if all sliders had a impact on simulated games. I messed with them last year on 13 just to see if it had any effect because of offensive stats being to high, and I didnt notice any difference in 13, so I assumed its the same way with 14.
 
# 243 Woopert @ 05/28/14 10:43 PM
Another couple mistakes to correct: (for the Nationals)

Aaron Barrett is listed as #33 but is actually #30
Greg Dobbs is listed as #30 but is actually #33
Brian Goodwin is wearing high socks in game but actually wears them down low
Eury Perez is actually #3

Just a suggestion: I think the players should be given what number their MLB profile pages say instead of their minor league numbers. (e.g. Michael Taylor as #68 and Brian Goodwin as #67). I know sometimes they're just fill in numbers, so it might not always be the best idea -- but, for players like Eury Perez who have already have already seen some MLB action and have *real* numbers, like #3, that should be corrected. Still, good job on these!
 
# 244 authentic @ 05/28/14 10:45 PM
Quote:
Originally Posted by ILiveForThis
it means once willard does his edits, we will finish up the milb pitch edits then it should be a go.
This is 100% correct.....
 
# 245 msmith05 @ 05/28/14 10:47 PM
Quote:
Originally Posted by authentic
This is 100% correct.....
So tomorrow? Thanks for your speedy ness on this I watched some and it looked tedious
 
# 246 Scott @ 05/28/14 10:51 PM
Quote:
Originally Posted by Woopert
Another couple mistakes to correct: (for the Nationals)

Aaron Barrett is listed as #33 but is actually #30
Greg Dobbs is listed as #30 but is actually #33
Brian Goodwin is wearing high socks in game but actually wears them down low
Eury Perez is actually #3

Just a suggestion: I think the players should be given what number their MLB profile pages say instead of their minor league numbers. (e.g. Michael Taylor as #68 and Brian Goodwin as #67). I know sometimes they're just fill in numbers, so it might not always be the best idea -- but, for players like Eury Perez who have already have already seen some MLB action and have *real* numbers, like #3, that should be corrected. Still, good job on these!
Rougned Odor wears #73 and that's his # in the majors...
 
# 247 giantsteps @ 05/28/14 10:52 PM
Judging by the few sims that authentic ran...we're still looking at low OBP's and BA's

Would globally nerfing the H/9 help alleviate this?


I did a rough calculation based on league leaders, and to bring them up to somewhere near their projected numbers...we're only about 7.5-8.5% low. Would taking the H/9 of pitchers by that same percentage help to bring league BA's up? Have you guys tried this?
 
# 248 davis25 @ 05/28/14 11:05 PM
Quote:
Originally Posted by giantsteps
Judging by the few sims that authentic ran...we're still looking at low OBP's and BA's

Would globally nerfing the H/9 help alleviate this?


I did a rough calculation based on league leaders, and to bring them up to somewhere near their projected numbers...we're only about 7.5-8.5% low. Would taking the H/9 of pitchers by that same percentage help to bring league BA's up? Have you guys tried this?

I ran about 20 sims today and moved up 10 pts on contact L and R for about 25 of the top players. It doesnt help alot but it does help in the sims, not sure how it will be when you play those teams and they mash on you! I was getting more like 7-8 .300+ hitters. Still saw very low RBI numbers tho, so im not sure what causes this other than the sim itself! Some season Miggy and Cutch would hit like .260-.270, another time Miggy hit .351 and Cutch hit .331! It really fluctuates alot!


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# 249 giantsteps @ 05/28/14 11:16 PM
Quote:
Originally Posted by davis25
I ran about 20 sims today and moved up 10 pts on contact L and R for about 25 of the top players. It doesnt help alot but it does help in the sims, not sure how it will be when you play those teams and they mash on you! I was getting more like 7-8 .300+ hitters. Still saw very low RBI numbers tho, so im not sure what causes this other than the sim itself! Some season Miggy and Cutch would hit like .260-.270, another time Miggy hit .351 and Cutch hit .331! It really fluctuates alot!


The thing about that is, it doesn't matter if you get hammered in actual games because then we can mess with sliders. If we messed with the H/9 rating we could commensurately adjust the CPU/Human contact sliders to compensate.

Would it work? Hell, I don't know.

But if the entire aim of this roster was to give realistic stats and gameplay...we've gotta do what we can (or figure out that the sim engine makes this all have no effect, and give up).
 
# 250 sportsnut4life @ 05/28/14 11:16 PM
Sorry is there any update on release tonight?
 
# 251 davis25 @ 05/28/14 11:18 PM
Quote:
Originally Posted by giantsteps
The thing about that is, it doesn't matter if you get hammered in actual games because then we can mess with sliders. If we messed with the H/9 rating we could commensurately adjust the CPU/Human contact sliders to compensate. Would it work? Hell, I don't know.

I would be interested to see if it did, it would take awhile to do it, but I am willing to try it! How much would you say it should be moved?


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# 252 giantsteps @ 05/28/14 11:27 PM
Quote:
Originally Posted by davis25
I would be interested to see if it did, it would take awhile to do it, but I am willing to try it! How much would you say it should be moved?


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Honestly I dont know. Willard and the guys have more editing of The Show experience than I do. If we were aiming for a 8% increase in batting average, i'm not sure a 8% decrease in pitcher H/9 rating is a direct correlation. That's a question for someone with more MLB-editing chops, but I have a feeling that there are more factors at play. Guys?
 
# 253 davis25 @ 05/28/14 11:30 PM
Im moving it down 5 for now, we will see what happens. Ill prob be done in a couple hours! Im guessing the higher h/9 75 for example is better than say 70, right? I looked at guys like Kershaw and they were higher so im guessing higher is better!


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# 254 Threeebs @ 05/28/14 11:33 PM
Quote:
Originally Posted by sportsnut4life
Sorry is there any update on release tonight?


Honestly guys, it would be in your best interest to let Willard take his time, comb through the rosters and get everything perfect. Why would you want him to rush and miss things just so we can read through another 100+ posts of things that were missed?

Willard, comb through this bitch good and hard, get it perfect and release it when you're good and ready. Everyone will still download it no matter if it's tonight or a week from tonight...
 
# 255 giantsteps @ 05/28/14 11:36 PM
Quote:
Originally Posted by davis25
Im moving it down 5 for now, we will see what happens. Ill prob be done in a couple hours! Im guessing the higher h/9 75 for example is better than say 70, right? I looked at guys like Kershaw and they were higher so im guessing higher is better!


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If you want to drop it by 8%...75 would move down to 69, for 50 it would move to 46...etc...
 
# 256 msmith05 @ 05/28/14 11:44 PM
Quote:
Originally Posted by Threeebs

Honestly guys, it would be in your best interest to let Willard take his time, comb through the rosters and get everything perfect. Why would you want him to rush and miss things just so we can read through another 100+ posts of things that were missed?

Willard, comb through this bitch good and hard, get it perfect and release it when you're good and ready. Everyone will still download it no matter if it's tonight or a week from tonight...

It won't be perfect...if it was there wouldn't be an eventual 8 versions of it....but it will be damn close and I'm willing to wait for that
 
# 257 Willard76 @ 05/28/14 11:51 PM
Quote:
Originally Posted by giantsteps
Honestly I dont know. Willard and the guys have more editing of The Show experience than I do. If we were aiming for a 8% increase in batting average, i'm not sure a 8% decrease in pitcher H/9 rating is a direct correlation. That's a question for someone with more MLB-editing chops, but I have a feeling that there are more factors at play. Guys?
We already decreased pitcher ratings and if you look at the numbers the /9 numbers match up with real life.

Guys the roster won't be 100% done by tomorrow, edits are almost done, but I need to test this out and make sure everything we have done still works - there are aprx 200 player updates not including the Pitch Edits.

The sim engine is not perfect in this game and no matter what we do with the ratings we still will have the same issues - it seems to change every time we run the sim.
 
# 258 Troopershorty51 @ 05/28/14 11:56 PM
Willard, I noticed something interesting and wasn't sure if it's intentional or not. Some aging veteran players can actually improve significantly through the season depending on their ratings. I had Ryan Howard in a sim go from a 63 or 62, whatever he is, to a 76 by the end of the year. He finished with a BA around .240 or .250, 33 homers and over 100 rbi's. Not sure if the huge increase was linked to his pretty good production or not, but I just thought it was interesting to see a vet actually improve instead of decline.
 
# 259 davis25 @ 05/28/14 11:56 PM
Quote:
Originally Posted by Willard76
We already decreased pitcher ratings and if you look at the numbers the /9 numbers match up with real life.



Guys the roster won't be 100% done by tomorrow, edits are almost done, but I need to test this out and make sure everything we have done still works - there are aprx 200 player updates not including the Pitch Edits.



The sim engine is not perfect in this game and no matter what we do with the ratings we still will have the same issues - it seems to change every time we run the sim.

So we are looking at this weekend before v2 is out?


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# 260 davis25 @ 05/28/14 11:59 PM
Quote:
Originally Posted by Threeebs



Honestly guys, it would be in your best interest to let Willard take his time, comb through the rosters and get everything perfect. Why would you want him to rush and miss things just so we can read through another 100+ posts of things that were missed?



Willard, comb through this bitch good and hard, get it perfect and release it when you're good and ready. Everyone will still download it no matter if it's tonight or a week from tonight...

You are right Threebs, I think though alot of folks could care less about what number some minor leaguer will be wearing, or some guy hits switch in double A. I think most folks wanted a V1 and a pitch edit, which is done, so I can understand where they are coming from!


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