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MLB 14 The Show News Post

Franchise Mode has been an MLB The Show staple for quite some time now, and this year, we’re excited to introduce its long-awaited online version. We took the team-building aspects of Franchise, such as scouting and offseason contract negotiations, and merged them with the customizable schedules and divisional alignments of Online Leagues. We also continued to refine the game logic that governs trade values, lineups, player generation, and more. Let’s go over some of the main features in more detail.


FRANCHISE HOME

When you create an Online Franchise, you automatically become the league’s Commissioner. You’ll get to choose the divisional alignment, schedule type, Designated Hitter preference and whether or not to upload a custom roster, among other things. Once you’re happy with your settings, you’ll need to invite other players to the league, and also determine what teams will be controlled by the CPU (if any at all).


CREATE FRANCHISE

Building a successful team in Online Franchise is as much about what happens on the field, as about what happens off the field. One of the most important things you can do to remain competitive is to draft amateur players effectively, in order to keep replenishing your major league roster with top-tier talent. To do this, you’ll need to scout players throughout the regular season so that you don’t go into your live online draft unprepared. Without proper scouting reports, you’ll have a much tougher time trying to distinguish between future superstars and draft-day busts.


AMATEUR DRAFT

The vast majority of your drafted players will need some seasoning in the minors before they’re ready for The Show, so we’ve given you access to full minor league rosters. You’ll be able to move players up and down from Class-A all the way to the Majors, set training assignments, and also pull-off trades with other teams. Our trade logic has been greatly improved as well, so forget about lopsided trades involving three top prospects for an average major league middle reliever.


MANAGE ROSTER

This brings us to the offseason, which we divided into two parts. In Part 1, you will handle all of your contract renewable players, arbitration cases and draft pick signings. Our player contract logic has received a much needed overhaul, as we made MLB service time more of a factor when determining player interest and ideal salary. One example where this is really noticeable is when trying to offer contract extensions to your young players. In the past, you were able to sign young superstar players to extremely cheap long-term contracts, which is unrealistic in today’s MLB. Now, you’ll still be able to lock these players up early in their careers, but you’ll have to pay something much closer to their market value. This type of contract is becoming much more common in real-life lately, with teams like the Rays and Braves leading the way, and it was important for us to incorporate this new dynamic into the game.


CONTRACT RENEWALS

Free agent signings happen in Part 2 of the offseason, which is divided into an adjustable number of rounds, or advancement periods. Every team gets a chance to make their best offer, and then the commissioner advances to the next round.


FA ROUNDS

Players will either sign with a team, or they will remain on the market for the next round. The bidding wars that occur in this part of the offseason can become pretty intense, coupled with the fact that you’re competing against other human opponents makes the bidding all the more entertaining.


FREE AGENT CONTRACTS

Rounding out the whole package is our expanded record keeping, as we now store draft classes, retired players, and additional career stats and awards on the Player Card. In addition, League Events and Notifications will keep you up to date on what’s happening around the league, and what tasks you need to perform to manage your team properly.


RETIREMENT

We’re all extremely happy with the way Online Franchise turned out, and we hope you enjoy playing it just as much as we enjoyed putting it together. See you online!

Bleacher Report has posted an interview with MLB 14 The Show developers, Luis Martinez and Lance Leahy, providing even more information.

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
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MLB 14 The Show Videos
Member Comments
# 341 VinceJulien14 @ 03/31/14 06:31 PM
Quote:
Originally Posted by Russell_SCEA
There is nothing to buy in online franchise with Stubs but you do earn them playing the mode.

Do online franchises carry over to next year? Can we have the same league and all our moves in mlb 15? Just like offline?


Sent from my iPhone using Tapatalk
 
# 342 HustlinOwl @ 04/02/14 06:04 PM
not liking the sound of this, but SCEA has been informed and hopefully a fix in the upcoming update.

Quote:
some big restrictions signing any free agent all teams get 2,500,000 and most high end free agents want a lot of years away more then we have to spend, so if u ever get an idiot who releases a bunch of players from a team and quits we can never get them back on the correct team because we cant afford them.
 
# 343 Tyused @ 04/02/14 07:45 PM
Quote:
Originally Posted by Russell_SCEA
There is nothing to buy in online franchise with Stubs but you do earn them playing the mode.
Thank you Russ! Great choice by SCEA.

My question is about player progression. How is this determined? Is it by current stats within the franchise or is it random? Could you please shed some light.
 
# 344 mrclutchimself @ 04/02/14 08:54 PM
On the PS3 the mode seems great so far. Its sad because I feel like everyones going to have it on PS4. Nonetheless Im very excited that I can now make a legends/current fantasy draft possible!
 
# 345 renatus @ 04/02/14 09:29 PM
what are the differences between online and offline franchise?
 
# 346 tabarnes19_SDS @ 04/02/14 10:11 PM
Quote:
Originally Posted by renatus
what are the differences between online and offline franchise?
In short...

In Online the minors are not playable. You cannot adjust minor league rotations or lineups and they do not accrue stats. The off season is slightly different. Much more linear with set tasks to complete.

Online has better contract, trade and lineup logic. More stats are accumulated and stored in online as well.
 
# 347 renatus @ 04/02/14 10:44 PM
so we cant see promote a player "based" on his minors stats in online?

Even so, i guess you recommend going with online for the best franchise experience no?
 
# 348 tabarnes19_SDS @ 04/02/14 10:59 PM
Quote:
Originally Posted by renatus
so we cant see promote a player "based" on his minors stats in online?

Even so, i guess you recommend going with online for the best franchise experience no?
You promote players based on overall.

I'm not going online. Simming takes too long and I don't like to be dependent on playing a franchise online.

I also prefer the offseason offline. To each there own. People have the choice now of what fits their needs. Both are great choices and you can't go wrong with either.

Sent from my SCH-I545 using Tapatalk
 
# 349 MantiMania @ 04/03/14 05:35 AM
Quote:
Originally Posted by tabarnes19
You promote players based on overall.

I'm not going online. Simming takes too long and I don't like to be dependent on playing a franchise online.

I also prefer the offseason offline. To each there own. People have the choice now of what fits their needs. Both are great choices and you can't go wrong with either.

Sent from my SCH-I545 using Tapatalk
If people really had a choice, there wouldn't be features in the online version that aren't in the offline.
 
# 350 Cavicchi @ 04/03/14 01:00 PM
Quote:
Originally Posted by tabarnes19
In short...

In Online the minors are not playable. You cannot adjust minor league rotations or lineups and they do not accrue stats. The off season is slightly different. Much more linear with set tasks to complete.

Online has better contract, trade and lineup logic. More stats are accumulated and stored in online as well.
So if a major league player gets hurt and you bring up someone from say AAA, you can't adjust the rotation/lineup to compensate for the player you promoted?

No stats for minor leaguers? How would their progress be known, just at end of season?
 
# 351 HustlinOwl @ 04/03/14 01:53 PM
Quote:
Originally Posted by Cavicchi
So if a major league player gets hurt and you bring up someone from say AAA, you can't adjust the rotation/lineup to compensate for the player you promoted?

No stats for minor leaguers? How would their progress be known, just at end of season?
Believe via training

Sent from my LG-L40G using Tapatalk
 
# 352 Cavicchi @ 04/03/14 02:07 PM
Quote:
Originally Posted by HustlinOwl
Believe via training

Sent from my LG-L40G using Tapatalk
Same for both online franchise against CPU teams and humans?
 
# 353 HustlinOwl @ 04/03/14 04:21 PM
Quote:
Originally Posted by Cavicchi
Same for both online franchise against CPU teams and humans?
as far as progression and training?
 
# 354 Mike Lowe @ 04/03/14 05:10 PM
Quote:
Originally Posted by NAFBUC
I thought franchise players played the most games in The Show, according to Russell less than 10% are franchise. I will give RTTS a shot this year and see what I have been missing.
"Of all games played..."

There's some bias in that considering the length of each mode. I'd be more interested in seeing how close "time spent in mode" is...I'm assuming closer?
 
# 355 Mike Lowe @ 04/03/14 05:14 PM
Quote:
Originally Posted by baseballphanatic
Russell, we are less then 2 weeks away. Can u PLEASE say whether carry over save from year to year will work on Online and Offline or just Offline? There's really no reason for this little piece of info not to be released. If carry over save doesn't work for online then there's no point for us that plan to take a franchise long term to use it. PLEASE say whether itll work online or not.
It's obviously NOT able to right now, or else there's no reason to do anything but confirm it as so. On the positive side of things, maybe the silence can be translated as "...not yet."

I sure hope so.

What would make the most sense, and also buy PLENTY of time for SCEA, is if this could just be a feature for '15; it's an online/server mode, so just make it transferable. That sort of confirmation might not come for a long, long time.
 
# 356 Cavicchi @ 04/03/14 06:14 PM
Quote:
Originally Posted by HustlinOwl
as far as progression and training?
A yes is too short so must stretch it out, Yes.
 
# 357 Russell_SCEA @ 04/03/14 06:21 PM
Year-to-year saves do not work for online franchise.
 
# 358 HustlinOwl @ 04/03/14 08:15 PM
Quote:
Originally Posted by Russell_SCEA
Year-to-year saves do not work for online franchise.
figured as much otherwise wouldve been mentioned in dev blog
 
# 359 Mike Lowe @ 04/04/14 12:23 AM
Quote:
Originally Posted by Russell_SCEA
Year-to-year saves do not work for online franchise.
Thank you Russell. Is this something that may come down the pipe for '15? Far too early I'm certain, but we're just planning our approach for our online franchise now and even it being a planned feature would be enough for me.

Perhaps the inability to export OF in '14 makes it impossible regardless?

Thanks for the great game.
 
# 360 blkatk87 @ 04/04/14 11:20 AM
From what I saw there was nowhere in online franchise to set any rotations or lineups for either minor league club, I also simmed a season, 14 games cuz sims take forever, to see offseason and I didnt even see the playoff games appear on the schedule. I saw that some were played, I think. There wasn't one injury in the entire league and yes injuries were on. There was no playoff bracket and there were no more games listed as needed to be played. It was weird. Additionally, assuming these were played I saw no way to get to the offseason on any screen or any tab??? Anyone else see this?
 


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