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MLB 14 The Show News Post

Franchise Mode has been an MLB The Show staple for quite some time now, and this year, we’re excited to introduce its long-awaited online version. We took the team-building aspects of Franchise, such as scouting and offseason contract negotiations, and merged them with the customizable schedules and divisional alignments of Online Leagues. We also continued to refine the game logic that governs trade values, lineups, player generation, and more. Let’s go over some of the main features in more detail.


FRANCHISE HOME

When you create an Online Franchise, you automatically become the league’s Commissioner. You’ll get to choose the divisional alignment, schedule type, Designated Hitter preference and whether or not to upload a custom roster, among other things. Once you’re happy with your settings, you’ll need to invite other players to the league, and also determine what teams will be controlled by the CPU (if any at all).


CREATE FRANCHISE

Building a successful team in Online Franchise is as much about what happens on the field, as about what happens off the field. One of the most important things you can do to remain competitive is to draft amateur players effectively, in order to keep replenishing your major league roster with top-tier talent. To do this, you’ll need to scout players throughout the regular season so that you don’t go into your live online draft unprepared. Without proper scouting reports, you’ll have a much tougher time trying to distinguish between future superstars and draft-day busts.


AMATEUR DRAFT

The vast majority of your drafted players will need some seasoning in the minors before they’re ready for The Show, so we’ve given you access to full minor league rosters. You’ll be able to move players up and down from Class-A all the way to the Majors, set training assignments, and also pull-off trades with other teams. Our trade logic has been greatly improved as well, so forget about lopsided trades involving three top prospects for an average major league middle reliever.


MANAGE ROSTER

This brings us to the offseason, which we divided into two parts. In Part 1, you will handle all of your contract renewable players, arbitration cases and draft pick signings. Our player contract logic has received a much needed overhaul, as we made MLB service time more of a factor when determining player interest and ideal salary. One example where this is really noticeable is when trying to offer contract extensions to your young players. In the past, you were able to sign young superstar players to extremely cheap long-term contracts, which is unrealistic in today’s MLB. Now, you’ll still be able to lock these players up early in their careers, but you’ll have to pay something much closer to their market value. This type of contract is becoming much more common in real-life lately, with teams like the Rays and Braves leading the way, and it was important for us to incorporate this new dynamic into the game.


CONTRACT RENEWALS

Free agent signings happen in Part 2 of the offseason, which is divided into an adjustable number of rounds, or advancement periods. Every team gets a chance to make their best offer, and then the commissioner advances to the next round.


FA ROUNDS

Players will either sign with a team, or they will remain on the market for the next round. The bidding wars that occur in this part of the offseason can become pretty intense, coupled with the fact that you’re competing against other human opponents makes the bidding all the more entertaining.


FREE AGENT CONTRACTS

Rounding out the whole package is our expanded record keeping, as we now store draft classes, retired players, and additional career stats and awards on the Player Card. In addition, League Events and Notifications will keep you up to date on what’s happening around the league, and what tasks you need to perform to manage your team properly.


RETIREMENT

We’re all extremely happy with the way Online Franchise turned out, and we hope you enjoy playing it just as much as we enjoyed putting it together. See you online!

Bleacher Report has posted an interview with MLB 14 The Show developers, Luis Martinez and Lance Leahy, providing even more information.

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 181 TGov @ 03/07/14 06:08 PM
I know there's the fact sheet out there as well as some info for Online Franchise but someone should put together a pros and cons of online and offline franchises so itll be easy to compare... that someone not being me lol ... just kidding...

So far what I get from this is...
Offline:
Will be the usual dependability and excellence we come to expect year after year... with the following improvements provided by Russell...
  • Hire and fire coaches during season
  • Edit Player Potentials
  • CPU draft logic improvements
  • Simulator stat improvements
  • Refined player generation logic
  • Improved player Overall formula
  • Player regression has been improved (slowed)
  • Player salary logic improvements
  • Budget logic changes
  • Player Search screen
  • Player Lock feature availability
  • New Notification system

Online:
Will have MOST of offline plus more customizing and... (provided on the fact sheet...)
  • Refined player generation
  • New contract decision logic
  • New lineup logic
  • Refined trade logic
  • Retired players stored for every season
  • More player stats stored
  • And on TheShowNation.com you have user management, and the ability to manage trades, resolve and simulate games and manage games... (But not like MoM, these will be mostly for people who have more than 1 human player in their franchise)

The only thing we don't really know is what is in the Offline Franchise that ISN'T in the Online Franchise...
I know they aren't a copy of each other and they have different coding, I just mean what are the main feature differences...
 
# 182 fdr216 @ 03/07/14 10:09 PM
Quote:
Originally Posted by The_Duke
Thanks for putting this list together.

After comparing the two I really don't feel as bad about the online getting most of the features. I'll be playing offline and considering I always do 30 team control, the trade and lineup logic won't be an issue. The one thing I really wish made it in the offline is the storing of player stats.
This is exactly how i feel its really ain't a big issue.
 
# 183 smiley3 @ 03/07/14 11:54 PM
Seeing that some of the features of online franchise won't make the offline franchise is it reasonable to just make an online franchise by myself? Will it feel the same?
 
# 184 HustlinOwl @ 03/08/14 12:35 AM
Quote:
Originally Posted by smiley3
Seeing that some of the features of online franchise won't make the offline franchise is it reasonable to just make an online franchise by myself? Will it feel the same?
same if not better
 
# 185 Willis135 @ 03/08/14 08:42 AM
I'm not too worried about the differences between online or offline franchise. I'll look at both, see which one has the features I want the most and go from there. Carryover saves is a must tho. If online has carryover saves, I will most likely go that route, if not, I will be more than happy doing an offline franchise.
 
# 186 blkatk87 @ 03/08/14 09:31 AM
Has anyone seen anything on how player progression will be handled or what the criteria will be for player attribute advancement?
 
# 187 xxspeedkills @ 03/08/14 06:02 PM
Last year the schedule didnt allow to pick 1 game series. This for online leagues really helps us to be able to play more teams(buddys in league who we love to play at least once). It also means you arent looking for same opponent all the time. Please add back feature '12 &'11 etc, had..
this is what helps leagues survive and makes them fun.
Please add this feature back. Its the difference of playing 20 different opponents instead of 7/8 over an approximate 40 game schedule.

Thanks
Mike
AIM -xxspeedkills
PSN- TDSpeedkills
PS3 Leagues SwagNation & Showtime
 
# 188 ChrisHansen59 @ 03/09/14 04:37 PM
All the changes are well and good if the servers are actually reliable this year. Online has always been the Achilles Heel of this series.
 
# 189 MrOldboy @ 03/09/14 05:43 PM
Quote:
Originally Posted by ChrisHansen59
All the changes are well and good if the servers are actually reliable this year. Online has always been the Achilles Heel of this series.
I feel like this sentiment gets posted a lot on here and in the past yes the net code has been TERRIBLE. I will not argue that. But it has vastly improved the last couple of years and MLB 13 was very playable online to the point where if both players were on wired connections and in the US the lag was barely noticeable. Even when I had to play on wifi the games were still lag free, mI could notice a few hitches, but overall the game was still more than playable.
 
# 190 ajblithe20 @ 03/09/14 05:54 PM
I rarely have problems playing online in any of my games, but I've never enjoyed an online game of The Show. Even last year.
Lag really kills online games for me, but I don't typically have to deal with it. It hurts even more in baseball though, there's too much timing involved in the game for lag to not effect it.
If the net code is really improved, I might give this a shot. I like playing sports games offline more, but there's some really cool things in here
 
# 191 mmorg @ 03/10/14 12:33 AM
Quote:
Originally Posted by tessl
I haven't seen anything to indicate it will change. It involved training and potential previously.

Worst case scenario would be to emulate what Madden did with arcade xp to assign.
The fact sheet states that they rewrote progression, regression, and player generation logic for online franchise.
 
# 192 MantiMania @ 03/10/14 08:47 AM
Quote:
Originally Posted by mmorg
The fact sheet states that they rewrote progression, regression, and player generation logic for online franchise.
What a punch in the nuts to offline players.
 
# 193 HustlinOwl @ 03/10/14 10:47 AM
Quote:
Originally Posted by MantiMania
What a punch in the nuts to offline players.
Simply create an online franchise and play against all AI teams problem solved and Im guessing progression/regression rewrote because of shorter seasons

Sent from my LG-L40G using Tapatalk
 
# 194 mmorg @ 03/10/14 11:41 AM
Quote:
Originally Posted by MantiMania
What a punch in the nuts to offline players.
Can we start a thread for all the offline guys to pay their gripes in?
 
# 195 HustlinOwl @ 03/10/14 11:55 AM
Quote:
Originally Posted by The_Duke
Do we still have to pay the $50 ps+ subscription to play games against the AI?
For a year sure, but then you are free to play other games online as well plus a game comes with your subscription each month. However PS3 no charge
 
# 196 nemesis04 @ 03/10/14 11:55 AM
Quote:
Originally Posted by The_Duke
Do we still have to pay the $50 ps+ subscription to play games against the AI?
To create an online franchise on the PS4 you need plus but not for the PS3 even if it is just against the CPU.
 
# 197 HustlinOwl @ 03/10/14 11:57 AM
Quote:
Originally Posted by mmorg
Can we start a thread for all the offline guys to pay their gripes in?
No kidding after anyone posts in here we have an offline guy chiming in behind about how disappointed they are or the sort
 
# 198 nemesis04 @ 03/10/14 12:56 PM
Quote:
Originally Posted by The_Duke
Thanks guys. I'm torn on if I should get the ps4 or not. Really the show is the only game I play and I was willing to buy the ps4 just for the show because I really want the updated graphics. But having to pay this extra $50 for the updated franchise features doesn't seem worth it to me and I may stick with the ps3 another year. If the ps4 version has classic stadiums, SOTS, and a 2nd jersey template for the yankees jerseys then I'll be making the upgrade. If not then there really isn't a reason for me to make the switch.
I always find it interesting where people draw a line in the sand when purchasing something. You seem fine with spending $399 for the system (only the Show) and $59 for the game but draw the line at the extra $50 when in reality it would yield more value in dollar paid with cloud saves, free games etc. Even more you can find PS+ for $29.99 at certain times of the year.

I am not picking on you just more an observation, as I have seen this type of thinking from many.
 
# 199 MrOldboy @ 03/10/14 01:07 PM
Quote:
Originally Posted by nemesis04
I always find it interesting where people draw a line in the sand when purchasing something. You seem fine with spending $399 for the system (only the Show) and $59 for the game but draw the line at the extra $50 when in reality it would yield more value in dollar paid with cloud saves, free games etc. Even more you can find PS+ for $29.99 at certain times of the year.

I am not picking on you just more an observation, as I have seen this type of thinking from many.
If people like them actually take a stand and don't purchase a game for a reason, than that's good. We need more people to set standards on what is acceptable in any market. One might see PS+ as a value, others see it as an added burden. Every market has different customers. There were people posting that SoTS was a deal breaker as well, I don't agree with them but I understand why they feel the way they do.
 
# 200 HustlinOwl @ 03/10/14 01:09 PM
Quote:
Originally Posted by MrOldboy
If people like them actually take a stand and don't purchase a game for a reason, than that's good. We need more people to set standards on what is acceptable in any market. One might see PS+ as a value, others see it as an added burden. Every market has different customers. There were people posting that SoTS was a deal breaker as well, I don't agree with them but I understand why they feel the way they do.
in that same vain then do not purchase a PS4 PS Plus to play online has been known since 2013 E3
 


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