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MLB 14 The Show News Post

Franchise Mode has been an MLB The Show staple for quite some time now, and this year, we’re excited to introduce its long-awaited online version. We took the team-building aspects of Franchise, such as scouting and offseason contract negotiations, and merged them with the customizable schedules and divisional alignments of Online Leagues. We also continued to refine the game logic that governs trade values, lineups, player generation, and more. Let’s go over some of the main features in more detail.


FRANCHISE HOME

When you create an Online Franchise, you automatically become the league’s Commissioner. You’ll get to choose the divisional alignment, schedule type, Designated Hitter preference and whether or not to upload a custom roster, among other things. Once you’re happy with your settings, you’ll need to invite other players to the league, and also determine what teams will be controlled by the CPU (if any at all).


CREATE FRANCHISE

Building a successful team in Online Franchise is as much about what happens on the field, as about what happens off the field. One of the most important things you can do to remain competitive is to draft amateur players effectively, in order to keep replenishing your major league roster with top-tier talent. To do this, you’ll need to scout players throughout the regular season so that you don’t go into your live online draft unprepared. Without proper scouting reports, you’ll have a much tougher time trying to distinguish between future superstars and draft-day busts.


AMATEUR DRAFT

The vast majority of your drafted players will need some seasoning in the minors before they’re ready for The Show, so we’ve given you access to full minor league rosters. You’ll be able to move players up and down from Class-A all the way to the Majors, set training assignments, and also pull-off trades with other teams. Our trade logic has been greatly improved as well, so forget about lopsided trades involving three top prospects for an average major league middle reliever.


MANAGE ROSTER

This brings us to the offseason, which we divided into two parts. In Part 1, you will handle all of your contract renewable players, arbitration cases and draft pick signings. Our player contract logic has received a much needed overhaul, as we made MLB service time more of a factor when determining player interest and ideal salary. One example where this is really noticeable is when trying to offer contract extensions to your young players. In the past, you were able to sign young superstar players to extremely cheap long-term contracts, which is unrealistic in today’s MLB. Now, you’ll still be able to lock these players up early in their careers, but you’ll have to pay something much closer to their market value. This type of contract is becoming much more common in real-life lately, with teams like the Rays and Braves leading the way, and it was important for us to incorporate this new dynamic into the game.


CONTRACT RENEWALS

Free agent signings happen in Part 2 of the offseason, which is divided into an adjustable number of rounds, or advancement periods. Every team gets a chance to make their best offer, and then the commissioner advances to the next round.


FA ROUNDS

Players will either sign with a team, or they will remain on the market for the next round. The bidding wars that occur in this part of the offseason can become pretty intense, coupled with the fact that you’re competing against other human opponents makes the bidding all the more entertaining.


FREE AGENT CONTRACTS

Rounding out the whole package is our expanded record keeping, as we now store draft classes, retired players, and additional career stats and awards on the Player Card. In addition, League Events and Notifications will keep you up to date on what’s happening around the league, and what tasks you need to perform to manage your team properly.


RETIREMENT

We’re all extremely happy with the way Online Franchise turned out, and we hope you enjoy playing it just as much as we enjoyed putting it together. See you online!

Bleacher Report has posted an interview with MLB 14 The Show developers, Luis Martinez and Lance Leahy, providing even more information.

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
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MLB 14 The Show Videos
Member Comments
# 321 Knight165 @ 03/17/14 09:01 PM
Quote:
Originally Posted by Russell_SCEA
Manage only Mode is the second most played mode.
EXCELLENT!
I expect the full treatment next year!
(I wonder if I fooled him?)

M.K.
Knight165
 
# 322 NAFBUC @ 03/18/14 09:53 AM
Quote:
Originally Posted by Russell_SCEA
Manage only Mode is the second most played mode.


Quote:
Originally Posted by Knight165
EXCELLENT!
I expect the full treatment next year!
(I wonder if I fooled him?)

M.K.
Knight165

Good one M.K.
 
# 323 redsox4evur @ 03/18/14 07:46 PM
Ok so I just read through the entire thread and have come to a decision, I will give online a try because I hated the trade logic that used last year. I always saw the Indians trading Lindor for some random major league player and it pissed me off. I do not like using the 30 team control because I do not like having to read through every email for every team and the blinking lights aggravate me. But what I really like offline is the ability to change players potentials that is one thing I have really been looking for in MLB games. So for me it is a toss up on what on which one I play. But if I do actually need PS+ for online on PS3 which would make sense imo, because I think you need it for online on the other 2 systems. But if changing player potentials is in online then I will use that and just do me vs 29 cpu teams.
 
# 324 WhiteMan22 @ 03/19/14 12:53 AM
Been trying to keep myself from reading anything about the Show, but had to so I know what to expect from it.

Everything sounds cool. Seriously, everything.

But I'm not going to get uber excited because it is an online feature, and I'm already imagining the bugs that will happen, but I hope I'm wrong.
 
# 325 baseballphanatic @ 03/19/14 12:56 PM
Quote:
Originally Posted by Russell_SCEA
Franchise is the second most played mode.
Russell, we are less then 2 weeks away. Can u PLEASE say whether carry over save from year to year will work on Online and Offline or just Offline? There's really no reason for this little piece of info not to be released. If carry over save doesn't work for online then there's no point for us that plan to take a franchise long term to use it. PLEASE say whether itll work online or not.
 
# 326 redsox4evur @ 03/19/14 03:50 PM
Quote:
Originally Posted by steveeee
I'm thinking online franchise might make that become the #1 playable mode again... I guess it depends on how successful it is online but I would imagine that would be extremely popular if it works well.
Not at all, you can most likely play at a minimum of 3 RTTS games in the same amount of time it takes for you to complete one franchise game. This obviously depends on what position you play and the settings you use, ie only batting and running, etc. Also most people have stated in the thread that simulate most of the games their team plays in franchise. My games played percentage between the two is 99-1 in favor of RTTS. But if you go by what mode I am in the most it is 99-1 in favor of Franchise I play every single game in RTTS in order to gain maximum points and complete the advancement goals, whereas in franchise I only play the World Series if I get there. So there is a very high unlikelihood that franchise mode will be the number game mode played again even with the addition of online franchise. Online franchises will probably make the number closer to something like 80-20 or 85-15 with RTTS at the higher percentage. I for might not play franchise at all because of some of the changes that made online but did not make it on to the offline version (trade logic is one in particular). Another reason is that I am really liking what the RTTS dev team made and that mode seems like it will be very cool. Rant over.
 
# 327 MrOldboy @ 03/27/14 03:54 AM
Quote:
Originally Posted by krisxsong
Question!

Are salary caps all the same in online franchise mode, or is it the same as offline salary caps?
Reposting question from the PS4 forum, I'm curious about this as well.
 
# 328 HustlinOwl @ 03/31/14 03:11 PM
still would like to know how budgets will work for our online franchise, fantasy draft and are "STUBS" permitted for online franchises??
 
# 329 Russell_SCEA @ 03/31/14 03:16 PM
Quote:
Originally Posted by HustlinOwl
still would like to know how budgets will work for our online franchise, fantasy draft and are "STUBS" permitted for online franchises??
There is nothing to buy in online franchise with Stubs but you do earn them playing the mode.
 
# 330 HustlinOwl @ 03/31/14 03:20 PM
Quote:
Originally Posted by Russell_SCEA
There is nothing to buy in online franchise with Stubs but you do earn them playing the mode.
thank you so with that being said since we cannot cash in "Stubs" for bonus franchise budget how will budgets work for online franchise and fantasy draft? Team budgets are specific or all teams have same budget?
 
# 331 redsox4evur @ 03/31/14 03:21 PM
I feel like I remember hearing what these STUBS are but I don't exactly remember what they are and what you can use them for? Is it kind of VC in NBA 2K or pucks in NHL games.
 
# 332 HustlinOwl @ 03/31/14 03:28 PM
Quote:
Originally Posted by redsox4evur
I feel like I remember hearing what these STUBS are but I don't exactly remember what they are and what you can use them for? Is it kind of VC in NBA 2K or pucks in NHL games.
similar yes see my image above?
 
# 333 VinceJulien14 @ 03/31/14 05:31 PM
Quote:
Originally Posted by Russell_SCEA
There is nothing to buy in online franchise with Stubs but you do earn them playing the mode.

Do online franchises carry over to next year? Can we have the same league and all our moves in mlb 15? Just like offline?


Sent from my iPhone using Tapatalk
 
# 334 HustlinOwl @ 04/02/14 05:04 PM
not liking the sound of this, but SCEA has been informed and hopefully a fix in the upcoming update.

Quote:
some big restrictions signing any free agent all teams get 2,500,000 and most high end free agents want a lot of years away more then we have to spend, so if u ever get an idiot who releases a bunch of players from a team and quits we can never get them back on the correct team because we cant afford them.
 
# 335 Tyused @ 04/02/14 06:45 PM
Quote:
Originally Posted by Russell_SCEA
There is nothing to buy in online franchise with Stubs but you do earn them playing the mode.
Thank you Russ! Great choice by SCEA.

My question is about player progression. How is this determined? Is it by current stats within the franchise or is it random? Could you please shed some light.
 
# 336 mrclutchimself @ 04/02/14 07:54 PM
On the PS3 the mode seems great so far. Its sad because I feel like everyones going to have it on PS4. Nonetheless Im very excited that I can now make a legends/current fantasy draft possible!
 
# 337 renatus @ 04/02/14 08:29 PM
what are the differences between online and offline franchise?
 
# 338 tabarnes19_SDS @ 04/02/14 09:11 PM
Quote:
Originally Posted by renatus
what are the differences between online and offline franchise?
In short...

In Online the minors are not playable. You cannot adjust minor league rotations or lineups and they do not accrue stats. The off season is slightly different. Much more linear with set tasks to complete.

Online has better contract, trade and lineup logic. More stats are accumulated and stored in online as well.
 
# 339 renatus @ 04/02/14 09:44 PM
so we cant see promote a player "based" on his minors stats in online?

Even so, i guess you recommend going with online for the best franchise experience no?
 
# 340 tabarnes19_SDS @ 04/02/14 09:59 PM
Quote:
Originally Posted by renatus
so we cant see promote a player "based" on his minors stats in online?

Even so, i guess you recommend going with online for the best franchise experience no?
You promote players based on overall.

I'm not going online. Simming takes too long and I don't like to be dependent on playing a franchise online.

I also prefer the offseason offline. To each there own. People have the choice now of what fits their needs. Both are great choices and you can't go wrong with either.

Sent from my SCH-I545 using Tapatalk
 


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