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Old 04-04-2014, 12:23 AM   #377
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Re: MLB 14 The Show Blog - Online Franchise

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Originally Posted by Russell_SCEA
Year-to-year saves do not work for online franchise.
Thank you Russell. Is this something that may come down the pipe for '15? Far too early I'm certain, but we're just planning our approach for our online franchise now and even it being a planned feature would be enough for me.

Perhaps the inability to export OF in '14 makes it impossible regardless?

Thanks for the great game.
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Old 04-04-2014, 11:20 AM   #378
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Re: MLB 14 The Show Blog - Online Franchise

From what I saw there was nowhere in online franchise to set any rotations or lineups for either minor league club, I also simmed a season, 14 games cuz sims take forever, to see offseason and I didnt even see the playoff games appear on the schedule. I saw that some were played, I think. There wasn't one injury in the entire league and yes injuries were on. There was no playoff bracket and there were no more games listed as needed to be played. It was weird. Additionally, assuming these were played I saw no way to get to the offseason on any screen or any tab??? Anyone else see this?

Last edited by blkatk87; 04-04-2014 at 11:23 AM.
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Old 04-04-2014, 11:26 AM   #379
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Re: MLB 14 The Show Blog - Online Franchise

Quote:
Originally Posted by blkatk87
From what I saw there was nowhere in online franchise to set any rotations or lineups for either minor league club, I also simmed a season, 14 games cuz sims take forever, to see offseason and I didnt even see the playoff games appear on the schedule. I saw that some were played, I think. There wasn't one injury in the entire league and yes injuries were on. There was no playoff bracket and there were no more games listed as needed to be played. It was weird. Additionally, assuming these were played I saw no way to get to the offseason on any screen or any tab??? Anyone else see this?
Im assuming injuries occur in only played games, but cant confirm. Nothing worse than missing a schedule deadline and lose a key player for a significant amount of time because of a simmed game. It is faster to simulate games on the TSN webpage than it is in game because of uploading to the cloud/servers. http://theshownation.com/franchises/...andings/season
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Old 04-04-2014, 11:28 AM   #380
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Re: MLB 14 The Show Blog - Online Franchise

I'll run a test tonight/this weekend.

What I'm wondering is whether or not we can create our own rollover roster for MLB '15 Online Franchise mode?

  • We start with OSFM and keep an original file in-tact (for later use)
  • At season's end, each person takes screen grabs and/or creates an Excel sheet of their team ratings.
    • For established players, this is straightforward
    • For retired players, we just remove them or edit them to be a rookie, etc.
    • For generated players, rookies and so on, we will need to re-create the player from scratch for their likeliness, etc. The good news is that once these guys are created, they'll be part of the next rollover roster, so you'll still only need to create one year's worth of rookies (5 per team...not a big deal)
  • When each team is ready, we import each individual organization's roster(s) into one master roster the same way OSFM does
  • We create a new Online Franchise in MLB '15 and use this custom roster
Of course, SCEA could just make this a feature in MLB '15 for us

Last edited by Mike Lowe; 04-04-2014 at 11:31 AM.
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Old 04-04-2014, 11:29 AM   #381
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Re: MLB 14 The Show Blog - Online Franchise

Quote:
Originally Posted by Mike Lowe
I'll run a test tonight/this weekend.

What I'm wondering is whether or not we can create our own rollover roster for MLB '15 Online Franchise mode?

  • We start with OSFM and keep an original file in-tact (for later use)
  • At season's end, each person takes screen grabs and/or creates an Excel sheet of their team ratings.
    • For established players, this is straightforward
    • For retired players, we just remove them or edit them to be a rookie, etc.
    • For generated players, rookies and so on, we will need to re-create the player from scratch for their likeliness, etc. The good news is that once these guys are created, they'll be part of the next rollover roster, so you'll still only need to create one year's worth of rookies (5 per team...not a big deal).
  • When each team is ready, we import each individual organization's roster(s) into one master roster the same way OSFM does.
  • We create a new Online Franchise in MLB '15 and use this custom roster
Of course, SCEA could just make this a feature in MLB '15 for us
Of course, this is nothing more than a custom roster which is allowed in online franchises
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Old 04-04-2014, 11:35 AM   #382
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Re: MLB 14 The Show Blog - Online Franchise

Quote:
Originally Posted by HustlinOwl
Im assuming injuries occur in only played games, but cant confirm. Nothing worse than missing a schedule deadline and lose a key player for a significant amount of time because of a simmed game. It is faster to simulate games on the TSN webpage than it is in game because of uploading to the cloud/servers. http://theshownation.com/franchises/...andings/season
That could actually be it. Be nice if so, cuz the sim injury thing does suck. But it would mean cpu vs cpu would never incur injuries which isnt fair

Last edited by blkatk87; 04-04-2014 at 11:37 AM.
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Old 04-04-2014, 11:38 AM   #383
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Re: MLB 14 The Show Blog - Online Franchise

Quote:
Originally Posted by blkatk87
That could actually be it. Be nice if so, cuz the sim injury thing does suck.
IDK, try adjusting injury sliders to 10 for a few simulations and test??
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Old 04-04-2014, 11:48 AM   #384
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Re: MLB 14 The Show Blog - Online Franchise

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Originally Posted by HustlinOwl
IDK, try adjusting injury sliders to 10 for a few simulations and test??
Good idea. Will try that today.
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