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Ok, after much anticipation we finally have the OSFM Hybrid roster ready for release.

What is the OSFM Hybrid you ask?

It is the OSFM Full Minors with a full ratings re-rate. It gives a uniform blanket rating system that brings everything together and makes very realistic game play.

What does this include?

The roster is based off the OSFM, which if you don't know is a collection of great contributors, run by Knight165 who create minor league players and major league players who were not included in this game.

We have re-rated all stats for both minor leaguers whom we had info for as well as all the SCEA original players who came in the game.

The stats we use are ZiPs preseason ratings created by Dan Szymborski, they are gathered into a spreadsheet and formulated to match ratings values in the game.

All hitting and defense ratings have been changed as well as pitcher ratings not including Pitch Edits - they will be included in V2.

Potentials were also reviewed and altered where necessary.

The roster has accurate 40 man rosters to today's date, as well as accurate as possible hitting lineups and pitching lineups for all levels. Players who are currently on 60 day disabled lists or suspended are not included in their respective teams 40 man roster and can be found on the A ball roster.

Also we have added many AAA and AA players who were not included in the OSFM - some prospects may have been removed or been put in the FA Pool to make room for players who should be in the roster - you really don't want very young top prospects playing in AAA or even AA.

Stance, Motion and Equipment updates were done where we knew changes needed to be made or could be made.

PLEASE DO NOT LOOK AT THE OVERALLS FOR PLAYERS AS A WAY TO GUAGE THEIR VALUE Players overalls are weighted by a variety of things based on the position they play. With this re-rate most players did go down in overalls, and really the league balances out to where it should be. Player ratings are what they are. We made some adjustments to physical attributes but the pure stat based attributes are the same base across the board.

This is what the Overalls should represent

90+ - All Star and Superstar Caliber

80+ - high end regulars and All Starts

70+ - everyday players and bench players

60+ - Bench players and career minor league players

50+ - low level prospects and Organization fillers

Players Ratings have not been updated yet - that will be included in V2.1, so players like Solarte, Bettances, Melky Cabrera, Mark Buerhle to name a few will have lower ratings then you would expect based on their performances so far this season.

A roster like this can't happen without the support of many great individuals whom deserve a ton of credit - I hope I remember everyone and spell their names correct

ttbucsfan001 created our spreadsheet
teeds - my partner in crime, created a ton of players, handled the transactions and organizing of players we needed to create and replace
cultbuscus - spent countless hours creating and helping input ratings
sky63 - assisted for several days importing the OSFM players
DarionC14 - did 90% of the hitter re-rate
mmorg - did most of the OSFM re-rate
totte - helped with testing the roster
davis25 - helped create players
shaneomac - helped with rating and player creations

I ask that if you have constructive criticism that is fine but do not use this thread to complain. There is well over 100 hours poured into this project and several broken relationships and marriages.......lol

The roster is a little late this year, but I am very proud to put my name behind it. I hope everyone enjoys this and if you want the version with Pitch Edits it will be completed and released ASAP.

Thank you to all the helpers and the community for helping us along the way with suggestions, transaction updates and just entertaining posts.

The roster can be found in the Vault under the following name:

OSFM HYBRID 2014 V1.............psn Crapinmyshoe

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Member Comments
# 261 msmith05 @ 05/29/14 12:01 AM
Quote:
Originally Posted by Willard76
We already decreased pitcher ratings and if you look at the numbers the /9 numbers match up with real life.

Guys the roster won't be 100% done by tomorrow, edits are almost done, but I need to test this out and make sure everything we have done still works - there are aprx 200 player updates not including the Pitch Edits.

The sim engine is not perfect in this game and no matter what we do with the ratings we still will have the same issues - it seems to change every time we run the sim.
Not a complaint just need clarification. You said if you got edits done by 7 or 8 could have a version 2 tonight. Now it's pushed till at least Friday. Just wondering as I don't want a "when is the eta" posts every 5 min
 
# 262 jbaker2575 @ 05/29/14 12:11 AM
It's just crazy how off the sim engine is. The offensive numbers just aren't even close to what they were the last 5 years.

Once I get the pitch edits I'm going ham on this thing to try and figure out a solution. To put a number to it the top team batting avg last year was .283 and I've done 5 season sims and haven't got over .264 yet.
 
# 263 Willard76 @ 05/29/14 12:16 AM
I have to be at my Mother in laws for dinner at 5 tomorrow - it will be released before then. No chance I will be home from work before 3 - so somewhere in that 2 hour window.

This thing is incredible.

Was worth the wait and this coming from a guy who doesn't care about pitch edits normally.

Willard
 
# 264 WaitTilNextYear @ 05/29/14 12:19 AM
Quote:
Originally Posted by KayOtic723
Sorry if its been asked but how big is the player touch up list?
"Touch up" list grew to > 100 players. We are completing that now.

Quote:
Originally Posted by HopiDesertPriest
sliders greatly alter cpu vs cpu simulated games.
I wish people would stop spreading misinformation about sliders...that DO NOT affect simmed stats. Except for injuries.

Quote:
Originally Posted by sportsnut4life
Sorry is there any update on release tonight?
Looking like tomorrow. Guys are really making it pretty.

Quote:
Originally Posted by Threeebs

Honestly guys, it would be in your best interest to let Willard take his time, comb through the rosters and get everything perfect. Why would you want him to rush and miss things just so we can read through another 100+ posts of things that were missed?

Willard, comb through this bitch good and hard, get it perfect and release it when you're good and ready. Everyone will still download it no matter if it's tonight or a week from tonight...
Agree 100%. A better V2.0 release means less people waiting around for V2.1.
 
# 265 Coper3000 @ 05/29/14 12:22 AM
You guys of course have more things to worry about, but to add to the players who might need a boost/edit, please check Andrew Susac, C, Giants. He's a top 75, maybe even top 50 prospect in some rankings. MLB ready catcher who is batting over .280 (with a .384 OBP) with some pop in AAA. Maybe just a tad boost is needed across the board.
 
# 266 Troopershorty51 @ 05/29/14 12:24 AM
Soooooo is it tomorrow afternoon yet?
 
# 267 Willard76 @ 05/29/14 12:28 AM
Quote:
Originally Posted by jbaker2575
It's just crazy how off the sim engine is. The offensive numbers just aren't even close to what they were the last 5 years.

Once I get the pitch edits I'm going ham on this thing to try and figure out a solution. To put a number to it the top team batting avg last year was .283 and I've done 5 season sims and haven't got over .264 yet.
Pitching is stronger in baseball this year - I actually went through all the teams in ZiPs updates tonight and was amazed how much the game spits out real life batting averages - that are in the 250s and lower.

But the lack of consistency I am seeing in the sim engine is something we can't correct on this end.

Our rating values match up with last years which was near perfect. We have already bumped offensive numbers as well as a 10% drop on all pitching attributes.

I am off to bed - won't be back on til 8 or 9 tomorrow morning so if we can keep questions to a minimum then I can answer more swiftly tomorrow off my phone

Willard
 
# 268 Troopershorty51 @ 05/29/14 12:30 AM
Quote:
Originally Posted by Willard76
Pitching is stronger in baseball this year - I actually went through all the teams in ZiPs updates tonight and was amazed how much the game spits out real life batting averages - that are in the 250s and lower.

But the lack of consistency I am seeing in the sim engine is something we can't correct on this end.

Our rating values match up with last years which was near perfect. We have already bumped offensive numbers as well as a 10% drop on all pitching attributes.

I am off to bed - won't be back on til 8 or 9 tomorrow morning so if we can keep questions to a minimum then I can answer more swiftly tomorrow off my phone

Willard
Get some rest Willard, you deserve it!
 
# 269 jmurphy @ 05/29/14 12:34 AM
For the changes that were made to players for V2, were most of them pretty small impact changes to ratings or were there any complete overhaul players (such as Puig and Abreu I'm assuming). Thanks!
 
# 270 WaitTilNextYear @ 05/29/14 12:40 AM
Quote:
Originally Posted by Coper3000
You guys of course have more things to worry about, but to add to the players who might need a boost/edit, please check Andrew Susac, C, Giants. He's a top 75, maybe even top 50 prospect in some rankings. MLB ready catcher who is batting over .280 (with a .384 OBP) with some pop in AAA. Maybe just a tad boost is needed across the board.
Not saying I don't agree, but Susac already has a 64 in plate discipline, which is pretty good. He's a .253 career MiLB hitter that is currently playing in that hitter's paradise known as the PCL. I'd take his season stats to date with a large grain of salt.
 
# 271 WaitTilNextYear @ 05/29/14 12:57 AM
Quote:
Originally Posted by jmurphy
For the changes that were made to players for V2, were most of them pretty small impact changes to ratings or were there any complete overhaul players (such as Puig and Abreu I'm assuming). Thanks!
It's a mix. Some are small, and some are big, and some are medium. Depends on the situation. There should be a little something for everyone who has posted their feedback in a constructive manner.
 
# 272 buczneverlose @ 05/29/14 02:12 AM
Why do you people blame the game and the "sim engine"? It's all based off of ratings and what not. The default OSFM v2 provides the most realistic stats across the board, both hitters and pitchers. The criticism from me is just the pitchers dominate I'm this roster. Some may like it some may not. As a roster editor myself (NCAA football, in which is 4x the amount of teams and you start from scratch cause no names are involved) I know the hard work that has to be put in. I was just making you guys aware of some major issues that take place with this roster set that include messed up ratings and even some good prospects that were taken out just to make room for career minor leaguers. It's easy to blame others and the game for a downfall. It just needs tweaking and adjusting for this to work well. Once again good job to all those involved and thanks for the time spent on doing these. For myself I just feel like OSFM v2 is much better. Everyone has a right to his/her own opinion.
 
# 273 BullsFan91 @ 05/29/14 02:13 AM
Can I recommend some changes to the White Sox?

I know you guys have a lot of fixes you're working on so I don't want to overwhelm you guys, so just let me know if you'd be receptive to fixing the White Sox for the soonest update and I'll post my recommendations.

No major changes are needed, just a few tweaks here and there.
 
# 274 Mrmagoo @ 05/29/14 02:19 AM
Quote:
Originally Posted by buczneverlose
Why do you people blame the game and the "sim engine"? It's all based off of ratings and what not. The default OSFM v2 provides the most realistic stats across the board, both hitters and pitchers. The criticism from me is just the pitchers dominate I'm this roster. Some may like it some may not. As a roster editor myself (NCAA football, in which is 4x the amount of teams and you start from scratch cause no names are involved) I know the hard work that has to be put in. I was just making you guys aware of some major issues that take place with this roster set that include messed up ratings and even some good prospects that were taken out just to make room for career minor leaguers. It's easy to blame others and the game for a downfall. It just needs tweaking and adjusting for this to work well. Once again good job to all those involved and thanks for the time spent on doing these. For myself I just feel like OSFM v2 is much better. Everyone has a right to his/her own opinion.
Just curious, how many seasons have you simmed with these rosters, and how many have you simmed with osfm v2? And could you please post your data?

Sent from my SAMSUNG-SGH-I537 using Tapatalk
 
# 275 Coper3000 @ 05/29/14 02:21 AM
Quote:
Originally Posted by WaitTilNextYear
Not saying I don't agree, but Susac already has a 64 in plate discipline, which is pretty good. He's a .253 career MiLB hitter that is currently playing in that hitter's paradise known as the PCL. I'd take his season stats to date with a large grain of salt.
Understandable, and I agree with this season's stats. It's his improvement I am looking at. His average, I assume, will probably weigh him down over his career. But, he has legitimate power, a strong and accurate arm, improving, yet still solid, defense behind the plate. Plus he supports a hefty .360 OBP. I also thought he played very well in AA EL - where a lot of hitters can't. Reports are he is even athletic enough for a corner outfield spot.

Don't get me wrong, WTNY, I don't think he's the next Posey, just a tad bit underrated, especially his ratings in comparison to the other Giants' C's (besides Buster). It could just be a personal preference thing on my part.
 
# 276 WaitTilNextYear @ 05/29/14 02:23 AM
Quote:
Originally Posted by BullsFan91
Can I recommend some changes to the White Sox?

I know you guys have a lot of fixes you're working on so I don't want to overwhelm you guys, so just let me know if you'd be receptive to fixing the White Sox for the soonest update and I'll post my recommendations.

No major changes are needed, just a few tweaks here and there.
Feel free to post what you think. There is no guarantee that it will be included, but there's no need to ask for permission to suggest tweaks. Ultimately, if the tweaks are well-founded I am sure they'd be incorporated.
 
# 277 Coper3000 @ 05/29/14 02:25 AM
Quote:
Originally Posted by buczneverlose
Why do you people blame the game and the "sim engine"? It's all based off of ratings and what not. The default OSFM v2 provides the most realistic stats across the board, both hitters and pitchers. The criticism from me is just the pitchers dominate I'm this roster. Some may like it some may not. As a roster editor myself (NCAA football, in which is 4x the amount of teams and you start from scratch cause no names are involved) I know the hard work that has to be put in. I was just making you guys aware of some major issues that take place with this roster set that include messed up ratings and even some good prospects that were taken out just to make room for career minor leaguers. It's easy to blame others and the game for a downfall. It just needs tweaking and adjusting for this to work well. Once again good job to all those involved and thanks for the time spent on doing these. For myself I just feel like OSFM v2 is much better. Everyone has a right to his/her own opinion.
Which prospects did you notice were taken out? I haven't had time to delve into the rosters in depth - especially some of the younger prospects, but I didn't notice any glaring omissions.
 
# 278 Aensland @ 05/29/14 02:28 AM
Simmed a franchise season twice. One very alarming stat I've noticed is the extremely high number of strikeouts. One season had 38 pitchers with over 200k's. Another season had 43. In comparison, MLB 2013 season had 12 pitchers with 200+K.
 
# 279 Joba62 @ 05/29/14 02:41 AM
It's a very minor thing but did you guys fix Heywards position? He should be a right fielder not a center fielder.
 
# 280 davis25 @ 05/29/14 02:43 AM
Quote:
Originally Posted by buczneverlose
Why do you people blame the game and the "sim engine"? It's all based off of ratings and what not. The default OSFM v2 provides the most realistic stats across the board, both hitters and pitchers. The criticism from me is just the pitchers dominate I'm this roster. Some may like it some may not. As a roster editor myself (NCAA football, in which is 4x the amount of teams and you start from scratch cause no names are involved) I know the hard work that has to be put in. I was just making you guys aware of some major issues that take place with this roster set that include messed up ratings and even some good prospects that were taken out just to make room for career minor leaguers. It's easy to blame others and the game for a downfall. It just needs tweaking and adjusting for this to work well. Once again good job to all those involved and thanks for the time spent on doing these. For myself I just feel like OSFM v2 is much better. Everyone has a right to his/her own opinion.

Because I did 8-10 sims on the v2 roster and numerous times only got 6-7 .300+ hitters as well, thats why!


Sent from my iPhone using Tapatalk
 


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