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MLB 14 The Show News Post

Franchise Mode has been an MLB The Show staple for quite some time now, and this year, we’re excited to introduce its long-awaited online version. We took the team-building aspects of Franchise, such as scouting and offseason contract negotiations, and merged them with the customizable schedules and divisional alignments of Online Leagues. We also continued to refine the game logic that governs trade values, lineups, player generation, and more. Let’s go over some of the main features in more detail.


FRANCHISE HOME

When you create an Online Franchise, you automatically become the league’s Commissioner. You’ll get to choose the divisional alignment, schedule type, Designated Hitter preference and whether or not to upload a custom roster, among other things. Once you’re happy with your settings, you’ll need to invite other players to the league, and also determine what teams will be controlled by the CPU (if any at all).


CREATE FRANCHISE

Building a successful team in Online Franchise is as much about what happens on the field, as about what happens off the field. One of the most important things you can do to remain competitive is to draft amateur players effectively, in order to keep replenishing your major league roster with top-tier talent. To do this, you’ll need to scout players throughout the regular season so that you don’t go into your live online draft unprepared. Without proper scouting reports, you’ll have a much tougher time trying to distinguish between future superstars and draft-day busts.


AMATEUR DRAFT

The vast majority of your drafted players will need some seasoning in the minors before they’re ready for The Show, so we’ve given you access to full minor league rosters. You’ll be able to move players up and down from Class-A all the way to the Majors, set training assignments, and also pull-off trades with other teams. Our trade logic has been greatly improved as well, so forget about lopsided trades involving three top prospects for an average major league middle reliever.


MANAGE ROSTER

This brings us to the offseason, which we divided into two parts. In Part 1, you will handle all of your contract renewable players, arbitration cases and draft pick signings. Our player contract logic has received a much needed overhaul, as we made MLB service time more of a factor when determining player interest and ideal salary. One example where this is really noticeable is when trying to offer contract extensions to your young players. In the past, you were able to sign young superstar players to extremely cheap long-term contracts, which is unrealistic in today’s MLB. Now, you’ll still be able to lock these players up early in their careers, but you’ll have to pay something much closer to their market value. This type of contract is becoming much more common in real-life lately, with teams like the Rays and Braves leading the way, and it was important for us to incorporate this new dynamic into the game.


CONTRACT RENEWALS

Free agent signings happen in Part 2 of the offseason, which is divided into an adjustable number of rounds, or advancement periods. Every team gets a chance to make their best offer, and then the commissioner advances to the next round.


FA ROUNDS

Players will either sign with a team, or they will remain on the market for the next round. The bidding wars that occur in this part of the offseason can become pretty intense, coupled with the fact that you’re competing against other human opponents makes the bidding all the more entertaining.


FREE AGENT CONTRACTS

Rounding out the whole package is our expanded record keeping, as we now store draft classes, retired players, and additional career stats and awards on the Player Card. In addition, League Events and Notifications will keep you up to date on what’s happening around the league, and what tasks you need to perform to manage your team properly.


RETIREMENT

We’re all extremely happy with the way Online Franchise turned out, and we hope you enjoy playing it just as much as we enjoyed putting it together. See you online!

Bleacher Report has posted an interview with MLB 14 The Show developers, Luis Martinez and Lance Leahy, providing even more information.

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 221 MrOldboy @ 03/11/14 12:52 PM
I know this has been asked before, but I feel like there has yet to be a clear answer.

In ONLINE franchise do you have the same level of control as you do with OFFLINE franchise.

In that you can edit players, manage injuries, etc. Or have some of those levels of control been taken away due to the fact that other users can be in the mode at the same time.

That is my main issue still with the changes, if I cannot edit new draft picks, edit players as their skills change in real life, change positions/stances/motions, force injuries, etc online franchise will never be the same for me as offline. If I want to do a single player franchise I badly want the new AI logic improvements, but I also want control over things like that.
 
# 222 Knight165 @ 03/11/14 01:12 PM
Quote:
Originally Posted by MrOldboy
I know this has been asked before, but I feel like there has yet to be a clear answer.

In ONLINE franchise do you have the same level of control as you do with OFFLINE franchise.

In that you can edit players, manage injuries, etc. Or have some of those levels of control been taken away due to the fact that other users can be in the mode at the same time.

That is my main issue still with the changes, if I cannot edit new draft picks, edit players as their skills change in real life, change positions/stances/motions, force injuries, etc online franchise will never be the same for me as offline. If I want to do a single player franchise I badly want the new AI logic improvements, but I also want control over things like that.

I'm pretty sure you can have manual injuries and set up CPU teams with the same options you can as in a regular 30 team control franchise.....and unless they drastically changed something....you can'tedit players as in offline mode.

M.K.
Knight165
 
# 223 MrOldboy @ 03/11/14 01:15 PM
Quote:
Originally Posted by Knight165
I'm pretty sure you can have manual injuries and set up CPU teams with the same options you can as in a regular 30 team control franchise.....and unless they drastically changed something....you can edit players just as in offline mode.

M.K.
Knight165
Can you edit if another player is in the franchise with you? Or is that only an ability the comish would have?
 
# 224 Knight165 @ 03/11/14 01:18 PM
Quote:
Originally Posted by MrOldboy
Can you edit if another player is in the franchise with you? Or is that only an ability the comish would have?
Perhaps Hustlin or nem can answer.....I've never participated in one....I've only set them up at SCEA to check things out.

M.K.
Knight165
 
# 225 RyanLaFalce @ 03/11/14 01:18 PM
Hopefully you can't adjust ratings. That wouldn't make sense and everyone would make their players a 99 overall.


Sent from my iPad using Tapatalk
 
# 226 HustlinOwl @ 03/11/14 01:26 PM
Quote:
Originally Posted by MrOldboy
Can you edit if another player is in the franchise with you? Or is that only an ability the comish would have?
you mean add players once franchise has started? Yes, would assume similar to last year
 
# 227 Knight165 @ 03/11/14 01:36 PM
He doesn't mean users....he means players....and I don't think you can.
Sorry about that.

I thought we did at SCEA....but I guess not....I must have just been setting up a roster to upload and use.

My bad.

M.K.
Knight165
 
# 228 MrOldboy @ 03/11/14 04:34 PM
Quote:
Originally Posted by Knight165
He doesn't mean users....he means players....and I don't think you can.
Sorry about that.

I thought we did at SCEA....but I guess not....I must have just been setting up a roster to upload and use.

My bad.

M.K.
Knight165
Yeah, that's what I meant. I constantly tweak the roster in franchise once I start it.


Quote:
Originally Posted by RyanLaFalce
Hopefully you can't adjust ratings. That wouldn't make sense and everyone would make their players a 99 overall.


Sent from my iPad using Tapatalk
That's what I assumed from the beginning, but some of the posts since I said that a while back made me think maybe we could have that level of control similar offline franchise.
 
# 229 Sco291 @ 03/11/14 04:36 PM
I really sure hope we get some new info soon....the wait between new info coming out is killing me! More blogs...video, something. The wait for any more news on PS4 version is killing me haha
 
# 230 nemesis04 @ 03/11/14 04:39 PM
Quote:
Originally Posted by Sco291
I really sure hope we get some new info soon....the wait between new info coming out is killing me! More blogs...video, something. The wait for any more news on PS4 version is killing me haha
Something is telling me the lack of info is killing you!
 
# 231 Cavicchi @ 03/11/14 06:07 PM
Quote:
Originally Posted by Bat
I thought this year they were doing digital player portraits instead of photos. Bummer.
So does this mean traded players (photos) will be wearing their original teams hats?
 
# 232 ShowTyme15 @ 03/11/14 06:09 PM
Quote:
Originally Posted by Cavicchi
So does this mean traded players (photos) will be wearing their original teams hats?
Pretty sure it's going to be the same as last year (Cyber photo). There has been no indications that it's changing as far as I've seen.
 
# 233 dave724 @ 03/11/14 07:29 PM
Quote:
Originally Posted by dave724
Looks nice, but a very important key question that is not mentioned is whether or not the "Online Franchise" like the "Offline" Franchise will carry over to the next versions of the game.
I refer to my post of March 5 on page 5 of this thread. If the answer is, 'Online Franchises' will not carry over to the next versions of the game..., then this whole thread should get a lot lighter and very much irrelevant to those who like to carry long-term franchises, especially when the 'offline franchise version has such functionality.... like the olden days when games weren't made new (same) games every year you could run a franchise for years...
 
# 234 MrOldboy @ 03/11/14 08:05 PM
Quote:
Originally Posted by dave724
I refer to my post of March 5 on page 5 of this thread. If the answer is, 'Online Franchises' will not carry over to the next versions of the game..., then this whole thread should get a lot lighter and very much irrelevant to those who like to carry long-term franchises, especially when the 'offline franchise version has such functionality.... like the olden days when games weren't made new (same) games every year you could run a franchise for years...
The thing is until you can import players into a franchise already started the save carry-over isn't as big of a feature as you are implying, at least on here. A lot of the more diehard The Show fans use OSFM and like to have updated base rosters as well each year. I am a person who will likely never use the save import feature because I need to have the most updated rosters as soon as I can get them. That's one reason to start a new franchise each year.

Online franchise will have plenty of appeal to a lot of people because

A) it has logic updates that are a BIG deal to many if they are considered improvements by the community (they could be terrible, its possible)
B) Is the only way to play franchise with other players

The mode might get irrelevant to those who like to carry long-term franchises, but don't expect a mass exodus.
 
# 235 dave724 @ 03/11/14 08:45 PM
Quote:
Originally Posted by MrOldboy
The thing is until you can import players into a franchise already started the save carry-over isn't as big of a feature as you are implying, at least on here. A lot of the more diehard The Show fans use OSFM and like to have updated base rosters as well each year. I am a person who will likely never use the save import feature because I need to have the most updated rosters as soon as I can get them. That's one reason to start a new franchise each year.

Online franchise will have plenty of appeal to a lot of people because

A) it has logic updates that are a BIG deal to many if they are considered improvements by the community (they could be terrible, its possible)
B) Is the only way to play franchise with other players

The mode might get irrelevant to those who like to carry long-term franchises, but don't expect a mass exodus.
Well, your method using new/updated roster every year is more 'season mode' then franchise, the purpose of a franchise is to go multiple years, carrying historical data. In reference to your points

A) We will really have to wait and see on this.
B) Perhaps, although what is the point if you can only go a one or two seasons and the next year you have to start all over again.

My point is if you are going to introduce carry over as feature, you have to enable it for the most basic online franchise to make sense. I can see how you can find carry-over irrelevant if you play in such a fashion.
 
# 236 Knight165 @ 03/11/14 08:52 PM
Quote:
Originally Posted by dave724
Well, your method using new/updated roster every year is more 'season mode' then franchise, the purpose of a franchise is to go multiple years, carrying historical data. In reference to your points

A) We will really have to wait and see on this.
B) Perhaps, although what is the point if you can only go a one or two seasons and the next year you have to start all over again.

My point is if you are going to introduce carry over as feature, you have to enable it for the most basic online franchise to make sense. I can see how you can find carry-over irrelevant if you play in such a fashion.

No...he means being able to import new players into an EXISTING franchise.....not starting over with new rosters each year.

M.K.
Knight165
 
# 237 dave724 @ 03/11/14 09:22 PM
Quote:
Originally Posted by Knight165
No...he means being able to import new players into an EXISTING franchise.....not starting over with new rosters each year.

M.K.
Knight165
ok.., so how many players are we talking here?..., I mean how many players would you be adding this year 2014 for instance if we had carry-over, what Tanaka, who else? Couldn't you just edit some nobodies or create them yourself, adjust ratings? If you don't have carry-over for 'online franchise' it seems like a much bigger deal, no? Am I way off here..., I don't understand why my question gets the response as if I am asking about adding sunflower seeds to the dugout.
 
# 238 MrOldboy @ 03/11/14 09:34 PM
Quote:
Originally Posted by dave724
Well, your method using new/updated roster every year is more 'season mode' then franchise, the purpose of a franchise is to go multiple years, carrying historical data. In reference to your points

A) We will really have to wait and see on this.
B) Perhaps, although what is the point if you can only go a one or two seasons and the next year you have to start all over again.

My point is if you are going to introduce carry over as feature, you have to enable it for the most basic online franchise to make sense. I can see how you can find carry-over irrelevant if you play in such a fashion.
Not everyone plays franchise the way you do. You might make it one or two seasons in, but I and others make it much further. And each year we rely on updated rosters to make the mode worthwhile. Carry over saves are a nice feature, but in no way is it mandatory for everyone to care about them. Your perception of how people play franchise is incorrect. Some play that way, but not everyone.
 
# 239 Knight165 @ 03/11/14 09:37 PM
Quote:
Originally Posted by dave724
ok.., so how many players are we talking here?..., I mean how many players would you be adding this year 2014 for instance if we had carry-over, what Tanaka, who else? Couldn't you just edit some nobodies or create them yourself, adjust ratings? If you don't have carry-over for 'online franchise' it seems like a much bigger deal, no? Am I way off here..., I don't understand why my question gets the response as if I am asking about adding sunflower seeds to the dugout.
Technically...yes you could, but not a lot of guys are either willing to or "good enough" at editing to do this proficiently or to their satisfaction.
Being able to get players from the Vaults and import them into an existing franchise is the true way to maximize the year to year save IMO.

Also....until this year with the ability to edit the potential rating....matching up players from year to year with straight editing would have been impossible.

M.K.
Knight165
 
# 240 dave724 @ 03/11/14 10:20 PM
Quote:
Originally Posted by Knight165
Technically...yes you could, but not a lot of guys are either willing to or "good enough" at editing to do this proficiently or to their satisfaction.
Being able to get players from the Vaults and import them into an existing franchise is the true way to maximize the year to year save IMO.

Also....until this year with the ability to edit the potential rating....matching up players from year to year with straight editing would have been impossible.

M.K.
Knight165
hmm... ok, I guess I am a minority then in thinking you set a franchise up and go with it for the duration and having a carry-over save keeps it going through the future real years, players progress over time and their ratings change etc... from time to time you add an imported player, and eventually players retire and before you know it you have a league of completely fictional players.
 


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