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MLB 14 The Show News Post


Ok, after much anticipation we finally have the OSFM Hybrid roster ready for release.

What is the OSFM Hybrid you ask?

It is the OSFM Full Minors with a full ratings re-rate. It gives a uniform blanket rating system that brings everything together and makes very realistic game play.

What does this include?

The roster is based off the OSFM, which if you don't know is a collection of great contributors, run by Knight165 who create minor league players and major league players who were not included in this game.

We have re-rated all stats for both minor leaguers whom we had info for as well as all the SCEA original players who came in the game.

The stats we use are ZiPs preseason ratings created by Dan Szymborski, they are gathered into a spreadsheet and formulated to match ratings values in the game.

All hitting and defense ratings have been changed as well as pitcher ratings not including Pitch Edits - they will be included in V2.

Potentials were also reviewed and altered where necessary.

The roster has accurate 40 man rosters to today's date, as well as accurate as possible hitting lineups and pitching lineups for all levels. Players who are currently on 60 day disabled lists or suspended are not included in their respective teams 40 man roster and can be found on the A ball roster.

Also we have added many AAA and AA players who were not included in the OSFM - some prospects may have been removed or been put in the FA Pool to make room for players who should be in the roster - you really don't want very young top prospects playing in AAA or even AA.

Stance, Motion and Equipment updates were done where we knew changes needed to be made or could be made.

PLEASE DO NOT LOOK AT THE OVERALLS FOR PLAYERS AS A WAY TO GUAGE THEIR VALUE Players overalls are weighted by a variety of things based on the position they play. With this re-rate most players did go down in overalls, and really the league balances out to where it should be. Player ratings are what they are. We made some adjustments to physical attributes but the pure stat based attributes are the same base across the board.

This is what the Overalls should represent

90+ - All Star and Superstar Caliber

80+ - high end regulars and All Starts

70+ - everyday players and bench players

60+ - Bench players and career minor league players

50+ - low level prospects and Organization fillers

Players Ratings have not been updated yet - that will be included in V2.1, so players like Solarte, Bettances, Melky Cabrera, Mark Buerhle to name a few will have lower ratings then you would expect based on their performances so far this season.

A roster like this can't happen without the support of many great individuals whom deserve a ton of credit - I hope I remember everyone and spell their names correct

ttbucsfan001 created our spreadsheet
teeds - my partner in crime, created a ton of players, handled the transactions and organizing of players we needed to create and replace
cultbuscus - spent countless hours creating and helping input ratings
sky63 - assisted for several days importing the OSFM players
DarionC14 - did 90% of the hitter re-rate
mmorg - did most of the OSFM re-rate
totte - helped with testing the roster
davis25 - helped create players
shaneomac - helped with rating and player creations

I ask that if you have constructive criticism that is fine but do not use this thread to complain. There is well over 100 hours poured into this project and several broken relationships and marriages.......lol

The roster is a little late this year, but I am very proud to put my name behind it. I hope everyone enjoys this and if you want the version with Pitch Edits it will be completed and released ASAP.

Thank you to all the helpers and the community for helping us along the way with suggestions, transaction updates and just entertaining posts.

The roster can be found in the Vault under the following name:

OSFM HYBRID 2014 V1.............psn Crapinmyshoe

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Member Comments
# 281 davis25 @ 05/29/14 02:52 AM
Ok, so I just spent 3 hours moving pitchers H/9 down 5 points for just about every mlb and AAA pitcher. Ive also went through each team and moved the best hitters in the game up 5pts contact L and R. Here is what I am now seeing on my second sim, need to sim more though to be sure!

16 .300+ hitters and 34 .290+ hitters

Home runs look good, 45 and 44 led the league!

RBI's are up 140 led AL 118 les NL, and a total of 18 100+ players!

Only 12 pitchers had over 200ks

Kershaw was 21-3 2.41 era
Lester 18-6 3.31 era both cy youngs

Miggy hit .322 41 110
Goldie .328 44 118

So far so good! If it wasnt for the damn pitch edits, I would just use this roster setup lol!



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# 282 buczneverlose @ 05/29/14 03:01 AM
aensland!! That's exactly what I mean. They tell you to not look at the ratings and think they don't matter. The stats are so unrealistic. Instead of manning up and trying to fix things they blame the sim engine. Just take the time to fix what's wrong, admit they are screwed up and move on. I'm just raising awareness and all of a sudden I'm the bad guy. Comical if you ask me .
 
# 283 buczneverlose @ 05/29/14 03:03 AM
For those of you askin me to sim and post what I am getting, I already deleted that file and working on pitch edits to the original OSFM version 2 roster and really sick of wasting time trying to get the hybrid rosters to work. Already done with AL west pitch edits. Hopefully tomorrow I'll be done with the AL and move on to the NL this weekend.
 
# 284 URBYJT @ 05/29/14 03:10 AM
Quote:
Originally Posted by davis25
Ok, so I just spent 3 hours moving pitchers H/9 down 5 points for just about every mlb and AAA pitcher. Ive also went through each team and moved the best hitters in the game up 5pts contact L and R. Here is what I am now seeing on my second sim, need to sim more though to be sure!

16 .300+ hitters and 34 .290+ hitters

Home runs look good, 45 and 44 led the league!

RBI's are up 140 led AL 118 les NL, and a total of 18 100+ players!

Only 12 pitchers had over 200ks

Kershaw was 21-3 2.41 era
Lester 18-6 3.31 era both cy youngs

Miggy hit .322 41 110
Goldie .328 44 118

So far so good! If it wasnt for the damn pitch edits, I would just use this roster setup lol!



Sent from my iPhone using Tapatalk
I like what I'm seeing here.
 
# 285 davis25 @ 05/29/14 03:11 AM
Ive run 25 sims in the last 12 hours and never seen that many ks by that many pitchers, maybe he saw it, but i guarantee its not the norm. Go back to your own thread bucs, we are working here!


Sent from my iPhone using Tapatalk
 
# 286 davis25 @ 05/29/14 03:15 AM
Quote:
Originally Posted by buczneverlose
aensland!! That's exactly what I mean. They tell you to not look at the ratings and think they don't matter. The stats are so unrealistic. Instead of manning up and trying to fix things they blame the sim engine. Just take the time to fix what's wrong, admit they are screwed up and move on. I'm just raising awareness and all of a sudden I'm the bad guy. Comical if you ask me .

What do you think I am working on tonight, ive done more sims in the last two hours fixing issues than you have probably done since you had the game! Dont come in here throwing a fit, you are obviously happy with the v2 rosters and you are making your own pitch edits, go away and leave us be! You are clogging up the forum with useless posts!


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# 287 URBYJT @ 05/29/14 03:16 AM
Quote:
Originally Posted by buczneverlose
For those of you askin me to sim and post what I am getting, I already deleted that file and working on pitch edits to the original OSFM version 2 roster and really sick of wasting time trying to get the hybrid rosters to work. Already done with AL west pitch edits. Hopefully tomorrow I'll be done with the AL and move on to the NL this weekend.

I've run sims with OSFM v2 and I was getting the some amount of .300 hitters as hybrids. Obviously you can do your own thing but you don't have to keep coming in here and saying how much of a disaster you think these rosters are.


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# 288 rovert22044 @ 05/29/14 03:56 AM
Quote:
Originally Posted by buczneverlose
aensland!! That's exactly what I mean. They tell you to not look at the ratings and think they don't matter. The stats are so unrealistic. Instead of manning up and trying to fix things they blame the sim engine. Just take the time to fix what's wrong, admit they are screwed up and move on. I'm just raising awareness and all of a sudden I'm the bad guy. Comical if you ask me .
You know, I was going to keep quiet, but you've reached my boiling point.

This, ladies and gentlemen, is a boy with no respect for anyone. All he has done is bash these rosters in every thread that brings it up. He could have chosen the mature route by saying, "I'm not happy with the results. These rosters just aren't for me. Thank you for your time anyways." No, instead, he spits in the faces of the hardworking editors that slaved over these rosters for weeks. I cannot believe how ridiculous you're being. I've been on these forums for 3 and a half years, and I've got to say, you're the most immature, disrespectful, selfish person I've seen yet. Do us all a favor and go back to OSFM v2 Pitch Edits thread and stay there. There's no room for your disrespect here. All you've done is embarrass yourself.

Good day to you.
 
# 289 Arrowhead21 @ 05/29/14 04:44 AM
I hate how all of these rosters remove injured players from their mlb team. so much work getting them all back on.
 
# 290 WaitTilNextYear @ 05/29/14 05:02 AM
Quote:
Originally Posted by Arrowhead21
I hate how all of these rosters remove injured players from their mlb team. so much work getting them all back on.
It would be more work re-rating, pitch editing, and checking/simming all on your own. It's been a large team effort and everyone just needs to be patient.

Personally I like how the injured players are removed because when I chise I manually injure according to current day injuries and this makes it so much easier to locate the injured players and give them all 254 day elbow surgery, lol.

To each their own.
 
# 291 Aensland @ 05/29/14 05:06 AM
Quote:
Originally Posted by davis25
Ive run 25 sims in the last 12 hours and never seen that many ks by that many pitchers, maybe he saw it, but i guarantee its not the norm. Go back to your own thread bucs, we are working here!
Probably not the norm considering my results was just a tiny sample (only two seasons). Just thought it was worth mentioning since it happening once would still raise eyebrows.

I'm still looking forward to seeing how everything will pan with the pitch edits. As mentioned earlier, editing all offensive attributes (mainly nerfing contact and power) without touching the pitching is bound to have an effect on overall simmed offense.
 
# 292 WaitTilNextYear @ 05/29/14 05:33 AM
Running some sims with post pitch edits test roster and through 3 very detailed sims tracking all teams and select players, the offensive numbers are closer to real life than V1.0.

Season team batting averages (aggregated by league) have without exception been within 5 points of data from the 2013 MLB season for both AL and NL. In one sim the AL batted .256. Guess what the AL batted in 2013? .256.

OBP is anywhere from 3 to 11 points different than 2013 results depending on the league and the sim.

SLG is anywhere from 4 to 13 points different from 2013 results depending on the league and the sim.

For those of you who understand statistics, the differences are not looking all that significant. Standard deviation is about 3 points per category with this small sample of data. For example, the NL slugged .389 in 2013, and through 3 sims, the NL is slugging .383 with that standard deviation I mentioned. And with a "significant difference" usually defined as greater than 2-3 standard deviations from the mean, that gives us a range of .374-.392 around our .383 value that we are working in. The 2013 value falls into that range, hence it's not considered significant. (and might I add from a stat freak perspective, the data look pretty damn good).

TL;DR: Post pitch edits hybrid with edits that will be released next is looking much better from a balance standpoint than V1.0 (I'm shocked!). Will continue to sim....
 
# 293 Mattchu12 @ 05/29/14 06:31 AM
This may or may not be an issue, don't know, but:

Has anyone else noticed some prospects retiring prematurely in their sims? Most of you, if not all, are probably doing season mode for your sims, but I did a couple sims in franchise mode and noticed that some prospects are retiring due to poor free agent market in the first year of the franchise. For me, it's been Peter O'Brien almost every single time, whom isn't a top prospect, but is one of the more interesting prospects that the Yankees have. If I remember right, he has D potential, so it might be tied to that, but since I noticed quite a few prospects have D potential that could still be major leaguers some day, it had me a little curious about it.

I didn't recognize any of the names of any of the other retirees on the other teams, but if you're running the sim, you might want to check it out. I'll be upgrading O'Brien to a C potential to see if that makes a difference (it might be totally unrelated, I don't know) when I get a chance, but thought I'd drop a line and see if anyone else has noticed something similar. Losing O'Brien isn't a huge deal, but I'm just not familiar enough with other teams' prospects to know if anyone major is suffering a similar fate and thought it was worth mentioning.
 
# 294 a7martinez @ 05/29/14 06:37 AM
Just a quick note since I've only played one game with this roster set, but Dodgers Carl Crawford is wearing #5. He is #3... Arruebarruena is wearing #3. He is #11. Small detail, but one I noticed. Thanks for the rosters, looking forward for pitch edits.

Sent from my Nexus 7 using Tapatalk
 
# 295 cultbuscus @ 05/29/14 07:04 AM
Quote:
Originally Posted by WaitTilNextYear
Running some sims with post pitch edits test roster and through 3 very detailed sims tracking all teams and select players, the offensive numbers are closer to real life than V1.0.

Season team batting averages (aggregated by league) have without exception been within 5 points of data from the 2013 MLB season for both AL and NL. In one sim the AL batted .256. Guess what the AL batted in 2013? .256.

OBP is anywhere from 3 to 11 points different than 2013 results depending on the league and the sim.

SLG is anywhere from 4 to 13 points different from 2013 results depending on the league and the sim.

For those of you who understand statistics, the differences are not looking all that significant. Standard deviation is about 3 points per category with this small sample of data. For example, the NL slugged .389 in 2013, and through 3 sims, the NL is slugging .383 with that standard deviation I mentioned. And with a "significant difference" usually defined as greater than 2-3 standard deviations from the mean, that gives us a range of .374-.392 around our .383 value that we are working in. The 2013 value falls into that range, hence it's not considered significant. (and might I add from a stat freak perspective, the data look pretty damn good).

TL;DR: Post pitch edits hybrid with edits that will be released next is looking much better from a balance standpoint than V1.0 (I'm shocked!). Will continue to sim....
Bro, your information is golden.
 
# 296 giantsteps @ 05/29/14 07:40 AM
Quote:
Originally Posted by WaitTilNextYear
Running some sims with post pitch edits test roster and through 3 very detailed sims tracking all teams and select players, the offensive numbers are closer to real life than V1.0.

Season team batting averages (aggregated by league) have without exception been within 5 points of data from the 2013 MLB season for both AL and NL. In one sim the AL batted .256. Guess what the AL batted in 2013? .256.

OBP is anywhere from 3 to 11 points different than 2013 results depending on the league and the sim.

SLG is anywhere from 4 to 13 points different from 2013 results depending on the league and the sim.

For those of you who understand statistics, the differences are not looking all that significant. Standard deviation is about 3 points per category with this small sample of data. For example, the NL slugged .389 in 2013, and through 3 sims, the NL is slugging .383 with that standard deviation I mentioned. And with a "significant difference" usually defined as greater than 2-3 standard deviations from the mean, that gives us a range of .374-.392 around our .383 value that we are working in. The 2013 value falls into that range, hence it's not considered significant. (and might I add from a stat freak perspective, the data look pretty damn good).

TL;DR: Post pitch edits hybrid with edits that will be released next is looking much better from a balance standpoint than V1.0 (I'm shocked!). Will continue to sim....


The standard deviation of TEAM statistics means close to nothing, we should be basing this on a compilation of every individual player BA. Has anyone checked to see how the lower end (struggling hitter) statistics look as compared to real life?

If the BA's of the lower 2 quartiles of individuals are higher than normal, it may be giving us a false sense of accuracy...bringing the team statistics up into the range you're talking about.

I'm not saying it's happening definitively, but if we haven't checked we can't just call it a day using this data.
 
# 297 Willard76 @ 05/29/14 08:10 AM
Reading through, I will talk to davis25 more about his findings. I know the first roster he was working was very different then the V2 roster we had last night and I still have a handful of hitters to make changes too

The strikout issue, while it is an issue, is not as big as everyone thinks. The K/9 numbers are very close for the pitchers I tested, the big issue is that starters are throwing too many innings. We already went through and dropped stamina by a good amount across the board, not sure any other way to fix this because if we drop stamina much more you will be lucky to get pitchers through the 5th in
some cases.

While perfection is what we want, it just may not be achievable.

Quote:
Originally Posted by jmurphy
For the changes that were made to players for V2, were most of them pretty small impact changes to ratings or were there any complete overhaul players (such as Puig and Abreu I'm assuming). Thanks!
There were a lot of significant changes to bring players up to the ZiPs Updates numbers

Quote:
Originally Posted by BullsFan91
Can I recommend some changes to the White Sox?

I know you guys have a lot of fixes you're working on so I don't want to overwhelm you guys, so just let me know if you'd be receptive to fixing the White Sox for the soonest update and I'll post my recommendations.

No major changes are needed, just a few tweaks here and there.
Sox got some TLC in the ratings dept. Feel free to post requests. No promises they will be done this release but no harm in asking

Quote:
Originally Posted by Aensland
Simmed a franchise season twice. One very alarming stat I've noticed is the extremely high number of strikeouts. One season had 38 pitchers with over 200k's. Another season had 43. In comparison, MLB 2013 season had 12 pitchers with 200+K.
I tried to answer above - also IRL you may end up seeing a major increase that will be similar to our numbers by end of year - that is if anyone has an elbow left

Quote:
Originally Posted by Joba62
It's a very minor thing but did you guys fix Heywards position? He should be a right fielder not a center fielder.
Done

Quote:
Originally Posted by buczneverlose
For those of you askin me to sim and post what I am getting, I already deleted that file and working on pitch edits to the original OSFM version 2 roster and really sick of wasting time trying to get the hybrid rosters to work. Already done with AL west pitch edits. Hopefully tomorrow I'll be done with the AL and move on to the NL this weekend.
I was going to respond to this gentleman but it appears you guys got it for me.

Quote:
Originally Posted by WaitTilNextYear
It would be more work re-rating, pitch editing, and checking/simming all on your own. It's been a large team effort and everyone just needs to be patient.

Personally I like how the injured players are removed because when I chise I manually injure according to current day injuries and this makes it so much easier to locate the injured players and give them all 254 day elbow surgery, lol.

To each their own.
This is how I know where to go find guys to manually injure for the season myself plus it is the only way to put players where they belong as well if you update transactions some signings or trades are made to replace these guys

Quote:
Originally Posted by Mattchu12
This may or may not be an issue, don't know, but:

Has anyone else noticed some prospects retiring prematurely in their sims? Most of you, if not all, are probably doing season mode for your sims, but I did a couple sims in franchise mode and noticed that some prospects are retiring due to poor free agent market in the first year of the franchise. For me, it's been Peter O'Brien almost every single time, whom isn't a top prospect, but is one of the more interesting prospects that the Yankees have. If I remember right, he has D potential, so it might be tied to that, but since I noticed quite a few prospects have D potential that could still be major leaguers some day, it had me a little curious about it.

I didn't recognize any of the names of any of the other retirees on the other teams, but if you're running the sim, you might want to check it out. I'll be upgrading O'Brien to a C potential to see if that makes a difference (it might be totally unrelated, I don't know) when I get a chance, but thought I'd drop a line and see if anyone else has noticed something similar. Losing O'Brien isn't a huge deal, but I'm just not familiar enough with other teams' prospects to know if anyone major is suffering a similar fate and thought it was worth mentioning.
I have seen this also. No clue how to keep this from happening aside from 30 team control may help
 
# 298 WaitTilNextYear @ 05/29/14 08:16 AM
Quote:
Originally Posted by giantsteps
The standard deviation of TEAM statistics means close to nothing, we should be basing this on a compilation of every individual player BA. Has anyone checked to see how the lower end (struggling hitter) statistics look as compared to real life?

If the BA's of the lower 2 quartiles of individuals are higher than normal, it may be giving us a false sense of accuracy...bringing the team statistics up into the range you're talking about.

I'm not saying it's happening definitively, but if we haven't checked we can't just call it a day using this data.
Umm. No.

Aggregated team data are some of the most stable in the game as shown by calculated RSD values and therefore is the best choice for a baseline comparison because you can have a smaller sample size. Individual players will show more variance, which is a good thing.
 
# 299 jeschafer_1 @ 05/29/14 08:18 AM
Hey Willard, you stated a couple of pages back that V2 was going to have updated transactions correct? Just wondering if you plan on still doing that and how update-to-date they will be if you do? Also, what are you plans after V2 comes out...you gonna continue making updates or is that going to be the final product for awhile?? Thanks

Also if you get around to it, could you put Brandon Cumpton in the starting rotation for the Pirates as he took over for Wandy since he got DFA'd. Thanks again!!

Love the rosters!! I am still tinking with sliders though to try and make them amazing!!
 
# 300 WaitTilNextYear @ 05/29/14 08:28 AM
Activity since my last consolidation post. Names in bold (some of the numbering issues on the Twins from yesterday are still to be fixed). Mostly very minor numbering issues...and someone makes a good point on Susac who has contact in the 20s currently.

As for the relabeling of CPs..there are really only 1-3 CPs per organization per team. Seeing that there are 3 levels, I really don't see a problem.

Someone else mentioned a Jason Heyward position fix, but it's already fixed in the current version...not sure if he was looking at something else.

Plus what I PM'ed to you Willard. Enjoy!

Quote:
Originally Posted by jmurphy
Couple more jersey number issues I found, idk if you're tackling that yet Willard but Eduardo Escobar should be number 5 not 9, Aaron Hicks is 32, not 33 and Eduardo Nunez should be 9.
Quote:
Originally Posted by pimpinpidgeon8
Willard, have you thought about cutting back how many pitchers are labeled as CPs in the game? I think if a pitcher has 100+ saves, he should be labeled as a CP. The only odd balls would be the pitchers who are relatively new to closing but do deserve to be labeled a CP.
Quote:
Originally Posted by Woopert
Another couple mistakes to correct: (for the Nationals)

Aaron Barrett is listed as #33 but is actually #30
Greg Dobbs is listed as #30 but is actually #33
Brian Goodwin is wearing high socks in game but actually wears them down low
Eury Perez is actually #3
Quote:
Originally Posted by Coper3000
You guys of course have more things to worry about, but to add to the players who might need a boost/edit, please check Andrew Susac, C, Giants. He's a top 75, maybe even top 50 prospect in some rankings. MLB ready catcher who is batting over .280 (with a .384 OBP) with some pop in AAA. Maybe just a tad boost is needed across the board.
Quote:
Originally Posted by a7martinez
Just a quick note since I've only played one game with this roster set, but Dodgers Carl Crawford is wearing #5. He is #3... Arruebarruena is wearing #3. He is #11. Small detail, but one I noticed. Thanks for the rosters, looking forward for pitch edits.
 


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