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MLB 14 The Show OSFM Hybrid Roster - V1 Release

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Old 05-29-2014, 05:02 AM   #305
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

Quote:
Originally Posted by Arrowhead21
I hate how all of these rosters remove injured players from their mlb team. so much work getting them all back on.
It would be more work re-rating, pitch editing, and checking/simming all on your own. It's been a large team effort and everyone just needs to be patient.

Personally I like how the injured players are removed because when I chise I manually injure according to current day injuries and this makes it so much easier to locate the injured players and give them all 254 day elbow surgery, lol.

To each their own.
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Old 05-29-2014, 05:06 AM   #306
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

Quote:
Originally Posted by davis25
Ive run 25 sims in the last 12 hours and never seen that many ks by that many pitchers, maybe he saw it, but i guarantee its not the norm. Go back to your own thread bucs, we are working here!
Probably not the norm considering my results was just a tiny sample (only two seasons). Just thought it was worth mentioning since it happening once would still raise eyebrows.

I'm still looking forward to seeing how everything will pan with the pitch edits. As mentioned earlier, editing all offensive attributes (mainly nerfing contact and power) without touching the pitching is bound to have an effect on overall simmed offense.
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Old 05-29-2014, 05:33 AM   #307
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

Running some sims with post pitch edits test roster and through 3 very detailed sims tracking all teams and select players, the offensive numbers are closer to real life than V1.0.

Season team batting averages (aggregated by league) have without exception been within 5 points of data from the 2013 MLB season for both AL and NL. In one sim the AL batted .256. Guess what the AL batted in 2013? .256.

OBP is anywhere from 3 to 11 points different than 2013 results depending on the league and the sim.

SLG is anywhere from 4 to 13 points different from 2013 results depending on the league and the sim.

For those of you who understand statistics, the differences are not looking all that significant. Standard deviation is about 3 points per category with this small sample of data. For example, the NL slugged .389 in 2013, and through 3 sims, the NL is slugging .383 with that standard deviation I mentioned. And with a "significant difference" usually defined as greater than 2-3 standard deviations from the mean, that gives us a range of .374-.392 around our .383 value that we are working in. The 2013 value falls into that range, hence it's not considered significant. (and might I add from a stat freak perspective, the data look pretty damn good).

TL;DR: Post pitch edits hybrid with edits that will be released next is looking much better from a balance standpoint than V1.0 (I'm shocked!). Will continue to sim....
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Old 05-29-2014, 06:31 AM   #308
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

This may or may not be an issue, don't know, but:

Has anyone else noticed some prospects retiring prematurely in their sims? Most of you, if not all, are probably doing season mode for your sims, but I did a couple sims in franchise mode and noticed that some prospects are retiring due to poor free agent market in the first year of the franchise. For me, it's been Peter O'Brien almost every single time, whom isn't a top prospect, but is one of the more interesting prospects that the Yankees have. If I remember right, he has D potential, so it might be tied to that, but since I noticed quite a few prospects have D potential that could still be major leaguers some day, it had me a little curious about it.

I didn't recognize any of the names of any of the other retirees on the other teams, but if you're running the sim, you might want to check it out. I'll be upgrading O'Brien to a C potential to see if that makes a difference (it might be totally unrelated, I don't know) when I get a chance, but thought I'd drop a line and see if anyone else has noticed something similar. Losing O'Brien isn't a huge deal, but I'm just not familiar enough with other teams' prospects to know if anyone major is suffering a similar fate and thought it was worth mentioning.
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Old 05-29-2014, 06:37 AM   #309
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

Just a quick note since I've only played one game with this roster set, but Dodgers Carl Crawford is wearing #5. He is #3... Arruebarruena is wearing #3. He is #11. Small detail, but one I noticed. Thanks for the rosters, looking forward for pitch edits.

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Old 05-29-2014, 07:04 AM   #310
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

Quote:
Originally Posted by WaitTilNextYear
Running some sims with post pitch edits test roster and through 3 very detailed sims tracking all teams and select players, the offensive numbers are closer to real life than V1.0.

Season team batting averages (aggregated by league) have without exception been within 5 points of data from the 2013 MLB season for both AL and NL. In one sim the AL batted .256. Guess what the AL batted in 2013? .256.

OBP is anywhere from 3 to 11 points different than 2013 results depending on the league and the sim.

SLG is anywhere from 4 to 13 points different from 2013 results depending on the league and the sim.

For those of you who understand statistics, the differences are not looking all that significant. Standard deviation is about 3 points per category with this small sample of data. For example, the NL slugged .389 in 2013, and through 3 sims, the NL is slugging .383 with that standard deviation I mentioned. And with a "significant difference" usually defined as greater than 2-3 standard deviations from the mean, that gives us a range of .374-.392 around our .383 value that we are working in. The 2013 value falls into that range, hence it's not considered significant. (and might I add from a stat freak perspective, the data look pretty damn good).

TL;DR: Post pitch edits hybrid with edits that will be released next is looking much better from a balance standpoint than V1.0 (I'm shocked!). Will continue to sim....
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Old 05-29-2014, 07:40 AM   #311
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

Quote:
Originally Posted by WaitTilNextYear
Running some sims with post pitch edits test roster and through 3 very detailed sims tracking all teams and select players, the offensive numbers are closer to real life than V1.0.

Season team batting averages (aggregated by league) have without exception been within 5 points of data from the 2013 MLB season for both AL and NL. In one sim the AL batted .256. Guess what the AL batted in 2013? .256.

OBP is anywhere from 3 to 11 points different than 2013 results depending on the league and the sim.

SLG is anywhere from 4 to 13 points different from 2013 results depending on the league and the sim.

For those of you who understand statistics, the differences are not looking all that significant. Standard deviation is about 3 points per category with this small sample of data. For example, the NL slugged .389 in 2013, and through 3 sims, the NL is slugging .383 with that standard deviation I mentioned. And with a "significant difference" usually defined as greater than 2-3 standard deviations from the mean, that gives us a range of .374-.392 around our .383 value that we are working in. The 2013 value falls into that range, hence it's not considered significant. (and might I add from a stat freak perspective, the data look pretty damn good).

TL;DR: Post pitch edits hybrid with edits that will be released next is looking much better from a balance standpoint than V1.0 (I'm shocked!). Will continue to sim....


The standard deviation of TEAM statistics means close to nothing, we should be basing this on a compilation of every individual player BA. Has anyone checked to see how the lower end (struggling hitter) statistics look as compared to real life?

If the BA's of the lower 2 quartiles of individuals are higher than normal, it may be giving us a false sense of accuracy...bringing the team statistics up into the range you're talking about.

I'm not saying it's happening definitively, but if we haven't checked we can't just call it a day using this data.
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Old 05-29-2014, 08:10 AM   #312
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

Reading through, I will talk to davis25 more about his findings. I know the first roster he was working was very different then the V2 roster we had last night and I still have a handful of hitters to make changes too

The strikout issue, while it is an issue, is not as big as everyone thinks. The K/9 numbers are very close for the pitchers I tested, the big issue is that starters are throwing too many innings. We already went through and dropped stamina by a good amount across the board, not sure any other way to fix this because if we drop stamina much more you will be lucky to get pitchers through the 5th in
some cases.

While perfection is what we want, it just may not be achievable.

Quote:
Originally Posted by jmurphy
For the changes that were made to players for V2, were most of them pretty small impact changes to ratings or were there any complete overhaul players (such as Puig and Abreu I'm assuming). Thanks!
There were a lot of significant changes to bring players up to the ZiPs Updates numbers

Quote:
Originally Posted by BullsFan91
Can I recommend some changes to the White Sox?

I know you guys have a lot of fixes you're working on so I don't want to overwhelm you guys, so just let me know if you'd be receptive to fixing the White Sox for the soonest update and I'll post my recommendations.

No major changes are needed, just a few tweaks here and there.
Sox got some TLC in the ratings dept. Feel free to post requests. No promises they will be done this release but no harm in asking

Quote:
Originally Posted by Aensland
Simmed a franchise season twice. One very alarming stat I've noticed is the extremely high number of strikeouts. One season had 38 pitchers with over 200k's. Another season had 43. In comparison, MLB 2013 season had 12 pitchers with 200+K.
I tried to answer above - also IRL you may end up seeing a major increase that will be similar to our numbers by end of year - that is if anyone has an elbow left

Quote:
Originally Posted by Joba62
It's a very minor thing but did you guys fix Heywards position? He should be a right fielder not a center fielder.
Done

Quote:
Originally Posted by buczneverlose
For those of you askin me to sim and post what I am getting, I already deleted that file and working on pitch edits to the original OSFM version 2 roster and really sick of wasting time trying to get the hybrid rosters to work. Already done with AL west pitch edits. Hopefully tomorrow I'll be done with the AL and move on to the NL this weekend.
I was going to respond to this gentleman but it appears you guys got it for me.

Quote:
Originally Posted by WaitTilNextYear
It would be more work re-rating, pitch editing, and checking/simming all on your own. It's been a large team effort and everyone just needs to be patient.

Personally I like how the injured players are removed because when I chise I manually injure according to current day injuries and this makes it so much easier to locate the injured players and give them all 254 day elbow surgery, lol.

To each their own.
This is how I know where to go find guys to manually injure for the season myself plus it is the only way to put players where they belong as well if you update transactions some signings or trades are made to replace these guys

Quote:
Originally Posted by Mattchu12
This may or may not be an issue, don't know, but:

Has anyone else noticed some prospects retiring prematurely in their sims? Most of you, if not all, are probably doing season mode for your sims, but I did a couple sims in franchise mode and noticed that some prospects are retiring due to poor free agent market in the first year of the franchise. For me, it's been Peter O'Brien almost every single time, whom isn't a top prospect, but is one of the more interesting prospects that the Yankees have. If I remember right, he has D potential, so it might be tied to that, but since I noticed quite a few prospects have D potential that could still be major leaguers some day, it had me a little curious about it.

I didn't recognize any of the names of any of the other retirees on the other teams, but if you're running the sim, you might want to check it out. I'll be upgrading O'Brien to a C potential to see if that makes a difference (it might be totally unrelated, I don't know) when I get a chance, but thought I'd drop a line and see if anyone else has noticed something similar. Losing O'Brien isn't a huge deal, but I'm just not familiar enough with other teams' prospects to know if anyone major is suffering a similar fate and thought it was worth mentioning.
I have seen this also. No clue how to keep this from happening aside from 30 team control may help
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