Home
MLB 14 The Show News Post


PlayStation.Blog has posted some more MLB 14 The Show details in their latest blog.
  • You can now carry over your saves to future versions of MLB The Show. MLB 14 The Show lays the foundation for year-to-year saves, meaning you never have to worry about starting your Franchise or Road to the Show seasons over.
  • For some of you, full 9-inning baseball games may be too long for your liking, so we’ve created an all-new Quick Counts option, which utilizes generated pitch counts allowing gamers to play through full games faster than ever. Realistic statistics in this shortened gameplay experience have not been compromised. Users will now be able to play a full 9 inning game in less than 30 minutes, essentially cutting traditional game times in half.
  • We think Road To The Show is the deepest, most realistic single-player experience in sports video games, and we’re making it even better. A few of the new features include a new advancement system, new intuitive player creation process, and all new pre-draft prospect showcase.
  • What makes baseball great are those “big moments.” The power of PS4 will allow gamers to share those moments using the new “share feature” by capturing and publishing their most thrilling baseball moments, from hitting a game-winning grand slam, to picking off a runner at first for a crucial win in a World Series game.
MLB 14 The Show arrives for PS3, PS4 and PS Vita in the Spring of 2014.

Source - PlayStation.Blog

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 121 metsfan4life1 @ 11/08/13 04:59 PM
Quote:
Originally Posted by NDAlum
Why would anybody NOT want it? That's the real question!!!


Sent from my iPhone 5
Think he was being sarcastic
 
# 122 CMH @ 11/09/13 06:26 AM
Quote:
Originally Posted by tessl
The concern wasn't it would be mandatory but it would replace the current method of speeding the game up which is fast play. Russell confirmed fast play will remain an option.
True. But I think We all know by now that SCEA does not remove features people use. They only add new ones and keep trucking along.

One of their best qualities.


Sent from my mobile device.
 
# 123 fubar2k7 @ 11/09/13 09:17 PM
Quote:
Originally Posted by Shaffer26
For generated pitch counts, essentially you cut your game time in half.

Instead of playing pitch for pitch, which takes forever you can kind of play at-bat to at-bat. So instead of always starting out at a 0-0 count, you start out at a 3-1 count or a 0-2 count. It's randomized so you never really know what you'll get, but it helps for a good amount of walks and strikeouts.
Sounds great but I like stealing bases on specific counts. That eliminates my wanting to ever use generated pitch counts.
 
# 124 fubar2k7 @ 11/09/13 09:19 PM
Quote:
Originally Posted by Bobhead
I can't imagine how they could ever import new rosters or any of that on-the-fly. I'd imagine you are locked to the rosters you started with, and you just get the benefit of the new platform, and any changes made to stadiums, physics, etc... in, say, MLB '15.
I think he was wondering what if you are 5 seasons into your franchise and Albert Pujols has retired. Will he all of a sudden be back on the Angels in 2015?

I assume the new game would port over whatever roster you have and consider that as being the roster you downloaded or created for your new game.
 
# 125 fubar2k7 @ 11/09/13 09:24 PM
Quote:
Originally Posted by fubar2k7
I think he was wondering what if you are 5 seasons into your franchise and Albert Pujols has retired. Will he all of a sudden be back on the Angels in 2015?

I assume the new game would port over whatever roster you have and consider that as being the roster you downloaded or created for your new game.
Sorry, that wasn't suppose to be quoting you. I'm new and that was a mistake.
 
# 126 Blzer @ 11/09/13 09:25 PM
Will it ever generate a 0-0 count?

If you take a pitch, does it potentially advance later in the at-bat again?
 
# 127 NDAlum @ 11/09/13 10:28 PM
Quote:
Originally Posted by Blzer
Will it ever generate a 0-0 count?

If you take a pitch, does it potentially advance later in the at-bat again?
Yes

No

It's simple. GC means that you'll step up to the plate with a count already up there. It could be 0-0, 0-1, 1-0, 1-1, 1-2, 2-1, 2-2, 3-2, 2-0, 3-0, 3-1

BOOM

That's it

You step up to the plate and it's 3-0...you then play out the at bat fully. No jumping around.
 
# 128 Curahee @ 11/09/13 11:04 PM
Quote:
Originally Posted by NDAlum
It's simple. GC means that you'll step up to the plate with a count already up there. It could be 0-0, 0-1, 1-0, 1-1, 1-2, 2-1, 2-2, 3-2, 2-0, 3-0, 3-1.
So no 0-2 counts?!
 
# 129 tanchl @ 11/10/13 10:19 AM
Why is there a "Generated Pitch Count" pros and cons mini-discussion? You are either giddily excited by its now availability (because we had the opportunity back in the day with ASB) and its randomness; or you prefer to generate your count in its purity. Options=Bliss!
 
# 130 NDAlum @ 11/10/13 12:22 PM
Quote:
Originally Posted by Curahee
So no 0-2 counts?!
You son of a B! haha

Hopefully not at least when I'm hitting!
 
# 131 NDAlum @ 11/10/13 12:26 PM
Quote:
Originally Posted by tanchl
Why is there a "Generated Pitch Count" pros and cons mini-discussion? You are either giddily excited by its now availability (because we had the opportunity back in the day with ASB) and its randomness; or you prefer to generate your count in its purity. Options=Bliss!
Because people who don't like it have nothing else better to do then throw in their .02 and get on their high horse that they are true baseball sim purists who need to play out every pitch, watch every cut scene, spit sunflower seeds in their living room, wear cleats, yell at the umpires, and get off their couch to wave runners home.



Spoiler
 
# 132 Curahee @ 11/10/13 12:57 PM
Quote:
Originally Posted by NDAlum
there is some truth to the baseball purists needing to knock the option because it does take away some from situational baseball.
Yeah, so does playing baseball with a video game controller!


QUOTE FROM NEXT POST.....

Quote:
Originally Posted by lhslancers
I know you're kidding but if time is a problem just play 5 or 6 inning games.
Or just play with GPC on!
 
# 133 SoxFan01605 @ 11/10/13 02:21 PM
Quote:
Originally Posted by lhslancers
I know you're kidding but if time is a problem just play 5 or 6 inning games.
No need, because generated counts are an option now.

Jokes aside, the feature is in. I'm not sure I understand the need to "solve" a problem that isn't a problem...or am I missing your point?
 
# 134 Chaos81 @ 11/10/13 05:49 PM
Quote:
Originally Posted by lhslancers
I know you're kidding but if time is a problem just play 5 or 6 inning games.
The problem with that is you lose any chance of realistic stats. This way we can get the best of both worlds, realistic stats and a quick game. Throw in fast play and games should get over nice and quick. Can't wait until March.
 
# 135 bcruise @ 11/10/13 08:48 PM
Quote:
Originally Posted by dingleberryfinn
Does carry over saves mean OSFM rosters for Show15 can now be started on next November using Show14?
I'd say that depends on whether roster save files would carry over from year to year like Franchise/RTTS files would.
 
# 136 Bobhead @ 11/10/13 08:49 PM
For that to work they would basically have to never change the roster/player attribute system ever again.
 
# 137 bcruise @ 11/10/13 09:01 PM
Quote:
Originally Posted by Bobhead
For that to work they would basically have to never change the roster/player attribute system ever again.
Point taken, but how are they going to do exactly this for Franchise/RTTS files?

Just an example: Say for '15 they introduce a numerical, visible-to-everyone pickoff rating for pitchers, and it doesn't exist in '14. For '14 Franchises/RTTS's that are imported into '15, how is the game going to come up with that new rating for every pitcher in the league?

There's definitely a lot of questions about the carry over that's going to take some time to fully understand, and this is exactly why this had to wait for next-gen to even be a possibility - because the groundwork has to be laid for it from the very first game.
 
# 138 NDAlum @ 11/10/13 09:02 PM
There has to be a conversion in place though. There are ratings not in NCAA football but you get them in Madden when you import.

I'm sure this was thought about


Sent from my iPhone 5
 
# 139 bcruise @ 11/10/13 09:14 PM
Quote:
Originally Posted by NDAlum
There has to be a conversion in place though. There are ratings not in NCAA football but you get them in Madden when you import.

I'm sure this was thought about


Sent from my iPhone 5
Of course they did, and I'm looking forward to seeing their solution. The logistics of it completely boggle my mind...lol
 
# 140 Bobhead @ 11/10/13 10:05 PM
Yeah it's mind blowing to even think about. The fact that it's already been accomplish, and that SCEA already has the ground work down... I can't even begin to wrap my head around that.

Interesting to hear it's already done in Madden... I've never played any football video games (except for NFL Blitz, and random kiosks at Best Buy) so I didn't know about that one.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.