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MLB 14 The Show News Post

Franchise Mode has been an MLB The Show staple for quite some time now, and this year, we’re excited to introduce its long-awaited online version. We took the team-building aspects of Franchise, such as scouting and offseason contract negotiations, and merged them with the customizable schedules and divisional alignments of Online Leagues. We also continued to refine the game logic that governs trade values, lineups, player generation, and more. Let’s go over some of the main features in more detail.


FRANCHISE HOME

When you create an Online Franchise, you automatically become the league’s Commissioner. You’ll get to choose the divisional alignment, schedule type, Designated Hitter preference and whether or not to upload a custom roster, among other things. Once you’re happy with your settings, you’ll need to invite other players to the league, and also determine what teams will be controlled by the CPU (if any at all).


CREATE FRANCHISE

Building a successful team in Online Franchise is as much about what happens on the field, as about what happens off the field. One of the most important things you can do to remain competitive is to draft amateur players effectively, in order to keep replenishing your major league roster with top-tier talent. To do this, you’ll need to scout players throughout the regular season so that you don’t go into your live online draft unprepared. Without proper scouting reports, you’ll have a much tougher time trying to distinguish between future superstars and draft-day busts.


AMATEUR DRAFT

The vast majority of your drafted players will need some seasoning in the minors before they’re ready for The Show, so we’ve given you access to full minor league rosters. You’ll be able to move players up and down from Class-A all the way to the Majors, set training assignments, and also pull-off trades with other teams. Our trade logic has been greatly improved as well, so forget about lopsided trades involving three top prospects for an average major league middle reliever.


MANAGE ROSTER

This brings us to the offseason, which we divided into two parts. In Part 1, you will handle all of your contract renewable players, arbitration cases and draft pick signings. Our player contract logic has received a much needed overhaul, as we made MLB service time more of a factor when determining player interest and ideal salary. One example where this is really noticeable is when trying to offer contract extensions to your young players. In the past, you were able to sign young superstar players to extremely cheap long-term contracts, which is unrealistic in today’s MLB. Now, you’ll still be able to lock these players up early in their careers, but you’ll have to pay something much closer to their market value. This type of contract is becoming much more common in real-life lately, with teams like the Rays and Braves leading the way, and it was important for us to incorporate this new dynamic into the game.


CONTRACT RENEWALS

Free agent signings happen in Part 2 of the offseason, which is divided into an adjustable number of rounds, or advancement periods. Every team gets a chance to make their best offer, and then the commissioner advances to the next round.


FA ROUNDS

Players will either sign with a team, or they will remain on the market for the next round. The bidding wars that occur in this part of the offseason can become pretty intense, coupled with the fact that you’re competing against other human opponents makes the bidding all the more entertaining.


FREE AGENT CONTRACTS

Rounding out the whole package is our expanded record keeping, as we now store draft classes, retired players, and additional career stats and awards on the Player Card. In addition, League Events and Notifications will keep you up to date on what’s happening around the league, and what tasks you need to perform to manage your team properly.


RETIREMENT

We’re all extremely happy with the way Online Franchise turned out, and we hope you enjoy playing it just as much as we enjoyed putting it together. See you online!

Bleacher Report has posted an interview with MLB 14 The Show developers, Luis Martinez and Lance Leahy, providing even more information.

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 261 HustlinOwl @ 03/12/14 06:21 PM
Quote:
Originally Posted by Cavicchi
What about Season mode? Is that available in online?
Quote:
Originally Posted by Cavicchi
I am talking about Season mode as it was in 13--OFFLINE. I never said anything to the contrary, never said online. Season mode offline allows you to play more than one season.
lol yea you did ask if it was online, but for 14 offline yes online dont think so
 
# 262 MrOldboy @ 03/12/14 07:25 PM
Quote:
Originally Posted by tabarnes19
I think alot of the people that play offline will evaluate the mode and gravitate towards it because it will provide what they were accustomed to before with more options. It won't change the way they played the game and only enhance it.

My only question that I have been thinking about, is do you have to be online at the time of playing a game(vs CPU), and then results uploaded later when online is avalable?

Because if not, any network problems would not allow you to play your franchise. That was one of the big complaints that I have had with MYGM mode in NBA2K.
First, until you can do everything in online that you could off some people won't be able to play the game the game the way they used to. For instance since you can't edit players there is no way to keep the league the way you want it. Editing draft classes is a big part of how I play franchise as well as correcting what I feel is extreme regression in some cases. Granted this is likely a small subset of players.

There is also the issue of the lack of local saves. If everything is stored server side you may not be able to revert to a previous save. I hope you can control when the franchise saves. Since, say a season ending injury to your favorite player that you use player lock with could be extremely frustrating. Maybe one of the people that saw the mode can comment?

Your second point is what has been worried about since online franchise was announced. And the requirement of PS+ would seem to indicate the mode is online at all times.
 
# 263 Perfect Zero @ 03/12/14 07:31 PM
I wonder how many people will praise online features when another group hacks PSOnline and takes it down for another three months.

I'm glad that the online guys got what they deserved, but with EA releasing games that can't run online all the time, and with so many people depending on the imaginary cloud I see doom written all over this for the future. Maybe I'm being a bit simple... I just want the game to run smooth. SCEA produces a great game, but online MLB the Show is rotten and unplayable. There's no way around that no matter how you try and look at it. I hope they fixed it like they promised in the past, but their track record online is abysmal.
 
# 264 HustlinOwl @ 03/12/14 07:34 PM
Quote:
Originally Posted by Perfect Zero
I wonder how many people will praise online features when another group hacks PSOnline and takes it down for another three months.

I'm glad that the online guys got what they deserved, but with EA releasing games that can't run online all the time, and with so many people depending on the imaginary cloud I see doom written all over this for the future. Maybe I'm being a bit simple... I just want the game to run smooth. SCEA produces a great game, but online MLB the Show is rotten and unplayable. There's no way around that no matter how you try and look at it. I hope they fixed it like they promised in the past, but their track record online is abysmal.
hack PSNonline lmao Ive heard it all now. Did you even play 13 online?
 
# 265 MrOldboy @ 03/12/14 07:46 PM
Quote:
Originally Posted by Perfect Zero
I wonder how many people will praise online features when another group hacks PSOnline and takes it down for another three months.

I'm glad that the online guys got what they deserved, but with EA releasing games that can't run online all the time, and with so many people depending on the imaginary cloud I see doom written all over this for the future. Maybe I'm being a bit simple... I just want the game to run smooth. SCEA produces a great game, but online MLB the Show is rotten and unplayable. There's no way around that no matter how you try and look at it. I hope they fixed it like they promised in the past, but their track record online is abysmal.
I can't believe how many times I post this.

Get on a wired connection and the game is extremely playable. Probably 80% or more of my games I can't tell there is any lag.

I can't tell if the people who complain about the net code have played online in MLB 12 or 13, because it is quite good if you put your PS3 in better conditions.


Quote:
Originally Posted by HustlinOwl
hack PSNonline lmao Ive heard it all now. Did you even play 13 online?
Sadly PSN was down for an extended period of time due to hacking. Plus many games are hacked in consoles.
 
# 266 Woodweaver @ 03/12/14 07:53 PM
Quote:
Originally Posted by Perfect Zero
I wonder how many people will praise online features when another group hacks PSOnline and takes it down for another three months.

I'm glad that the online guys got what they deserved, but with EA releasing games that can't run online all the time, and with so many people depending on the imaginary cloud I see doom written all over this for the future. Maybe I'm being a bit simple... I just want the game to run smooth. SCEA produces a great game, but online MLB the Show is rotten and unplayable. There's no way around that no matter how you try and look at it. I hope they fixed it like they promised in the past, but their track record online is abysmal.
That's right! And stick with your phonographs too. This new-fangled technology is not to be trusted.
 
# 267 RyanLaFalce @ 03/12/14 08:07 PM
I'm glad I'm choosing the Royals for my online franchise. Hearing good things about them this spring training.


Sent from my iPad using Tapatalk
 
# 268 tabarnes19_SDS @ 03/12/14 08:08 PM
Quote:
Originally Posted by MrOldboy
First, until you can do everything in online that you could off some people won't be able to play the game the game the way they used to. For instance since you can't edit players there is no way to keep the league the way you want it. Editing draft classes is a big part of how I play franchise as well as correcting what I feel is extreme regression in some cases. Granted this is likely a small subset of players.

There is also the issue of the lack of local saves. If everything is stored server side you may not be able to revert to a previous save. I hope you can control when the franchise saves. Since, say a season ending injury to your favorite player that you use player lock with could be extremely frustrating. Maybe one of the people that saw the mode can comment?

Your second point is what has been worried about since online franchise was announced. And the requirement of PS+ would seem to indicate the mode is online at all times.
I didn't say online would be for everyone. I have mentioned in this thread that it doesn't match up to the way I like to play franchise.

With that being said there are a lot of people that start a franchise and run with it with no edits. Some people play every game. Others sim multiple games or weeks.

Each person has to evaluate if the mode works for them.

The good thing is we are not forced online. If you choose to play offline the mode is still there.

I see a lot of potential here and it will only improve.

Sent from my SCH-I545 using Tapatalk
 
# 269 HILLTOPPER3339 @ 03/12/14 08:12 PM
So essentially, those of us who like to play Franchise with another human in the room have to settle for offline?

And offline has a stripped features list?

If offline and online are the same in terms of features like contract logic, progression, gameplay, etc., and if the only differences between the two are features like managing your team from a website and things like that, then I don't mind. But if online is superior in the other aspects, and if you aren't allowed to co-op online with a friend on the couch, then my friend and I are forced to settle for a lesser version of Franchise (since presumably we can't co-op an online franchise).
 
# 270 Knight165 @ 03/12/14 08:21 PM
Quote:
Originally Posted by tabarnes19
I didn't say online would be for everyone. I have mentioned in this thread that it doesn't match up to the way I like to play franchise.

With that being said there are a lot of people that start a franchise and run with it with no edits. Some people play every game. Others sim multiple games or weeks.

Each person has to evaluate if the mode works for them.

The good thing is we are not forced online. If you choose to play offline the mode is still there.

I see a lot of potential here and it will only improve.

Sent from my SCH-I545 using Tapatalk
I'm all for improving the online franchise portion of the game. I am....but I do understand some of the trepidation of having to depend on online.
First not everyone has great internet service.
Speed...spotty....there are problems.
Second....with the talk of capping bandwith usage and tying it to $$$....I gotta be honest....online franchise would be low on my list of usage items.
Third....unexpected problems....power outages.....storms...etc.
Sandy knocked power out of my area for 10 days. I myself have a whole house generator and was up and running in minutes...but the area was out(including Verizon online) for nearly two weeks. That would suck.

Lastly....the online franchise is missing a key component. Something no gamer should have to do without. Don't make me remind you of what makes my play the TRUE sim experience!


M.K.
Knight165
 
# 271 MrOldboy @ 03/12/14 08:25 PM
Quote:
Originally Posted by tabarnes19
I didn't say online would be for everyone. I have mentioned in this thread that it doesn't match up to the way I like to play franchise.

With that being said there are a lot of people that start a franchise and run with it with no edits. Some people play every game. Others sim multiple games or weeks.

Each person has to evaluate if the mode works for them.

The good thing is we are not forced online. If you choose to play offline the mode is still there.

I see a lot of potential here and it will only improve.

Sent from my SCH-I545 using Tapatalk
You are not forced to use online franchise, but if you want the improved logic there is no other option. I could live with the lack of editing players, which I probably will in order to check out the new logic, but I still feel the only decision that should have been required by a user who wants to play a single player franchise are the online required features (website management, star tracking, etc)

It may seem selfish to say that, but looking at it from a consumer perspective that's how I see it. I cannot agree with the design decision to have two separate single player franchise modes with different AI logic. Not only is it frustrating if you cannot play online, but if a player played offline franchise in MLB 14, there is an expectation that the game will operate the same for online franchise. Players going into online from offline may not know it has different AI logic and may base the way they play off of the offline franchise AI in MLB 14.

I will say that I plan to use online franchise primarily, at first at least, and have already joined a league. I love the idea in concept, but not the end result. It will improve, but I feel step one is feature parity between online and offline franchise in MLB 15.
 
# 272 Knight165 @ 03/12/14 08:28 PM
Quote:
Originally Posted by The_Duke
Us offliners don't know what we don't know, so you're gonna have to tell us what we don't know.
It's only in offline mode....and the only reason I won't stick with an online franchise yet.
Manage only Mode.

M.K.
Knight165
 
# 273 Perfect Zero @ 03/12/14 08:31 PM
Quote:
Originally Posted by HustlinOwl
hack PSNonline lmao Ive heard it all now. Did you even play 13 online?
Yes I did play MLB the Show 13 online. Yes it still was awful. There was a lot of lag and I averaged out about a .200 average. It wasn't worth the headache.

You also may not remember, but PSN was down perhaps two years ago for three months where you couldn't do anything online. Perhaps instead of taking the time to be a smart ***, you should instead take some time to read and comprehend the points in my post.

Quote:
Originally Posted by MrOldboy
I can't believe how many times I post this.

Get on a wired connection and the game is extremely playable. Probably 80% or more of my games I can't tell there is any lag.

I can't tell if the people who complain about the net code have played online in MLB 12 or 13, because it is quite good if you put your PS3 in better conditions.
Geez I'm glad you have your PS3 right next to a wire. I don't have the luxury. That shouldn't even be a fix as many games that I do play online with my PS3/4 work well without any lag or rubberbanding. This isn't a Sony problem; this is an SCEA problem. I shouldn't have to run a wire through the wall to the second level just to play a game of baseball online.
 
# 274 tabarnes19_SDS @ 03/12/14 08:33 PM
Quote:
Originally Posted by Knight165
I'm all for improving the online franchise portion of the game. I am....but I do understand some of the trepidation of having to depend on online.
First not everyone has great internet service.
Speed...spotty....there are problems.
Second....with the talk of capping bandwith usage and tying it to $$$....I gotta be honest....online franchise would be low on my list of usage items.
Third....unexpected problems....power outages.....storms...etc.
Sandy knocked power out of my area for 10 days. I myself have a whole house generator and was up and running in minutes...but the area was out(including Verizon online) for nearly two weeks. That would suck.

Lastly....the online franchise is missing a key component. Something no gamer should have to do without. Don't make me remind you of what makes my play the TRUE sim experience!


M.K.
Knight165
You didn't get the email? MoM didn't make the cut. ..

I agree with everything there, but it is going to be great for some people.

Yes, I'm a little disappointed that offline didnt get all the upgrades. The online doesn't work for me because I like to be able to pick up a few games at my convenience and sim quite a bit. Those things don't really play out well with online.

My friend on the other hand who plays every game and runs with default rosters is excited about it.



Sent from my SCH-I545 using Tapatalk
 
# 275 Knight165 @ 03/12/14 08:41 PM
Quote:
Originally Posted by tabarnes19
You didn't get the email? MoM didn't make the cut. ..




Sent from my SCH-I545 using Tapatalk
They couldn't find a place deep enough in the earth or underwater that I couldn't find them!


Still going to give an online franchise a go....if for nothing more than the expanded stats....improved logic(s) and webpage viewing.
(sounds like great stuff for offline franchise as well! )

Did we get confirmation on player lock and quick counts being available for vs CPU teams?

M.K.
Knight165
 
# 276 Woodweaver @ 03/12/14 09:05 PM
Quote:
Originally Posted by Perfect Zero
Yes I did play MLB the Show 13 online. Yes it still was awful. There was a lot of lag and I averaged out about a .200 average. It wasn't worth the headache.

You also may not remember, but PSN was down perhaps two years ago for three months where you couldn't do anything online. Perhaps instead of taking the time to be a smart ***, you should instead take some time to read and comprehend the points in my post.



Geez I'm glad you have your PS3 right next to a wire. I don't have the luxury. That shouldn't even be a fix as many games that I do play online with my PS3/4 work well without any lag or rubberbanding. This isn't a Sony problem; this is an SCEA problem. I shouldn't have to run a wire through the wall to the second level just to play a game of baseball online.
The hacking with PSN took place in 2011. Better security measure have been put in place. But, there will always be a risk. Since then, banks, departments store, etc. have been hacked as well. It just the nature of the beast. People have been struck by identity theft by not shredding their trash or handing their credit card to the wrong waiter too. It's just the nature of humanity. The point being that hacking does not strike me as a good reason to not enjoy online gaming.


As far a lag is concerned... If you enjoy the offline franchise (i.e. you against the CPU), then playing online against the CPU should not result in any lag. It's the head to head games with poor end connections that resulted in most cases of lag with the latest versions
 
# 277 Perfect Zero @ 03/12/14 09:30 PM
Quote:
Originally Posted by Woodweaver
The hacking with PSN took place in 2011. Better security measure have been put in place. But, there will always be a risk. Since then, banks, departments store, etc. have been hacked as well. It just the nature of the beast. People have been struck by identity theft by not shredding their trash or handing their credit card to the wrong waiter too. It's just the nature of humanity. The point being that hacking does not strike me as a good reason to not enjoy online gaming.
That's not the point I'm trying to make. The point that I'm trying to get across is that when something like this happens again, who knows how long it will take to get an online based franchise back on if it ever does get back. If I have it saved to my hard drive, it's there and I can load it and save it. If it's on SCEA's side; it's up in neverland and I have to depend on SCEA's servers to make it work. Judging by their consistent problems in getting online features to work, I don't have much faith in them.

Again, I'm glad that online got some love. Hopefully it's not lip service this year when it comes to the lag; for all that SCEA has done with the game and all they can do, online is non-responsive. Unless you live right next to your router at all times...
 
# 278 Woodweaver @ 03/12/14 09:42 PM
Quote:
Originally Posted by Perfect Zero
That's not the point I'm trying to make. The point that I'm trying to get across is that when something like this happens again, who knows how long it will take to get an online based franchise back on if it ever does get back. If I have it saved to my hard drive, it's there and I can load it and save it. If it's on SCEA's side; it's up in neverland and I have to depend on SCEA's servers to make it work. Judging by their consistent problems in getting online features to work, I don't have much faith in them.

Again, I'm glad that online got some love. Hopefully it's not lip service this year when it comes to the lag; for all that SCEA has done with the game and all they can do, online is non-responsive. Unless you live right next to your router at all times...
I understand that is what you are getting at, but I still don't think it is a very valid reason to not enjoy online gaming. As I said, additional security measures are in place. If you are going to base your decisions on worse case scenarios, there are far more probable and more serious contexts that I would consider first...unplug your computer, cancel your credit cards, convert your assets, never drive a car, etc. I mean, if you're going to live on the wild side, might as well risk playing a game online that has a few new features you've been wanting. Just my 2 cents.


As far as lag, read the last part of my previous post.
 
# 279 MrOldboy @ 03/12/14 09:56 PM
Quote:
Originally Posted by Perfect Zero
That's not the point I'm trying to make. The point that I'm trying to get across is that when something like this happens again, who knows how long it will take to get an online based franchise back on if it ever does get back. If I have it saved to my hard drive, it's there and I can load it and save it. If it's on SCEA's side; it's up in neverland and I have to depend on SCEA's servers to make it work. Judging by their consistent problems in getting online features to work, I don't have much faith in them.

Again, I'm glad that online got some love. Hopefully it's not lip service this year when it comes to the lag; for all that SCEA has done with the game and all they can do, online is non-responsive. Unless you live right next to your router at all times...
Is the net code perfect? No.
Can PSN go down? Yes

But you act as if the risk of PSN going down is a lot larger than it is. And assume that the majority of uses experience your's with the online in The Show.

I play about half of my online games on wifi as I can't get an Ethernet cord to key PS3 at my gf's place. Is it a bit laggy? Yes. But not drastically more, if at all, than other games on wifi.
 
# 280 Perfect Zero @ 03/12/14 10:44 PM
Quote:
Originally Posted by MrOldboy
Is the net code perfect? No.
Can PSN go down? Yes

But you act as if the risk of PSN going down is a lot larger than it is. And assume that the majority of uses experience your's with the online in The Show.
A lot of people do share my experience with the Show online in that it doesn't work well; sometimes at all. I don't care if the net code is perfect or not, but I would like to play a game without having to guess at a pitch before it leaves the pitchers hand.
 


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